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Europa Universalis IV - Development Diary 7th of February 2023 - Russia

Privet! Welcome to this week’s Dev Diary, which is all about Russia. The last time Russia saw any big changes was with the release of “Third Rome” in 1.22 and the addition of their mission tree in 1.26. Ever since not a lot has happened there. 1.35 will change this as we are revisiting this region and updating it so it can keep up with Scandinavia, the Polish-Lithuanian Commonwealth and the Ottomans.

All numbers and art you see here are not final.

So let’s take a look at what we have for Russia!

The mission tree for Russia is split into two sections: the one you currently see is the Muscovite section, while the mission “Found the Tsardom” updates your tree with the actual Russian part. As Muscovy is the major player in this region, I have decided to focus first and foremost on their update, which is why we have this part here.

However, the Russia mission tree you get when forming Russia looks a bit different - depending on who you form Russia with.

Muscovite Russia.png

The mission tree when you form Russia as Muscovy.

Novgorod Russia.png

The mission tree when you form Russia as Novgorod.
Note: The mission tree is a bit outdated as your trade missions will focus on monopolizing the East and steer all the trade to Novgorod instead of competing with Western Europe.

When you form Russia as neither Muscovy nor Novgorod then you get a slightly altered Muscovite version of the tree with the top right mission being the following one:
Minor Reward.png

With that out of the way, let us dive into the main protagonist of the region, which is Muscovy.

The Pre-Russian missions are all conquest-related missions for Russia. Here you get claims on the historical borders of the Russian Empire, but also very ambitious ideas for regions Imperial Russia was interested in. Regions like Ruthenia, the Baltic region, and Poland, but also regions like Scandinavia and the northern parts of Persia are included.

An interesting mission would be the early “Rally the Army” mission, as this will define what kind of Russia you want to play:
flavor_rus.1.png

Note: the -15% Core-Creation Cost is added to offset the fact that Permanent Claims have -25% Core-Creation Cost compared to normal claims with their -10%. Due to the mass of permanent claims given away through mission trees, we are considering nerfing the Core-Creation Cost of permanent claims to -10% and removing this modifier from Russia.
But before we make a decision, we would like to hear the community out first.

As you can see, you have the option to abandon all Permanent Claims in exchange for temporary ones and a buff that allows you to fabricate new ones easier - a modifier that synergies really well with the “Claim State” diplomatic action of the Tsardom. Of course, you are not forced to do it and can still go with the permanent claims from the first option.

Another highlight would be the “Conquest of Finland” mission as it fires the following event:
flavor_rus.2.png

Owners of Lions of the North DLC are able to get an experimental reward from the mission “Slay the Lion of the North” if they decide to release Finland as a subject country:
finland_reward.png

Note: There is a tooltip bug. What you actually get are Caroleans, not Cawa if you decide against releasing Finland.

As for the other conquest-related missions, they are quite grounded. The “Third Rome” related missions have been integrated from the old mission tree into the new one. There is one highlight to be mentioned though with the mission “Protect the South Slavs”. You can complete it by… liberating the Slavs of the Balkans from the Ottomans. As a reward you will be able to form the Slavic culture group, unifying all Slavs into one cohesive culture group:
slavic.png

Other missions worth mentioning are “March into the Caucasus” and “Beyond the Caspian Sea” as both missions can be completed by having an Orthodox ally in the Caucasus fulfilling the requirements.
coop_mission.png

As you might have noticed, the missions which have “Dynamic Mission Rewards” now have an indicator in the form of a red cross or a green checkmark that shows which of the rewards you will get when you complete this mission. A common issue reported from 1.34 was the lack of readability of mission rewards and triggers, and while I prefer to avoid the “grocery lists”, sometimes they are a necessary evil.

Because of that, I have decided to work out this system which can be very useful when you have such switch-case mission rewards:
switch_case_reward.png

This mission is the worst offender of the “grocery lists” rewards in the Russian missions.

Finally, you have of course the classical “Colonize Siberia” missions, which then expand into colonizing North America. In order to make colonizing North America actually a worthwhile endeavor, the trade flow of North America has been adjusted:
trade_changes.png
The trade from Rio Grande and Hudson Bay now flows into California, which itself can flow into the Girin Trade Node.

And before you ask for it: No, there will not be dynamic trade in EU4. Period.

