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HOI4 Dev Diary - Bag of Tricks #3

Hello everyone, and welcome back to a new dev diary for Man the Guns and the 1.6 “Ironclad” update! Unfortunately, the next part of the naval combat rework is not entirely ready to show off, yet, and so to give them some extra time I’m stepping into the breach to give you an update on some of the things (this is by no means an exhaustive list, but rather the highlights) the HoI4 Content Design team have fixed or adjusted since showing off the focus trees :)

Issues regarding ideology (and drift)

An issue that has come up in the community on multiple occasions are the issues caused by permanent ideology drift National Spirits. For instance, puppeting a fascist nation as a communist, only to have it gradually drift back to fascism because it once upon a time got a National Spirit giving it 0.10 fascism drift.

To solve this, we’ve gone with a two-pronged approach. First of all, all National Spirits that give ideology drift now either time out after 2-3 years, or, in the case of Spirits that have other effects than just ideology drift, and therefore need to be permanent, are removed when the ideology shifts away from the ideology drift they provide.

dev diary timed ideas.png


In addition, we’ve added new decisions that give you greater control over the ideology of your subjects. These allow you to expend political power to give an ideology drift, and, when ideology support becomes high enough, forcibly swap them to your ideology.

dev diary nation building.png
dev diary police action.png


Adjustments to Netherlands focus tree

I was not too pleased with the Monarchist path in the Netherlands focus tree, and so I’ve tinkered a little bit with it to make it more unique and (hopefully) more interesting. The original design suffered from, yes, being too constrained by historical plausibility. Attempting to trace the most likely path for a royal take-over we can find some indications that Queen Wilhelmina historically wanted to use her wartime popularity, combined with the weakness of the Dutch Government-in-Exile (GiE), to obtain sweeping constitutional changes that would give much greater power to the Queen, after the liberation of the Netherlands. In HoI4, however, this would entail requiring the player to play poorly, lose the fight in the continent, become a government-in-exile, then flip to Neutrality, and subsequently gain no benefits at all from the tree because you do not control your land anymore, while just sitting back and supporting the British in their war (because historically the Queen wanted to do just that, rather than doing any ‘cool independent stuff’ on her own). None of this makes for fun gameplay.

dev diary monarchist path.png

The Monarchist path is on the left-hand side, but shares certain focuses (the branch leading up to "Request Allied Favors") with the Democratic path (the right-hand side).

It is still possible to go through the path as a GiE, as multiple focuses give you bonuses regardless of whether you have control of your homeland or not. However, it is no longer a requirement to have capitulated. New focuses give offmap military factories, as well as building up Belgium and Luxemburg after you get them through Revive the Buffer State Proposal. A final focus has been added to give a sort of ‘endgame’. Wilhelminism revolves around a cunning plot to use the German Kaiser (in exile in Huis Doorn in the Netherlands since the end of the First World War) to attract German deserters, and incite an insurrection to weaken the German position. This focus periodically spawns free divisions comprised of German deserters, while also giving Germany a National Spirit draining their manpower. Once any German territory has been ‘liberated’ by the Netherlands, an actual civil war kicks off in Germany, where the Kaiser (or his son, if he died) leads a rebellion (headquartered in the territory you just liberated) to put the von Hohenzollerns back on the German throne. This civil war nation exists as a puppet of the Netherlands, and so can be supported by you. Once the war is won, the Kaiser will require you to fulfill your end of the bargain, involving releasing them as an independent nation, and then proposes to create a formal alliance. If you happen to own Waking the Tiger, this will also set this new Germany on the Kaiserreich path, likely leading to a war with the Allies (who won’t be too happy with you doing all this in the first place).

dev diary wilhelminism.png


Adjustments to the British focus tree

In the original UK focus tree reveal, I mentioned the naval tree would get a make-over as well. This has now been done.

dev diary uk naval tree.png


Various new additions have been made to the tree. Anti-Non-Contact Committee gives tech bonuses to minelaying and minesweeping, while Anti-Submarine Training School gives doctrine bonuses to Convoy Defense, as well as a National Spirit that improves Destroyer experience gain. ASW Warfare gives 2x ahead of time tech bonuses for Anti-Submarine Warfare modules, while Expanding the Repair Yards gives a couple of Dockyards and a national spirit making repairs and refits cheaper and faster. Vanguard gives a modern Battleship template, and also creates a ‘free’ battleship of this template in Clydebank (Lanark state).

dev diary vanguard.png


I also added some focuses that tie in to the Reinforce the Empire branch. As the British relied heavily on their light cruisers to keep the trade lanes secure, that is now represented in a new focus that requires both Naval Rearmament as well as Service Overseas.

dev diary light cruisers.png


Following Commonwealth Ties, then, comes the last addition: a focus representing the massive British Commonwealth Air Training Plan. This gives bonuses to air (and air wing) experience gain, reflecting the impact of one of the largest air training programs in history.

dev diary commonwealth air plan.png


Of these, all are part of the free rework except for those that rely on paid features; i.e. ASW Warfare, Expand the Repair Yards, Vanguard, and Anti-Non-Contact Committee will not be available without the DLC.

Map changes

The map changes dev diary had a lot of suggestions from the community, and I worked through a number of them (too many to list), but I will mention the most important here.

