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HoI 4 Dev Diary - Nationalist China

Hi and welcome! Today we announced the expansion we have been working on for the last couple of months: Waking the Tiger. The names comes from a quote by Mao: “When waking a tiger, use a long stick”. A major theme in the expansion is Asia, with a special focus on China. We will be presenting focus trees and other content leading up to release, as well as going over other features we haven't shown off yet. But first a word on the expansion pass:

The expansion pass for HOI4 was the first one we’ve done, and we’ve learned many lessons.

For example, we decided to release "Death or Dishonor" as a country pack rather than a full-sized expansion so that we could still release something cool during a period of time when we were busy staffing up and focusing on technical issues. We saw that with the resources we had, at the time, we couldn't release a full-sized expansion at the same time as we were spending time on improving the AI and doing other free updates to the base game, such as the significant revamp of the air combat system.

It turns out that scope changes of this type do not go well with an expansion pass if you look at the value we promised to pass-owners. So, in order to make sure we over-deliver and make everyone happy, we have decided that not only this expansion, but also the next expansion - the one after "Waking the Tiger", which is planned to be similar in scope - will also be included in the pass.

This means that the initially promised two expansions have now actually become four. This also means that we are also no longer selling the pass. So if you picked it up yesterday: jackpot!

More info about this here: https://forum.paradoxplaza.com/forum/index.php?threads/expansion-pass-faq.975687/

Now back to the regular diary!


China in 1936 was one of the most confusing and interesting countries on the planet. After a revolution in 1911 deposed the last Qing Emperor, the young republic quickly found itself ripped apart by a brutal civil war that would continue, on and off, until 1949. In 1936, the Central Government under Chiang Kai-Shek had established some measure of control over the central regions of China. A number of provincial governors, nominally under the control of Chiang, ran their provinces as essentially separate political entities. The Communists under Mao Zedong had successfully evaded annihilation and created a Base Area in Yan’an.

upload_2017-11-15_14-27-38.png


In 1931, the Japanese military had engineered a false-flag terror attack on a Japanese-owned railroad and used the “Mukden incident” to invade and occupy Manchuria, eventually setting up a puppet government under Puyi. The deposed Qing Emperor, eager to reclaim the throne that was so rudely taken from him, is unlikely to give them too much trouble. The Japanese, of course, have their own designs on China - and they don’t necessarily involve Puyi.

The stage is set for the showdown between 3 large players and 5 smaller ones, with the ultimate prize the title of Ruler of China. Historically, the conflict would lead to a savage war against Japan, causing millions of deaths. The following renewed Chinese Civil War ended up in the disgraceful retreat of Chiang Kai-Shek’s government to Taiwan, with the Communists in control of the mainland. But history need not have followed this path…


Given that the various ideologies are already well-represented in the different players in the Chinese Civil War, we have diverted from our past practice of making alternate ideology paths for every country. It made little sense to us that you would want to turn Nationalist China communist when Communist China is already a thing you can play. This also meant we didn’t have to resolve all the weird edge cases that would spring up from this (the days of Mao vs. Mao battles for control of China are sadly over).

The first new focus tree we want to show you is Nationalist China. It has consistently been one of the most requested nations and is actually one of the most played nations even with the generic focus tree. We originally looked at China as a whole during the early development of DoD, but decided that with the available resources we couldn’t do it justice. Events have proven us right, since the new decision system in particular has been critical in modelling the complex issues in China and turn it into interesting gameplay.

china_focus_tree.jpg


In 1936 Nationalist China is coming out of the brief golden age of the so-called Nanking Decade, in which the Nationalist Government tried hard to industrialize the country and build a modern system of government. Guided by the political theories of Sun Yat-Sen, founder and first president of the Republic, this rested on three pillars, called The Three Principles of the People: Nationalism, Democracy and Welfare (note that the Chinese terms have various meanings and don’t map perfectly on what we understand those words to mean).

In the game, the three principles form the start of three separate branches. The Welfare branch builds a modern welfare state, as it was envisioned by the leading experts of the time. Making the people invested in your leadership by improving their livelihood will increase their willingness to defend it against any aggressor, raising your war support. It comes at a cost, however. The Chinese economy is not yet up to the task of supporting a large welfare state, and so your government will have to make up the deficit by printing money, increasing inflation. Inflation is represented by a national spirit in 5 levels, reducing factory output and the number of civilian factories available for construction. You will have various options to reform your taxation system in the industrial branch, but they might not be popular with everyone.

Capture_inflation.JPG


The Democracy branch concerns itself with reforming the government to a state that truly deserves the name “Republic”. Part of this is the establishment of the 5 branches of government (as opposed to the three the rest of the world has to make do with): Executive, Legislative, Judiciary, Control and Examination. Creating a system of checks and balances will finally allow you to get rid of the “Ineffective Bureaucracy” spirit, which reduces conscription by 35%.

