If this demonstration is indeed indicative of the game as a whole I only see two options to salvage this:
1) remove "Bloodlines" from the title and rename it to something different in order to completely disassociate/disconnect it from the 2004 original
OR
2) delay it once more by another couple years and more importantly reinstate/get Brian Mitsoda, Chris Avellone, the original Creative Director and project initiator Ka'ai Cluney, Rik Schaffer, etc, maybe even Tim Cain - now that he's semi-retired but still works in a free-lance advisory capacity - involved (again)
Otherwise this is going to flop spectacularly and won't even recoup its production costs, which, considering the turbulent development history, should total to quite an eye-watering amount of eurodollars by now.
Come to think of it, a third option could be - third-time's-the-charm - to change the developer again.
And hand the project to an independent, third-party and not-associated-with or owned-by-Paradox developer that's actually proficient in resp. has a proven track record of making immersive and reactive (semi-)open world/hub-based TPP/FPP aRPGs, offering a decent amount of player agency through deep character creation/progression and as much choice&consequence as possible. Obviously this developer absolutely must have the respect and love for the 2004 original for it to work out properly this time around.
Bringing the aforementioned Brian Mitsoda, Chris Avellone, Ka'ai Cluney, Rik Schaffer, Tim Cain, etc on board for this scenario too would obviously help a lot with getting back into graces with the core audience/fans of the original Bloodlines as well.