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HOI4 Dev Diary - A New Germany

Hello everyone, and welcome to a new dev diary for the 1.5 “Cornflakes” update and the as-yet unannounced accompanying DLC.

For those of you who missed my introduction, I’ll briefly introduce myself. My name is Drikus and, after working briefly on DOD to help out the Content Designers on HOI4 back then, I re-joined the team in the summer to work on the next expansion, working with @Archangel85 and @Havebeard on all that CD goodness. Today I’ll be talking about some of the stuff we’ve been busy with since then.

Ever since release it’s become clear that the fanbase's interest in alternate history is far greater than we anticipated. Unfortunately, many of our focus trees for major powers are somewhat lacking in that regard, and it's something we want to change. So, while we will naturally be adding some new focus trees, this time around we will also be revamping two major nations. If this proves popular we plan to keep doing this in future expansions and eventually have all the majors with more options. For now, though, we figured a good start would be the most popular nation in HOI4: Germany!

In the next DLC, Germany will have its focus tree updated to bring it more in line with the new trees of minor nations, especially in terms of alternate history options. Furthermore, even players who do not buy the DLC will see some of these changes. For instance, we made some effort to flesh out the industrial part of the German tree. Initially only being a quick path of 4 focuses, it has now been expanded into a full 16-focus monstrosity, with paths leading into more fortification focuses, more domestic industrial focuses, and more focuses dealing with the ‘economic vassalization’ of Hungary and Romania and other areas of Europe. As a bonus, the 5th research slot is now accessible somewhat earlier, and no longer requires Air Innovations II. These changes do affect industrial balance somewhat, and we will go into how we handle that at the very end of the diary.

Germany Industry.PNG


All of the abovementioned will be free in the 1.5 “Cornflakes” update. What comes next, however, will be part of the DLC.

Use the full tree at the end of this dev diary to follow along. :)

Alternate history paths for Germany beg the question of when and how Hitler could have been stopped. These questions are very controversial, and there usually isn’t much consensus. We, however, have elected to explore the possibility of a concerted Wehrmacht opposition to Hitler, sparked by the Rhineland remilitarization.

Germany Civil War.PNG


A new path has been added, mutually exclusive with the Rhineland focus. It sparks a civil war led by the legendary August von Mackensen. Once won, the path splits, allowing the player to choose between reviving the old Kaiserreich (renaming the country to “German Empire”) and lifting Kaiser Wilhelm II’s exile in the Netherlands, or reinstating democratic elections and establishing a constitutional monarchy as a ‘compromise’ for the rather royalist (and powerful) Wehrmacht officers. In this path, Wilhelm II’s son will take the throne as Wilhelm III as a figurehead. In addition, there is a small 4-focus shared path focusing on the rebuilding of Germany after the Civil War, leading up to the German continental role as a “Bulwark against Bolshevism”.

Germany von Mackensen.PNG

Who wouldn’t want this guy leading their country?

In the Imperial branch, the player now gets the choice of either avenging the Great War, or letting bygones be bygones and focusing on the Communist threat. The former leads to Germany once again asserting its right of a ‘place in the sun’ (bullying China or Japan for the return of Tsingtao), focusing heavily on rebuilding its High Seas Fleet to challenge Britain (including some nice bonuses to battleship production and research), and then taking the fight to the British and French for their colonies. To this end, a new very powerful late-game focus has been added that will flip a significant amount of the country’s military production to naval production, in case the Soviet Union has been defeated and the player wishes to focus on the West (also available to fascists, if the player owns the DLC). The branch also enables the recreation of the Central powers via stimulating imperial sentiment in the Austro-Hungarian successor states and the assassination of Mussolini in favor of King Victor Emmanuel III.

Germany Wilhelm II.PNG

Can never have enough Pickelhaube...

The second Imperial path focuses on forgiving the British and giving up all dreams of an Imperial Navy. In return for accepting British naval supremacy, it is possible to form an alliance with them and stand together against the threat of Communism all over Europe. A punitive war with (Communist) France over Alsace-Lorraine can lead to an expulsion of the republicans from Iberia, as well as eventually taking the war directly to the Soviets, themselves. I minor shared branch, available for both the British alliance and the colonial route, allows for Germany to protect its eastern borders, retaking Memel, trading Danzig for military guarantees against the Soviets, and aiding the Baltics and the Finns with guarantees and some military support.

Germany Tsingtao.PNG

Can you taste that sweet Tsingtao beer? Ahhh, come to fatherland...

The Democratic path involves some sneaky diplomatic maneuvering, scaring the other nations in Europe into your sphere of influence by speaking up strongly against the Soviets and demonizing them. This leads to creating a Central European Alliance, in which most minor nations in Europe can be invited through various focuses, allowing for democratic Germany to challenge the historic French continental leadership role by creating its own power block. This course of action will likely result in the Soviet Union posturing threateningly, though, and gaining various bonuses to prepare them against what they perceive to be a threat to their sphere of influence. The end result of this mutual and intentional escalation is likely that it will not be possible to invite all nations you could potentially invite before the Soviets invade them. Eventually, Germany can take the fight to the Soviets, leading Europe in a war against the source of communism. In addition, it is possible for Democratic Germany to get a 6th research slot, and to strengthen their alliance through tech sharing and other cooperation.

