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Europa Universalis IV - Development Diary 28th of June 2022

Dzień dobry! Welcome to today’s developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees!

But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final!

The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate against the Ottomans at the battlefield of Varna. Thus, Poland starts at a quite precarious state: a vacant throne, the Nobility’s Golden Liberty in full effect, and surrounded by powerful neighbors. At the same time, the Ottomans in the South and the Muscovites in the East are taking great steps to consolidate and expand their domain.

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So what’s new for Poland? For starters, they have access to two new T1 Government reforms. The first one is the Great Sejm reform, granted to them at game start:

2.png

Bear in mind that any and all numbers you see in this Developer Diary are strictly work-in-progress and are subject to change, especially in response to valuable feedback from the community!

The second T1 reform is a special reform for Poland upon accepting the Union with Lithuania:

image (30).png

Unlike the Great Sejm reform, the Polish Elective Monarchy grants the ability to elect various princes to the throne, a steeper absolutism malus and, similarly to the Great Sejm, it enables the Parliament and grants a reduced Unrest bonus.

Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign, which is also complimented by both mission trees granting bonuses that follow the spirit of cooperation between the two nations. Here’s how the new event plays out:

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To further immerse the players into the gravity of their choices, I went ahead and added a few dynamic missions for Poland, based on your choice between the local noble or the Lithuanian PU. Accepting the Lithuanian union will lead you towards developing the Lithuanian core as well as elevating their nation financially and (later on) artistically as you prepare them for the eventual integration:

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This branch ends with you declaring the Imperial Commonwealth, which grants a powerful temporary bonus:

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On the other side, declining the PU with Lithuania will grant you the path that leads you towards the West via entering the Empire, leading it and passing reforms.

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Note: You will still receive claims on Lithuania and be able to form the Commonwealth!
The first mission’s reward is an event for the current Emperor to admit you in the Empire:
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This path will also contain new and innovative rewards such as the new modifier ‘Reasons to Elect’:

0.png

The final mission for the Imperial path of the West will imbue Poland with a sizeable bonus to their Imperial Authority Gain as well as extra Diplomatic skills for her ruler.

Main Body of the Polish Tree​

Addressing the aftermath of the Varna crusade will have a profound impact on the rest of the missions further below. Opting to pursue friendship with Hungary and/or Bohemia will lead both parties to a shared sphere of prosperity, historical friendship and powerful bonuses to last as long as the alliance is maintained. However, should you choose to rival and become antagonistic towards them, the reward will switch to a PU CB / Permanent Claims based on the country’s union eligibility. To be clear; you can pursue friendship with one of them and antagonize the other, the choice rests entirely with you!

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Internally, Poland needs to address the growing influence of the nobility. Regarding that, in the mission ‘Leverage the Magnates’, you are granted the opportunity to cooperate with them and win their favor via great concessions or directly oppose them. Keep in mind that due to their tremendous influence, opposing them is quite difficult. Working alongside them will reduce the cost of Parliamentary Bribes (which will be increased by default for 1.34) and grants a small Loyalty bonus until you pass further legislation as the Commonwealth to reduce their authority. Alternatively, if you dare to oppose their authority, you will gain an event to face a major uprising of Magnates that will also reward you with a unique new modifier:

XusG-PJ1TI34J6kO-2wWh9wpZ1shqmJ-wYxX6I3FbITFJ8Z7mw29ZDBACb_XWZfxdTRZb7QHD1ezgf5hza0yh_ejy8tjVBCYzllSuVsP9KbfOaJfHfYu_IYwwcMQV7zbZCpv0QjYvtnM8zYAcM8

image (42).png
The missions directly below it follow the turbulent history of Poland and will have you attempt to pass legislation and reform the government by undoing nobility influence. Choosing to oppose the nobles in the mission shown above will also impact the following few missions!

The mission ‘Great Sejm’ will unlock a new personality type ‘Reformist’ which grants more reform progress growth as well as new unique Parliamentary Issues for Poland! The new personality can be assigned to all rulers with at least 4 Administrative Skill.

