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Europa Universalis IV - Development Diary 7th of February 2023 - Russia

Privet! Welcome to this week’s Dev Diary, which is all about Russia. The last time Russia saw any big changes was with the release of “Third Rome” in 1.22 and the addition of their mission tree in 1.26. Ever since not a lot has happened there. 1.35 will change this as we are revisiting this region and updating it so it can keep up with Scandinavia, the Polish-Lithuanian Commonwealth and the Ottomans.

All numbers and art you see here are not final.

So let’s take a look at what we have for Russia!

The mission tree for Russia is split into two sections: the one you currently see is the Muscovite section, while the mission “Found the Tsardom” updates your tree with the actual Russian part. As Muscovy is the major player in this region, I have decided to focus first and foremost on their update, which is why we have this part here.

However, the Russia mission tree you get when forming Russia looks a bit different - depending on who you form Russia with.

Muscovite Russia.png

The mission tree when you form Russia as Muscovy.

Novgorod Russia.png

The mission tree when you form Russia as Novgorod.
Note: The mission tree is a bit outdated as your trade missions will focus on monopolizing the East and steer all the trade to Novgorod instead of competing with Western Europe.

When you form Russia as neither Muscovy nor Novgorod then you get a slightly altered Muscovite version of the tree with the top right mission being the following one:
Minor Reward.png

With that out of the way, let us dive into the main protagonist of the region, which is Muscovy.

The Pre-Russian missions are all conquest-related missions for Russia. Here you get claims on the historical borders of the Russian Empire, but also very ambitious ideas for regions Imperial Russia was interested in. Regions like Ruthenia, the Baltic region, and Poland, but also regions like Scandinavia and the northern parts of Persia are included.

An interesting mission would be the early “Rally the Army” mission, as this will define what kind of Russia you want to play:
flavor_rus.1.png

Note: the -15% Core-Creation Cost is added to offset the fact that Permanent Claims have -25% Core-Creation Cost compared to normal claims with their -10%. Due to the mass of permanent claims given away through mission trees, we are considering nerfing the Core-Creation Cost of permanent claims to -10% and removing this modifier from Russia.
But before we make a decision, we would like to hear the community out first.

As you can see, you have the option to abandon all Permanent Claims in exchange for temporary ones and a buff that allows you to fabricate new ones easier - a modifier that synergies really well with the “Claim State” diplomatic action of the Tsardom. Of course, you are not forced to do it and can still go with the permanent claims from the first option.

Another highlight would be the “Conquest of Finland” mission as it fires the following event:
flavor_rus.2.png

Owners of Lions of the North DLC are able to get an experimental reward from the mission “Slay the Lion of the North” if they decide to release Finland as a subject country:
finland_reward.png

Note: There is a tooltip bug. What you actually get are Caroleans, not Cawa if you decide against releasing Finland.

As for the other conquest-related missions, they are quite grounded. The “Third Rome” related missions have been integrated from the old mission tree into the new one. There is one highlight to be mentioned though with the mission “Protect the South Slavs”. You can complete it by… liberating the Slavs of the Balkans from the Ottomans. As a reward you will be able to form the Slavic culture group, unifying all Slavs into one cohesive culture group:
slavic.png

Other missions worth mentioning are “March into the Caucasus” and “Beyond the Caspian Sea” as both missions can be completed by having an Orthodox ally in the Caucasus fulfilling the requirements.
coop_mission.png

As you might have noticed, the missions which have “Dynamic Mission Rewards” now have an indicator in the form of a red cross or a green checkmark that shows which of the rewards you will get when you complete this mission. A common issue reported from 1.34 was the lack of readability of mission rewards and triggers, and while I prefer to avoid the “grocery lists”, sometimes they are a necessary evil.

Because of that, I have decided to work out this system which can be very useful when you have such switch-case mission rewards:
switch_case_reward.png

This mission is the worst offender of the “grocery lists” rewards in the Russian missions.

