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HoI 4 Dev Diary - Nationalist China

Hi and welcome! Today we announced the expansion we have been working on for the last couple of months: Waking the Tiger. The names comes from a quote by Mao: “When waking a tiger, use a long stick”. A major theme in the expansion is Asia, with a special focus on China. We will be presenting focus trees and other content leading up to release, as well as going over other features we haven't shown off yet. But first a word on the expansion pass:

The expansion pass for HOI4 was the first one we’ve done, and we’ve learned many lessons.

For example, we decided to release "Death or Dishonor" as a country pack rather than a full-sized expansion so that we could still release something cool during a period of time when we were busy staffing up and focusing on technical issues. We saw that with the resources we had, at the time, we couldn't release a full-sized expansion at the same time as we were spending time on improving the AI and doing other free updates to the base game, such as the significant revamp of the air combat system.

It turns out that scope changes of this type do not go well with an expansion pass if you look at the value we promised to pass-owners. So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

This means that the initially promised two expansions have now actually become four. This also means that we are also no longer selling the pass. So if you picked it up yesterday: jackpot!

More info about this here: https://forum.paradoxplaza.com/forum/index.php?threads/expansion-pass-faq.975687/

Now back to the regular diary!


China in 1936 was one of the most confusing and interesting countries on the planet. After a revolution in 1911 deposed the last Qing Emperor, the young republic quickly found itself ripped apart by a brutal civil war that would continue, on and off, until 1949. In 1936, the Central Government under Chiang Kai-Shek had established some measure of control over the central regions of China. A number of provincial governors, nominally under the control of Chiang, ran their provinces as essentially separate political entities. The Communists under Mao Zedong had successfully evaded annihilation and created a Base Area in Yan’an.

upload_2017-11-15_14-27-38.png


In 1931, the Japanese military had engineered a false-flag terror attack on a Japanese-owned railroad and used the “Mukden incident” to invade and occupy Manchuria, eventually setting up a puppet government under Puyi. The deposed Qing Emperor, eager to reclaim the throne that was so rudely taken from him, is unlikely to give them too much trouble. The Japanese, of course, have their own designs on China - and they don’t necessarily involve Puyi.

The stage is set for the showdown between 3 large players and 5 smaller ones, with the ultimate prize the title of Ruler of China. Historically, the conflict would lead to a savage war against Japan, causing millions of deaths. The following renewed Chinese Civil War ended up in the disgraceful retreat of Chiang Kai-Shek’s government to Taiwan, with the Communists in control of the mainland. But history need not have followed this path…


Given that the various ideologies are already well-represented in the different players in the Chinese Civil War, we have diverted from our past practice of making alternate ideology paths for every country. It made little sense to us that you would want to turn Nationalist China communist when Communist China is already a thing you can play. This also meant we didn’t have to resolve all the weird edge cases that would spring up from this (the days of Mao vs. Mao battles for control of China are sadly over).

The first new focus tree we want to show you is Nationalist China. It has consistently been one of the most requested nations and is actually one of the most played nations even with the generic focus tree. We originally looked at China as a whole during the early development of DoD, but decided that with the available resources we couldn’t do it justice. Events have proven us right, since the new decision system in particular has been critical in modelling the complex issues in China and turn it into interesting gameplay.

china_focus_tree.jpg


In 1936 Nationalist China is coming out of the brief golden age of the so-called Nanking Decade, in which the Nationalist Government tried hard to industrialize the country and build a modern system of government. Guided by the political theories of Sun Yat-Sen, founder and first president of the Republic, this rested on three pillars, called The Three Principles of the People: Nationalism, Democracy and Welfare (note that the Chinese terms have various meanings and don’t map perfectly on what we understand those words to mean).

In the game, the three principles form the start of three separate branches. The Welfare branch builds a modern welfare state, as it was envisioned by the leading experts of the time. Making the people invested in your leadership by improving their livelihood will increase their willingness to defend it against any aggressor, raising your war support. It comes at a cost, however. The Chinese economy is not yet up to the task of supporting a large welfare state, and so your government will have to make up the deficit by printing money, increasing inflation. Inflation is represented by a national spirit in 5 levels, reducing factory output and the number of civilian factories available for construction. You will have various options to reform your taxation system in the industrial branch, but they might not be popular with everyone.

Capture_inflation.JPG


The Democracy branch concerns itself with reforming the government to a state that truly deserves the name “Republic”. Part of this is the establishment of the 5 branches of government (as opposed to the three the rest of the world has to make do with): Executive, Legislative, Judiciary, Control and Examination. Creating a system of checks and balances will finally allow you to get rid of the “Ineffective Bureaucracy” spirit, which reduces conscription by 35%.

