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HOI4 Dev Diary - Armored Cars - The new horsey boys!

Hi everyone and welcome to another dev diary. The team is working hard towards PdxCon that is coming up next week and we are looking forward to pretzels, beer, and of course meeting you guys!

Today we will be talking about Armored Cars! I have often been asked why HOI4 doesn't have them, and today you get to find out why now is the time time :)

Resistance Suppression
Part of the reason we are finally adding armored cars is that they go hand in hand with resistance suppression. Since its inception, the armored car has been a useful tool against lightly armed and armored opponents. As explained previously, Garrisons will work as a shield against resistance activity. If adequate, the garrison will absorb the vast amount of resistance attacks that would otherwise sabotage industry or resource extraction. Armored vehicles will be especially suited to this role as hardness will give damage reduction to attacks made by the resistance.

In addition to being more resilient and preserving manpower, armored cars will come with a higher suppression stat and a better ratio of suppression to deployed manpower. Armored cars will generally not be as protective as light tanks, but will have a great amount of manpower protection for their cost.

All of these things combine to make armored cars a good option for resistance suppression when manpower is more of a concern than some extra production cost. Horses will still have an edge when it comes to suppression vs production cost, however.
  • Hardness to prevent losses
  • High suppression value
  • Cheap production cost compared to other armored vehicles
  • Higher cost still than just horseboys

Main battalion Combat Role

Fighting on the frontlines as the main battle force is not a typical role for an armored car. In HoI4 it will be no different. In most situations, the armored car will be outclassed or simply not appropriate for the terrain. However, in a few cases, armored cars should work fairly well as main battle units.

In WW2 armored cars saw a good deal of combat in the deserts of Northern Africa and the Middle East. Their decreased supply needs, ability to move quickly in desert environments, and excellent capability in fighting poorly equipped enemies made them perform rather well in those theaters.

In HoI4, armored cars will work similarly. They will provide increased protection and breakthrough over say motorized or infantry while coming cheaper than light tanks. They will also be the fastest land unit in the game in the right terrain. These factors should make them dangerous opponents in secondary and tertiary theaters of combat.

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Combat and Intel
We have split the recon support company into several now so that it can be tailored to the division type you have, and the speed it needs to move at because now the speed on the recon company will be limiting the whole division. Meaning that if you scout your trucks with cavalry they will need to move at cavalry speed.
We have:
  • Cavalry Recon Detachment - regular horsey boys you are used to. Cheap, but not that fast.
  • Motorized Recon Company - Motorized, so jeeps and light vehicles. Fast but weak
  • Light Armored Recon Company - Armored cars
  • Armored Recon Company - Light tanks
Armored cars is a good sweet spot of capability, speed and armor while light tanks help keep your hardness and armor up in tougher divisions.

Recon companies give you an edge when picking tactics in combat, and that remains the same. We have on the other hand been rebalancing tactics to make recon more worthwhile. Tactics are now rerolled twice as often and we have lowered the frequency of certain phases like close combat quite a bit (unless fighting in urban terrain).

Recon companies now also do one more thing, they let you generate more intel in combat. More intel you say? What is this? As part of this update we will be redoing how intel works, but we will be going into that in detail in the future. For now all I can say is that there will be several ways to acquire intel (where fighting is one) and that relative intel will be replacing the straight up combat bonus from having crypto techs.

Armored cars looks really cool, so here are some renders for the new models for you to enjoy:
renders_small.jpg


Ingame tech wise armored cars depend on motorized, so to use the recon companies you need both that and to have unlocked the recon support companies.

image (31).png


Armored cars will be coming with the DLC while basic intel changes and the other recon companies are available for all with the ‘Husky’ update. Next week is PdxCon and we are also moving offices, so I’ve set my alarm clock on “Maximum chaos!” but I think we should be able to give you a bit of an update diary anyways :) Seeya then!
 
Let me tell you about a mod called Black Ice. Those dudes put in armored cars before it was cool. Why did they do that? Because they're kinda dedicated to grand strategy and historical accuracy. Zero hours wasted/spent on making "what if Japan went communist in 1937" anime foci trees gives more hours to make World War II content.

So... Japan going Communist is too much but Germany being able to win is perfectly historical? Yeah right. The entire game’s a fantasy with the Axis incredibly overpowered relative to real life. Just enjoy the game and stop complaining about a side path that almost never happens ruining “muh immersion.”
 
you mean, self propelled artillery?
I agree with you, but he wants a best of both worlds type unit with High SA and High Armor instead of the High SA Low Armor of SPArt and Low SA High Armor of TDs.
My only response to him is that there was a reason the USSR called all self propelled guns SU (Samohodnaya Ustanovka - literally Self Propelled installation) regardless of whether they were used for direct fire (AT Guns) or indirect fire (Artillery)...for that matter most SPArt could be used as a TD if they had AP ammo available, most TDs could be used as an 'Assault Gun' if they had HE ammo or even as SPArt if they could elevate their gun high enough (or roll their vehicle up a slope to get the elevation).
 