Resolving the matter of Hungary and Bohemia will yield dynamic rewards based on whether you completed them via conquest or diplomacy. This also impacts the reward for ‘Balance the Princely Lands’:

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Moving on, you will also be tasked with harnessing the Polish Renaissance, dealing with the Piasts of Mazovia and developing Krakow:

image (31).png

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On the Conquest front, you will be led towards quelling Roman’s Rebellion in the South and seizing control of Wallachia, raising troops from nobility strongholds and assisting the Prussian Confederation:

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Note: Assisting the Danzig merchants may lead to the formation of Royal Prussia as a subject under the Polish crown which will have its own few missions to break free from your hold!

Of course, the Polish tree holds many many more cool new additions, events and rewards and they are up to you to discover!

Finally, Poland (and the Commonwealth in general) will have access to a new special unit, the Winged Hussars! I am very excited to finally talk about this new unit.
  • They will be available for Poland and PLC via a national idea
  • In our current build you may recruit 1 Winged Hussar per 100 Development
  • They come armed with +1 Cavalry Shock and +100% Reinforcement Cost
  • They are further empowered by your choices in the mission tree!

image (33).png

The Winged Hussars have arrived!

As a side note, we currently have not chosen yet what colour the Carolean and Hussar unitbox will have. Janissaries are red, Cossacks are orange. Feel free to suggest potential colours!

The Lithuanian Mission Tree​

Alongside Poland, Lithuania will be getting her very own missions. It builds upon the old mission tree and greatly expands it, honing and improving upon the unique aspects of playing as Lithuania:

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Among the highlights of the Lithuanian tree are the ability to call upon a host of Cossacks, new unique T1 Government reforms (yes, plural!) and the potential to utilize the Tribes Estate for a limited time.

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Alongside these new additions, Lithuania will gain access to new events and flavor:

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If you choose to remain as Lithuania for a little longer beyond Administrative Tech 10, we made sure to accommodate your stay with flavorful missions that will entice you to stick around a while in order to get all the rewards and complete the tree:

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The Commonwealth​

Building upon the solid foundation that is the Polish mission tree, Commonwealth missions originally appear as part of the Polish tree, marked as “Locked Missions”. Unlike other formables, we took the creative decision to showcase the Commonwealth tree to the Polish player, before accessing it. The reason behind this is to prepare the player for whatever challenges and requirements the PLC missions will ask for and ensure the player is not caught off guard.

Thus, if you hover your mouse over the Locked Missions, you will see the requirements as well as potential rewards beforehand.

Now that’s out of the way, let’s take a look at some of the missions we have in store for the Commonwealth, starting with this one, my favorite, ‘A Lifetime of War’

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Note; Since the mission only requires one of the listed requirements for it to be completed, you may see fewer choices in your version of the event, based on which way you choose to complete the mission. Shape and sharpen your army the way you want to!

Note: Please be aware that these numbers are not final!

A PLC tree would not be complete without its ‘Invest in Eastern Poland’ Mission, which requires you to have 40 provinces with a manufactory or a level 3 Center of Trade and either 40% Global Trade Goods Produced or 7 ‘Trading-in’ Bonuses. Here is the reward:

image (34).png

Following in the steps made before forming the PLC, and after completing the Great Sejm mission, you will gain access to flavor missions that will assist you in passing and repealing the Articles of Agreement (Pacta Conventa) and even rewriting them completely from scratch, with more favorable terms on the behest of the monarch, if you chose to oppose the Magnates in a previous mission:

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The conclusion of the major flavor part of the tree is the mission ‘Dominate the Markets’ which grants a new mechanic we made specifically for the PLC, the ability to reset or extend a Golden Era:

image (38).png

image (35).png

External Affairs of the Commonwealth​

No major mission tree would be complete without a robust conquest path. That much is true for the PLC, which will be granted missions, a new Casus Belli and even gain Streltsy as a one-time reward from one of their missions:

image (36).png

image (37).png

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Moving on, ‘Prevent the Deluge’ will task you with dealing with whoever the ruler of Scandinavia is, be it Sweden or anyone else. You may deal with them in a multitude of ways, including diplomacy or conquest. Should you choose to approach Sweden diplomatically, both nations will be positively impacted by a wave of prosperity. Sweden will gain +25% increased production for its metals and historical friendship while you will gain direct access to Scandinavian copper and iron, reducing your overall military costs:

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The final conquest mission for the Commonwealth will set you up to become a supreme great power, requiring you to be a hegemon and have a tremendous amount of development under your belt:

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Note: Development Efficiency’s number will be green in the final build!

