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Europa Universalis IV - Development Diary 7th of February 2023 - Russia

Privet! Welcome to this week’s Dev Diary, which is all about Russia. The last time Russia saw any big changes was with the release of “Third Rome” in 1.22 and the addition of their mission tree in 1.26. Ever since not a lot has happened there. 1.35 will change this as we are revisiting this region and updating it so it can keep up with Scandinavia, the Polish-Lithuanian Commonwealth and the Ottomans.

All numbers and art you see here are not final.

So let’s take a look at what we have for Russia!

The mission tree for Russia is split into two sections: the one you currently see is the Muscovite section, while the mission “Found the Tsardom” updates your tree with the actual Russian part. As Muscovy is the major player in this region, I have decided to focus first and foremost on their update, which is why we have this part here.

However, the Russia mission tree you get when forming Russia looks a bit different - depending on who you form Russia with.

Muscovite Russia.png

The mission tree when you form Russia as Muscovy.

Novgorod Russia.png

The mission tree when you form Russia as Novgorod.
Note: The mission tree is a bit outdated as your trade missions will focus on monopolizing the East and steer all the trade to Novgorod instead of competing with Western Europe.

When you form Russia as neither Muscovy nor Novgorod then you get a slightly altered Muscovite version of the tree with the top right mission being the following one:
Minor Reward.png

With that out of the way, let us dive into the main protagonist of the region, which is Muscovy.

The Pre-Russian missions are all conquest-related missions for Russia. Here you get claims on the historical borders of the Russian Empire, but also very ambitious ideas for regions Imperial Russia was interested in. Regions like Ruthenia, the Baltic region, and Poland, but also regions like Scandinavia and the northern parts of Persia are included.

An interesting mission would be the early “Rally the Army” mission, as this will define what kind of Russia you want to play:
flavor_rus.1.png

Note: the -15% Core-Creation Cost is added to offset the fact that Permanent Claims have -25% Core-Creation Cost compared to normal claims with their -10%. Due to the mass of permanent claims given away through mission trees, we are considering nerfing the Core-Creation Cost of permanent claims to -10% and removing this modifier from Russia.
But before we make a decision, we would like to hear the community out first.

As you can see, you have the option to abandon all Permanent Claims in exchange for temporary ones and a buff that allows you to fabricate new ones easier - a modifier that synergies really well with the “Claim State” diplomatic action of the Tsardom. Of course, you are not forced to do it and can still go with the permanent claims from the first option.

Another highlight would be the “Conquest of Finland” mission as it fires the following event:
flavor_rus.2.png

Owners of Lions of the North DLC are able to get an experimental reward from the mission “Slay the Lion of the North” if they decide to release Finland as a subject country:
finland_reward.png

Note: There is a tooltip bug. What you actually get are Caroleans, not Cawa if you decide against releasing Finland.

As for the other conquest-related missions, they are quite grounded. The “Third Rome” related missions have been integrated from the old mission tree into the new one. There is one highlight to be mentioned though with the mission “Protect the South Slavs”. You can complete it by… liberating the Slavs of the Balkans from the Ottomans. As a reward you will be able to form the Slavic culture group, unifying all Slavs into one cohesive culture group:
slavic.png

Other missions worth mentioning are “March into the Caucasus” and “Beyond the Caspian Sea” as both missions can be completed by having an Orthodox ally in the Caucasus fulfilling the requirements.
coop_mission.png

As you might have noticed, the missions which have “Dynamic Mission Rewards” now have an indicator in the form of a red cross or a green checkmark that shows which of the rewards you will get when you complete this mission. A common issue reported from 1.34 was the lack of readability of mission rewards and triggers, and while I prefer to avoid the “grocery lists”, sometimes they are a necessary evil.

Because of that, I have decided to work out this system which can be very useful when you have such switch-case mission rewards:
switch_case_reward.png

This mission is the worst offender of the “grocery lists” rewards in the Russian missions.

Finally, you have of course the classical “Colonize Siberia” missions, which then expand into colonizing North America. In order to make colonizing North America actually a worthwhile endeavor, the trade flow of North America has been adjusted:
trade_changes.png
The trade from Rio Grande and Hudson Bay now flows into California, which itself can flow into the Girin Trade Node.

And before you ask for it: No, there will not be dynamic trade in EU4. Period.

