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HoI 4 - Dev Diary: America Rework

Hello, and welcome back to another dev diary! Today we are going to talk about Freedom. Freedom from Fear. Freedom from Want. Freedom from having to vote for a presidential candidate every four years.


The vanilla US focus tree offered some interesting alternate-history scenarios, but if you wanted to play historical, you pretty much sat around doing very little until the war started. Part of this is the fundamental design problem of the US in a historical grand-strategy game: if we allow the US to freely enter the war when it has even a fraction of its historical economy, the Axis never makes it into Paris and the war ends in 1940. If we restrict the US from entering the war freely until its historical date, the US player sits around until late 1941 doing very little (there is a reason why my usual go-to scenario in HoI2 and HoI3 was “Play France until you lose, then switch to the US”).


usa_focus_devdiary.jpg



So one of the goals we had for this rework was to give the player a bit more stuff to actually do during the lead-up to the war. Making the path out of the depression a little more involved was an obvious place to start. Instead of a single national spirit, it is now three levels that give a smoother curve out of the depression. But instead of just taking three focuses in a row to do what could previously be done in one, we wanted the player to have to work a lot more to get out of the depression.


Enter the script-based Congress Mechanic. The Congress mechanic is - for now - unique to the US and simulates the shifting majorities in both houses of Congress. It ties into a lot of things that we will get into in a bit. But on a fundamental level, taking the focuses that reduce the penalties from the great depression will require you to have a majority in both houses, but will also reduce your support once you have taken it to simulate members of Congress who voted for the proposal being unwilling to support you further without getting something in return.


picture_us_congress.JPG



You can gain and lose support from random events as well as midterm and presidential elections. Generally speaking, going with the incumbent means you are more likely to lose support in Congress in the election, and if the situation is particularly dire, going with the challenger will flip support and opposition. Beyond this, a number of decisions allow you to gain support in congress, from simple lobbying to bribing members of Congress by investing in their constituencies to just regularly bribing them.


picture_us_build_factory.JPG



Besides getting out of the depression, you’ll also need to get Congress to sign off on the Selective Service Act, which is the gatekeeper focus of the army modernization branch, and the Two Ocean Navy Act, which is the gatekeeper focus for the naval branch. The amount of support you need depends on your war support (in general, you can assume that every focus with “Act” somewhere in its title ties into the Congress mechanic).


Another aspect we wanted to add was to give the US player a choice to become more active in the world earlier. As I said above, that comes with host of issues. We want it to be a viable option, but not a no-brainer. This means that there will be a number of restrictions in the “Limited Intervention” branch. First, you’ll have to have enough support in Congress to take the focus (and a lack of war support means that quite a few member of Congress will break ranks over it). Afterwards, you will have to choose between focusing your efforts on preparing to intervene in Europe or in Asia. Taking either of these focuses unlocks a number of decisions to try and build public support for an intervention. Many of these decisions are tied to events around the world - here the US is protesting the Anschluss.


picture_us_anschluss.JPG



However, there is only a small window to utilize these events. Each decision adds something that is internally called an “intervention strike” as in “three strikes and you’re out”, except in this case it’s “three strikes and we start bombing”. A generic decision allows to build support against a target if they do not have specific decisions associated with them. Finally, once a country has two strikes against them, you can petition congress to sanction an intervention, which will again require significant support (it is easier to gain a wargoal against a country that is at war, and easier still if they are in an aggressive war).


This will likely make it harder for you to pursue your other goals - so if you want to intervene in Europe on behalf of the Allies, you will most likely have to forego economic reforms, at least for a while.


The intervention mandates are also used to allow the US to intervene in the Americas if someone violates the Monroe doctrine.


Intervention in general is something you can prepare a lot better now by using war plans. Completing the focuses unlocks a decision to execute the corresponding war plan and gain a temporary bonus against a country, along with some other temporary bonuses.


us_picture_war_plan.jpg



Of course, by this point a statistical majority of you might wonder why you even bother with all this busy-work, bribing senators, cutting deals with representatives, when there is a world to be won. As promised, we also wanted to add proper alternate ideology branches for the US. As we said many months ago in the Dev Diary about South Africa, we also look to try and open up new areas of the map for warfare, to allow you to fight in different areas than trudging across the same old parts of Europe.