Capture_advisors.JPG


The Nationalism branch concerns itself with the struggle to unite China under your banner and defend it against foreign aggression. It offers you a fundamental choice: do you focus on uniting the country first, leading to a confrontation with the warlords and the Communists, or do you put your petty squabbles behind you to focus on defending against Japan? Or perhaps, you might want to take the fight to the Japanese directly? After all, nothing unites a people like a common enemy…

Before you do, however, it might be wise to review the state of your army, which is less than impressive. Usually under-equipped, often poorly trained and shoddily led, your army suffers crippling penalties to attack and defence until you have had the chance to reform it. Each step will have to be paid for with Army XP, meaning you will be on the back foot for a while until your army has absorbed the harsh lessons of warfare.

Capture_army_reform.JPG


The only upside in your rather bleak position is that you are, after all, the internationally recognized government of China, which offers up a large number of avenues to get outside support: German advisors can help you reorganize your officer corps and assist you in building up your tank force, while approaching the Soviet Union might gain you some desperately needed planes as well as support in developing new tanks.

The French and British will send you supplies directly through the Burma Road and Hanoi, represented by off-map factories helping you produce equipment. They may, however, withdraw the support if they wish. Should Burma be overrun, they will also be unable to help you.

Capture_burma_road_eng.JPG


Finally, the US can help you build a navy and will support you in building up a domestic aviation industry. Should you find yourself in the position to approach Japan, they can help you with modernizing your navy, although they won’t help you to the point where you may become a legitimate challenger in their own home waters.

Lastly, once you have built up your forces, it may be time to throw off the shackles the Great Powers have laid on you, and reclaim the position you were meant to have: the undisputed, unchallenged hegemon of the Eastern Hemisphere. Whether you will be a benevolent overlord or institute direct rule from Nanking is up to you.

CHI_infantry_artillery_cavalry_04 (1).jpg

The expansion will come with a bunch of new 3d models for china, more details of this in a later diary.

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A sample of the new general pictures for nationalist china

See you all next week with another diary!

PS. The last episode of our beginner-stream with @Da9L and @bus will start at 16:00 today and run for 30 minutes and then I’ll pop in and talk a bit about the expansion. So check out the Paradox twitch today at 16:00 CET: https://go.twitch.tv/paradoxinteractive

PSS: This is not the thread to discuss the recent removal of HoI from sale in China. To discuss this issue, please go to the relevant thread: https://forum.paradoxplaza.com/foru...-iron-iv-removed-from-steam-in-china.1052971/ . Moderators will remove posts concerning this issue.

PSSS: If you missed the trailer, check it out here:
 
Your suggestions weren't relevant to the Second Sino-Japanese War or the Chinese Civil War during the game's time frame. Please don't tell me I don't care about the conflict in China.

Alex brunius is right and understands the problems of the engine vis a vis China better than most people on these boards.
 
Just like niche titles like Cities Skylines have no chance vs a flagship sequel like Sim City, right?

If the game is better and more popular people don't care about exposure.
Mind you, the success of Cities: Skylines is quite a bit due to the fact that Sim City 2013 was pretty much a disaster, so people really wanted a proper Sim City 5. The quality of the game is what made them a permanent audience, though
 
Mind you, the success of Cities: Skylines is quite a bit due to the fact that Sim City 2013 was pretty much a disaster, so people really wanted a proper Sim City 5. The quality of the game is what made them a permanent audience, though

You probably didn't spend much time on the HoI3 forums at the time right after release did you? ;)

To put things into perspective one of it's more outspoken devs accused me of cheating when I took over half of USA in the demo ( which allowed you to play as Germany from Danzig until end of 1939 ), but in fact both the check for range of transport ships, and the AI supposed to be out patrolling + defending the ports were broken, so it was possible to land pretty much unopposed by both RN and USN...

On Steam you can find the HoI2 demo, but not the HoI3 one... Funny thing that :D
 
@podcat are these off the map factories a new feature to let us add IC without having physical buildings on the map? I am asking for a modding context?
 
What?
*twitiching my eyes*

What did you just say?
*biting fingers*

VICKY 3 ???
Am I dreaming ?
Where did they confirm this?
CK2 got a China expansion.
EU4 got a China expansion.
HoI4 will get a China expansion.

It therefore stands to reason that all the games are getting a China expansion.

It is unlikely that Victoria II will get a China expansion owing to it being very old and not supported that much anymore.

This means that Victoria III must be getting a China expansion.

For Victoria III to get a China expansion, it must exist.

Therefore, Victoria III confirmed.
 
More uses for XP, finally!
 
Would be a refreshing strategy. As China I usually churn out tons of Redshirts (4-6 infantry only with rifles).

Unbenannt.png

Remember, Scotty and Uhuru were redshirts too. There are always a few lucky survivors.
 