Now back to Muscovy. When you start as them you will be greeted with the following event:
flavor_rus.3.png
Historically, Muscovy was still a tributary state of the Hordes in 1444 and only stopped sending tribute to the Tatars in 1476. Instead of letting Muscovy start as a tributary state of the Great Horde, I have decided to portray their relationship in the form of this modifier instead as an actual tributary relationship has led to a lot fewer Russias in the game.

While you get the negative version of the modifier, the Sarai province gets a triggered modifier which benefits its horde owner:
tatar_yoke.png


While this modifier is active you have to pay an annual tribute to the owner of Sarai:
flavor_rus.4.png


The Great Horde will receive exactly this amount of Ducats if you decide to pay.
flavor_rus.5.png


However, if you decide to not pay the tribute then this event will fire for the Great Horde:
flavor_rus.6.png

deveastation.png


In order to end this relationship you must ensure that a non-horde country owns Sarai.
flavor_rus.7.png
Once the Tatar Yoke has been broken, it cannot be restored.

While the Tatar Yoke is one early struggle, Muscovy has to face another one in form of the Muscovite Civil War, which is caused by a dispute for the throne between Vasily II - your starting ruler - and Dmitry Shemiaka, the last of Yury’s three sons and cousin of Vasily.

As it is the final phase of the Muscovite Civil War, I decided to portray it through a very small flavor event chain instead of an outright disaster:
flavor_rus.8.png

flavor_rus.9.png

flavor_rus.10.png

This was for the Muscovy part of the content. Before we go into the matters of Russia, we take a look at the Novgorodian part first. As I mentioned earlier, if you form Russia as Novgorod your mission tree will be slightly altered as it does not make much sense for you to be asked to “Conquer Novgorod” while you originally started as Novgorod.

While Monarchical Russia puts a great emphasis on the idea of a “Third Rome”, Republican Russia aims for commercial dominance in Europe. As such your missions are less about conquering your way to the Balkans but instead focusing on monopolizing the trade of Eastern Europe for yourself. “Compete with the Channel” is the penultimate end to it with a neat +25 permanent Power Projection as a reward.

With that being said, let us continue with the missions of a unified Russia. While the top part is heavily focused on conquest, the lower part is about the internal affairs of Russia. Missions like “Enact the Sudebnik” and “Book of Royal Degrees” concern themselves with administrative reforms in Russia. “Handle the Boyars” and “Abolish the Mestnichestvo” are about your nobility and how you should get rid of your starting estate privilege.

Note: Right now, the privilege can be finished on day one, but this will be covered during the development.
mestnichestvo.png

flavor_rus.11.png

Another part of the internal affairs is related to Vodka (which was historically a big part of Russian society and the Tsar’s way to keep his people pacified) and the peasantry, represented by the missions “The Vodka Monopoly” and “The Fate of the Peasantry” - more to the peasants of Russia later.

Finally, a mission about the Patriarchate which upgrades your “Consecrate Metropolitan” ability.
paladin_buffs_confirmed.png


One of the more impactful missions regarding your special unit is “Recruit the Streltsy” as its reward is an event that can turn your Streltsy into a parallel version of the Janissaries:
flavor_rus.12.png


With every new ruler, your Streltsy will demand their payment once again.
flavor_rus.13.png

Note: should you lose your ability to recruit Streltsy in any way, shape or form then this event will no longer fire.

The final mission of the Tsardom missions of Russia is the “Great Imperial Ambitions” which can only be completed if you finish modernizing your country.

And, well, here I should address the elephant in the room. As you have seen, some rewards give something called “Modernization”. This is part of the new mechanic unique to Russia:
modernization.png

Note: The UI and the modifiers it gives are still very much in work in progress. As you might have noticed, there are a few issues with it like our +- Modernization gain.

Modernization is a measurement of how much your country has westernized. You gain modernization from having more than 50% Crown Land, from embracing institutions 10 years after they have been unlocked, from Innovativeness (for now, I want to move this to a new “Ahead of Time” static modifier), from Advisors which are NOT from your culture group scaling with their skill level, from your ruler’s administrative abilities and from positive relations with countries which either have researched more technologies than you OR a great power of the Western Technology group.

The “Grand Embassy” event chain (which triggers have been updated in order for it to fire more frequently) gives a huge boost to Modernization too.

However, you lose Modernization on a base level as well as from every estate privilege you give away. This is especially the case if you give the Nobles or the Cossacks privileges while the Burghers or the Clergy have a lot less negative impact on Modernization. Having obsolete buildings which are not up to your technology as well as having any kind of instability, corruption, inflation, and disaster reduces modernization.

This is especially noticeable during the Times of Trouble.