Germany Democratic.PNG

Unleash the Swarm!

In addition, we have adjusted focuses like “Operation Weserübung” to give the player better control over the timetable of their invasions once the ball starts rolling. We’ve slightly buffed the naval parts of the core tree, adding an additional naval build-up focus or two, and adding some dockyards to Plan Z. In light of the significant improvements to Germany’s economic build-up in the new industrial tree, we are also revisiting the start-of-game balance of the nation. The intention is to make Germany initially weaker, but also quicker in building up, especially before any war has broken out. To that end, we have added a new idea upon startup. MEFO Bills will reduce the consumer goods by 20% (resulting in virtually no consumer good requirements at all), but have to be extended every three months. The price of extending these will progressively increase, as will the penalty that must be paid if these are not extended. Paying off these bills can be delayed by going to war, in which case the payment will be deferred until after the war’s conclusion (so be sure you can afford it by that point!). And finally, just as with the industrial segment of the tree, everything that was mentioned in this paragraph will be available without owning the DLC.

Germany MEFO.png


And finally, in its full glory:

Germany_tree.jpg


Don’t forget to check out the World War Wednesday stream later today, where @Da9L and @podcat will go through this dev diary while the rest of us get our asses handed to us by the Allies in South America. We look forward to showing you more cool stuff next week! :)
 
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@Bratyn This all looks interesting, and a lot of fun to try out to see how things go!

Just a question, though...

"Bypass Maginot in the South" is Tannenbaum under a different name.

If 'Bypass Maginot in the South' is Operation Tannenbaum - what went into the decision to bury it very deep in the Naval tree? Wouldn't it make more sense to have a split in the tree where 'Around Maginot' and 'Bypass Maginot in the South' are two choices that come out of either 'Befriend Poland' or 'Danzig or War' (as it currently does) with the chance that they do 'Bypass Maginot in the South' being very small (for AI)? Then both of them can go into 'War with France' (along with 'Operation Weserubung' as it does now.

Seems really odd to have a plan with the invasion of a land-locked country buried behind 'Naval Rearmament' and 'Naval Effort', then the other focuses there. Perhaps there could be some other place to put access to the 'Ally in the Shade' and beyond (or wherever depending on the that comes from the army part of the tree?
 
Oh what the hell, that's it i will completely delete HOI4 from my Computer, HAVING THAT LITTLE PIECE AS A DLC IS .. Paradoxian .. :)
It is gonna be PART of the upcoming DLC, there's gonna be more in it (I think).
 
Seems really odd to have a plan with the invasion of a land-locked country buried behind 'Naval Rearmament' and 'Naval Effort', then the other focuses there. Perhaps there could be some other place to put access to the 'Ally in the Shade' and beyond (or wherever depending on the that comes from the army part of the tree?

As I explained before, it's not connected to the naval path (which only connects to True Enemy). It's a relic of the focuses being on the same level. In the game the tooltip clarifies it pretty well.
 
You're the one trolling here dude. No one asked for the "political side of the SS"; whatever this means. And don't give me that they're criminals BS (SS templates are in the game so why not a focus tree related to the armed wing of the SS and nothing political), we all know the crimes and NKVD was as bad.

Here, read my question again so maybe you can understand it better,

"I have one question tho and its why isn't there a focus tree for the Waffen SS, I mean there is one in the game for the Soviet NKVD, so why not Waffen SS. Romania also has something similar, and its the creation of Royal Guards."

To answer why there isnt a SS NF. The reason why Paradox doesnt add any SS specific NF is probably due to the way we handle the Third Reich here in Germany. They just dont want the Backlash. Hence why Hitler,Göring, Hess, Himmler and Goebbels are hiding in the shadows in the german Version of the game.

That said. Germany definately has opportunity for such "Spawn X Division kinda NF". SS Divisions, Elite Units like "Großdeutschland" or "Fallschirmdivision Herman Göring" or the scrambled together Luftwaffen Felddivisionen to plug some Manpower shortages.

I know HoI3 had all those Things as flavour names for German divisions. Tank divisions would spawn called "Wiking" without even having the SS Elite Regiments in them, or Infantery divisions would eventually be named "Luftwaffen Division". If it's flavour that you want though, that is most likely solved with the Name template Feature that is comming with Cornflakes or the DLC. :)

But. I dont perticularly like the NF that spawn divisions for you. It's rarely worth it. And aside from that. What else would a SS tree give us? The only Thing they could include there, aside from Spawned troops, would be Volunteers from other nations, which would prolly be a 0.1% MP modifier, considering how few actually "volunteered" or got drafted. And the other aspects... well. Himmler as a advisor already does those Things for you.

So basicly. There isnt really much a SS NF tree would add, aside from unpleasant Political backlashes and shitstorms for Paradox.
 
No Comunist path to Germany ? Why ?