Splitting recon companies by type and and revisiting tactics is even better news than the armored cars themselves. And while you're looking at support companies, I hope you're considering adding headquarters companies.
 
Is it just me or some armored cars models look different from their historical sample? For example Italian Autoblinda 41 turret looks too square or Soviet BA-3/6/10 turret looks too small?

The Soviet armored car in the photo you posted is model BA-3/6. The PDX Soviet armored car (left one) is BA-10 - it was produced during 1938-1941 and superseded the older BA-3/6 models.

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A Soviet BA-10 captured by the Finns in Autumn 1941 with a more rounded turret than its predecessors - BA-3/6. SA-kuva.
 
hopefully we will have a dev diary about the italian rework next, because that autoblinda is looking nice, i just hope that they give a portrait to important generals like giuseppe tellera and annibale bergonzoli
 

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Finally I can have a use for all these Panzer IIs I've got laying around! I'm glad a good proper use outside of just throwing them into garrisons will exist now, it always kinda bothered me how I'd have a couple hundred light tanks laying around a really nothing to use them on that wouldn't be just a straight down grade.

yeah, by 1941-1942 im near full of mediuns to main spearhead, and i end lend-leasing the light panzers.
 
What's that near the puma

Armored rocket artillery?

Looks like the tank destroyer symbol, so wheeled TDs probably. (Puma would be a decent example for that kind of thing, ironically enough, while SdKfz. 234/1 would have been more apt for the normal final AC tech.)

Research creep is kind off a problem in general I feel. I really dislike how I have to put all research on industry every 2 years simply because thats the most efficient way to do it. It feels like every 2 years there is a bottleneck, no matter how focused you are playing.

1937-1938 there is so little to research that you sometimes go naval just because you want to keep the R&D busy. 1939 meanwhile everything from tanks, to infantry, support equipment, artillery and industry gets freed at the same time. By 1943 I have too many slots available again.

For research creep in general, IMO Man the Guns should have really included giving all nations an extra naval-tech-only research slot just so that one can at least keep up a little bit with all the new naval techs.
 
Thankyou HOI4, armored cars was one of the missing parts of Infantry support that was relevant throughout World war 2. Reconnaissance representative by land naval and air played a great part in fighting, can't wait for reconnaissance planes to be added. Its why naval task force tried not be spotted by recon before they reached their objective.
 
What's the difference between armored cars and mechanized? Both seem to qualify for "cost and armor between horses and tanks".
 
What's the difference between armored cars and mechanized? Both seem to qualify for "cost and armor between horses and tanks".

Well, at least mechanized cars were also used for troop transportation - armored cars were hardly suitable for the task while lacking of space.
 
Not sure how a previous game has any bearing on a new game. Seems you are saying that everything (good or bad) that was in a previous incarnation of HOI should be included in, or added to, the current game for free? You do realize that HOI IV is NOT HOI III (or HOI 2) with upgrades, the only things they have in common are the name and that they take place during the same approximate time frame. Its not like they started with HOI III to make HOI IV, they started with the base engine and worked from scratch, nothing was removed. And certainly nothing was removed just so they could add it later behind a "pay wall".

Hoi4 is a sequel to hoi3. It's not completely separate/new because they took ideas (and prob some code) and such from the previous games. A sequel should build upon/improve upon the previous game. It shouldnt take features away that were part of the base game and resell them as dlc. Nowhere did I say that they should take every feature good or bad and put it into the next game. All I'm saying is that if any feature in hoi4 that was part of hoi3 base game should not be sold as dlc.
 
What's the difference between armored cars and mechanized? Both seem to qualify for "cost and armor between horses and tanks".
Of the top of my head (in game)...
1) Armored cars are AFVs (Armored Fighting Vehicles) with limited (if any) passenger space, meaning they were actually involved in the combat. Mechanized were armored transport vehicles that were not meant to be directly involved in combat.
2) Armored cars are wheeled vehicles. Mechanized are half-tracked (some later types were full-tracked) vehicles.
 
2) Armored cars are wheeled vehicles. Mechanized are half-tracked (some later types were full-tracked) vehicles.

Well...some armored cars also were equipped with tracks - making them half-tracks like mechanized cars. BA-10s often carried spare tracks to be assembled if needed. In the picture you can see an example.

ba10-1940.jpg
 
Great news Devs! We LOVE armoured cars!

Regarding the other means of intel...
I really hope we will get recon planes that can shed some light into areas behind enemy lines so I can see what is happening/moving there!