I keep myself a bit vague with the sources of Modernization and how the actual numbers will play out as this is still in development and some ideas might have to be replaced with others. The aim is to recreate the necessary feeling that your country has potential for greatness, yet is stuck with outdated traditions which hinder you to reach said greatness until you get rid of these troublemakers.

So, what do you get from handling modernization? You will be able to enact the following decision when you reach 90% Modernization, be one of the great powers and have humiliated one of your rivals.
form_russian_empire.png

flavor_rus.14.png


Of course, there is a Republican version of this mechanic and event too!
flavor_rus.15.png


Unlocking the new government reform also gives you access to the Imperial Russian missions and a cosmetic goodie:
flavor_rus.16.png

Note: ONLY your tech group gets changed to Western, NOT your units. They get updated with a later mission.

With the new government reform, you get a new mechanic which replaces the Modernization mechanic: the Russian Rule.

Note: right now they are just bars, I am currently thinking of ways of making them a bit more interactive, but I figured I should still mention them anyway.

These bars represent the different directions Russia went historically depending on what kind of ruler they had. Somebody like Catherine the Great would have a high rule while Peter III would be… not so beneficial for the state in comparison.

With every new ruler, these bars reset to 0, though they are still subject to further changes.

With that being said, let us continue with the mission tree once again. With the formation of the Russian Empire, you get access to the following missions:
russian_rule.png

Note: right now they are just bars, I am currently thinking of ways of making them a bit more interactive, but I figured I should still mention them anyway.

These bars represent the different directions Russia went historically depending on what kind of ruler they had. Somebody like Catherine the Great would have a high rule while Peter III would be… not so beneficial for the state in comparison.

With every new ruler, these bars reset to 0, though they are still subject to further changes.

With that being said, let us continue with the mission tree once again. With the formation of the Russian Empire, you get access to the following missions:
imperial_russian_missions.png

Highlights here are the missions "Westernize the Military", “The Governing Senate”, and “Pass the Issues”.
As the name implies, "Westernize the Military" will update your unit type to the Western Tech group, though you need to win 40 battles (starting counting after the mission "Handle the Streltsy", reach 80 Army Tradition and 90% Army Professionalism)

Completing “The Governing Senate” gives you access to two unique government reforms - though you can only pick one of the two:
governing_senate.png

Note: Modifiers are not final.

While the Governing Senate has the classic parliament, Enforced Autocracy changes the way you can interact with your estates.
estate_button.png

seize_and_sell.png

Note: Depending on feedback, this could become a default thing for all countries at a certain government tier. At least this suggestion reached me within the office, but I am curious what you think of it.
“Pass the Issues” has a reward that synergies with the reform you have chosen prior.
pass_the_issues.png


If you complete the mission “Great Power of the East” then you will be able to unlock the very final missions of Russia during the Age of Revolutions:
revolutionary_missions.png

The highlight is +5% Administrative Efficiency and Revolutionary Zeal / Max Absolutism from the final mission.​

That was it for the mission tree part, but I am not done quite yet.

Next to the mission tree, Russia has received a bunch of new flavor events too!
flavor_rus.18.png

flavor_rus.19.png

flavor_rus.20.png

flavor_rus.21.png

flavor_rus.22.png

Note: Yes, I am aware of the missing localization in the effect section. It has been fixed after the DD has been finished.

flavor_rus.23.png
And of course, a whole event chain related to the peasantry of Russia - and its unfortunate fate.

One of your early missions as Russia will require you to enact one of the two privileges to the Nobility: “Early Serfdom” and “Increased Peasant Freedom” which would be the alt historical path for the peasantry to take.

For the sake of the dev diary, I will showcase the Serfdom path.
serfdom.png

serfdom1.png

serfdom2.png

serfdom3.png

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In order to get rid of this privilege for good you need to complete the mission “Abolish the Serfdom” in the Revolutionary part of the mission tree.

That was it for today. I thank you all for your attention! Next week we will focus on Western Europe with @PDX Big Boss as we take a closer look at the content for France!

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I find monuments silly and it's the main reason not to but Leviathan. It feels off for me, aracdey perhaps?
I personally really like monuments; even if they were less powerful (f.ex. only giving local modifiers which would make sense imo). They add another layer of flavour. It also is one of the few things where you can actively build, and it doesn't feel the same everywhere. I like building a lot. I like Impertaor because of that, peace time (i.e. building and planning etc) are much more fun to me.
 