Now back to Muscovy. When you start as them you will be greeted with the following event:
flavor_rus.3.png
Historically, Muscovy was still a tributary state of the Hordes in 1444 and only stopped sending tribute to the Tatars in 1476. Instead of letting Muscovy start as a tributary state of the Great Horde, I have decided to portray their relationship in the form of this modifier instead as an actual tributary relationship has led to a lot fewer Russias in the game.

While you get the negative version of the modifier, the Sarai province gets a triggered modifier which benefits its horde owner:
tatar_yoke.png


While this modifier is active you have to pay an annual tribute to the owner of Sarai:
flavor_rus.4.png


The Great Horde will receive exactly this amount of Ducats if you decide to pay.
flavor_rus.5.png


However, if you decide to not pay the tribute then this event will fire for the Great Horde:
flavor_rus.6.png

deveastation.png


In order to end this relationship you must ensure that a non-horde country owns Sarai.
flavor_rus.7.png
Once the Tatar Yoke has been broken, it cannot be restored.

While the Tatar Yoke is one early struggle, Muscovy has to face another one in form of the Muscovite Civil War, which is caused by a dispute for the throne between Vasily II - your starting ruler - and Dmitry Shemiaka, the last of Yury’s three sons and cousin of Vasily.

As it is the final phase of the Muscovite Civil War, I decided to portray it through a very small flavor event chain instead of an outright disaster:
flavor_rus.8.png

flavor_rus.9.png

flavor_rus.10.png

This was for the Muscovy part of the content. Before we go into the matters of Russia, we take a look at the Novgorodian part first. As I mentioned earlier, if you form Russia as Novgorod your mission tree will be slightly altered as it does not make much sense for you to be asked to “Conquer Novgorod” while you originally started as Novgorod.

While Monarchical Russia puts a great emphasis on the idea of a “Third Rome”, Republican Russia aims for commercial dominance in Europe. As such your missions are less about conquering your way to the Balkans but instead focusing on monopolizing the trade of Eastern Europe for yourself. “Compete with the Channel” is the penultimate end to it with a neat +25 permanent Power Projection as a reward.

With that being said, let us continue with the missions of a unified Russia. While the top part is heavily focused on conquest, the lower part is about the internal affairs of Russia. Missions like “Enact the Sudebnik” and “Book of Royal Degrees” concern themselves with administrative reforms in Russia. “Handle the Boyars” and “Abolish the Mestnichestvo” are about your nobility and how you should get rid of your starting estate privilege.

Note: Right now, the privilege can be finished on day one, but this will be covered during the development.
mestnichestvo.png

flavor_rus.11.png

Another part of the internal affairs is related to Vodka (which was historically a big part of Russian society and the Tsar’s way to keep his people pacified) and the peasantry, represented by the missions “The Vodka Monopoly” and “The Fate of the Peasantry” - more to the peasants of Russia later.

Finally, a mission about the Patriarchate which upgrades your “Consecrate Metropolitan” ability.
paladin_buffs_confirmed.png


One of the more impactful missions regarding your special unit is “Recruit the Streltsy” as its reward is an event that can turn your Streltsy into a parallel version of the Janissaries:
flavor_rus.12.png


With every new ruler, your Streltsy will demand their payment once again.
flavor_rus.13.png

Note: should you lose your ability to recruit Streltsy in any way, shape or form then this event will no longer fire.

The final mission of the Tsardom missions of Russia is the “Great Imperial Ambitions” which can only be completed if you finish modernizing your country.

And, well, here I should address the elephant in the room. As you have seen, some rewards give something called “Modernization”. This is part of the new mechanic unique to Russia:
modernization.png

Note: The UI and the modifiers it gives are still very much in work in progress. As you might have noticed, there are a few issues with it like our +- Modernization gain.

Modernization is a measurement of how much your country has westernized. You gain modernization from having more than 50% Crown Land, from embracing institutions 10 years after they have been unlocked, from Innovativeness (for now, I want to move this to a new “Ahead of Time” static modifier), from Advisors which are NOT from your culture group scaling with their skill level, from your ruler’s administrative abilities and from positive relations with countries which either have researched more technologies than you OR a great power of the Western Technology group.

The “Grand Embassy” event chain (which triggers have been updated in order for it to fire more frequently) gives a huge boost to Modernization too.