The philosophy of the PLC missions is that of a tree whose content should last the average player till around the 1700s at the very least, so expect a lot of hard work and very worthwhile rewards from every single mission in this tree!

While we are on the subject of the Commonwealth, I would like to showcase some new implementations that the team worked hard for. As I mentioned above, the PLC will now enjoy a lot of new content including 2 different sets of National Ideas. One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example):

Polish PLC Ideaset:

Code:
PLC_ideas = {
    start = {
        nobles_loyalty_modifier = 0.1
        num_accepted_cultures = 2
    }
 
    bonus = {
        monthly_reform_progress_modifier = 0.25
    }
 
    trigger = {
        tag = PLC
        NOT = { primary_culture = lithuanian }
    }
    free = yes
 
    plc_prosperous_folwarks = {
        global_trade_goods_size_modifier = 0.10
    }
    pol_jagiellonian_university = {
        idea_cost = -0.10
    }
    plc_the_obrona_potoczna = {
        drill_gain_modifier = 0.25
        army_tradition = 1
    }
    pol_winged_hussars = {
        cavalry_power = 0.3
        can_recruit_hussars = yes
    }
    plc_refine_our_golden_liberty = {
        monarch_admin_power = 1
    }
    pol_royal_guards = {
        infantry_power = 0.10
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
}


Lithuanian PLC Ideaset:

Code:
PLC_LIT_ideas = {
    start = {
        global_manpower_modifier = 0.25
        tolerance_heretic = 3
    }
 
    bonus = {
        governing_capacity_modifier = 0.15
    }
 
    trigger = {
        tag = PLC
        primary_culture = lithuanian
    }
    free = yes
 
    warlord_dukes = {
        max_hostile_attrition = 1
    }
    plc_tempered_by_neighbors = {
        discipline = 0.05
    }
    new_magdeburg_laws = {
        development_cost = -0.1
        global_trade_goods_size_modifier = 0.05
    }
    reciprocal_guarantee_of_two_nations = {
        all_estate_loyalty_equilibrium = 0.05
        diplomatic_annexation_cost = -0.15
    }
    lithuanian_hussars = {
        cavalry_power = 0.2
        can_recruit_hussars = yes
    }
    statutes_of_lithuania = {
        global_unrest = -2
    }
    lithuanian_renaissance = {
        technology_cost = -0.05
    }
}

Special thanks to Verinity Void whose National Ideas work was partially adopted for the Polish PLC ideaset!

I am at your disposal for any questions you may have about the trees, as I’d love to read and answer your feedback, and also feel free to suggest tweaks as well. Thank you for taking the time to read my very first Developer Diary! Next week my colleague @Ogele will come back, to talk about some sea-related new content.
 

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Hello,

What do I miss playing Poland? Polish / Lithuanian governor in Nowogród. Wars for Pskov and Nowogród. (In 1470, the power in Nowogród Wielki was entrusted to Prince Michał III Olelkowicz (1470-1471), who was residing in Lithuania, the great-grandson of the Lithuanian ruler Olgierd (1345-1377). Military support for Nowogrodians)
Execution movement vs. Nobility.
Gdańsk vs. Karnkowski's statutes
Cossack (infantry) Register -> Cossack Uprisings -> Increase / decrease of the register -> Zaporozhye marchia / fort in Kudak -> Powstanie Chmielicki -> free Ukraine / Ukraine Poland / state of three nations (Hadziacz).
No appreciation for the fort in Kamieniec Podolski. After all, it was an impregnable rock. (Similarly, Smolensk, Gdańsk and Lublin.)
Mission to control the "Smolensk Gate" for Poland / Lithuania and Moscow.
Waza in Warsaw.

Navy blue or crimson hussars
 
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I won't lie I'm kinda dismayed at the idea that AI Lithuania will ALWAYS accept the union. I really like the small chance of them saying no and seeing different outcomes once in a while. Can there be like a 10% chance of turning it down at least?
 
