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Graveyard of Empires | Release Notes

Hi everyone!

With a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum: 722d)

Graveyard of Empires

Gameplay
  • British Burma now exists from game start as a British subject
  • Mandatory Palestine now exists from game start as a British subject
  • Jordan now exists from game start as a British subject
  • Kuwait now exists from game start as a British subject
  • Lebanon now exists from game start as a French subject
  • Syria now exists from game start as a French subject
  • Added Burma namelist and oob
  • Removed Prince Henry as leader for Palestine
  • Added new tactics and modifiers for urban combat*
*With this update we want urban combat to progress slower than it has before. Taking a city is intended to be harder than taking a plains province. By making it harder to capture cities we've also provided UI indications for where urban battles occur.
In more details, the small feature consists of the following:
  • Updated map icons for urban combat
  • Special tactics that are only applied in urban combat and for specific unit compositions
  • These new tactics can, in addition to the old modifiers, affect the organisation damage of the attackers/defenders

Balance
  • Siam now joins the Co-Prosperity sphere on historical
  • Added a port in Phuket
  • Added a supply hub in Hat Yai
  • Siam starts with army of Siam spirit
  • Extra shared slots don't get removed when flipping state owners anymore
  • Added railway line to Archangelsk
  • Added some resources in Pakistan area (Peshawar 3 Steel, Baluchistan States 3 Oil)
  • Updated Siams AI to produce more units and streamline production
  • Increased Siams Building slots
UI
  • Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers

Modding
  • has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units

Bugfixes
  • Fixed a Crash To Desktop (CTD) when loading games with prepared raids
  • Daily Army, Air and Naval XP gain can no longer be negative
  • Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
  • Swedish national spirit "Hungersköld" is no longer removed too early
  • The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
  • Without Götterdammerung, there can be only one Fascist Advisor in Belgium
  • Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
  • Dutch East Indies no longer starts with only 10% democratic support
  • "Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks
  • Fixed a rare random OOS in AI truck production
  • Fixed rare Out of Sync in character name generation
  • Fixed UI crash when rendering items in lists
Performance
  • Ai is now more performant when upgrading equipment
  • Weather updates now are more efficiently parallelized
  • AI plans naval invasion in parallel (drastically reduced spikes on multi-core CPU's)
  • Refactored a number of decision systems to improve performance
  • Optimized AI Diplomacy Calculations
  • Optimized how reinforcements are computed
  • AI is now more performant when selecting which doctrines to upgrade
  • MIO attributes are now computed faster across the board
  • Naval Supremacy is now better parallelized
Some updates to this post today, March 6
  • Added the checksum at the top
  • Added links to Dev Diaries and Feature Videos
  • Added a snippet to try and explain Urban combat a bit more
 
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Gameplay
  • British Burma now exists from game start as a British subject
  • Mandatory Palestine now exists from game start as a British subject
  • Jordan now exists from game start as a British subject
  • Kuwait now exists from game start as a British subject
  • Lebanon now exists from game start as a French subject
  • Syria now exists from game start as a French subject

HOI4 should probably put Egypt on the map instead of as a releasable considering these are British protectorates, a Crown Colony, and Class A mandates while Egypt was considered an independent country.

  • Siam now joins the Co-Prosperity sphere on historical

This has already been the case in my experience.
 
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I am actually surprised by how small the bug fix list is.
 
HOI4 should probably put Egypt on the map instead of as a releasable considering these are British protectorates and Class A mandates while Egypt was considered an independent country.



This has already been the case in my experience.
I feel like most of the French colonies/protectorates should be subjects in asia/africa as well.
 
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Since they are now starting countries, Jordan and Syria should also have a port, because without a port they cannot have naval resource trade or naval supplies, and AI never build new ports.
(Maybe also Mauritania and Namibia should have one, but they are not a country since the beginning)
 
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Gameplay
  • British Burma now exists from game start as a British subject
Balance
  • Siam now joins the Co-Prosperity sphere on historical
  • Added a port in Phuket
  • Added a supply hub in Hat Yai
  • Siam starts with army of Siam spirit

Bugfixes
  • Dutch East Indies no longer starts with only 10% democratic support
Hmmmm.....
  • Can British Malaya and Dutch East Indies started as nonaligned instead of Democratic
  • Can you make Philippines as a Dominion, or Supervised State if Man the Guns is enabled
  • Would Plaek Phibunsongkhram has his own portraits?
 
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Paradox has opened a can of worms by releasing some regions as puppets that it now looks blatantly wrong for other regions to remain outright occupied.
I'm fine with it all things considered but it definitely is something they have committed to now. All of these before Egypt is crazy though.
 
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Dang that's a light bugfix part :confused:
 
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I feel like most of the French colonies/protectorates should be subjects in asia/africa as well.
It's obvious that French Indochina would be one.

Dutch East Indies would at least have Papua, Moluccas, and Atjeh as releaseables. Malaya has Brunei and Sarawak. The Philippines has Sulu.
 
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I feel like most of the French colonies/protectorates should be subjects in asia/africa as well.
Would be cool to just make them share colour imo (like RK's) like they generally do in Vic3
 
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New tactics and modifiers? I hope this is bigger than it sounds, cause that seems like a disappointing update for urban warfare after these months...
 
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I find the new tags rather strange. There were British divisions in Palestine, but no Palestinian divisions in the British army. Not in the sense of the Canadian or Australian units who fought alongside the British.
 
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*looks at bugfix list*

zukomeme.jpg
 
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HOI4 should probably put Egypt on the map instead of as a releasable considering these are British protectorates, a Crown Colony, and Class A mandates while Egypt was considered an independent country.



This has already been the case in my experience.
I hope all these new puppets won't slow down the game too much. What's more, as UK is already a nightmare all this "call to arms" puppets or the spam divisions they make and give to you without you asking. Don't worry for Egypt and other African colonies, with the Liberia DLC paradox will rework Africa puppet system.
 
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As much as I appreciate to get the release notes, this time...they almost raise more questions than they answer :(

- A change to urban warfare is mentioned, but details are missing (and IIRC, this wasn't adressed before in DDs either)
- with all the subjects added, Egypt feels like a strange and unfortunate omission (though my feeling is the reason might be AI behaviour...but shouldn't it be possible to code the UK somehow to support an Egypt puppet a bit?)
- it is clear that those new UK/France puppets have the generic focus tree, but do they have other flavour elements (portraits or at least names of leaders, advisors etc.)?
- maybe it is just not mentioned, but I miss notices on that other countries/focus trees have been adjusted to interact properly with the new GoE content
- the bug-fix list is indeed short...I just hope that not too many new bugs will enter scene and maybe one or two bigger pocts-release patches follow
 
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