However, you lose Modernization on a base level as well as from every estate privilege you give away. This is especially the case if you give the Nobles or the Cossacks privileges while the Burghers or the Clergy have a lot less negative impact on Modernization. Having obsolete buildings which are not up to your technology as well as having any kind of instability, corruption, inflation, and disaster reduces modernization.

This is especially noticeable during the Times of Trouble.

I keep myself a bit vague with the sources of Modernization and how the actual numbers will play out as this is still in development and some ideas might have to be replaced with others. The aim is to recreate the necessary feeling that your country has potential for greatness, yet is stuck with outdated traditions which hinder you to reach said greatness until you get rid of these troublemakers.

So, what do you get from handling modernization? You will be able to enact the following decision when you reach 90% Modernization, be one of the great powers and have humiliated one of your rivals.
form_russian_empire.png

flavor_rus.14.png


Of course, there is a Republican version of this mechanic and event too!
flavor_rus.15.png


Unlocking the new government reform also gives you access to the Imperial Russian missions and a cosmetic goodie:
flavor_rus.16.png

Note: ONLY your tech group gets changed to Western, NOT your units. They get updated with a later mission.

With the new government reform, you get a new mechanic which replaces the Modernization mechanic: the Russian Rule.

Note: right now they are just bars, I am currently thinking of ways of making them a bit more interactive, but I figured I should still mention them anyway.

These bars represent the different directions Russia went historically depending on what kind of ruler they had. Somebody like Catherine the Great would have a high rule while Peter III would be… not so beneficial for the state in comparison.

With every new ruler, these bars reset to 0, though they are still subject to further changes.

With that being said, let us continue with the mission tree once again. With the formation of the Russian Empire, you get access to the following missions:
russian_rule.png

Note: right now they are just bars, I am currently thinking of ways of making them a bit more interactive, but I figured I should still mention them anyway.

These bars represent the different directions Russia went historically depending on what kind of ruler they had. Somebody like Catherine the Great would have a high rule while Peter III would be… not so beneficial for the state in comparison.

With every new ruler, these bars reset to 0, though they are still subject to further changes.

With that being said, let us continue with the mission tree once again. With the formation of the Russian Empire, you get access to the following missions:
imperial_russian_missions.png

Highlights here are the missions "Westernize the Military", “The Governing Senate”, and “Pass the Issues”.
As the name implies, "Westernize the Military" will update your unit type to the Western Tech group, though you need to win 40 battles (starting counting after the mission "Handle the Streltsy", reach 80 Army Tradition and 90% Army Professionalism)

Completing “The Governing Senate” gives you access to two unique government reforms - though you can only pick one of the two:
governing_senate.png

Note: Modifiers are not final.

While the Governing Senate has the classic parliament, Enforced Autocracy changes the way you can interact with your estates.
estate_button.png

seize_and_sell.png

Note: Depending on feedback, this could become a default thing for all countries at a certain government tier. At least this suggestion reached me within the office, but I am curious what you think of it.
“Pass the Issues” has a reward that synergies with the reform you have chosen prior.
pass_the_issues.png


If you complete the mission “Great Power of the East” then you will be able to unlock the very final missions of Russia during the Age of Revolutions:
revolutionary_missions.png

The highlight is +5% Administrative Efficiency and Revolutionary Zeal / Max Absolutism from the final mission.​

That was it for the mission tree part, but I am not done quite yet.

Next to the mission tree, Russia has received a bunch of new flavor events too!
flavor_rus.18.png

flavor_rus.19.png

flavor_rus.20.png

flavor_rus.21.png

flavor_rus.22.png

Note: Yes, I am aware of the missing localization in the effect section. It has been fixed after the DD has been finished.

flavor_rus.23.png
And of course, a whole event chain related to the peasantry of Russia - and its unfortunate fate.

One of your early missions as Russia will require you to enact one of the two privileges to the Nobility: “Early Serfdom” and “Increased Peasant Freedom” which would be the alt historical path for the peasantry to take.

For the sake of the dev diary, I will showcase the Serfdom path.
serfdom.png

serfdom1.png

serfdom2.png

serfdom3.png

serfdom4.png
In order to get rid of this privilege for good you need to complete the mission “Abolish the Serfdom” in the Revolutionary part of the mission tree.