A number of new tags were added:

Mauritania
Namibia
Western Sahara (Sahrawi Arab Democratic Republic)
British Antilles
French Guyana
Maldives
Fiji/Melanesia
Slovenia
Bosnia
Macedonia
Northern Ireland

To accomodate Mauritania, the western-most impassable state has been made passable, allowing armies to move down into subsaharan Africa both in Egypt in the east, as well as in the west.

dev diary mauritania.png


Namibia has been added due to popular request, and the Caprivi strip has been fixed.

dev diary caprivi strip.png


The Balkans have been further… balkanized, and the states for Montenegro and Macedonia have been adjusted.

dev diary balkans.png


Thanks to an initiative by @Tristan Edge, a large number of victory points have been adjusted and/or added.

A lot of VP adjustments happened to:
Greece, Turkey, Portugal, Mexico, Poland, Czechoslovakia, European Russia

Other VP adjustments happened to:
Spain, France, USA, Germany, Italy, China, Siberia

dev diary western poland.png

Sneak preview of the new VPs in Western Poland

Also, when adding new tags, I put in an effort to ensure all releasable tags have at least one victory point (their capital). This has seen a dramatic increase in the amount of victory points in Africa, the Caribbean, and some in Asia.

Finally, some naval zones have been split up to make better use of the new naval terrain, as well as making for more interesting strategic choices with your navy. One example here: the Aegean.

dev diary naval zone Aegean.png


Don't forget to check out the stream today at 4PM CET, where Gabriel and Niall (Daniel is unfortunately the victim of biological warfare today) will be continuing with their communist Mexico playthrough. We'll see you guys next week, for a new dev diary! :)

Rejected titles

- Yet another focus tree about the German Kaiser
- My Conquest is the Sea of Victory Points
- HOI4: Now with 200% more balkanization
- Installing Democracies has never been so easy
- Issuing the HoI4 community challenge: Western Sahara World Conquest
- The "People Actually Live Here Now"-update
 
No DD yesterday?
 
DD or RIOT!
 
I was looking the Slovenian terriories and I was curious about Istria. Why don't divide it into three smaller territories? In this way you can give Venezia Giulia to Slovenia, the "true" Istria to Croatia and Trieste to Italy or to the Free Territory of Trieste as a new releasable nation. I know that is a small territory but I think it's nice to have the Free Territory of Trieste if we consider that it was a result of the Italian peace treaty of WWII and also we could have the correct borders with this nations and of course with Yugoslavia
 
Great to see the minor nations getting more attention. I hope Greece gets an official focus tree with this DLC.

Greece won't get a focus tree in this dlc (only UK, USA, Mexico and the Netherlands get them). It might in a future dlc, however I don't know who they would pack it with or what the priority would be, so that will most likely take at least some years.
 
Map changes

The map changes dev diary had a lot of suggestions from the community, and I worked through a number of them (too many to list), but I will mention the most important here.

A number of new tags were added:

Mauritania
Namibia
Western Sahara (Sahrawi Arab Democratic Republic)
British Antilles
French Guyana
Maldives
Fiji/Melanesia
Slovenia
Bosnia
Macedonia
Northern Ireland

Really historically shaky and anachronistic map changes on the Balkans, which I am beginning to think are probably one of the weakest Interest/knowledge area of Hoi -Team and I suspect of Bratyn personally. It has two implications - both on Macedonia:

- The first is - at that time Macedonia was not yet realized to be a Nationality of its own (both internationally and from the local peoples) excluding the May manifesto of the comintern of 1924, which was the only organisation that considered it. That said, I have nothing against creating a core if it didn't have a particularly ugly border, because you changed it to the current Republic of Macedonia Border. Which brings me to the second problem :

- Bad and unhistorically looking map of WWII.
After Germany partitions Yugoslavia according to the focus it used to create a historically looking Balkans in which the countries looked as they actually did in WWII. So I guess the old dev team that created it was knowledgeable about it.
After your new map changes, as shown here, if Bulgaria takes over the Province of Macedonia (a historical path), it looks like an ugly protruding tumor attached to Bulgaria (I've seen it in modern day mod). It is just too ugly without the historical inclusion of the land east of Morava river.
Now there, I know it is not a part of Macedonia but in the map you show - I do not see an extra east Moravia province to be taken separately by Bulgaria after Yugoslavia gets partitioned. So really an anachronistic and ugly change at the end.
 
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Are you adding in the Zinder region of Niger? It is really annoying for France to be unable to walk from its West African to Central African colonies.

Also, can the Rub al Khali finally be made impassable?
 
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French Guyana
I recommend you to name an independent French Guyane "Guyane". It's how we spell Guyana in french, and how we call our region in the everyday language. ^^
I consider it to be the most probable name for this territory if it would become independent.
 
I feel that the British Antilles should be called the West Indies, with the West Indies federation being an independent nation. France's Caribbean colonies however, should be called the Antilles
 
I recommend you to name an independent French Guyane "Guyane". It's how we spell Guyana in french, and how we call our region in the everyday language. ^^
I consider it to be the most probable name for this territory if it would become independent.

As far as I've understood, Paradox' general naming policy is that tags are always in English. Hence Germany instead of Deutschland, Sweden instead of Sverige and Japan instead of Nippon/日本.
 
I know, but i don't see any english name for an independent French Guiana
I consider probable the fact that if they choose independence, they would be called Guyane, in english too.
 
I'm waiting for the dlc that gives little focuses to nations that didnt get to do much but were still present in this time period like Republican Spain, Belgium, Slovaks, Bulgaria, Mongolia, Mengukuo.. Not saying it has to be next, but it would be an eventual nice addition.
 
Hi Devs! Since you are going to make Bosnia a releasable country, are you going to use historical leaders to each political faction or will they be made up? Also will Bosnia have any form of unique decisions or events like for instance the formation of a Islamic Bosnia or a communist uprisning? Was wondering the same for Macedonia since it would be cool for a Greater Bulgaria event for example.