Finally, you have of course the classical “Colonize Siberia” missions, which then expand into colonizing North America. In order to make colonizing North America actually a worthwhile endeavor, the trade flow of North America has been adjusted:
trade_changes.png
The trade from Rio Grande and Hudson Bay now flows into California, which itself can flow into the Girin Trade Node.

And before you ask for it: No, there will not be dynamic trade in EU4. Period.

Now back to Muscovy. When you start as them you will be greeted with the following event:
flavor_rus.3.png
Historically, Muscovy was still a tributary state of the Hordes in 1444 and only stopped sending tribute to the Tatars in 1476. Instead of letting Muscovy start as a tributary state of the Great Horde, I have decided to portray their relationship in the form of this modifier instead as an actual tributary relationship has led to a lot fewer Russias in the game.

While you get the negative version of the modifier, the Sarai province gets a triggered modifier which benefits its horde owner:
tatar_yoke.png


While this modifier is active you have to pay an annual tribute to the owner of Sarai:
flavor_rus.4.png


The Great Horde will receive exactly this amount of Ducats if you decide to pay.
flavor_rus.5.png


However, if you decide to not pay the tribute then this event will fire for the Great Horde:
flavor_rus.6.png

deveastation.png


In order to end this relationship you must ensure that a non-horde country owns Sarai.
flavor_rus.7.png
Once the Tatar Yoke has been broken, it cannot be restored.

While the Tatar Yoke is one early struggle, Muscovy has to face another one in form of the Muscovite Civil War, which is caused by a dispute for the throne between Vasily II - your starting ruler - and Dmitry Shemiaka, the last of Yury’s three sons and cousin of Vasily.

As it is the final phase of the Muscovite Civil War, I decided to portray it through a very small flavor event chain instead of an outright disaster:
flavor_rus.8.png

flavor_rus.9.png

flavor_rus.10.png

This was for the Muscovy part of the content. Before we go into the matters of Russia, we take a look at the Novgorodian part first. As I mentioned earlier, if you form Russia as Novgorod your mission tree will be slightly altered as it does not make much sense for you to be asked to “Conquer Novgorod” while you originally started as Novgorod.

While Monarchical Russia puts a great emphasis on the idea of a “Third Rome”, Republican Russia aims for commercial dominance in Europe. As such your missions are less about conquering your way to the Balkans but instead focusing on monopolizing the trade of Eastern Europe for yourself. “Compete with the Channel” is the penultimate end to it with a neat +25 permanent Power Projection as a reward.

With that being said, let us continue with the missions of a unified Russia. While the top part is heavily focused on conquest, the lower part is about the internal affairs of Russia. Missions like “Enact the Sudebnik” and “Book of Royal Degrees” concern themselves with administrative reforms in Russia. “Handle the Boyars” and “Abolish the Mestnichestvo” are about your nobility and how you should get rid of your starting estate privilege.

Note: Right now, the privilege can be finished on day one, but this will be covered during the development.
mestnichestvo.png

flavor_rus.11.png

Another part of the internal affairs is related to Vodka (which was historically a big part of Russian society and the Tsar’s way to keep his people pacified) and the peasantry, represented by the missions “The Vodka Monopoly” and “The Fate of the Peasantry” - more to the peasants of Russia later.

Finally, a mission about the Patriarchate which upgrades your “Consecrate Metropolitan” ability.
paladin_buffs_confirmed.png


One of the more impactful missions regarding your special unit is “Recruit the Streltsy” as its reward is an event that can turn your Streltsy into a parallel version of the Janissaries:
flavor_rus.12.png


With every new ruler, your Streltsy will demand their payment once again.
flavor_rus.13.png

Note: should you lose your ability to recruit Streltsy in any way, shape or form then this event will no longer fire.

The final mission of the Tsardom missions of Russia is the “Great Imperial Ambitions” which can only be completed if you finish modernizing your country.

And, well, here I should address the elephant in the room. As you have seen, some rewards give something called “Modernization”. This is part of the new mechanic unique to Russia:
modernization.png

Note: The UI and the modifiers it gives are still very much in work in progress. As you might have noticed, there are a few issues with it like our +- Modernization gain.

