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HoI 4 - Dev Diary: America Rework

Hello, and welcome back to another dev diary! Today we are going to talk about Freedom. Freedom from Fear. Freedom from Want. Freedom from having to vote for a presidential candidate every four years.


The vanilla US focus tree offered some interesting alternate-history scenarios, but if you wanted to play historical, you pretty much sat around doing very little until the war started. Part of this is the fundamental design problem of the US in a historical grand-strategy game: if we allow the US to freely enter the war when it has even a fraction of its historical economy, the Axis never makes it into Paris and the war ends in 1940. If we restrict the US from entering the war freely until its historical date, the US player sits around until late 1941 doing very little (there is a reason why my usual go-to scenario in HoI2 and HoI3 was “Play France until you lose, then switch to the US”).


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So one of the goals we had for this rework was to give the player a bit more stuff to actually do during the lead-up to the war. Making the path out of the depression a little more involved was an obvious place to start. Instead of a single national spirit, it is now three levels that give a smoother curve out of the depression. But instead of just taking three focuses in a row to do what could previously be done in one, we wanted the player to have to work a lot more to get out of the depression.


Enter the script-based Congress Mechanic. The Congress mechanic is - for now - unique to the US and simulates the shifting majorities in both houses of Congress. It ties into a lot of things that we will get into in a bit. But on a fundamental level, taking the focuses that reduce the penalties from the great depression will require you to have a majority in both houses, but will also reduce your support once you have taken it to simulate members of Congress who voted for the proposal being unwilling to support you further without getting something in return.


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You can gain and lose support from random events as well as midterm and presidential elections. Generally speaking, going with the incumbent means you are more likely to lose support in Congress in the election, and if the situation is particularly dire, going with the challenger will flip support and opposition. Beyond this, a number of decisions allow you to gain support in congress, from simple lobbying to bribing members of Congress by investing in their constituencies to just regularly bribing them.


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Besides getting out of the depression, you’ll also need to get Congress to sign off on the Selective Service Act, which is the gatekeeper focus of the army modernization branch, and the Two Ocean Navy Act, which is the gatekeeper focus for the naval branch. The amount of support you need depends on your war support (in general, you can assume that every focus with “Act” somewhere in its title ties into the Congress mechanic).


Another aspect we wanted to add was to give the US player a choice to become more active in the world earlier. As I said above, that comes with host of issues. We want it to be a viable option, but not a no-brainer. This means that there will be a number of restrictions in the “Limited Intervention” branch. First, you’ll have to have enough support in Congress to take the focus (and a lack of war support means that quite a few member of Congress will break ranks over it). Afterwards, you will have to choose between focusing your efforts on preparing to intervene in Europe or in Asia. Taking either of these focuses unlocks a number of decisions to try and build public support for an intervention. Many of these decisions are tied to events around the world - here the US is protesting the Anschluss.


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However, there is only a small window to utilize these events. Each decision adds something that is internally called an “intervention strike” as in “three strikes and you’re out”, except in this case it’s “three strikes and we start bombing”. A generic decision allows to build support against a target if they do not have specific decisions associated with them. Finally, once a country has two strikes against them, you can petition congress to sanction an intervention, which will again require significant support (it is easier to gain a wargoal against a country that is at war, and easier still if they are in an aggressive war).


This will likely make it harder for you to pursue your other goals - so if you want to intervene in Europe on behalf of the Allies, you will most likely have to forego economic reforms, at least for a while.


The intervention mandates are also used to allow the US to intervene in the Americas if someone violates the Monroe doctrine.


Intervention in general is something you can prepare a lot better now by using war plans. Completing the focuses unlocks a decision to execute the corresponding war plan and gain a temporary bonus against a country, along with some other temporary bonuses.


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Of course, by this point a statistical majority of you might wonder why you even bother with all this busy-work, bribing senators, cutting deals with representatives, when there is a world to be won. As promised, we also wanted to add proper alternate ideology branches for the US. As we said many months ago in the Dev Diary about South Africa, we also look to try and open up new areas of the map for warfare, to allow you to fight in different areas than trudging across the same old parts of Europe.