Capture_advisors.JPG


The Nationalism branch concerns itself with the struggle to unite China under your banner and defend it against foreign aggression. It offers you a fundamental choice: do you focus on uniting the country first, leading to a confrontation with the warlords and the Communists, or do you put your petty squabbles behind you to focus on defending against Japan? Or perhaps, you might want to take the fight to the Japanese directly? After all, nothing unites a people like a common enemy…

Before you do, however, it might be wise to review the state of your army, which is less than impressive. Usually under-equipped, often poorly trained and shoddily led, your army suffers crippling penalties to attack and defence until you have had the chance to reform it. Each step will have to be paid for with Army XP, meaning you will be on the back foot for a while until your army has absorbed the harsh lessons of warfare.

Capture_army_reform.JPG


The only upside in your rather bleak position is that you are, after all, the internationally recognized government of China, which offers up a large number of avenues to get outside support: German advisors can help you reorganize your officer corps and assist you in building up your tank force, while approaching the Soviet Union might gain you some desperately needed planes as well as support in developing new tanks.

The French and British will send you supplies directly through the Burma Road and Hanoi, represented by off-map factories helping you produce equipment. They may, however, withdraw the support if they wish. Should Burma be overrun, they will also be unable to help you.

Capture_burma_road_eng.JPG


Finally, the US can help you build a navy and will support you in building up a domestic aviation industry. Should you find yourself in the position to approach Japan, they can help you with modernizing your navy, although they won’t help you to the point where you may become a legitimate challenger in their own home waters.

Lastly, once you have built up your forces, it may be time to throw off the shackles the Great Powers have laid on you, and reclaim the position you were meant to have: the undisputed, unchallenged hegemon of the Eastern Hemisphere. Whether you will be a benevolent overlord or institute direct rule from Nanking is up to you.

CHI_infantry_artillery_cavalry_04 (1).jpg

The expansion will come with a bunch of new 3d models for china, more details of this in a later diary.

upload_2017-11-15_14-44-4.png

A sample of the new general pictures for nationalist china

See you all next week with another diary!

PS. The last episode of our beginner-stream with @Da9L and @bus will start at 16:00 today and run for 30 minutes and then I’ll pop in and talk a bit about the expansion. So check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive

PSS: This is not the thread to discuss the recent removal of HoI from sale in China. To discuss this issue, please go to the relevant thread: https://forum.paradoxplaza.com/foru...-iron-iv-removed-from-steam-in-china.1052971/ . Moderators will remove posts concerning this issue.

PSSS: If you missed the trailer, check it out here:
 
On the territorial claim focuses, I noticed that aside from the icon being a map of China without Outer Mongolia, there's also a lack of focuses regarding Tannu-Tuva, and some other territories.

The ROC official jurisdictional map was nicknamed the "秋海棠" (Qiūhǎitáng) which I've upped an image of, along with a PRC and ROC territorial comparison both sourced from Wikipedia.
https://zh.wikipedia.org/wiki/原中華民國公告疆域行政區劃
China_old_map_1936.jpg ROC_PRC_comparison_eng.jpg

And this is just for the official jurisdiction map, if one takes in account of every single territory that China has historically ruled and/or considers lost land, there would be many many more options for focuses that restore the old borders of Imperial times too.
 
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Fallback line, if defeated in battle go to this line, instead of shuffling around and the whole defensive line loosing its dig in bonus
Yeah, maybe it's about assigning a field marshal to a fallback line, and all the troops of the frontline field marshal that goes below a certain strength or something automatically falls back to the fallback field marshal to regain strength until they get sent to the frontline again.
 
Really paradox? You just go ahead and copy the best parts of the pfu-mod china focus tree and call it your own? Step up your own work if you want to call this a DLC...
Come on man, Des has certainly put a huge amount of effort into his mod, but it's not like everything he put into his mod was his own idea. I also have an extensive multiplayer mod and Des has borrowed several aspects of it, just as I have borrowed several aspects of CAS mod. All us modders feed on each other, taking the best ideas we each have and reworking them into something even better. Paradox may have taken one or two ideas from Des or me or CAS, but that's how humans work, we all build on each other.
 
How do you feel about renaming it to Shanxi Soviet and using the flag of the Chinese Soviet Republic?

What's wrong with Chinese Soviet Republic as a name as well? It is less specific than Shanxi Soviet and less bland than the other alternative, Communist Controlled China. I know it ceased to exist after the Long March but this is only technically true, as that was mainly because of the United Front and the Communists nominally accepting KMT leadership for the time being. De facto the Communists stayed independent.

A possible solution would be Chinese Soviet Republic at start, changing to Communist China if the United Front is formed, and then in either case PRC if the Communists win the Civil War.