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This is something that's been discussed elsewhere as well. I too would really like to see some data on AI Muscovy's performance with these changes implemented. Currently, they're one of the game's most-consistently underperforming nations. While human players will be able to navigate the new mission tree's challenges successfully and will therefore enjoy the eventual rewards, I'm not confident that the AI will.

Data please!

So devs, any update? Or should we take your lack of response to mean that the ai can't handle the nerfs you're throwing their way and the result is so embarrassing you won't share?
 
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So devs, any update? Or should we take your lack of response to mean that the ai can't handle the nerfs you're throwing their way and the result is so embarrassing you won't share?
I mean, they've already gotten bullied pretty hard with 1.34 and now they're hypercharging the Ottomans while giving Muscovy more early game nerfs so I think we already know how Muscovy AI performs. Chances are that most of the time, we're only going to see Russia form with a player behind it.
 
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My feeling on the Russian “modernization mechanic” :
  • Base game : Russians can “westernize” using the westernization mechanic
  • Rights of Man : Let’s throw it away and introduce “institutions”, since the mechanic is too much Eurocentric
  • 1.35 Oh I have got a great idea let’s introduce a “westernization mechanic but only for Russia”
You have to admit- it's pretty funny to try to balance the whole of the game, and then go back to single out Russia to go bully them.
 
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@Devs
Will the option of « giant cultural union » of groups like West/South/East Slavic be moddable for other groups.

I’m thinking especially of western, eastern, southern aryan in India.
Also could be the case for turkic/Tartar, maghrebi/arabian…
 
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They've been bullying Russia with pretty consistent nerfing almost since the game released...
I actually gotta disagree on this one. Siberian Frontiers and Third Rome were sizable buffs. I like the Kremlin too. I'd say it's more that power creep and boosting other powers while neglecting Russia did a number on them. And now they're getting early game nerfs on top of that.

Though I will say that some balance reworks did tend to harm Russia's playstyle a bit. For example making it harder to stack dev modifiers and limitations on expansion.
 
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Suberian Frontiers are a noob trap and downgrade from the original colonist the idea gave between the limitations on use and the relative value of diplo points and ducats. Other than the Third Rome patch I guarantee I can point out at least one direct or indirect nerf to Muscovy/Russia in at least 70% of the major patches if not even higher.
 
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Suberian Frontiers are a noob trap and downgrade from the original colonist the idea gave between the limitations on use and the relative value of diplo points and ducats. Other than the Third Rome patch I guarantee I can point out at least one direct or indirect nerf to Muscovy/Russia in at least 70% of the major patches if not even higher.
Okay now that I see that literally every other dev diary has dev responses EXCEPT this one, I think I see your point of view a bit more.
 
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I understand your opinion, but the game does not reflect modern day politics. In the start of the game Ruthenia is mainly part of Lithuania, a Nation that's not based on the Kievan Rus. And before that it was part of the Mongol Empire. Because of that the term liberate makes sense, it's the liberation of the original russian homeland Kiev from mongol and lithuanian rule.

Edit: Not to mention that the ruling dynasty in Moscovy and later in Russia until the Romanovs were the Rurikids, this dynasty was the ruling dynasty of the Kievan Rus from it's beginning to it's end. Because of that the Term liberate is even personally correct for Moscovy and Russia.
The game reflects neither modern day politics nor state of the post-Rus region in the of 15th century .
Your statement does not do that as well, because you are wrong about Lithuania, about Moscovy and about Rus.

"original russian homeland Kiev" makes no sence. Kiev was not russian, it was rus'-ian. I am sorry, but English just lacks specific words in this matter. It has only one word for russian and rus'ian, but every eastern slavic language has two!

Русь (Rus) - Россия (Russia)
ukr. руський (russian) - россійський (russian)
bel. рускі - расійскі
rus. русский - российский

In Russian language русский has degraded to the level of Muscovian nationality, because Muscovy has pushed this meaning for centuries, but in Ukrainian language the original meaning is not lost. Not sure about Belarusian though.

Muscovy did a dirty trick by proclaiming itself a land of all Rus people, a "Rus'sia", so people who do not know the historical background think that Russia = Rus. But Russia is called after Rus, not the other way around. And calling itself and being one is two different things. Third Reich ist the best example of that.
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So why Muscovy/Russia is not equal to Rus?