That was it for today. I thank you all for your attention! Next week we will focus on Western Europe with @PDX Big Boss as we take a closer look at the content for France!

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I'm not sure it's clear to you that an empire can claim whatever it wants in regards to its subjugated people and it doesn't make it true. "Little Russian" is a pejorative term, and the languages are not the same.

It would be like if the Iberian union had lasted and the Spanish Empire claimed Portugal to be little spaniards, and their language just a dialect of spanish/castillian.
Let me put you like this. After the Russian revolution, when bolsheviks took power in Russia, there were many refugees that came in newly formed Yugoslavia. Most of the refugees were supporters of the white army or were military personel. To cut the long story short most of them come from modern teritory of Ukraine and they identified themselves as Russians or Little Russians. No Ukraininans and that term was unknown to my people in that time. But lets go further than WW1, lets go into history of Kievan Rus. In all written documents and diplomatic relations that Kievan Rus had with its neighbours they identified their state as Kievan Rus and its inhabitans called themselves Rus. Again no mentioning of Ukrainians. It was from Kievan Rus that many smaller Russian states came, especially after Mongols destroyed Kievan Rus. Do you follow the patern here. So people who founded Muscovy were descendands of those from Kievan Rus, colonists basically. And suddenly it seams that those from Kievan Rus became different thanks to Mongol conquest while those in smaller Russian states remained the same. That is why Kiev is considered to be the mother of all Russian cities and from where Russian culture, civilization and language begun. Also Little Russians accepted Russian empire as their state in the same maner RE accepted them and even considered them the same as Russians. And like i said before in those times language that Little Russians used was considered dialect of Russian and that is why that language was accepted. The same goes for Byelorussians. Byelorussians = White Russians.
 
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I'm not sure it's clear to you that an empire can claim whatever it wants in regards to its subjugated people and it doesn't make it true. "Little Russian" is a pejorative term, and the languages are not the same.

It would be like if the Iberian union had lasted and the Spanish Empire claimed Portugal to be little spaniards, and their language just a dialect of spanish/castillian.

Absolute nonsense. Maloros was never meant as a pejorative. The history and origin of this term is clear. Just like the name "Rossiya" it's Greek, has to do with the structure of the orthodox church and is meant in the same way as Greater and Lesser Greece in antiquity. Unlike some posters on the forum who keep refering to the subjects of the Russian Tsardom/Empire as "Muscovites" (a term that nobody ever used to refer to themselves), which is a transparent attempt to introduce into English the modern Ukrainian pejorative of moscal.

The whole talk of Russification, or any -fication for that matter in the EU4 time period is pure fantasy, since it is an age before mass literacy and mass compulsory education, and whatever changes happenned to the ethnic makeup the world, did so through sheer numbers and demographic pressure.
 
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You seem to be misinterpreting my comment. I've never claimed the word "ukrainian" existed at the time.

I am just making it clear that the people and language of what was called "Ruthenia" at the time was not one and the same with the people and language of the core lands of the Russian empire. They were related, of course, but they were not the same, nor is one a dialect of the other.

Yes, the people in Ruthenia accepted the Russian empire as their nation, that doesn't make them literally the same as people from other parts of the Russian empire, do you understand what I'm saying? Norwegians and Swedes are closely related, but they are not one and the same, even though both could have lived in the same empire, and both could be citizens. I'm just saying they are not "the same people".

Besides clarify what I meant to both you and the person above, I won't engage anymore as I feel we are straying from the topic of discussion.
And this is where we disagree. You claim they are different, i claim they are exact same. So the best thing for both of us is to simply move on. I accept your views and accept that they're different than mine and hope that you can do the same. It's better this way than to have endles arguments between both of us where you'll have your stance and i'll have mine. Cheers.
 
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Because they are separate to this day?
But ruthenian in eu4 covers far more than what ukraine would start with as a socialist republic
I think that there should be slightly more content associated with Russian conquest of Caucasus and Central Asia.


• Russian conquest of Caucasus was a long, bloody and complicated process, which envolved peoples of different cultures and religions. The same goes for Central Asia (in fact Khiva and Bukhara were protectorates, with Russification introduced only after revolution). It would be nice to see new events and cultures in those regions.
Its eu4, conquest is simple as being sub 100 WS sadly
 
Why would bylerusian and ruthenian be not included?
The fact that they would develop separate national identities from the "unified Russian" "culture" is strong enough reason. However, there is an argument to be had considering that during this time such national identity didn't exist, but we could imagine a world in which a leader from Kyiv/Kiev comes to unify Ruthenia or Belarus and forges a separate cultural identity from Moscow or Novgorod.