Regarding the flag, until the creation of the PRC the Flag of the Chinese Workers' and Peasants' Red Army is probably the one that can be used with the most confidence as to its accuracy.
 
What's wrong with Chinese Soviet Republic as a name as well? It is less specific than Shanxi Soviet and less bland than the other alternative, Communist Controlled China. I know it ceased to exist after the Long March but this is only technically true, as that was mainly because of the United Front and the Communists nominally accepting KMT leadership for the time being. De facto the Communists stayed independent.

A possible solution would be Chinese Soviet Republic at start, changing to Communist China if the United Front is formed, and then in either case PRC if the Communists win the Civil War.

Regarding the flag, until the creation of the PRC the Flag of the Chinese Workers' and Peasants' Red Army is probably the one that can be used with the most confidence as to its accuracy.

It also looks the most different from the Republic flag and the Soviet flag.
 
The flag you should use is this one minus the Chinese characters on the left.

1200px-%E4%B8%AD%E5%9C%8B%E5%B7%A5%E8%BE%B2%E7%B4%85%E8%BB%8D%E8%BB%8D%E6%97%97.svg.png


It's the Red Army (not the PLA) flag and it looks unmistakeably communist while being very different from the Soviet, Nationalist Chinese, and Japanese flags. It is also historical up until 1949.
Yes, but this is a military flag. Shouldn't the flag of Communist China (which I'm glad we both agree on the name) be a civilian flag? The closest thing being the flag of the Communist Party of China, which was used by the Chinese communists even through the course of its several dissolved soviets. I do understand if this suggestion is based purely on aesthetics, but is it historical as well? I'm curious, because I've never seen this flag without the characters on the left.
 
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So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

WOOOOAAAAAHHHHHHHHH!!!!!!
There's still gonna be haters, but haters are like bugs: you can never get rid of all.

I'm extremely impressed by this decision. Thank you guys!
 
You can do that now by making a command that removes commanders from one country and adding it to another, but perhaps they streamlined it a bit more.



I am a non-Chinese, so I'm perhaps not the most qualified person to give you an answer to this question. However, it is my understanding that the Jiangxi Soviet (or Chinese Soviet Republic) collapsed with the Long March. In all honesty, I think "Communist China" is the best, catch-all term for areas of China under communist control until the founding of the People's Republic. Are there any native Chinese here who could support my opinion or provide a better alternative?

As a Chinese, the official name for Communist China during the war was the Shan-Gan-Ning Border region, named after they expanded their territory and took control of Yan Xishan's area too.

But I think just calling them Communist China would be great. The Soviet Republic fell during the Long March, while the Border Region name is a bit long. As for the flag, just use the Chinese Soviet Republic one, or the one shown in the trailer.
 
You definitely know about history of Soviet Union only something like "meh, evil Stalin, over 9000 million repressed innocents, totalitarianism" if you find that tree "okayish"

Thanks for assuming that I think all I know about the Soviet Union is "meh, evil Stalin, over 9000 million repressed innocents, totalitarianism", I was saying the tree is okay, FOR NOW till they can update it. Jesus man, did you not see the part where I said I was hoping for a focus tree for Russia soon? This is the country version of pulling the race/gender card.


I have no idea, who was content designer at the start, but, damn, even western modders with simple access to Google make SU in a more apropriate way.

Correct portraits: fail.
Diplomatic choices: fail.
Internal political struggle: fail.

Yes, and the ROC, PRC, and Manchukuo all have the generic focus tree, generic portraits, generic unit models, and generic weaponry (guns and airplanes for example). The only country in Asia besides Japan that gets anything unique is the ROC with getting help from German military advisers, and territory ceding to the PRC if they get enough influence, but Germany usually recalls them when Japan starts fighting the ROC. [/QUOTE]

Yes they were active in Asia, but so were other countries. I understand your reasoning but I feel like they're stretching themselves already covering these nations. There's a possibility they might do some stuff for Russia this patch, or more likely the next one seeing as it's the last major alliance that needs to be covered, with the Allies getting some detail in DoD, and Germany and Japan getting new focus trees.

Honestly, all majors in some degree deserve rework and expansion of their focuses, but SU as "core" of one of three War sides could have a bit more priority.

Why does the Soviet Union deserve special priority? It seems more like you just picked your favorite to get a rework.
 
Come on, you don't institute direct rule from Nanking but NANJING. Don't use the imperialist pig dog spelling for our proper and glorious city.
Yes, but this is a military flag. Shouldn't the flag of Communist China (which I'm glad we both agree on the name) be a civilian flag? The closest thing being the flag of the Communist Party of China, which was used by the Chinese communists even through the course of its several dissolved soviets. I do understand if this suggestion is based purely on aesthetics, but is it historical as well? I'm curious, because I've never seen this flag without the characters on the left.