Modernization is a measurement of how much your country has westernized. You gain modernization from having more than 50% Crown Land, from embracing institutions 10 years after they have been unlocked, from Innovativeness (for now, I want to move this to a new “Ahead of Time” static modifier), from Advisors which are NOT from your culture group scaling with their skill level, from your ruler’s administrative abilities and from positive relations with countries which either have researched more technologies than you OR a great power of the Western Technology group.

The “Grand Embassy” event chain (which triggers have been updated in order for it to fire more frequently) gives a huge boost to Modernization too.

However, you lose Modernization on a base level as well as from every estate privilege you give away. This is especially the case if you give the Nobles or the Cossacks privileges while the Burghers or the Clergy have a lot less negative impact on Modernization. Having obsolete buildings which are not up to your technology as well as having any kind of instability, corruption, inflation, and disaster reduces modernization.

This is especially noticeable during the Times of Trouble.

I keep myself a bit vague with the sources of Modernization and how the actual numbers will play out as this is still in development and some ideas might have to be replaced with others. The aim is to recreate the necessary feeling that your country has potential for greatness, yet is stuck with outdated traditions which hinder you to reach said greatness until you get rid of these troublemakers.

So, what do you get from handling modernization? You will be able to enact the following decision when you reach 90% Modernization, be one of the great powers and have humiliated one of your rivals.
form_russian_empire.png

flavor_rus.14.png


Of course, there is a Republican version of this mechanic and event too!
flavor_rus.15.png


Unlocking the new government reform also gives you access to the Imperial Russian missions and a cosmetic goodie:
flavor_rus.16.png

Note: ONLY your tech group gets changed to Western, NOT your units. They get updated with a later mission.

With the new government reform, you get a new mechanic which replaces the Modernization mechanic: the Russian Rule.

Note: right now they are just bars, I am currently thinking of ways of making them a bit more interactive, but I figured I should still mention them anyway.

These bars represent the different directions Russia went historically depending on what kind of ruler they had. Somebody like Catherine the Great would have a high rule while Peter III would be… not so beneficial for the state in comparison.

With every new ruler, these bars reset to 0, though they are still subject to further changes.

With that being said, let us continue with the mission tree once again. With the formation of the Russian Empire, you get access to the following missions:
russian_rule.png

Note: right now they are just bars, I am currently thinking of ways of making them a bit more interactive, but I figured I should still mention them anyway.

These bars represent the different directions Russia went historically depending on what kind of ruler they had. Somebody like Catherine the Great would have a high rule while Peter III would be… not so beneficial for the state in comparison.

With every new ruler, these bars reset to 0, though they are still subject to further changes.

With that being said, let us continue with the mission tree once again. With the formation of the Russian Empire, you get access to the following missions:
imperial_russian_missions.png

Highlights here are the missions "Westernize the Military", “The Governing Senate”, and “Pass the Issues”.
As the name implies, "Westernize the Military" will update your unit type to the Western Tech group, though you need to win 40 battles (starting counting after the mission "Handle the Streltsy", reach 80 Army Tradition and 90% Army Professionalism)

Completing “The Governing Senate” gives you access to two unique government reforms - though you can only pick one of the two:
governing_senate.png

Note: Modifiers are not final.

While the Governing Senate has the classic parliament, Enforced Autocracy changes the way you can interact with your estates.
estate_button.png

seize_and_sell.png

Note: Depending on feedback, this could become a default thing for all countries at a certain government tier. At least this suggestion reached me within the office, but I am curious what you think of it.
“Pass the Issues” has a reward that synergies with the reform you have chosen prior.
pass_the_issues.png


If you complete the mission “Great Power of the East” then you will be able to unlock the very final missions of Russia during the Age of Revolutions:
revolutionary_missions.png

The highlight is +5% Administrative Efficiency and Revolutionary Zeal / Max Absolutism from the final mission.​

That was it for the mission tree part, but I am not done quite yet.