So we wanted to have a nice big Civil War in the US. We want tank battles south of Chicago. Naval landings in Florida. A brutal slog across the Rocky Mountains. So we decided to not just put in one civil war but two! That’s a whole 100% MORE CIVIL WAR!


You’ll have to fight a civil war in either of the alternate ideology branches. For the curious: the branches straight down from the WPA and Adjusted Compensation Act are democratic ideology branches and will be part of the free update, the branches starting with Suspend the Prosecution and America First will be part of the DLC.


In the left branch, appropriately enough, you soften up your stance towards the communists. You can do this even if you don’t intend to go fully communist, as it opens up new ways of gaining support in Congress. If you do decide to be more radical, you can desegregate the American society, which will trigger protests from the usual suspects. The protests by themselves don’t do anything, but if you decide to push harder towards communism, the protests will intensify and eventually spill over. The Unions Representation Act is another such trigger that will cause protests.


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Before the civil war breaks out, there is a “Point of No Return” after which it is merely a question of time until hostilities start. In the time between the Point of No Return and the actual start of the war, you’ll get a number of events telling you how the situation develops. These events have actual effects on how your position is like at the start of the war.


For example, if an event tells you that a state has mobilized the national guard, the revolter gets a fully-equipped and quite capable division when the war starts. These events aren’t intended to make the difference between winning and losing but to give the war a bit more flavor.


Once the war starts in the communist branch, it is not quite like a regular civil war. Instead of the country and the military splitting in half, it spawns a new tag (CSA). This allows us to do a few things, like removing CSA territories as cores for the US (which means that they, for example, create resistance when conquered into). Depending on how far down you’ve gone in the communist branch, a part of the country might also declare its neutrality during the war. You can still interact with this part through decisions, but so can the other side.


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Where in other countries, a civil war is something we must be very careful with to ensure that the country is not completely crippled by the time the real war starts, here, we want ACWII to be “the war” the US gets into and which merges into the greater World War. So there are limited objectives for you after you have won the American Theater of World War II, but you can push decolonization in Asia and intervene in the Chinese Civil War, while also working to reintegrate the breakaway states.


The Civil War in the fascist branch works along similar lines. You also get a branch leading down from America First that you can use even if you don’t want to go full fascist - a sort of flirting with fascism, allowing you, for example, to investigate the opposition through the House Committee of Un-American Activities. The Voter Registration Act ensures a comfortable majority in every election, but triggers a wave of protests.


If you decide to push even further and publicly ally with the Silver Legion, you will trigger additional protests that put the country on the road to civil war. Like in the communist branch, a number of events determine what the starting position is, but the roles are reversed. Where in the communist branch, a part of the country tries to break away, in the fascist branch the country revolts against your leadership and tries to oust you from power, forcing you to fall back into a powerbase you set up in advance (you set up a powerbase in advance, right?). Parts of the country will declare in support or in opposition, leading to different front lines.


With much of the professional military on the other side, you’ll have to rely on hastily-raised militias to hold the line until you can get back on your feet. You might have to cut some deals and appeal to the locals to get them to accept that you are on their side.


picture_us_honor_confederacy.JPG



Once you have won that war, you are left with a US that is now safely fascist, which means that you are ideally poised to conquer the rest of the world. So we decided we might as well give you the focus tree to do just that. The War Powers Act lessens the stability impact of being in a war, and you can take your first steps abroad as you politely ask Canada to give you the territory between you and the Alaskan border (the event may or may not be called “Vancouver Or War!”) and politely ask Cuba to please stop being independent.


You continue in this fashion until at last you demand global hegemony and give all other majors an ultimatum to either become puppets or go to war. Along the way, you will most likely have gobbled up all the small countries that otherwise make conquering the world such a pain.


That is all for today. Next week we will be back with another look into the naval side of things.



Rejected Titles:

You will want fries with this focus tree

Making the world safe for fascism

Josh Lyman Simulator 2018

All focus trees are bigger in Texas

Communism is the right of all sentient beings

While writing this dev diary a bald eagle sat down outside the window and cried. True story.

My favourite state borders are Colorado’s

My google search history now makes me unemployable in most of the US

Fight them over here so we don’t have to fight them over there

This dev diary may contain trace amounts of political commentary

There was supposed to be a monarchist path but the Americans in the office rebelled and threw away all the tea

Team America saves the day

“Three strikes and we start bombing” would dramatically improve Baseball as a sport

https://twitter.com/alflandonlover gets the love he deserves

Actually rejected title: Make America <literally anything> Again

“Five score and two days ago our game director brought forth, upon this world, a new DLC announcement, conceived in liberty, and dedicated to the proposition that all gamers like American Civil Wars.”
 