So we wanted to have a nice big Civil War in the US. We want tank battles south of Chicago. Naval landings in Florida. A brutal slog across the Rocky Mountains. So we decided to not just put in one civil war but two! That’s a whole 100% MORE CIVIL WAR!


You’ll have to fight a civil war in either of the alternate ideology branches. For the curious: the branches straight down from the WPA and Adjusted Compensation Act are democratic ideology branches and will be part of the free update, the branches starting with Suspend the Prosecution and America First will be part of the DLC.


In the left branch, appropriately enough, you soften up your stance towards the communists. You can do this even if you don’t intend to go fully communist, as it opens up new ways of gaining support in Congress. If you do decide to be more radical, you can desegregate the American society, which will trigger protests from the usual suspects. The protests by themselves don’t do anything, but if you decide to push harder towards communism, the protests will intensify and eventually spill over. The Unions Representation Act is another such trigger that will cause protests.


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Before the civil war breaks out, there is a “Point of No Return” after which it is merely a question of time until hostilities start. In the time between the Point of No Return and the actual start of the war, you’ll get a number of events telling you how the situation develops. These events have actual effects on how your position is like at the start of the war.


For example, if an event tells you that a state has mobilized the national guard, the revolter gets a fully-equipped and quite capable division when the war starts. These events aren’t intended to make the difference between winning and losing but to give the war a bit more flavor.


Once the war starts in the communist branch, it is not quite like a regular civil war. Instead of the country and the military splitting in half, it spawns a new tag (CSA). This allows us to do a few things, like removing CSA territories as cores for the US (which means that they, for example, create resistance when conquered into). Depending on how far down you’ve gone in the communist branch, a part of the country might also declare its neutrality during the war. You can still interact with this part through decisions, but so can the other side.


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Where in other countries, a civil war is something we must be very careful with to ensure that the country is not completely crippled by the time the real war starts, here, we want ACWII to be “the war” the US gets into and which merges into the greater World War. So there are limited objectives for you after you have won the American Theater of World War II, but you can push decolonization in Asia and intervene in the Chinese Civil War, while also working to reintegrate the breakaway states.


The Civil War in the fascist branch works along similar lines. You also get a branch leading down from America First that you can use even if you don’t want to go full fascist - a sort of flirting with fascism, allowing you, for example, to investigate the opposition through the House Committee of Un-American Activities. The Voter Registration Act ensures a comfortable majority in every election, but triggers a wave of protests.


If you decide to push even further and publicly ally with the Silver Legion, you will trigger additional protests that put the country on the road to civil war. Like in the communist branch, a number of events determine what the starting position is, but the roles are reversed. Where in the communist branch, a part of the country tries to break away, in the fascist branch the country revolts against your leadership and tries to oust you from power, forcing you to fall back into a powerbase you set up in advance (you set up a powerbase in advance, right?). Parts of the country will declare in support or in opposition, leading to different front lines.


With much of the professional military on the other side, you’ll have to rely on hastily-raised militias to hold the line until you can get back on your feet. You might have to cut some deals and appeal to the locals to get them to accept that you are on their side.


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Once you have won that war, you are left with a US that is now safely fascist, which means that you are ideally poised to conquer the rest of the world. So we decided we might as well give you the focus tree to do just that. The War Powers Act lessens the stability impact of being in a war, and you can take your first steps abroad as you politely ask Canada to give you the territory between you and the Alaskan border (the event may or may not be called “Vancouver Or War!”) and politely ask Cuba to please stop being independent.


You continue in this fashion until at last you demand global hegemony and give all other majors an ultimatum to either become puppets or go to war. Along the way, you will most likely have gobbled up all the small countries that otherwise make conquering the world such a pain.


That is all for today. Next week we will be back with another look into the naval side of things.



Rejected Titles:

You will want fries with this focus tree

Making the world safe for fascism

Josh Lyman Simulator 2018

All focus trees are bigger in Texas

Communism is the right of all sentient beings

While writing this dev diary a bald eagle sat down outside the window and cried. True story.