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As a thank you for receiving such valuable feedback, I put in a little extra work and behold, forming the Commonwealth as Lithuania (regardless if you do it diplomatically or via war) will give you a pretty new name for you to map-paint with! Enjoy and thanks again for all the feedback and responses!
View attachment 854825
How much would this long name mess up in missions, where it has in localization '[Root.GetName]'? Same with National Ideas.
 
Hi @PDX Big Boss, I have two comments/propositions on Poland/PLC:

1. One of possibilities for PLC to manage their precarious internal situation should be to drift through reforms towards Constitutional Monarchy (with hereditary rule of royal family and still strong position of parliament and prime minister), as it was to happen historically (von Wettins were to be the hereditary kings) - but then the Partitions happened...
I never liked the stiff 0-1 outcomes for PLC - it is either noble anarchy or absolute monarchy. Both outcomes are a bit anticlimactic. If PLC would survive IRL it would most certainly be a monarchy with parliament and with a healthy division of state power.

Historical references:

The Great Sejm
Constitution of 3rd May


2. If Poland decides on "going West" towards HRE their tech group/military group should be swithched to 'western' (like it is with Bohemia). It's only logical. They would be in all aspects a part of the 'Western' World.
Poland tag should also have western city sprites. In 1444 they were still closer to West than the East.

Cheers!
 
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Poland is my favorite nation to play, so I'm very happy to see some updates. I honestly almost never form the PLC anymore, tag switching to Ruthenia (keeping Polish ideas) or Prussia then Ruthenia is simply much more powerful. As you might imagine, I was very interested to see the new ideas for PLC ideas.

I completely agree that the PLC should have different ideas than Poland, but of course the PLC ideas have to either go in a different direction than Poland's ideas or be at least a minimal upgrade.

PolandPLC (Polish Culture)Thoughts
-10% Cav Cost / + 1 Promoted Culture+10% Noble Loyalty Eq. / + 2 CulturesAn extra culture is nice, considering that you have several culture locked monuments w/n reach. I think Nobel Loyalty is not that useful, however, compared to Cav Cost, which is important for a Cav centered nation.
+10% Production Efficiency+10% Goods ProducedIf I understand this correctly, this is a very nice upgrade since goods produced is far superior to production efficiency. This might make up for the loss of Cav Cost and Regiment Cost
-10% Stability Cost / -0.02 War Exhaustion-10% Idea CostsThis is probably a more flexible option since you can apply saved mana from ideas to stability and war exhaustion, as well as inflation, legitimacy, etc.
+25% Manpower / + 10% Infantry Combat+0.25 Drill / +1 Army TraditionWhile +1 Army Tradition is very strong, this is quite a bit of manpower to lose. And, the higher Army Tradition Floor does not make up for the lost morale either.
+33% Cav Combat / +10% Cav Ratio+30% Cav Combat / Hussar UnitsHussars seem great, so this is nice.
-10% Regiment Costs+1 Country AdminThis is probably good, since Admin is the most important mana point
+5% Disc+15% Infantry CombatI'm not sure what the end results of trading 5% Infantry Combat Ability for 15% morale, I know that 10% Morale is roughly the same as 5% discipline.
+15% Morale+5% Disc
+3 Tolerance of Heretics+3 Tolerance of HereticsThis is, and always has been, underwhelming.


Overall, I'm not sure that I would ever take these ideas over the Poland ideas. My concern is that you'd end up with smaller, more expensive armies with less quality. While you get some additional mana in exchange (potentially), I'm not sure that I would make the trade.

Of course, I wouldn't be forced to do that, but I do think that the PLC ideas ought to be either slightly more powerful than Polish ideas or more different from Poland ideas so that there is something driving the choice.
 
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If anyone of PLC, LPC or Commonwelth use cosmetic name, form another country will keep its cosmetic name. Though endgame tag, there're still exceptions.
For example, I play Lithuania, form cosmetic LPC, and become HRE. Then I would get a HRE named LPC.
 
Here's another thought -- instead of having the PLC's ideas depend on whether you form it from Poland or Lithuania, why not have slightly different ideas based on whether you form it as Catholic, Reformed, Protestant or Orthodox?