I've seen it in reenactments. Also, the idea that communist China in the war period was in any way civilian is not historical. The text on the left literally says "Chinese communist red army."

Mao and all of the main leaders of the PRC for the next 50 years would be former generals. The red army was the primary organ of government and the party was the army. The foundation of the PRC in 1949 was Mao saying they can finally start doing things the civilian way.
 
Yes, but this is a military flag. Shouldn't the flag of Communist China (which I'm glad we both agree on the name) be a civilian flag? The closest thing being the flag of the Communist Party of China, which was used by the Chinese communists even through the course of its several dissolved soviets. I do understand if this suggestion is based purely on aesthetics, but is it historical as well? I'm curious, because I've never seen this flag without the characters on the left.

Yeah, but the question is whether the areas under Communist control after the Long March are best represented by a civilian state or a military movement. Perhaps if you gain enough territory and are not in a faction with the KMT you could reform the Soviet Chinese Republic through an event?
 
You definitely know about history of Soviet Union only something like "meh, evil Stalin, over 9000 million repressed innocents, totalitarianism" if you find that tree "okayish".

I have no idea, who was content designer at the start, but, damn, even western modders with simple access to Google make SU in a more apropriate way.

Commander list: fail.
Correct portraits: fail.
Diplomatic choices: fail.
Internal political struggle: fail.

Honestly, all majors in some degree deserve rework and expansion of their focuses, but SU as "core" of one of three War sides could have a bit more priority.


SU was practically ignored in DoD, while IRL it was carrying out pretty active policy of trying to create some system of collective security, suggested guarantees and military help to Czechoslovakia during Sudeten crisis and etc.

Now we get DLC about Asia, where SU surprisingly was pretty active too. Is the tree changed in any way? No.

As a friend, relax, man. I know it's frustrating, but I'm sure SU will get a rework sometime in the future. Just be patient - the SU may not be historically accurate just yet, or expanded, but maybe a future Finland expansion will see it get a good update.

Just let China have its moment first.

Why does the Soviet Union deserve special priority? It seems more like you just picked your favorite to get a rework.

Because @CrazyZombie is Russian.

A masterpiece! Clearly Zhang Zongchang could've had an exciting career in poetry if his luck didn't run out.

If he was in-game:

Zhang Zongchang - Superior Firepower expert

-0.50 research time for Superior Firepower

Description: Zhang Zongchang believes in the striking power of artillery in the attack. Or in his own words, "let the cannons bombard your mom".
 
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Yeah, but the question is whether the areas under Communist control after the Long March are best represented by a civilian state or a military movement. Perhaps if you gain enough territory and are not in a faction with the KMT you could reform the Soviet Chinese Republic through an event?
Please see above. Whether Communist China was truly a civilian government or run as a military faction (which it was) is irrelevant, in my opinion. The Chinese Red Army was the military wing of the political Communist Party of China, which was the de facto civilian government in the Soviet Zone. Shouldn't the de facto government flag be used and not the military one if those are our two options? The military flag isn't used for any other country in the game that I'm aware of, besides Japan that is. But that's also ahistorical.

Honestly, I think the flag that @Porkman proposed is aesthetically better than the Communist Party of China's. Nonetheless, I don't think it's the correct one to use.
 
Yeah, but the question is whether the areas under Communist control after the Long March are best represented by a civilian state or a military movement. Perhaps if you gain enough territory and are not in a faction with the KMT you could reform the Soviet Chinese Republic through an event?

The foundation of the PRC should be near the end of the government side of the chicom focus tree.

Before that point, the communists were a de facto government in many parts of China, but, de Jure, they were just a political party under the RoC.

The Red army's two formations were the New Fourth army and the Eighth Route Army. The other "new armies" and "Route Armies" were nationalist units.

Mao was clear from the start that political power grows from the barrel of a gun and that was how he ultimately won.

So yes, the military flag of the red army is better for historic, aesthetic and usability design reasons.
 
Please see above. Whether Communist China was truly a civilian government or run as a military faction (which it was) is irrelevant, in my opinion. The Chinese Red Army was the military wing of the political Communist Party of China, which was the de facto civilian government in the Soviet Zone. Shouldn't the de facto government flag be used and not the military one if those are our two options? The military flag isn't used for any other country in the game that I'm aware of, besides Japan that is. But that's also ahistorical.

See my reasons above.

The issue with the civilian flag is that it changes over the period and the one in the trailer is far too similar to the Soviet flag. This is a problem for design reasons.