Next to the mission tree, Russia has received a bunch of new flavor events too!
flavor_rus.18.png

flavor_rus.19.png

flavor_rus.20.png

flavor_rus.21.png

flavor_rus.22.png

Note: Yes, I am aware of the missing localization in the effect section. It has been fixed after the DD has been finished.

flavor_rus.23.png
And of course, a whole event chain related to the peasantry of Russia - and its unfortunate fate.

One of your early missions as Russia will require you to enact one of the two privileges to the Nobility: “Early Serfdom” and “Increased Peasant Freedom” which would be the alt historical path for the peasantry to take.

For the sake of the dev diary, I will showcase the Serfdom path.
serfdom.png

serfdom1.png

serfdom2.png

serfdom3.png

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In order to get rid of this privilege for good you need to complete the mission “Abolish the Serfdom” in the Revolutionary part of the mission tree.

That was it for today. I thank you all for your attention! Next week we will focus on Western Europe with @PDX Big Boss as we take a closer look at the content for France!

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The Streltsy demand payment mechanism should be used for Jannisarries, too. They also demand extra payment from every new ruler.
They already demand additional payment when a new ruler comes, but irl there were other reasons for additional payment which became a weight on the state، a great battle won, a good event happened and etc. so I agree, they can expand onto that.
 
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Please change """"Liberate"""" Ruthenia. Just title & modify flavour text.

It's inappropriate.

And in fact it's inconsistent in tone with "Annex Carpathians", "Invade Novgorod", "Subjugate Kazan", "March into Caucasus", "Conquest of Finland" and such.

In fact, the narrative of "liberation" is built on the Pereyaslav treaty with Ukrainian Cossacks, so if EU4 has no Cossacks to re-enact this (and no, they don't appear in most games) then no such event could occur.

A good title would be "Seize Ruthenia". I believe it doesn't contradict the idea of mission or has strong bias.
 
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Please change """"Liberate"""" Ruthenia. Just title & modify flavour text.

It's inappropriate.

And in fact it's inconsistent in tone with "Annex Carpathians", "Invade Novgorod", "Subjugate Kazan", "March into Caucasus", "Conquest of Finland" and such.

In fact, the narrative of "liberation" is built on the Pereyaslav treaty with Ukrainian Cossacks, so if EU4 has no Cossacks to re-enact this (and no, they don't appear in most games) then no such event could occur.

A good title would be "Seize Ruthenia". I believe it doesn't contradict the idea of mission or has strong bias.
I understand your opinion, but the game does not reflect modern day politics. In the start of the game Ruthenia is mainly part of Lithuania, a Nation that's not based on the Kievan Rus. And before that it was part of the Mongol Empire. Because of that the term liberate makes sense, it's the liberation of the original russian homeland Kiev from mongol and lithuanian rule.

Edit: Not to mention that the ruling dynasty in Moscovy and later in Russia until the Romanovs were the Rurikids, this dynasty was the ruling dynasty of the Kievan Rus from it's beginning to it's end. Because of that the Term liberate is even personally correct for Moscovy and Russia.
 
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I understand your opinion, but the game does not reflect modern day politics. In the start of the game Ruthenia is mainly part of Lithuania, a Nation that's not based on the Kievan Rus. And before that it was part of the Mongol Empire. Because of that the term liberate makes sense, it's the liberation of the original russian homeland Kiev from mongol and lithuanian rule.

I am not talking about modern politics and if I did I wouldn't be polite, I really think devs act in poor faith in this regard.

The point is that what you say only makes sense from the nationalism (XIX century concept, modern politics) point of view. Russian Empire at that time didn't have legal claims on Ruthenia but only loose ones.

Ruthenian elites were, in fact, Polonised even and largely didn't stay with Russia or remained Polonised after the entirety of the region was annexed. So they don't add legitimacy to that idea either.

The "liberation" narrative literally comes after the Treaty of Pereyaslav, where the Cossacks who led a popular revolt joined sides with the Russian Empire. The narrative of the popular will wanting the "Reunification" and "liberation" is quite literally based on that factor.

EU4 doesn't have historical Cossack events. In the gameplay, you would just annex the region as any other regular conquest.