Protestant PLC makes you more relation improvement and lower dev cost
Reformed PLC makes you more money and more tolerant
Catholic PLC gives you more morale and pope power
Orthodox PLC gives you more discipline and the Tsardom interactions
 
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Here's another thought -- instead of having the PLC's ideas depend on whether you form it from Poland or Lithuania, why not have slightly different ideas based on whether you form it as Catholic, Reformed, Protestant or Orthodox?

Protestant PLC makes you more relation improvement and lower dev cost
Reformed PLC makes you more money and more tolerant
Catholic PLC gives you more morale and pope power
Orthodox PLC gives you more discipline and the Tsardom interactions
I don't think that Polish Commonwealth has much things to do with religions. After all, thier basic value is freedom. If it has to be something to do with religions, it should only be tolerant. It's a time when Poland was multicultural.
 
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Late to the party but looks promising. Will wait and see how this tree effects the balance of the game but at least so far it looks fun to play. Congrats on the first Dev diary!
 
While +1 Army Tradition is very strong, this is quite a bit of manpower to lose. And, the higher Army Tradition Floor does not make up for the lost morale either.
+1 army traditions give god generals that is way more useful than the manpower (there are so many manpower modifiers in game already that it barely matters)

"kill polish player before he gets to 4th idea"
why dont they kill prusssia immediately when it forms then
 
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Poland is my favorite nation to play, so I'm very happy to see some updates. I honestly almost never form the PLC anymore, tag switching to Ruthenia (keeping Polish ideas) or Prussia then Ruthenia is simply much more powerful. As you might imagine, I was very interested to see the new ideas for PLC ideas.

I completely agree that the PLC should have different ideas than Poland, but of course the PLC ideas have to either go in a different direction than Poland's ideas or be at least a minimal upgrade.

PolandPLC (Polish Culture)Thoughts
-10% Cav Cost / + 1 Promoted Culture+10% Noble Loyalty Eq. / + 2 CulturesAn extra culture is nice, considering that you have several culture locked monuments w/n reach. I think Nobel Loyalty is not that useful, however, compared to Cav Cost, which is important for a Cav centered nation.
+10% Production Efficiency+10% Goods ProducedIf I understand this correctly, this is a very nice upgrade since goods produced is far superior to production efficiency. This might make up for the loss of Cav Cost and Regiment Cost
-10% Stability Cost / -0.02 War Exhaustion-10% Idea CostsThis is probably a more flexible option since you can apply saved mana from ideas to stability and war exhaustion, as well as inflation, legitimacy, etc.
+25% Manpower / + 10% Infantry Combat+0.25 Drill / +1 Army TraditionWhile +1 Army Tradition is very strong, this is quite a bit of manpower to lose. And, the higher Army Tradition Floor does not make up for the lost morale either.
+33% Cav Combat / +10% Cav Ratio+30% Cav Combat / Hussar UnitsHussars seem great, so this is nice.
-10% Regiment Costs+1 Country AdminThis is probably good, since Admin is the most important mana point
+5% Disc+15% Infantry CombatI'm not sure what the end results of trading 5% Infantry Combat Ability for 15% morale, I know that 10% Morale is roughly the same as 5% discipline.
+15% Morale+5% Disc
+3 Tolerance of Heretics+3 Tolerance of HereticsThis is, and always has been, underwhelming.


Overall, I'm not sure that I would ever take these ideas over the Poland ideas. My concern is that you'd end up with smaller, more expensive armies with less quality. While you get some additional mana in exchange (potentially), I'm not sure that I would make the trade.

Of course, I wouldn't be forced to do that, but I do think that the PLC ideas ought to be either slightly more powerful than Polish ideas or more different from Poland ideas so that there is something driving the choice.
1) Loyalty is not bad bonus. It's nice have almost pernament 20% manpower speed. 2 extra cultures are fine. bigger stability in the country. In the early game Cavalry units cost to much and later you dont build them a lot.
2) +10% Goods Produced is godlike modifier. Poland will be rich.
3) 10% it's nice bonus and I think it's tie
4) You get from Polish Autocratic Monarchy 20% manpower bonus, 5% Admistration Efficiency and other stuff. any time I would take this government.
4) Winged Hussars wins.
5) -10% regitment cost is great idea. + 1 monarchy admin point is not bad, but from my perspective Regiment costs wins in the early and mid game.
6) discipline is tie.
7) It's easy get a lot moral bonuses. 1 Army tradition bonus is itself Moral Bonus., but 15% infranty It's not so great.
8) Tolerance is tolerance.