That being said, a "Russian" culture that unifies Muscovite, Ryazanian, and Novgorodian into a Russian culture would be a great idea. Could even make it a decision that costs stability, administrative and diplomatic points and is called "Standardize the Russian Language"
 
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That being said, a "Russian" culture that unifies Muscovite, Ryazanian, and Novgorodian into a Russian culture would be a great idea. Could even make it a decision that costs stability, administrative and diplomatic points and is called "Standardize the Russian Language"
I like the idea "Standardize the Russian Language".
 
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What was the difference in that time?
Because Rus in the EU4 timeframe is long gone.
I think we all can agree that Roman =/= Italian. And Spain, France, Portugal etc. can all claim to be descendants of Romans but no one ever tried to say that they were the true Rome and needed to subjugate the rest.
Thus, after the fall of Rus, it was split into several states that existed separately for hundreds of years and developed their languages and traditions separately. I'm not speaking of Ruthenian or Belarusian cultures but of Novgorodian, Ryazanian, etc. Novgorod existed apart from Muscovy and had its differences that could've evolved more if not for the Muscovite subjugation of them in 1478. So there is no point in mushing all the cultures as people here suggested and calling all of them Russian or reestablishing the Rus.
 
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Because Rus in the EU4 timeframe is long gone.
I think we all can agree that Roman =/= Italian. And Spain, France, Portugal etc. can all claim to be descendants of Romans but no one ever tried to say that they were the true Rome and needed to subjugate the rest.
Thus, after the fall of Rus, it was split into several states that existed separately for hundreds of years and developed their languages and traditions separately. I'm not speaking of Ruthenian or Belarusian cultures but of Novgorodian, Ryazanian, etc. Novgorod existed apart from Muscovy and had its differences that could've evolved more if not for the Muscovite subjugation of them in 1478. So there is no point in mushing all the cultures as people here suggested and calling all of them Russian or reestablishing the Rus.
If Moscovy didn't subjected Novgorod it could've evolved more. But Moscovy did. So it's logical to add a decision to unite moscovite, novgorodian and ryazanian to russian culture. It's what happened in real history. Paradox could add a decision that makes it free choice of the player to do so or not.
 
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If Moscovy didn't subjected Novgorod it could've evolved more. But Moscovy did. So it's logical to add a decision to unite moscovite, novgorodian and ryazanian to russian culture. It's what happened in real history. Paradox could add a decision that makes it free choice of the player to do so or not.
My point is that it is already established enough to be separate culture, and there is no way something will be able to unite them in one click.
And to be fair, Uniting Mongol, Manchu and Japanese cultures is a bad idea either. In the time of no one established literary language and broad lands with the fastest connection being the horse (in Mongolia's case), the differences in cultures will be more than enough to not cramp them all together.
What we will have next? Combine all German cultures into one "German"? Or maybe There should be only French and Occitan cultures in France? No Tuscan, Lombardian, or Romagnan cultures?

I mean there is the reason why the "Diverge culture" decision in CK3 is celebrated as one of the best features implemented. And in the EU4 Abilutist timescale, any way of changing culture should be a long-time effort like it is now with "convert culture" and not some magic button.
 
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My point is that it is already established enough to be separate culture, and there is no way something will be able to unite them in one click.
And to be fair, Uniting Mongol, Manchu and Japanese cultures is a bad idea either. In the time of no one established literary language and broad lands with the fastest connection being the horse (in Mongolia's case), the differences in cultures will be more than enough to not cramp them all together.
What we will have next? Combine all German cultures into one "German"? Or maybe There should be only French and Occitan cultures in France? No Tuscan, Lombardian, or Romagnan cultures?

I mean there is the reason why the "Diverge culture" decision in CK3 is celebrated as one of the best features implemented. And in the EU4 Abilutist timescale, any way of changing culture should be a long-time effort like it is now with "convert culture" and not some magic button.
Yeah, the point with german cultures I understand. And with french it's not necessary because French is already the primary culture of France. But to found Russia and not have russian as primary culture is unsatisfying. A compromise could be that moscovite changes to russian and novgorodian and ryazanian remain untouched. But Japan is one of the most homogeneous People in the world. To split Japan into three different cultures was a silly idea to begin with.