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Privatization was originally coined to describe Nazi Germany's practices of selling off government-run enterprises. It's hardly out of place in a fascist branch of a focus tree.
Some people might have the wrong idea about privatisation. In a liberal democracy it means that the government loses control of the privatised entity, but for a autocratically-minded party/dictator this is a way to to increase that control. After privatisation you don't have to worry about democratic oversight, budget committees and the like, you only need to make sure (by any means you like) the owner stays loyal to your cause. In some cases it provides plausible deniability (like in Nazi Germany, which was ostensibly still subject to the treaty of Versailles) and/or gives the ruling party a power base outside the normal bounds of government.
 
Some people might have the wrong idea about privatisation. In a liberal democracy it means that the government loses control of the privatised entity, but for a autocratically-minded party/dictator this is a way to to increase that control. After privatisation you don't have to worry about democratic oversight, budget committees and the like, you only need to make sure (by any means you like) the owner stays loyal to your cause. In some cases it provides plausible deniability (like in Nazi Germany, which was ostensibly still subject to the treaty of Versailles) and/or gives the ruling party a power base outside the normal bounds of government.

Exactly. The circumstances matter greatly. To just say that because Germany did privatize certain operations under the Nazis and that therefore privatization is associated with fascism is to completely misrepresent the facts of the matter. May as well saying that mobile armored warfare is fascist in tendency, because the Nazis were so fond of Blitzkrieg tactics.

Or, look at it this way: Most politicians in the US today support the efforts of SpaceX and other private spaceflight companies, and SpaceX has received support from different administrations, independent of party. They’re basically privatizing spaceflight, something that has been almost entirely government-run for decades. Nobody would even remotely consider this to have any connection, however obliquely, to fascism.
 
I'm late to the show, but let me say a few things. I see a lot of people complaining that it is not accurate to put policies such as desegregation and empowering the unions on the Communist path and deregulation and privatization on the Fascist path.
1) You have the more moderate forms of those policies under the democratic path. You have the New Deal reforms on the path beneath WPA focus (Fair Labor Standards Act, Federal Housing Act), so you can act as a social democrat. On the other side you have pro-business and pro market reforms (returning gold standard, Labor-Management Relations Act and Income Tax reform) so you can be a conservative. Therefore you are not barred from taking more moderate forms of policies that are on the extremes in the reworked US focus tree.
2) I could be wrong about this but as I understood this
In the left branch, appropriately enough, you soften up your stance towards the communists. You can do this even if you don’t intend to go fully communist, as it opens up new ways of gaining support in Congress.
and this
You also get a branch leading down from America First that you can use even if you don’t want to go full fascist - a sort of flirting with fascism, allowing you, for example, to investigate the opposition through the House Committee of Un-American Activities. The Voter Registration Act ensures a comfortable majority in every election, but triggers a wave of protests.
you can actually pick focuses of the extremes (if you own the DLC) while still not going too far and triggering (insert anti-SJW jokes here) the civil war. So again you can get a bit more pro-labor, pro-commie and anti-colonialist on the left and a bit more racist/nativist (by picking Extend the Chinese Exclusion Acts) and pro-business on the right.
3) I think the devs were basically right by putting those specific policies on the alt-history path because in reality Roosevelt didn't desegregate the USA, he didn't even desegregate the military, his successors did (and did so only after a war which mobilized the entire country including the African Americans and which empowered their civil rights movement) and you can't say FDR wasn't a left of center politician in that time and place. The same is true with the pro-market reforms. In that time and place the faith in the free market policies was shattered so much that even old buddy Churchill after defeating the Labour Party in 1951 didn't dismantle the welfare state and privatize everything. Combine the Earth shattering experience of the Great Depression with a sucessfull Soviet propaganda with how good they were in avoiding the Great Depression you have a climate in which pro market politics are not as popular.
So only way of doing those policies in that time was by doing radical politics. Of course the Communist would have used the issue of desegregation and pro-labor reforms to buff their popularity (this is what they actually did in Russia, pro-minority nationalities and pro-land reform) and of course Fascist would have alligned with the conservative elites to gain power (which is also what the actually did in Italy and Germany).
 