After Mongols sacked Rus territories, Rus, as is well known, was partitioned mostly in 3 parts:
Mongol Rus -> Muscovy tributary till 1480 (two centuries)
Ukraine/Belarus part + Halych/Volinia -> less than a century as a Mongol tributary, then part of Grand Duchy of Lithunia/Rich Pospolita

Here is a quote from a history lecture of Professor Snyder: "Most territory of the old Rus comes under the grand Duchy of Lithunia. Civilization package associated with Yaroslav (Kievan Rus) is absorbed by Lithunia - the language, the Chancory Slavonic, the law, all gets absorbed by Lithunia. They appropriate, they make it their own.In that sence, the Kievan civilazetion survives in the written form of its law." Also consider that Lithunia annexed not only the biggest, but the most important part of Rus', its religious and cultural centers.

In Mongolian Rus a Grand Duchy of Muscovy was formed as a new political entity with its statehood based on its ability to collect tribut to Mongol Overlord.
Here is their first claim of being the "Ruler of all Rus" looked like, when they were controlling only a small chunk of Rus, the Mongolian one.

The Monarchy in Muscovy was build around absolute rule of Tsar, which is a mongolian statehood tradition that persists till today.
The relationships between the Monarch and nobility in Lithunia -> Rich Pospolita were much more democratic/law oriented, which is a scandinavian statehood tradition (and Rus was a post-Viking state).
The difference of these traditions can be very good observed when the Republic of Novgorod (a democratic state, can be considered as the very first Rus' city conqured by Vigings) was burned by Muscovy (mongolian state) burning the bridge to its Rus' heritage.

I mean there were people living in Mongolian Rus as well, who saved some part of slavic culture and traditions, so Muscovy has some Rus heritage. But there were much more rus' traditions rus' heritage aaand rus' people in Lithunia.
 
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I really appreciate the update to the Hudson bay trade node. Unfortunately, it's irrelevant as-is because colonization is so fast that Spain/Portugal colonize the entire West coast by the 1580s latest.

I really enjoy Russia games and have gone through more than 30 playthroughs at this point (don't judge me). Colonizing Alaska is close to impossible at the current colonial speed of ES/PT/GB.

I can only ever able create a colonial nation in Alaska if I push east aggressively, falling behind in DIP points just to speed it up (something AI would never do). In these cases, I can usually et 5-6 colonial provinces in Alaska by 1600, with the remainder being dominated by ES/PT/GB....by 1600.

I grew up in California, and we learned all about the European colonization of California. The Mission system and ANY type of colonization efforts by the Spanish only started in 1769.

Please consider slowing down colonization significantly.
 
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Serfdom is most stupid thing I saw in this diary. Tech and idea cost from this...... I would understand if this bonus would be from modernization.
Secondly I think Repulblic should have access to westernization and maybe this tech and idea bonuses from Serfdom. It would be nice buff republic Russia more.
 
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Uniting the Slavs like that would leave Albanian as the only remaining culture in the South Slavic group, which sounds a little awkward considering the name. Maybe Albanian could be thrown into the Byzantine group instead? It's already not explicitly Greek only since it includes Gothic
 
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Русь (Rus) - Россия (Russia)
ukr. руський (russian) - россійський (russian)
bel. рускі - расійскі
rus. русский - российский

In Polish it is Ruś -> Rosja.

It would be interesting if there was some kind of interconnection between Russia and the Mongol Empire, and the possibility to turn one into the other in some way.
 
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In Polish it is Ruś -> Rosja.

It would be interesting if there was some kind of interconnection between Russia and the Mongol Empire, and the possibility to turn one into the other in some way.
Ruś is Geographic region in Eastern Europe and it's mainly in Ukraine, Belarus, Poland and Russia, it has basically nothing to do with Russia itself

I disagree since I don't think either really aspired to the other's mantle
Russia like a lot of other Empires aspired to be another Roman Empire
 
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Ruś is Geographic region in Eastern Europe and it's mainly in Ukraine, Belarus, Poland and Russia, it has basically nothing to do with Russia itself


Russia like a lot of other Empires aspired to be another Roman Empire
Well yes, it called itself the Third Rome but Russia never called itself Mongol Empire 2: The Remongoling.
 
I disagree since I don't think either really aspired to the other's mantle

And you would be right to disagree. The Golden Horde never directly administered Russian cities, and when Ivan IV conquered Kazan and Astrahan - he motivated it through history of Russian prices raiding Volga Bulgaria and owning Tmutarakan (modern Taman) which is a spurrious claim, but notably has nothing to do with Mongols.

The whole idea of north-eastern Rus' being part of the Mongol empire or Russian rulers supposedly inheriting their mantle is more of a feature of "German historiography" rather than actual history.
 
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