So there is no basis to employ the historiographical "liberation" narrative when all that would happen would be a mere conquest.

By employing such a narrative while, well, denying Ruthenian/Cossack/Ukrainian history appearing in game, it takes an extreme tilt to the historical interpretation. Because official Russian historiography before, well, latest political events, doesn't/didn't build a narrative of "Ruthenia/Ukraine was liberated because it is a permanent claim/holy land/Russian because Kievan Rus".

In fact even the current Russian President literally wrote that basis is on the Pereyaslav Treaty and not claims from Kievan Rus like you said. Even Soviets and Russian Emperors did.

The "modern politics" doesn't have much to do with it. "Modern politics" is using the war as a cover to ignore the arguments and questions.
 
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Ironically, you're both correct and wrong. As a historian, the fact that this source plagarized another, is a huge hit to its creditability and the talk page on the article goes into more depth than we can here, but it does provide a nice (if biased) starting point for deeper research. I would start here and try and find a better, less questionable source that provides equal, if not more, information. Clearly modern politics is going to taint this discussion on whether Ruthenian and Belorusian should be absorbed into a unified Russian culture. However, the facts are clear that a Ruthenian/Ukrainian ethnogenesis begins around the end of the 18th century and begins to pick up pace throughout the 19th century. Any "Seperatists" that revolted prior to this were usually motivated by religious tensions between Ruthenians and Poles. Meaning that Ruthenia should not become a part of the unified Russian culture, but Russia should get a reward/decision that provides a culture conversion cost reduction as an effort to Russify the region. There is also the problem in that the culture system in EU4 is wonky and difficult to understand. This makes determining which culture Ruthenia should be because Ruthenia, and to a lesser, extent Belyorusia, both had Russified elites overseeing local peasants. This what makes EU4 culture system so difficult, because it never was easy to understand what it represents (does it represent the local majority culture, or the elite's culture) as we've had conflicting answers as to what does the culture system represent.

This is what I wanted to say but lacked writing skills. Also in XV-XVIII c. Belarusian and Ukrainian elites were Polonized, not Russified - and this is should be covered by a similar "discount" for converting culture as well. I even suspect if player could create and expand the country of Ruthenia, it should have discounts to "ruthenization" of Muscovy as well.

Also considering events of early XVII c. it would be really nice if we could PU Muscovy/Russia as Poland with some missions. This really hits well with the way that PLC was expanded: boyars strived for the same freedom as PLC nobles had.

Thanks for Your input.
 
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I am not talking about modern politics and if I did I wouldn't be polite, I really think devs act in poor faith in this regard.

The point is that what you say only makes sense from the nationalism (XIX century concept, modern politics) point of view. Russian Empire at that time didn't have legal claims on Ruthenia but only loose ones.

Ruthenian elites were, in fact, Polonised even and largely didn't stay with Russia or remained Polonised after the entirety of the region was annexed. So they don't add legitimacy to that idea either.

The "liberation" narrative literally comes after the Treaty of Pereyaslav, where the Cossacks who led a popular revolt joined sides with the Russian Empire. The narrative of the popular will wanting the "Reunification" and "liberation" is quite literally based on that factor.

EU4 doesn't have historical Cossack events. In the gameplay, you would just annex the region as any other regular conquest.

So there is no basis to employ the historiographical "liberation" narrative when all that would happen would be a mere conquest.

By employing such a narrative while, well, denying Ruthenian/Cossack/Ukrainian history appearing in game, it takes an extreme tilt to the historical interpretation. Because official Russian historiography before, well, latest political events, doesn't/didn't build a narrative of "Ruthenia/Ukraine was liberated because it is a permanent claim/holy land/Russian because Kievan Rus".

In fact even the current Russian President literally wrote that basis is on the Pereyaslav Treaty and not claims from Kievan Rus like you said. Even Soviets and Russian Emperors did.