My favourite state borders are Colorado’s

My google search history now makes me unemployable in most of the US

Fight them over here so we don’t have to fight them over there

This dev diary may contain trace amounts of political commentary

There was supposed to be a monarchist path but the Americans in the office rebelled and threw away all the tea

Team America saves the day

“Three strikes and we start bombing” would dramatically improve Baseball as a sport

https://twitter.com/alflandonlover gets the love he deserves

Actually rejected title: Make America <literally anything> Again

“Five score and two days ago our game director brought forth, upon this world, a new DLC announcement, conceived in liberty, and dedicated to the proposition that all gamers like American Civil Wars.”
 
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I'm late to the show, but let me say a few things. I see a lot of people complaining that it is not accurate to put policies such as desegregation and empowering the unions on the Communist path and deregulation and privatization on the Fascist path.
1) You have the more moderate forms of those policies under the democratic path. You have the New Deal reforms on the path beneath WPA focus (Fair Labor Standards Act, Federal Housing Act), so you can act as a social democrat. On the other side you have pro-business and pro market reforms (returning gold standard, Labor-Management Relations Act and Income Tax reform) so you can be a conservative. Therefore you are not barred from taking more moderate forms of policies that are on the extremes in the reworked US focus tree. You can actually pick focuses of the extremes (if you own the DLC) while still not going too far and triggering (insert anti-SJW jokes here) the civil war. So again you can get a bit more pro-labor, pro-commie and anti-colonialist on the left and a bit more racist/nativist (by picking Extend the Chinese Exclusion Acts) and pro-business on the right.
3) I think the devs were basically right by putting those specific policies on the alt-history path because in reality Roosevelt didn't desegregate the USA, he didn't even desegregate the military, his successors did (and did so only after a war which mobilized the entire country including the African Americans and which empowered their civil rights movement) and you can't say FDR wasn't a left of center politician in that time and place. The same is true with the pro-market reforms. In that time and place the faith in the free market policies was shattered so much that even old buddy Churchill after defeating the Labour Party in 1951 didn't dismantle the welfare state and privatize everything. Combine the Earth shattering experience of the Great Depression with a sucessfull Soviet propaganda with how good they were in avoiding the Great Depression you have a climate in which pro market politics are not as popular.
So only way of doing those policies in that time was by doing radical politics. Of course the Communist would have used the issue of desegregation and pro-labor reforms to buff their popularity (this is what they actually did in Russia, pro-minority nationalities and pro-land reform) and of course Fascist would have alligned with the conservative elites to gain power (which is also what the actually did in Italy and Germany).

YES! This. I cannot understand why so many people seem to be missing this! Excellent post!
 
One thing I couldn’t quite map out is how the Allies would react to the leftist civil war, which is set up as a fascist revolt against a far left yet legitimate federal government. Too much is at stakes for standing aside like they did with Spain, yet both of the main combatants would prove to be a threat to their world order.

My best guess is that the Brits would work to keep the war going in an prolonged stalemate, thus neutralizing the radical US as a global threat.
 
Expanding on my previous idea, how about adding decisions that allow the USA to send a decision to, say Canada, that, if accepted, allows the USA to annex historically contested lands, in this case either Vancouver Island, New Brunswick, Lower Canada or New Caledonia for, say, 30 Civilian Factories for 180 days, or maybe loads of Political Power. Maybe even throw in a few decisions that allow these provinces to become states?
 
Expanding on my previous idea, how about adding decisions that allow the USA to send a decision to, say Canada, that, if accepted, allows the USA to annex historically contested lands, in this case either Vancouver Island, New Brunswick, Lower Canada or New Caledonia for, say, 30 Civilian Factories for 180 days, or maybe loads of Political Power. Maybe even throw in a few decisions that allow these provinces to become states?
While they at it, they might as well add a decision for the United Kingdom to reclaim the north American colonies who rebelled.
 