This has been long awaited
 
CK2 got a China expansion.
EU4 got a China expansion.
HoI4 will get a China expansion.

It therefore stands to reason that all the games are getting a China expansion.

It is unlikely that Victoria II will get a China expansion owing to it being very old and not supported that much anymore.

This means that Victoria III must be getting a China expansion.

For Victoria III to get a China expansion, it must exist.

Therefore, Victoria III confirmed.

I do agree with your reasoning sir!
And I wish for it to be true. These news feels like purified opium hitting my heart.
But I haven't heard about it in any of the newspapers,
nothing other than you telling me here.
I feel my militancy increasing every minute i think about this!
Thus, I do not know what to believe :eek:
 
CK2 got a China expansion.
EU4 got a China expansion.
HoI4 will get a China expansion.

It therefore stands to reason that all the games are getting a China expansion.

It is unlikely that Victoria II will get a China expansion owing to it being very old and not supported that much anymore.

This means that Victoria III must be getting a China expansion.

For Victoria III to get a China expansion, it must exist.

Therefore, Victoria III confirmed.
Stellaris will get a China expansion too.
 
Remember, Scotty and Uhuru were redshirts too. There are always a few lucky survivors.

Lucky? I don't think so.
- Uhura was frequently sexually harassed by other crew members, mostly by Captain Kirk. But even the asexual Spock hit on her once and the parallel universe Sulu (where he seems to be straight) went Weinstein on her.

- Scotty is a Scotsman and thus too tough to die. That's not luck!
 
@Archangel85 Do you fix the weird situation when China pushes off Japan from the continent but have to invade Japanese islands (which is painful considering the chinese fleet) to access the peace conference ? It leads to an unfunny situation, and maybe an event for a white peace or something like this where Japan recognizes his "defeat" on the continent without the need for China to invade Japan.
One of the things I want the most from an upcoming patch or DLC is a proper peace treaty system like in EU4 and CK2. The current capitulation mechanic works fine for things like the battle of France, but it's terrible for things like kicking the Japanese out of China or the Finnish winter war.

China Historically built foreign planes during the Second Sino-Japanese war. With foreign aid from the Germans or Soviets, tanks wouldn’t be impossible to produce.
Though to be fair, HOI4 is a bit ridiculous in how easily you can build tanks and planes even as a poorly-industrialised or non-industrialised third-world nation. If you ask me, there should be a set of prerequisite techs you had to slog through to build even a fighter or light tank.
 
Though to be fair, HOI4 is a bit ridiculous in how easily you can build tanks and planes even as a poorly-industrialised or non-industrialised third-world nation. If you ask me, there should be a set of prerequisite techs you had to slog through to build even a fighter or light tank.

Worth noting that he's actually wrong: China did not build aircraft, not even foreign designs, during the war. They assembled a few dozen pre-fabricated kits flown in over the hump or otherwise shipped in, which is not "building" aircraft in any meaningful sense.
 
Where is your line of what should and should not be included in a "complete" game?

Ive dumped 800+ hours into this game, over half of that was before TfV or DoD were released. Was I playing a broken incomplete game?

Was American Football an incomplete game until the most recent rule changes to kick off returns were added? And for that matter will it retroactively be considered not a complete game if a rule is changed down the line?

The game was stable when it was released and it has had many thousands of game played in it online and in singleplayer since then, what about that makes it not a complete game?

Is the only demarcation of complete vs incomplete your willingness to pay for additional features?

This is a much better way. The game gets better, but instead of having to pay a lot more for an extra year of development, the extras and refinements are released in much more affordable bites, the sales of which finance further work. Think of the changes that occurred over 1.3 - especially the 1.3.3 patch! That was in response to what players - paying players - were experiencing.
I am sorry that you are still living in Soviet Union.
Also Soviet tree is okayish, and probably will be looked at when there are resources available.

Yeah, while I've been playing other nations, the SU and Western Allies seem to come out on top about two-thirds of the time, the other third, the Axis either survives - meaning they have not beaten the Allies completely, but have beaten them [and the SU] down enough to keep Europe - or thrives, taking out the SU and then proving too massive for any Allied landings to hold out for long.
 
Yeah, while I've been playing other nations, the SU and Western Allies seem to come out on top about two-thirds of the time, the other third, the Axis either survives - meaning they have not beaten the Allies completely, but have beaten them [and the SU] down enough to keep Europe - or thrives, taking out the SU and then proving too massive for any Allied landings to hold out for long.

I think balance will favor Allies even more with new resource changes. But of course we will see that in a month.
I would love to see some minister re-balance, as focus tree cannot be too strong or weak, and if existing one is improved, you would *maybe* get few extra factories or similar stuff, maybe tech or two.
That reminds me, ahead of time research at the moment in vanilla is too silly.