The "modern politics" doesn't have much to do with it. "Modern politics" is using the war as a cover to ignore the arguments and questions.
I didn't want to insult you. If I did, I'm sorry. Nevertheless, the Rurikids lost their land to the Mongols, and then to the Lithuanians and were forced to flee to Vladimir and Moscow. The wish to take back their rightful Land in Kiev makes sense to me. And sure, gameplaywise it would be a normal war with conquest, but it's an historical game, at least historically based. War was considered a normal part of politics in the middle ages and the early modern period.
 
So there is no basis to employ the historiographical "liberation" narrative when all that would happen would be a mere conquest.
But it was other way round, wasn't it. The Rurikovich dynasty claimed well into 1500s that Kievan Rus was and had been the land of the forefathers. Conversely, the Lithuanians kept replying no, stuff that, we grabbed everything fair and square by the right of conquest.
So, in short, the idea of 'liberation' has been valid for at least a century during the timeframe of EU4.
 
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I didn't want to insult you. If I did, I'm sorry. Nevertheless, the Rurikids lost their land to the Mongols, and then to the Lithuanians and were forced to flee to Vladimir and Moscow. The wish to take back their rightful Land in Kiev makes sense to me. And sure, gameplaywise it would be a normal war with conquest, but it's an historical game, at least historically based. War was considered a normal part of politics in the middle ages and the early modern period.

There is nothing personal about you. Disagreement is natural.

That said, please think for a minute how "liberation" claim could work for monarchies. It is either reclaiming lost titles (and Muscovy-Russia had no claim on Ruthenia from that point of view; a lot of nobility had descended of married with Rurikids branches and they were like House of Capets - too loose to create a sensible claim) or ending an occupation.

There is a reason why "liberation" is employed only to Ruthenia in Russian historiography, not to Belarus (a very close example) or anyone else. And that reason was and is the Pereyaslav Treaty.

Hence why such wording of mission (which wouldn't be achieved or legitimized in a way resembling historical) isn't neutral but would be very marginal interpretation even for the mainstream Russian history.

And my argument is pretty much refers to the rest of missions too. Their wording isn't resembling it, especially Carpathians (a region that was a part of Kievan Rus too, heh).

"Seize Ruthenia" hence is a rather neutral alternative that doesn't create implications and allows to keep the "liberate Ruthenia" viewpoint to players sharing it, not contradicting it.

But it was other way round, wasn't it. The Rurikovich dynasty claimed well into 1500s that Kievan Rus was and had been the land of the forefathers. Conversely, the Lithuanians kept replying no, stuff that, we grabbed everything fair and square by the right of conquest.
So, in short, the idea of 'liberation' has been valid for at least a century during the timeframe of EU4.

And there were many more other Rurikids. The Moscow Branch, for reference, was not in line for inheriting the title of Grand Duke of Kyiv.

The claim is very loose, it's as good as a descendant of House of Capets claiming French throne.

This doesn't mean that there was no claim. There certainly was. But it has nothing to do with the matter of "liberation". As I said extensively before, the usage of "liberation" is extensively linked to the Cossacks and the Treaty of Pereyaslav.

Having such a narrative in mission while quite literally erasing one party out of that event is a straight up bad.

Hence why I presume that it's a good chance to ask to not do such thing to get rid of a poor wording.
 
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This doesn't mean that there was no claim. There certainly was. But it has nothing to do with the matter of "liberation".
Fair enough, I'm not arguing about the strength of claims. But the Muscovite claim was most certainly about 'liberation' of the lands of the forefathers, conquered by pesky neighbours.
If you agree that there was a claim, then what was the nature of that claim?
As I said extensively before, the usage of "liberation" is extensively linked to the Cossacks and the Treaty of Pereyaslav.
Conversely, as I'm telling you now, the idea of 'liberation' has been put into diplomatic use waaay earlier, more than a century before the Treaty of Pereyaslav.
It is either reclaiming lost titles (and Muscovy-Russia had no claim on Ruthenia from that point of view)
That's the thing: Muscovy did go out and claimed vast lands on this particular basis. I think this is the point where our opinions start to diverge.
 
There is nothing personal about you. Disagreement is natural.