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Having now given this some thought, my main dislike of it is, if you want to play an historical game as USA and have little detailed knowledge of the period how are you going to know which of the many options available to you to take?
 
Another aspect we wanted to add was to give the US player a choice to become more active in the world earlier. As I said above, that comes with host of issues. We want it to be a viable option, but not a no-brainer. This means that there will be a number of restrictions in the “Limited Intervention” branch. First, you’ll have to have enough support in Congress to take the focus (and a lack of war support means that quite a few member of Congress will break ranks over it). Afterwards, you will have to choose between focusing your efforts on preparing to intervene in Europe or in Asia. Taking either of these focuses unlocks a number of decisions to try and build public support for an intervention. Many of these decisions are tied to events around the world - here the US is protesting the Anschluss.

Just asking, but does this mean that you can as US also Protest Soviet Union once they Annex the Baltic States and attack Finland in the Winter war?

Similarly, is it possible to evade Japanese declaring war on you if you do not protest Asian happenings and do not restrict Japanese access to Oil?
 
Just asking, but does this mean that you can as US also Protest Soviet Union once they Annex the Baltic States and attack Finland in the Winter war?

Yep!

Similarly, is it possible to evade Japanese declaring war on you if you do not protest Asian happenings and do not restrict Japanese access to Oil?

Not as such. Japan has a focus to ignore the Philippines and go straight for the Dutch/British colonies, but the US player has no control over which one is picked. Personally, I don't think the Japanese would have allowed the Philippines to sit on the sea lane between the newly conquered areas and the home lands without trying to ensure control over them.
 
Not a complete farce? So there is only some suppression of the opposition, blatant voter fraud, and red terror, but not a whole lot of it?
Democratically elected? I can imagine Second New Deal on steroids, but if such reform was passed, everyone on the far left except actual Soviet spies would be satisfied and wouldn't push for worker's council communism. You'd end with more left wing government, but well within parameters of what HOI4 defines as "democracy". So it's wouldn't be a communist path, but "slightly different democratic path".
After that, to institute actual workers council communism, central government would need to wage war against it's own people (like Soviets did in Tambov, Krondstadt, and Pitchfork uprising).
Yeah, I don't see "reform" into communism being anything close to gradual and peaceful for most of military to not try to rise in revolt. For army to to not revolt, a successful purge would have to be prerequisite, and it'd gut officer corps on a scale larger than Soviet Great Purge event chain.

If we'd want internally consistent Communist path for USA, we'd need to have "McCarthy had greatly underestimated Communist infiltration" situation.

The big issue for the communist path is that the CPUSA supported FDR by 1936, baring that one attempt to go with the SPA that went no where. They were one of the most vocal groups who supported the No-Strike Pledge during the war. Which leads to the ironies that the main communist party is supporting the government.

Thus I think that by 1936 the main way to get a commie america would be if FDR somehow lost and the republicans came in and started stripping away the new deal including the popular stuff like Social Security, the CCC, the WPA, the Wagner Act and more all at once.

That coupled with the left actually forming a united popular front somehow between the Farmer-Labor, the Socialist Party, the various Trotskyite Parties, the CPUSA, and enraged progressives from the Democratic Party, might work to get a communist revolt, possibly. Even then it might just be won in the elections.

Of course you did hit the head on the nail with the comment about Politics. This is why I prefer a return to the previous ideology system that Paradox had for the HOI series. It would for example allow you to have differences in the left, so that way you could have your trotskites not be lumped in with Stalinist, differentiate between just regular dictators and full blown nazis and fasicists and show how differences in democratic government.

If Amelia Earhart doesn't disappear, she can volunteer as an Ace when the US goes to war. But I get what you're saying, it would be nice to see more women.

Actually this is something I would like to bring up for @Archangel85 and @podcat. In contrast to the WACs and WAVEs in the other branches of the military, the WASPs were not militarized. The Bill that would have militarized them in a similar manner to the WACs and WAVEs was narrowly defeated. This should be something for the Congress Mechanic that would give you female Aces, with Earhart as one of them.

Side Note: if she survives I think that there should be a event about the creation of the WASPs with Amelia Earhart as the leader. Regardless if congress votes to militarize them or not, if Earhart survived then I easily see her becoming the head of this program. Remember she was the President of the Ninty Nines, an organization dedicated to help and supporting women aviators.
:)
 
The intervention mandate and the other new things for the US, how will the US act if i play Germany and try go restore the Kaiserreich and reclaim the colonies etc? Will the US also send some protest and warnings?
 