I was really hoping the new focus tree for the US would really give the naval air R&D its just deserves. First, the navy had its own air research department, responsible for the Dauntless. The US army was taken by complete surprise by the JU-87 Stuka dive bomber. The US army air corps did not have anything in its inventory similar to it. However, the navy had the Dauntless. Losing the carrier deck arrestor and the Naval radios, the Dauntless became the A-24 banshee. The game has this backwards from the actual history.

Second air issue is the US navy flew all the naval bomber aircraft and the land based aircraft were also carrier ready. There should not be an extra research needed for naval bombers as the game requires.

Thirdly, the focus tree after selecting carrier primacy, should have foci on carrier fighter aircraft, another on the Dauntless and a third on the devastator. All carrier ready without requiring land based aircraft research first
 
Will there be new provinces in America for the Civil War? I found that the privinces making up the states borders look rather funny since they are pretty large and form straight lines.
 
FWIW, I don't think this is a good path to proceed with. It seems the rationale is largely based on some players becoming "bored" until the U.S. enters the conflict, so "let's liven things up a bit." However, from what I gather, these manufactured events are extremely far fetched and unlikely based on the situation in the U.S. in 1936. What's next? Aliens landing on the White House lawn because some younger millennials want even more excitement for the U.S. in 1939?

I think this is the wrong path, and the game is going to suffer because of it. So much could be done in the historical context during this period, but that takes having an attention span longer than a gnat to appreciate.

Regards,
Feltan
 
Side Note: if she survives I think that there should be a event about the creation of the WASPs with Amelia Earhart as the leader. Regardless if congress votes to militarize them or not, if Earhart survived then I easily see her becoming the head of this program. Remember she was the President of the Ninty Nines, an organization dedicated to help and supporting women aviators.
:)
"Let's give Hitler a WAC! Show him what happens when he disturbs a WASP's nest!"
 
This.
Considering how enlarged the German focus tree currently is, or British/American FT, this should be a thing. Heck, even Hungary has a bigger and more interesting focus tree. France deserves more options and certainly so does Italy. I don't get it why there's a way of Britain becoming fascists, while Italian transition to communism or democracy seems unrealistic.
Did reconstruction of Austria-Hungary seem viable in 1936? I guess not. Is it interesting to follow this unlikely path? Of course it is.
Democratic uprising in Soviet Union? Fascist coup by Vlasow or someone else? Why not? This is what this game is about - changing history, even in the most unlikely ways.
I mentioned this on Reddit, and podcat confirmed, that it wasn't until Death or Dishonor that the devs were sure how we felt about alternate history paths. DoD was a trial to see how we reacted, and the results allowed them to go wild with AH paths, hence why Germany and Japan were reworked in Waking the Tiger.

When Italy's time comes, we need an option for Italo Balbo to overthrow Mussolini, and a resulting later choice to either phase out fascism for monarchism, or to establish a republic.
 
FWIW, I don't think this is a good path to proceed with. It seems the rationale is largely based on some players becoming "bored" until the U.S. enters the conflict, so "let's liven things up a bit." However, from what I gather, these manufactured events are extremely far fetched and unlikely based on the situation in the U.S. in 1936. What's next? Aliens landing on the White House lawn because some younger millennials want even more excitement for the U.S. in 1939?

I think this is the wrong path, and the game is going to suffer because of it. So much could be done in the historical context during this period, but that takes having an attention span longer than a gnat to appreciate.

Regards,
Feltan

You know, a Worldwar mod would be fun. Someone must have made one of those by now, right?
 
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Word usage doesn't only depend on the definition, but also on 'collocation': the fact that certain words are used with certain other words. So we can use search the Corpus of Contemporary American English (http://corpus.byu.edu/coca) for uses of "[verb] + the prosecution". I looked at the contexts of 100 randomly-selected uses. 99 of them used the legal meaning of the word. The other 1 use was in a paragraph that was literally Byzantine in its complexity (it was an article about the use of magic in the Byzantine court), but was probably the legal meaning. 100 words out of a corpus of several billion is a hopelessly small sample, but it might lead us to suspect that the legal meaning is much more common.