Can yoou add new resources to the game ? Coal, Timber and Uranium ? -Were important diuring WW II. With them you may add power consumtion and power plants whith could be destroyed by strategic bombardment, and then production would stop.

Can you add option to create our own leader to selected political fraction ? Maybe before start, with portrait customization and selected character ?
 
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Can you add option to create our own leader to selected political fraction ? Maybe before start, with portrait customization and selected character ?

And what would that give you? Leaders dont Change in their abilities or anything. I could see why you would want that from a RPG Point of view, like it works in CK2. But this doesnt really work for HoI4.

Maybe for Generals, if they ever get personality traits instead of just skills in combat. But for leaders? Pointless really.
 
No Comunist path to Germany ? Why ?

Can yoou add new resources to the game ? Coal, Timber and Uranium ? -Were important diuring WW II. With them you may add power consumtion and power plants whith could be destroyed by strategic bombardment, and then production would stop.

Can you add option to create our own leader to selected political fraction ? Maybe before start, with portrait customization and selected character ?
I've edited your post, do me a favor and read the forum rules as we do not permit conversation about civilians
 
Interesting logic. It would indeed save us a lot of development costs to just package previous HOI games with a new graphics skin without any innovation at all.

Sometimes I wish companies actually did that. Too many series have been destroyed by bad sequels when all I really wanted was a updated version of a previous game.
 
To answer why there isnt a SS NF. The reason why Paradox doesnt add any SS specific NF is probably due to the way we handle the Third Reich here in Germany. They just dont want the Backlash. Hence why Hitler,Göring, Hess, Himmler and Goebbels are hiding in the shadows in the german Version of the game.

That said. Germany definately has opportunity for such "Spawn X Division kinda NF". SS Divisions, Elite Units like "Großdeutschland" or "Fallschirmdivision Herman Göring" or the scrambled together Luftwaffen Felddivisionen to plug some Manpower shortages.

I know HoI3 had all those Things as flavour names for German divisions. Tank divisions would spawn called "Wiking" without even having the SS Elite Regiments in them, or Infantery divisions would eventually be named "Luftwaffen Division". If it's flavour that you want though, that is most likely solved with the Name template Feature that is comming with Cornflakes or the DLC. :)

But. I dont perticularly like the NF that spawn divisions for you. It's rarely worth it. And aside from that. What else would a SS tree give us? The only Thing they could include there, aside from Spawned troops, would be Volunteers from other nations, which would prolly be a 0.1% MP modifier, considering how few actually "volunteered" or got drafted. And the other aspects... well. Himmler as a advisor already does those Things for you.

So basicly. There isnt really much a SS NF tree would add, aside from unpleasant Political backlashes and shitstorms for Paradox.
Then it is sad we (people out side of Germany) are suffering because of Germany's backward and completely stupid policies.
It would be just good flavor to have Waffen SS focuses, since they were a big part of Germany's fighting force and the second world war.
Btw more than 500 000 soldiers volunteered for the Waffen SS and many more were actually conscripted (Even 500 000 is still significant).
I don't know man, I just think it would have been cool if there was something in the German tree related to them.
 
Then it is sad we (people out side of Germany) are suffering because of Germany's backward and completely stupid policies.
It would be just good flavor to have Waffen SS focuses, since they were a big part of Germany's fighting force and the second world war.
Btw more than 500 000 soldiers volunteered for the Waffen SS and many more were actually conscripted (Even 500 000 is still significant).
I don't know man, I just think it would have been cool if there was something in the German tree related to them.

While I agree that Germany's laws are backwards in this regard, what would NFs relating to the SS add that you can't do with just making an SS template and recruiting?
I do not care for focuses that add units to your army regardless of country, like Rats of Tobruk (1 elite Division in Sydney), or Women in Aviation (1 fighter squadron).
Imo these sort of things should happen organically through gameplay, or maybe through events at most.
 
Exciting stuff! Bringing back the Kaiser and the German and Italian Empire's will be like a dream come true... Hopefully similar options will be available for Britain and the Commonwealth in the future?
 
France definitely needs a communist branch then. I also hope for more options in the SU, and maybe an extension of the political system, but the latter one isn't going to happen soon anyway.
 
France definitely needs a communist branch then. I also hope for more options in the SU, and maybe an extension of the political system, but the latter one isn't going to happen soon anyway.

There is certainly a huge amount of potential for France if the developers wanted to take that path... It's too often overlooked due to it usually being the first major power knocked out of the game, which is a great shame.
 
Hot damn! It seems I'll start wearing my Mackensocks when playing Germany after the patch, albeit he will be the leader only for a limited time.
And here I am with just my Hotzensocks:(
 
I like how they will update Germany and an other nation which we don't know of yet.But! I do not want it to be Italy .
I want Italy to have a new focus but not in the upcoming dlc . Why? well i would love to have a mediterranean dlc. I want it to contain updates on :Greece,Turkey,Newly formed Egypt as a Brittish puppet ,Spain ,Albania and an HUGE update in the Italian game in general ,not just the focus.It would make the whole game a lot more interesting and fun to play.;)