That said, please think for a minute how "liberation" claim could work for monarchies. It is either reclaiming lost titles (and Muscovy-Russia had no claim on Ruthenia from that point of view; a lot of nobility had descended of married with Rurikids branches and they were like House of Capets - too loose to create a sensible claim) or ending an occupation.

There is a reason why "liberation" is employed only to Ruthenia in Russian historiography, not to Belarus (a very close example) or anyone else. And that reason was and is the Pereyaslav Treaty.

Hence why such wording of mission (which wouldn't be achieved or legitimized in a way resembling historical) isn't neutral but would be very marginal interpretation even for the mainstream Russian history.

And my argument is pretty much refers to the rest of missions too. Their wording isn't resembling it, especially Carpathians (a region that was a part of Kievan Rus too, heh).

"Seize Ruthenia" hence is a rather neutral alternative that doesn't create implications and allows to keep the "liberate Ruthenia" viewpoint to players sharing it, not contradicting it.



And there were many more other Rurikids. The Moscow Branch, for reference, was not in line for inheriting the title of Grand Duke of Kyiv.

The claim is very loose, it's as good as a descendant of House of Capets claiming French throne.

This doesn't mean that there was no claim. There certainly was. But it has nothing to do with the matter of "liberation". As I said extensively before, the usage of "liberation" is extensively linked to the Cossacks and the Treaty of Pereyaslav.

Having such a narrative in mission while quite literally erasing one party out of that event is a straight up bad.

Hence why I presume that it's a good chance to ask to not do such thing to get rid of a poor wording.
The Moscow line of the Rurikids was founded by Daniel of Moscow, the youngest son of Alexander Nevsky, who was Prince of Kiev. It's true that he did not inherit Kiev, but the lines of the Rurikids which had more claim on Kiev died out till 1444, at least they are not present in the game. Therefore (in the game, possibly not historically), the Moscow Rurikids have the strongest claim on the old Kievan Realm. And even if not, Kiev was under foreign rule. To take it back under the rule of Rus descendants is in my opinion a liberation from the foreign rule of the Lithuanians. They maybe have not called it a liberation themselves, or maybe they did. But regardless what they called it or not, it makes perfectly sense to call it a liberation in-game.
 
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Please change """"Liberate"""" Ruthenia. Just title & modify flavour text.

It's inappropriate.

And in fact it's inconsistent in tone with "Annex Carpathians", "Invade Novgorod", "Subjugate Kazan", "March into Caucasus", "Conquest of Finland" and such.

In fact, the narrative of "liberation" is built on the Pereyaslav treaty with Ukrainian Cossacks, so if EU4 has no Cossacks to re-enact this (and no, they don't appear in most games) then no such event could occur.

A good title would be "Seize Ruthenia". I believe it doesn't contradict the idea of mission or has strong bias.

Good catch! Yes, there was no "liberation" at all.
 
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Fair enough, I'm not arguing about the strength of claims. But the Muscovite claim was most certainly about 'liberation' of the lands of the forefathers, conquered by pesky neighbours.
If you agree that there was a claim, then what was the nature of that claim?

Conversely, as I'm telling you now, the idea of 'liberation' has been put into diplomatic use waaay earlier, more than a century before the Treaty of Pereyaslav.

That's the thing: Muscovy did go out and claimed vast lands on this particular basis. I think this is the point where our opinions start to diverge.

You are actually replacing the "gathering Rus lands" with "liberation". The contemporary narrative was the "gathering of Rus lands", with Moscow princes called as "gatherers of Rus lands" ("собиратель земли русской"). The other similar in meaning narrative was "Reunification".

The "Liberation" narrative explicitly is more of XIX century historiography, minor and supporting until XX century. In XX century USSR actually changed emphasis in history and highlighted the narrative of the "liberation" as being a popular will of Cossacks under Khmelnytskyi signed in the Pereyaslav Treaty.

These two things are quite different and mixing them up is ahistorical and, ahem, obviously too "modern politics". And superficial.

Hence why I hope this explanation helps to see the reasonable difference. Mind you, I mainly refer to Russian historiography primarily in this case.