To get a more manageable dataset, I searched for all the examples of "[verb] + the prosecution + [full stop/period]" so that we can see how the phrase is used without any words after it, as it is in the focus title. There were 48 unique uses, and reading the contexts revealed that every one of them used the legal meaning. In 220,225 texts, nobody ever used the alternate meaning.

Then I looked at the example that @Dalwin helpfully provided, "halt the prosecution of the war in the east", searching for uses of "[verb] + the prosecution + of", picking up uses of "of" up to 4 words after "prosecution". There were too many results to quickly check the meanings, so I narrowed the search to magazines (the nearest available genre to computer games). It showed that 'prosecution' was used as follows:
- 18 uses with a legal meaning (15 of which were "[verb] + the prosecution of + [somebody]")
- 3 uses of "the prosecution of the war"
- 1 use of "the prosecution of the Persian Gulf war"

So when the phrase "the prosecution of" was used to mean "perform or execute", it was always followed by the phrase "the war". That doesn't mean that it's the only way it can be used, but there are 118 million words in that corpus category, so any other usage must be very rare. Obviously the devs may explain in due course what they actually meant by that focus title :p, but until then it seems that reasonable to assume that readers would expect "prosecution" to carry a legal meaning, unless it was used before "of the [something] war".



The devs have already stated that only the UK and the US are being reworked in this DLC. Reworking Italy is on their to-do list for a future DLC.
That is a function of where you searched. If I only searched golf magazines I would only find golf examples. Wars are newsworthy and speaking of the prosecution of a war is common phraseology. Any organized campaign can be prosecuted, i.e. carried forward toward completion. An ad campaign can be prosecuted. There are many examples.

The entire example above seems mostly circular. It is defined by your sources and already acknowledges that the word is used more widely than in your first post. Circular arguments where you start by deciding the conclusion and then attempt to only find evidence that supports your "conclusion" are not constructive. It is really only an exercise in shaky semantics.

This is especially true since the first thing I said was that you were no doubt correct about the item in game being a typo and should read persecution.
 
You know, a Worldwar mod would be fun. Someon must have made one of those by now, right?
To properly cover WWI would need more than a mod. The methods used in conducting that war and the means by which countries were knocked out of the war are too different from WWII to be well represented by simply lowering a few numbers on units and naming them for earlier models.

HOI's system also does not make a good representation for Rome, the Cold War, the Napoleonic era and so on. There is more to representing combat and warfare in different eras than tweaking a few numbers on the units.

It would be interesting to see PDX design from the ground up a game for WWI, but I seriously doubt they will ever do so. It is a matter of demographics. Interest in historical war gaming is already a niche market (hence our being inundated with sandbox and far fetched alt history to broaden overall appeal). WWI enthusiasts are a niche within a niche. It would be hard for the marketing department to justify the expense of developing such a game.
 
When Italy's time comes, we need an option for Italo Balbo to overthrow Mussolini, and a resulting later choice to either phase out fascism for monarchism, or to establish a republic.
You wouldn't even have to go that far. Mussolini already had plans for joining the war on the side of the British. The problem is, and I'm hearing this second hand and it seems totally bonkers even in context so take it with a grain of salt, that the British didn't return his calls. If they had just entertained the Italian diplomats for five minutes they could have had Fascist Italy joining the war on the side of the Allies from the get go, theoretically changing the course of the whole war and public discourse for the next hundred years. . . . Theoretically. I mean, these are the Italians we're talking about. Their joining the war might have resulted in the Moscow-Berlin Axis forming IRL because bigger Allies would make Hitler search for friends, which would have meant a conflict that would have reduced half the world to ash even more than it already did. Then again, perhaps not even they could screw up that badly.

Though, in a more on topic fashion, that's a pretty plausible scenario resulting from one small detail being changed. Kind of like how the planned coup against Hitler should the French have opposed militarizing the Rhineland formed the basis of Germany's monarchist paths. I don't know if the scenarios for the US have the same level of plausibility.