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Happy to see more people are deciding to not ignore the red flags that I and several other fans saw from the beginning, however don't expect anything to change seen as they completely ignored and sidelined fan concerns over a voiced protagonist.
 
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Yes, the voice acting doesn't seem as good as it should be. And also, I'm a bit concerned about Phyre's writing, to be an elder supposedly just awaken after a century or more of slumber, the character's English reads/sounds awfully contemporary.
Of course, if Phyre was to be around to "live" the spoken language changes, I could give the writers the benefit of the doubt to a certain point (a vampire need to sound like his/her apparent age and so on), but it doesn't seem the case from what I'm reading.
 
What can we put in our equipment?
Based on what we have seen ...

Ydqtq02.png


There is nothing indicating there even is any "equipment" in the first place. :-/
(Notice the menu's on top side.)
 
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And i just noticed that version we have watched is like moth old ... (bottom left corner)
So, things may allready be different. o_O

Makes me wonder ...
If this all was pre-recorded moth ago. o_O
I thought it was supposed to be a stream ... like a "life reveal" ... but at least this explains why they couldnt react to chat even if they would want to.

//Edit:
OH Damn!
I couldnt believe it, but that thing is worth rewatching several times!

I must give small plus to Chineese Room for single thing i COMPLETELY MISSED first time ... in second phase, before manequins attack our player ... they are turning towards them, when they are not looking!
Just as they did in later added Labyrinth in Grout's Mansion! Just as Wheeping Angels do!

Sweet detail. :3
Makes me wonder if they also will be geting closer, that would be awesome!
 
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Kinda funny that I was worried about the combat, because the Studio is kinda new at that, but was quite hopeful about the atmosphere and the characters/writing, because of their other games.

The combat looks decent enough, to make me play through it to get to the story, but everything else just reminds me of the Gothic teaser.

I hope you take the same lesson from this and scratch the whole "hyperactive guy in your head constantly making sure we can't immerse ourselves into the world" dynamic.
 
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I was curious how the dialogue would actually, in practise, feel without characters talking to themselves or making obvious and/or nonsensical observations.
Obviously this is all crude and janky, but at least it worked for me giving some level of impression of the actual substance of the conversation -
It's still a kinda weird dialogue where it barely feels like the characters are talking to each other. But (obviously cutting artifacts aside ^^) I think for me that level would immediately make it at least tolerable.
 
Thats actually pretty good. :D

I wonder... if autor (you, i presume?) cut out that part where Willem complains that Phyre dont even let him finish the song ... and right after acts all surprised that someone is standing behind him, as if he didnt just talk to them ... bcs they (you?) find it just as disturbing as Fabian.

Or if this is just the point where the scene started, picked with no particular interest in that weird turn around.
 
No, it was deliberate. I'm not saying it definitely doesn't make sense; we don't have all the context after all. Maybe he's already on the phone? Or Ysabella maybe warning him that you are about to show up? Some sort of alarm triggered that you are in the building? And he's then just surprised you are already there ... all feels a bit off to me though ^^;

But the pacing at that point is so weird anyway and I wanted it to be more crisp so for that alone it makes more sense like this to me ^^
 
The game doesn’t look very focused on role playing or player choice, which is the whole reason people love the original vtmb. The fallout 4 style dialogue is especially disappointing for an rpg
 
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If this demonstration is indeed indicative of the game as a whole I only see two options to salvage this:

1) remove "Bloodlines" from the title and rename it to something different in order to completely disassociate/disconnect it from the 2004 original
OR
2) delay it once more by another couple years and more importantly reinstate/get Brian Mitsoda, Chris Avellone, the original Creative Director and project initiator Ka'ai Cluney, Rik Schaffer, etc, maybe even Tim Cain - now that he's semi-retired but still works in a free-lance advisory capacity - involved (again)

Otherwise this is going to flop spectacularly and won't even recoup its production costs, which, considering the turbulent development history, should total to quite an eye-watering amount of eurodollars by now.


Come to think of it, a third option could be - third-time's-the-charm - to change the developer again.
And hand the project to an independent, third-party and not-associated-with or owned-by-Paradox developer that's actually proficient in resp. has a proven track record of making immersive and reactive (semi-)open world/hub-based TPP/FPP aRPGs, offering a decent amount of player agency through deep character creation/progression and as much choice&consequence as possible. Obviously this developer absolutely must have the respect and love for the 2004 original for it to work out properly this time around.
Bringing the aforementioned Brian Mitsoda, Chris Avellone, Ka'ai Cluney, Rik Schaffer, Tim Cain, etc on board for this scenario too would obviously help a lot with getting back into graces with the core audience/fans of the original Bloodlines as well.
 
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The extended gameplay video has me even more excited for the game’s launch later this year. :bow:

I am also eagerly awaiting further details and insight into the initial four Bloodlines 4 Clans! Some outright 411 and some teasers? OUTSTANDING! : )
Are you on the payroll?
 
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Hey folks, regardless of your opinion of the game, let's refrain from attacking other users. Thank you.
Please don't interpret the earlier comment as an attack simply because the user is showing positive sentiment towards the product.

**EDIT**: Bolden
 
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Please don't interpret the earlier comment as an attack simply because the user is showing positive sentiment towards the product.
You asked them, "Are you on the Payroll?" insinuating they were not a user with their own opinion but someone 'paid' to give positive comments. I would consider that an attack on them, yes.
 
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You asked them, "Are you on the Payroll?" insinuating they were not a user with their own opinion but someone 'paid' to give positive comments. I would consider that an attack on them, yes.
Can we consider whatever the game you've done is an attack to the original Bloodlines too ?
 
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