The Moscow line of the Rurikids was founded by Daniel of Moscow, the youngest son of Alexander Nevsky, who was Prince of Kiev. It's true that he did not inherit Kiev, but the links of the Rurikids which had more claim on Kiev died out till 1444, at least they are not present in the game. Therefore (in the game, possibly not historically), the Moscow Rurikids have the strongest claim on the old Kievan Realm. And even if not, Kiev was under foreign rule. To take it back under the rule of Rus descendants is in my opinion a liberation from the foreign rule of the Lithuanians. They maybe have not called it a liberation themselves, or maybe they did. But regardless what they called it or not, it makes perfectly sense to call it a liberation in-game.

I mean, we agree about strength of the claim already.

For the rest, a part of reply above refers to the historical accounts of the perception of that event. Because there is a narrative difference between the Reunification and Liberation.

Good catch! Yes, there was no "liberation" at all.

I understand that it's a copy from the old mission tree but still a good opportunity to change it subtly.
 
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You are actually replacing the "gathering Rus lands" with "liberation". The contemporary narrative was the "gathering of Rus lands", with Moscow princes called as "gatherers of Rus lands" ("собиратель земли русской"). The other similar in meaning narrative was "Reunification".

The "Liberation" narrative explicitly is more of XIX century historiography, minor and supporting until XX century. In XX century USSR actually changed emphasis in history and highlighted the narrative of the "liberation" as being a popular will of Cossacks under Khmelnytskyi signed in the Pereyaslav Treaty.

These two things are quite different and mixing them up is ahistorical and, ahem, obviously too "modern politics". And superficial.

Hence why I hope this explanation helps to see the reasonable difference. Mind you, I mainly refer to Russian historiography primarily in this case.



I mean, we agree about strength of the claim already.

For the rest, a part of reply above refers to the historical accounts of the perception of that event. Because there is a narrative difference between the Reunification and Liberation.



I understand that it's a copy from the old mission tree but still a good opportunity to change it subtly.
Well, Reunification sounds even better than liberation. We have an agreement, I think. :D
 
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Well, Reunification sounds even better than liberation. We have an agreement, I think. :D

Not quite because this was rather employed to the entire bunch of missions (Reunification of Rus) so it was also a bunch of other claims, including Carpathians and Novgorod (which were... invaded, even in mission names, hence why I referenced the mismatching tone of narratives).

Hence why Seizing Ruthenia is best. It doesn't narratively exclude future event of Pereyaslav Treaty nor exclude a reality of probably a casual war with PLC/Ottomans and the annexation.

The way it happens can be open, rather than applying the term "liberation" in dubious circumstances when Player is expected to do a war of aggression.

Not to mention that the fluff text will write odes about gathering/reunification of Rus lands if the writing is updated too.
 
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Yeah, I thought this was supposed to be covered by the Institution system itself. Russia is big and far from Western Europe, but it has to interact with potentially more modern Poland and Sweden and thus it has problems with institutions and technology. Why do you need a special modernization mechanic for Russia if the general one makes more sense?
Anyone thats ever played eu4 knows institutions dont work properly
As Russia, I almost never conquered ruthenia, because it's just not worth it when you can conquer Poland with much better goods and trade note, so I would like something to be done about it.
Same culture group same religion land is good to conquer, especially when upstream of your main node
 
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Could you please consider changing second-tier unit skin back to generic eastern-european (with Streltsy look) for Muscovy-Russia?

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The current one (intoduced with the Third Rome DLC, If I Remember correctly) is better off for the look in colonial regions (especially in Siberia), considering that Russia doesn't have any colonial skins like France and Spain.

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And the generic eastern-european look better be changed into the old polish skin. It's weird to see eastern-european mercenary armies to wield berdyches and russian-type muskets.

And also, Streltsy, as a special unit, should be of red colour, while main russian troops should retain green-colored uniforms.

At the very least, Streltsy special units should use this type of skin, mentioned earlier. Although if French Musketeers will use it's current tier-2 skin but have a different colour, why not make the same for tier-2 Muscovy-Russia?
 
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