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Graveyard of Empires | Release Notes

Hi everyone!

With a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum: 722d)

Graveyard of Empires

Gameplay
  • British Burma now exists from game start as a British subject
  • Mandatory Palestine now exists from game start as a British subject
  • Jordan now exists from game start as a British subject
  • Kuwait now exists from game start as a British subject
  • Lebanon now exists from game start as a French subject
  • Syria now exists from game start as a French subject
  • Added Burma namelist and oob
  • Removed Prince Henry as leader for Palestine
  • Added new tactics and modifiers for urban combat*
*With this update we want urban combat to progress slower than it has before. Taking a city is intended to be harder than taking a plains province. By making it harder to capture cities we've also provided UI indications for where urban battles occur.
In more details, the small feature consists of the following:
  • Updated map icons for urban combat
  • Special tactics that are only applied in urban combat and for specific unit compositions
  • These new tactics can, in addition to the old modifiers, affect the organisation damage of the attackers/defenders

Balance
  • Siam now joins the Co-Prosperity sphere on historical
  • Added a port in Phuket
  • Added a supply hub in Hat Yai
  • Siam starts with army of Siam spirit
  • Extra shared slots don't get removed when flipping state owners anymore
  • Added railway line to Archangelsk
  • Added some resources in Pakistan area (Peshawar 3 Steel, Baluchistan States 3 Oil)
  • Updated Siams AI to produce more units and streamline production
  • Increased Siams Building slots
UI
  • Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers

Modding
  • has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units

Bugfixes
  • Fixed a Crash To Desktop (CTD) when loading games with prepared raids
  • Daily Army, Air and Naval XP gain can no longer be negative
  • Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
  • Swedish national spirit "Hungersköld" is no longer removed too early
  • The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
  • Without Götterdammerung, there can be only one Fascist Advisor in Belgium
  • Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
  • Dutch East Indies no longer starts with only 10% democratic support
  • "Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks
  • Fixed a rare random OOS in AI truck production
  • Fixed rare Out of Sync in character name generation
  • Fixed UI crash when rendering items in lists
Performance
  • Ai is now more performant when upgrading equipment
  • Weather updates now are more efficiently parallelized
  • AI plans naval invasion in parallel (drastically reduced spikes on multi-core CPU's)
  • Refactored a number of decision systems to improve performance
  • Optimized AI Diplomacy Calculations
  • Optimized how reinforcements are computed
  • AI is now more performant when selecting which doctrines to upgrade
  • MIO attributes are now computed faster across the board
  • Naval Supremacy is now better parallelized
Some updates to this post today, March 6
  • Added the checksum at the top
  • Added links to Dev Diaries and Feature Videos
  • Added a snippet to try and explain Urban combat a bit more
 
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I'm guessing the bug fix work is mostly being reserved for war effort patches. Is there any expectation we can set on when we might see a war effort announcement?
 
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I think these are the first subjects to be added to Britain besides the dominions and Malaya. Will the British tree be adjusted so that if you form an imperial federation, these new subjects will get annexed as well?
 
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The achievement of getting a license on tiger tanks as Sweden seemed to be unattainable in the recent past as Germany never produced tigers after one of the dlcs was released. Has this been fixed?
 
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Hi everyone,

with a mere one day to go before the release of Graveyard of Empires, it is tradition that we provide you with the Release Notes. The usual disclaimer applies; this list is comprehensive, but not necessarily complete. Any items we add will be placed in a separate spoiler underneath the main list. (Checksum isn’t final yet and will be added before Release.)

Graveyard of Empires
  • Added focus tree for Iran
  • Added focus tree for Iraq
  • Added focus tree for Afghanistan
  • Expanded focus tree for the British Raj
  • Added numerous 3D models for Iran, Iraq, Afghanistan and the Raj
  • Added 8 new music tracks
  • Added Voiceovers for Iran, Iraq, Afghanistan and the Raj

Gameplay
  • British Burma now exists from game start as a British subject
  • Mandatory Palestine now exists from game start as a British subject
  • Jordan now exists from game start as a British subject
  • Kuwait now exists from game start as a British subject
  • Lebanon now exists from game start as a French subject
  • Syria now exists from game start as a French subject
  • Added new tactics and modifiers for city combat
Balance
  • Siam now joins the Co-Prosperity sphere on historical
  • Added a port in Phuket
  • Added a supply hub in Hat Yai
  • Siam starts with army of Siam spirit
  • Extra shared slots don't get removed when flipping state owners anymore
  • Added railway line to Archangelsk
UI
  • Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers

Modding
  • has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units

Bugfixes
  • Fixed a Crash To Desktop (CTD) when loading games with prepared raids
  • Daily Army, Air and Naval XP gain can no longer be negative
  • Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
  • Swedish national spirit "Hungersköld" is no longer removed too early
  • The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
  • Without Götterdammerung, there can be only one Fascist Advisor in Belgium
  • Fixed an issue where Germany's Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
  • Dutch East Indies no longer starts with only 10% democratic support
  • "Expansion Pass 1: Supporter Pack" is no longer included in save game compatibility checks
  • Fixed a rare random OOS in AI truck production
Are we getting Phibun in Siam with this update??? I know he’s in the 1939 start date
 
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I find it extremely odd how this DLC is being one of the most difficult to actually get information from developers, given it is part of the Expansion Pass. Not a mention of the urban combat rework, and even if its just a few tactics and modifiers, it was still announced as a rework back before Götterdämmerung even released. Then theres a lack of Egypt as a tag, which could be easily fixed, not to mention some mind blowing decisions of alt history pathes and of course, the Steam page of the DLC had its text modified to remove stuff that was there...
 
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So Italy's still gonna balkanize itself after its civil war in 1936? Ethiopia still has to accept Italian terms for peace, even when Italy is clearly losing?
 
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I find it extremely odd how this DLC is being one of the most difficult to actually get information from developers, given it is part of the Expansion Pass. Not a mention of the urban combat rework, and even if its just a few tactics and modifiers, it was still announced as a rework back before Götterdämmerung even released. Then theres a lack of Egypt as a tag, which could be easily fixed, not to mention some mind blowing decisions of alt history pathes and of course, the Steam page of the DLC had its text modified to remove stuff that was there...
I thought it was a month or so away, myself. Wasn't really prepared for tomorrow.
 
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I’m a bit wary about the new puppets being added. Whether it’s an accurate representation of the region is a separate debate, but from a gameplay perspective giving these countries separate tags with the generic focus tree might cause so weird outcomes. Like is Jordon going to be at 100% infrastructure and have their own arms industry thanks to their focus tree? Will Kuwait train divisions? I guess we’ll wait and see.
 
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There is no mention of basegame British Raj having a updated focustree? When can we expect more info on this? Half that focustree is hugely outdated, with 3 railroad focuses of each 70 days that add nothing besides some traintracks but are mandatory for denying the famine, focuses that add like 2 airbases right in the middle of your country for again 70 days, and some civ/mil/naval dockyard focuses of 70 days that literally add just one.
 
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I think these are the first subjects to be added to Britain besides the dominions and Malaya. Will the British tree be adjusted so that if you form an imperial federation, these new subjects will get annexed as well?
Most likely they will be treated the same as Malaya, which currently doesn't have a part in the Imperial Federation.
 
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I find it extremely odd how this DLC is being one of the most difficult to actually get information from developers, given it is part of the Expansion Pass. Not a mention of the urban combat rework, and even if its just a few tactics and modifiers, it was still announced as a rework back before Götterdämmerung even released. Then theres a lack of Egypt as a tag, which could be easily fixed, not to mention some mind blowing decisions of alt history pathes and of course, the Steam page of the DLC had its text modified to remove stuff that was there...

Isn't this graveyards of empires DLC outsourced?

I would have sworn that i've read this somewhere, but i can't find any source telling this today.

(Maybe I'm dreaming, happy to be corrected if that is the case).
 
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And one more question, what is even the function now of the french focus 'Develop the colonies' , now that there are 2 countries less? And or how does this focus now influence the new subjects?
By the time you can do this focus you can already be at 100% compliance, but with 2 countries less to influence with this focus there is even less reason to have this focus in-game. We should be able to bypass this focus or this focus should have a different function imo.
 
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And one more question, what is even the function now of the french focus 'Develop the colonies' , now that there are 2 countries less? And or how does this focus now influence the new subjects?
By the time you can do this focus you can already be at 100% compliance, but with 2 countries less to influence with this focus there is even less reason to have this focus in-game. We should be able to bypass this focus or this focus should have a different function imo.

This, the French Union focus, the Imperial Federation - there are plenty of focuses that interact with non-cores and puppet. Dyou wanna place bets on how many of those have been adapted or modified to take into account some non-cores having been turned into puppets ? Because I bet none.
 
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While it would make historical sense for Egypt to be a British puppet state instead of straight occupation, I can kind of understand why it was not changed for balance reasons. For a player UK, they could just not call Egypt into the war and then not have to worry about defending the Suez or El Alamein, instead directing their resources to other places. It would also be more difficult for some players to conquer Egypt with the Egypt AI making use of the high manpower and defense on core territory modifier to put up a significant defense with more divisions than the Allied AI usually puts into Egypt in the current build.

Not saying I agree with this decision, but I can see these reasons as justification for as to why Egypt didn't get the Jordan/Mandatory Palestine treatment.
 
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