Edit: If Novgorod founds Russia, it would of course be novgorodian which changes to russian.

Edit 2: And the manchurian ruler Nurhaci officially changed the Name of his people from Jurchen to Manchu after the unification of the jurchen tribes. To implement this in the game is only logical.
 
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Yeah, the point with german cultures I understand. And with french it's not necessary because French is already the primary culture of France. But to found Russia and not have russian as primary culture is unsatisfying. A compromise could be that moscovite changes to russian and novgorodian and ryazanian remain untouched. But Japan is one of the most homogeneous People in the world. To split Japan into three different cultures was a silly idea to begin with.

Edit: If Novgorod founds Russia, it would of course be novgorodian which changes to russian.

Edit 2: And the manchurian ruler Nurhaci officially changed the Name of his people from Jurchen to Manchu after the unification of the jurchen tribes. To implement this in the game is only logical.
How you can understand my point about German culture but not understand about Russian? They are the same. Russia in the game is Title, same as Britain, Bharat, Spain, etc.
Forming Britain doesn't spawn British culture, and forming Spain doesn't spawn Spanish, I don't see why forming Russia should somehow spawn Russian.
I see what you are trying to say, and may agree that the culture that creates the title, should have their culture name renamed to Russian, i.e. Muscovite to Russian or Novgorodian to Russian, and the same may apply for other countries, i.e. Castillian culture becoming Spanish. But I still think it's a bit controversial, and respectfully disagree that all the other related cultures should be absorbed into it. By the way, what will happen with those cultures if they will be outside the borders of a Newly formed country? For example Pskov with the Novgorodian culture that remained Independent? Why would independent Pskov change the name of their culture as their neighbour?

I think Manchu is more of an exception. As it was just on paper that all the people became the same.

And the Japanese are very homogenous now, but how do we know about 1444? And what about the Ainu? Or the Ryukyu? And Japan lies on a large island with different climates and natural backgrounds, all of which make people adapt, thus making them different. And Sengoku period won't help the cultural assimilation and unification. We can easily open the map of Japanese dialects and see the division into Western, Eastern and Kyushu groups. Add to that Religious practices that are different across the archipelago, art, cuisine, etc and you will see different cultures within one culture group.

Not to mention that the term "Yamato" for all Japanese cultures as a collective term is a product of 19th-century scientific racism, and we shouldn't really step in that direction in the game.
 
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Privet! Welcome to this week’s Dev Diary, which is all about Russia. The last time Russia saw any big changes was with the release of “Third Rome” in 1.22 and the addition of their mission tree in 1.26. Ever since not a lot has happened there. 1.35 will change this as we are revisiting this region and updating it so it can keep up with Scandinavia, the Polish-Lithuanian Commonwealth and the Ottomans.

Have you considered to change the Russia colour from that green it has?
Why? Because when taking over Ottoman lands, the two colours are indistinguishable and have to hover every time to see which areas occupying or not.
Consider it to be darker green at least.
Thanks. :D
 
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How you can understand my point about German culture but not understand about Russian? They are the same. Russia in the game is Title, same as Britain, Bharat, Spain, etc.
Forming Britain doesn't spawn British culture, and forming Spain doesn't spawn Spanish, I don't see why forming Russia should somehow spawn Russian.
I see what you are trying to say, and may agree that the culture that creates the title, should have their culture name renamed to Russian, i.e. Muscovite to Russian or Novgorodian to Russian, and the same may apply for other countries, i.e. Castillian culture becoming Spanish. But I still think it's a bit controversial, and respectfully disagree that all the other related cultures should be absorbed into it. By the way, what will happen with those cultures if they will be outside the borders of a Newly formed country? For example Pskov with the Novgorodian culture that remained Independent? Why would independent Pskov change the name of their culture as their neighbour?

I think Manchu is more of an exception. As it was just on paper that all the people became the same.