1) You have the more moderate forms of those policies under the democratic path. You have the New Deal reforms on the path beneath WPA focus (Fair Labor Standards Act, Federal Housing Act), so you can act as a social democrat. On the other side you have pro-business and pro market reforms (returning gold standard, Labor-Management Relations Act and Income Tax reform) so you can be a conservative. Therefore you are not barred from taking more moderate forms of policies that are on the extremes in the reworked US focus tree.
Remember the days when HOI was about war?

What's up with the thread design? Looks different to all other threads.
It is terrible. I don't know why at the top of every page I have to see the same post

Yet another civil war. Yawn.
This is when the team's imagination died
 
Remember the days when HOI was about war?
Well to paraphrase Clausewitz: "War is a continuation of politics by other means". Although HOI series is about WW2 it is not (in my humble opinion) bad that they expand upon a game. I look forward to their rework of politics in the future.
 
Having now given this some thought, my main dislike of it is, if you want to play an historical game as USA and have little detailed knowledge of the period how are you going to know which of the many options available to you to take?
Easy, just pick Continue the New Deal, WPA, and Neutrality/lend lease. Or you can read up on the time period for the United States.
 
I don't agree. "War is politics without bloodshed". Truth is, wars don't appear out of nowhere, and having some political context for those wars is fine by me.
 
Yep!



Not as such. Japan has a focus to ignore the Philippines and go straight for the Dutch/British colonies, but the US player has no control over which one is picked. Personally, I don't think the Japanese would have allowed the Philippines to sit on the sea lane between the newly conquered areas and the home lands without trying to ensure control over them.
Actually, the US player does have control over which is picked, at least as the game stands right now if the player has TFV: If the player owns TFV, they can use the autonomy system to annex the Philippines through construction and peacetime lend-lease, which causes the Philippines to no longer exist, which causes Japan to lose their ability to take that focus and forces them to bypass it instead ;)

Also, on the topic of war plan naming, while reading through War Plan Red (a scan of which is available from the US national archives at https://catalog.archives.gov/id/16749799 and can even be downloaded as a PDF), I have never seen the word "Garnet" used, but the plan mentions SCARLET possibly taking over American Samoa, and I believe I've seen the document use the phrase "SCARLET Dominions," so I believe SCARLET refers collectively to ANZAC, so I believe you could rename the "War Plan Scarlet Garnet" focus to "War Plan Scarlet" (although, strictly speaking, as far as I know, Crimson, Ruby, and Scarlet are codenames within War Plan Red, as opposed to standalone war plans).

Now for a fast question about Alaskan, Hawaiian, and Puerto Rican statehood: Will the US flag gain a new star for each new state as soon as statehood happens, upon the following July 4th in accordance with the Flag Act of 1818, or never?
 
Actually, the US player does have control over which is picked, at least as the game stands right now if the player has TFV: If the player owns TFV, they can use the autonomy system to annex the Philippines through construction and peacetime lend-lease, which causes the Philippines to no longer exist, which causes Japan to lose their ability to take that focus and forces them to bypass it instead ;)

Also, on the topic of war plan naming, while reading through War Plan Red (a scan of which is available from the US national archives at https://catalog.archives.gov/id/16749799 and can even be downloaded as a PDF), I have never seen the word "Garnet" used, but the plan mentions SCARLET possibly taking over American Samoa, and I believe I've seen the document use the phrase "SCARLET Dominions," so I believe SCARLET refers collectively to ANZAC, so I believe you could rename the "War Plan Scarlet Garnet" focus to "War Plan Scarlet" (although, strictly speaking, as far as I know, Crimson, Ruby, and Scarlet are codenames within War Plan Red, as opposed to standalone war plans).

Now for a fast question about Alaskan, Hawaiian, and Puerto Rican statehood: Will the US flag gain a new star for each new state as soon as statehood happens, upon the following July 4th in accordance with the Flag Act of 1818, or never?

According to wikipedia, Garnet is the plan for NZ.
 
According to wikipedia, Garnet is the plan for NZ.
According to Wikipedia and a few other websites, yes, but War Plan Red itself, according to its National Archives scan I linked in the previous post, doesn't seem to use "Garnet" at all and even actively uses "Scarlet" in places where it would make sense to refer to New Zealand.