We dont know all missions or Government Reforms. It's hard to say is it stronger or not.
 
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Greetings, i just have a small ask,

Can you add a decision to reform Ryazan if one culture converts to "Ryazanian" culture?
I've noticed that none of the Belarussian, Russian and Ruthenian minors are formable in general, like Pskov, Smolensk, Kiev, Polotsk, Ryazan, Nishny Novgorod, etc
A simple decision once you culture convert would be cool!
 
I just wonder what is next after this DLC? I hope it will be middle east (ottomans, mamluks, persia etc.)
I would also like Middle East DLC. To try out Persia. Would definitely be cool to have religious branche to decide whether to stay Shia or go back Zoroastrian.

ottomans is not middle east you ignorants. its capital was in europe, half of its lands were in europe (even the anatolia is considered europe in the game), more than half of its citizens were christians in 1444, its institutions were continuation of roman empire. its culture had nothing to do with middle east other than religion.
even after losing great amount of european lands, ottomans were still one of the 5 members of EUROPEAN CONCERT in XIX cen. which was kinda historical version of today's EU.

when it suits yourself you like to call "SICK MAN OF EUROPE" when it is not it suddenly becomes "MIDDLE EAST". two faced arrogants.
 
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lots of ridiculous fantasy missions as i expected from the devs. if poland has permanent missions to conquer all of balkans including istanbul then ottomans should have permanent claims on italy, HRE, poland/lithuania, caucasia and persia from the beginning. but ottomans dont even have a permanent claims over its REAL historical provinces. i mean they were truelife not fantasy like polish ones lol. or not a single mission related to ROME/Italy. complete joke. have fun in this unrealistic christian anti-turk fantasy game.
 
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ottoman mission tree will be consist of 3 pages :cool:
if devs treat ottomans fair.
I'm not sure what game you are playing, but the Ottomans already have the most broken government, the best units for most of the game, a mission tree that gives them claims over more dev than Ming owns at the start of the game, amazing blobbing ideas, a starting position with amazing economic potential that also has six avenues of expansion to spread AE.

Ottomans are perhaps the easiest WC nation after Timurid Mughals, arguably easier since they don't have to fight the Ottomans.
 
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There already is! Event 'The incorporation of Prussia into Brandenburg' is its name.

I don’t think I’ve ever seen the AI get that event to fire in my 2k hrs, so will there be missions/events for Poland/commonwealth to make Brandenburg and Prussia subjects to meet the conditions?
Polish rule over Brandenburg was fairly important in the rise of Prussia so I’d love to see some content for it.
 
My ideas:
1. Change election -
-After Current ruler death should be few months of interregnum - other countries can add theirs candidates and incrise their chances(by diplomacy, favors, spy network, bribes, and of course prestige and legitimacy
-It should be more like mamluk succession, but with visible stats and legitimacy
-First candidate would be always current ruler heir
-If we have very good general - he also could be a candidate (like Sobieski)
-List should be ordered from most preffered candidate
-After choosing any candidate should be cahnce of rebel (pretender, magnate, noble or particularists)
2.Add chance to vassalize Novgorod, or some claims in mission tree - Novogorod have few moments when want to join PLC. Last attempt end Novogorod as a City (Massacre of Novgorod).
3.Why Muscovy could win against PLC? - usually they attack border forts, lithuanian forces raise, crush their armies, but after peace muscovy never returns occupied lands - but that be very hard to imitate in EU4
4.Add event for Jan Karol Chodkiewicz - it should be general 6/6/6/6 at least :)
5.Add decision to change Polish-Lithuanian Comonwealth to Polish-Lithuanian-Ruthenian. If possible change Ruthenian and Byelorussian to western slavic or new comonwelth culture group
6.If you can't add new estate, maybe do new goverent mechanic like Nobility vs Magnates like muslim Piety
-Magnates should add money and reduce manpower, maybe incrase corruption
-Nobility should give army tradition, maybe culture conversion cost
7.Hussars should cost admin points - after military service they get very profitable seats in administration
 
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