And the Japanese are very homogenous now, but how do we know about 1444? And what about the Ainu? Or the Ryukyu? And Japan lies on a large island with different climates and natural backgrounds, all of which make people adapt, thus making them different. And Sengoku period won't help the cultural assimilation and unification. We can easily open the map of Japanese dialects and see the division into Western, Eastern and Kyushu groups. Add to that Religious practices that are different across the archipelago, art, cuisine, etc and you will see different cultures within one culture group.

Not to mention that the term "Yamato" for all Japanese cultures as a collective term is a product of 19th-century scientific racism, and we shouldn't really step in that direction in the game.
I don't agree with you there. Even if you're right, and Japanese wasn't all that unitary (which it was, by the way, at least in the 15th Century), why shouldn't the player get the possibility to create a unified japanese culture if he would like to do so? And the Ainu weren't in any way included in my argument. They were and are different from Japanese. I meant the three japanese cultures Kyushuan, Saigoku and Togoku.
 
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How you can understand my point about German culture but not understand about Russian? They are the same. Russia in the game is Title, same as Britain, Bharat, Spain, etc.
Forming Britain doesn't spawn British culture, and forming Spain doesn't spawn Spanish, I don't see why forming Russia should somehow spawn Russian.
I see what you are trying to say, and may agree that the culture that creates the title, should have their culture name renamed to Russian, i.e. Muscovite to Russian or Novgorodian to Russian, and the same may apply for other countries, i.e. Castillian culture becoming Spanish. But I still think it's a bit controversial, and respectfully disagree that all the other related cultures should be absorbed into it. By the way, what will happen with those cultures if they will be outside the borders of a Newly formed country? For example Pskov with the Novgorodian culture that remained Independent? Why would independent Pskov change the name of their culture as their neighbour?
Using British and Spanish aren't really the best cases for your argument as even today, unlike Russian, there is a strong distinction for both of these groups. Castillian IS Spanish. It just represents the specific Ibero-Romance language. Spaniards today speak Castilian Spanish. Aragonese, Galician, Catalan, etc. All the languages on the peninsula are still unique from each other and there wasn't really an aggressive approach to replacing the other languages until the 20th century (which backfired on them a fair bit). The UK is a formation of different historical Kingdoms, aka Scotland, Wales, N. Ireland, and ENGLAND, of which people today are still known as English. British itself serves only as a national identity, and does not serve as a basis for a language or ethnicity. However when you take a look at Russia, the Ethnic Identity, Language, the Land, is ALL known as Russian, mainly because of how the Russian Empire standardized it and began calling themselves (and their language) Russian and only Russian. There is no cultural distinction within recent History between Russians living in St. Petersburg and Arkhangelsk, Moscow, or Ryazan. Despite the distinctions that may have existed throughout earlier history, they were lost and melded together into a singular cultural sphere of Russian as the Empire gained influence, power, and greater levels of standardization. Frankly, I wouldn't mind seeing an absorbing German culture for the northern, low German cultures, but I feel the main reason "German" does not exist is more due to the fact that Germany didn't exist as an entity until outside the games timeframe. Lastly, I think it'd be totally fine with a "Standardize the Russian language" mission completion to only affect Owned provinces, so if Pskov at that moment is still independent, it would remain Novgorodian, as it wouldn't be affected by Russia's literacy/linguistic reforms
 
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If Moscovy didn't subjected Novgorod it could've evolved more. But Moscovy did. So it's logical to add a decision to unite moscovite, novgorodian and ryazanian to russian culture. It's what happened in real history. Paradox could add a decision that makes it free choice of the player to do so or not.
What's the point? Empires have the cultural union feature anyway, so for Russia there is no difference between muscovite and novgorodian. It would only affect any invaders (PC and AI alike) if they would want to accept the new culture (which, in turn, might screw up the balance among cultures).
And although I concede that if some people want a feature - they may have it, nevertheless I don't want an extra untaken decision clog my GUI.
 
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What's the point? Empires have the cultural union feature anyway, so for Russia there is no difference between muscovite and novgorodian. It would only affect any invaders (PC and AI alike) if they would want to accept the new culture (which, in turn, might screw up the balance among cultures).
And although I concede that if some people want a feature - they may have it, nevertheless I don't want an extra untaken decision clog my GUI.
It's not about gameplay, at least in my case. It's about the cosmetics, if you want to say so. And one Decision more or less in the list, that's not really that problematic, isn't it? The notification you can turn off at least. So it shouldn't be inconvenient.
 
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