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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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They won't, unfortunately. A big reason for this is that they're very situational, and the player will likely never play them. Their main purpose is to improve the manpower recruitment from those areas.

So those Reichscommisariats will be different than Reichscommisariats which can make through peace conferenses?
 
You don't need to buy the DLC.
It's not that simple, and actually I think it's disingenuous to suggest otherwise. It would have a huge knock-on effect on other areas of the game, and you'd end up with this WW2-era launchpad for a much bigger title that was designed to end in 1990 or whatever. It's just a bad idea, and the game isn't designed for it anyway. This is exactly the same issue we had with prior HoI games.

I'm not against Paradox making a Cold War game, but it's not something that interests me and I don't want them diverting X hours/resources into it when they should be working on the WW2 game I bought.

If you want them to make a Cold War game, good on you, petition them to make one (there is a separate forum for that), but please don't further distract from the core issues of this game, which are plentiful enough when we're talking about the current timeline.

Good luck with the current HoI IV AI during a 'Cold War' setting. I'm sure that'll be fun...

Incidentally, this kind of 'lol wouldn't it be cool' feature creep is exactly why I stopped playing CK II after they added India. It wasn't what I wanted and it wasn't what they sold the product as.
 
Turning the game from being exclusively a WWII railroad military simulator to a 20th century simulator would be interesting.

Interesting, sure, but PDS is still having trouble recreating and fleshing out a historical WWII. Extend the amount of problems the game has now to all of those 20th century conflicts -- I'm not that particularly interested.

There is the Grand Campaign mod for Darkest Hour that does WWI to WWII.
 
- Seems odd that the ‘accommodating’ monarchist path allows you to retake A-L and conquer Switzerland, but not Austria, which you can’t hoist back up to an empire in that path. Seems natural to me that such a Germany would want Austria.

The German Empire didn't wanted Austria, but they wandted AL... so...
 
Interesting, sure, but PDS is still having trouble recreating and fleshing out a historical WWII. Extend the amount of problems the game has now to all of those 20th century conflicts -- I'm not that particularly interested.

There is the Grand Campaign mod for Darkest Hour that does WWI to WWII.

When anyone even mentions the Cold War I laugh, if you can't conquer the world as any major by 40 in sp I just straight up consider your opinion invalid.
 
This could get me to play a vanilla campaign again. I only wonder will the Allies proceed with their 'war on germany' focuses even if Hitler is deposed?

This may be that I am misinformed but wouldn't both France and Poland be alarmed by a resurgent Germany? And that a resurgent Germany, even a democratic one, might have issues with the ammount of land lost to Poland after the Great War? I can totally see alarmists in both these countries monger for war with a democratic but resurgent Germany "before its to late" and most certainly with a return of Willhelm II. Its note like France's, and Britain's, experience with Willhelm II the last time around was very positive. They might not just sit around if he gets back to Berlin.

But like I said I may well be out on a slippery slope now. So please correct me if I'm wrong.
 
This may be that I am misinformed but wouldn't both France and Poland be alarmed by a resurgent Germany? And that a resurgent Germany, even a democratic one, might have issues with the ammount of land lost to Poland after the Great War? I can totally see alarmists in both these countries monger for war with a democratic but resurgent Germany "before its to late" and most certainly with a return of Willhelm II. Its note like France's, and Britain's, experience with Willhelm II the last time around was very positive. They might not just sit around if he gets back to Berlin.

But like I said I may well be out on a slippery slope now. So please correct me if I'm wrong.

Could be, it's Alternate History afterall. Still in OTL it took how many outrages for the allies to declare on Hitler? It could be jarring to see the allies prepare for war against a peaceful Germany sitting in her own borders trying to organize central and eastern European defense against the Soviets.
 
It's not that simple, and actually I think it's disingenuous to suggest otherwise. It would have a huge knock-on effect on other areas of the game, and you'd end up with this WW2-era launchpad for a much bigger title that was designed to end in 1990 or whatever. It's just a bad idea, and the game isn't designed for it anyway. This is exactly the same issue we had with prior HoI games.

I'm not against Paradox making a Cold War game, but it's not something that interests me and I don't want them diverting X hours/resources into it when they should be working on the WW2 game I bought.

If you want them to make a Cold War game, good on you, petition them to make one (there is a separate forum for that), but please don't further distract from the core issues of this game, which are plentiful enough when we're talking about the current timeline.

Good luck with the current HoI IV AI during a 'Cold War' setting. I'm sure that'll be fun...

Incidentally, this kind of 'lol wouldn't it be cool' feature creep is exactly why I stopped playing CK II after they added India. It wasn't what I wanted and it wasn't what they sold the product as.

There is no explicit consumer rule that says that the game will adhere strictly to a WWII timeframe.

Besides improving WW2 first and then adding the rest aren't mutually exclusive designer plans.

It's different to add India and expand the map than to add a end game date and extra events. Regardless, CK2 runs faster now with the new patches and India only affects neighboring states.

The equivalent of taking HoI into the Cold War would be to make CK2 stretch into the Renaissance and abdication of Charles V. In other words, it's like going to dinner and deciding if you want desert or not.
 
Ok, so one thing that has me a bit confused, in i think 1942 Wilhelm II dies, in 1942 will he die and if so does he get replaced by Wilhelm III?

Also, nice portrait of Wilhelm II, Picklehaube is fitting.
 
That looks great, Bratyn!

What about the possibility to saw something similar to this re-design of Germany's tree and the Hungarian one also for Austria?
 
Ok, so one thing that has me a bit confused, in i think 1942 Wilhelm II dies, in 1942 will he die and if so does he get replaced by Wilhelm III?

Also, nice portrait of Wilhelm II, Picklehaube is fitting.
Yeah I was also wondering that..... On the other hand returning to the throne might have given him new life energy.
 
I'm sorry but this is literally just a 10 minute fix, how is it a problem in the first place?

It has been my experience as a developer (not at PDX, on a mainframe for 30 years) that any time a user says that it is a minimum 40 hours for a dev plus another 40 for QA