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HOI4 Dev Diary - Bag of Tricks #3

Hello everyone, and welcome back to a new dev diary for Man the Guns and the 1.6 “Ironclad” update! Unfortunately, the next part of the naval combat rework is not entirely ready to show off, yet, and so to give them some extra time I’m stepping into the breach to give you an update on some of the things (this is by no means an exhaustive list, but rather the highlights) the HoI4 Content Design team have fixed or adjusted since showing off the focus trees :)

Issues regarding ideology (and drift)

An issue that has come up in the community on multiple occasions are the issues caused by permanent ideology drift National Spirits. For instance, puppeting a fascist nation as a communist, only to have it gradually drift back to fascism because it once upon a time got a National Spirit giving it 0.10 fascism drift.

To solve this, we’ve gone with a two-pronged approach. First of all, all National Spirits that give ideology drift now either time out after 2-3 years, or, in the case of Spirits that have other effects than just ideology drift, and therefore need to be permanent, are removed when the ideology shifts away from the ideology drift they provide.

dev diary timed ideas.png


In addition, we’ve added new decisions that give you greater control over the ideology of your subjects. These allow you to expend political power to give an ideology drift, and, when ideology support becomes high enough, forcibly swap them to your ideology.

dev diary nation building.png
dev diary police action.png


Adjustments to Netherlands focus tree

I was not too pleased with the Monarchist path in the Netherlands focus tree, and so I’ve tinkered a little bit with it to make it more unique and (hopefully) more interesting. The original design suffered from, yes, being too constrained by historical plausibility. Attempting to trace the most likely path for a royal take-over we can find some indications that Queen Wilhelmina historically wanted to use her wartime popularity, combined with the weakness of the Dutch Government-in-Exile (GiE), to obtain sweeping constitutional changes that would give much greater power to the Queen, after the liberation of the Netherlands. In HoI4, however, this would entail requiring the player to play poorly, lose the fight in the continent, become a government-in-exile, then flip to Neutrality, and subsequently gain no benefits at all from the tree because you do not control your land anymore, while just sitting back and supporting the British in their war (because historically the Queen wanted to do just that, rather than doing any ‘cool independent stuff’ on her own). None of this makes for fun gameplay.

dev diary monarchist path.png

The Monarchist path is on the left-hand side, but shares certain focuses (the branch leading up to "Request Allied Favors") with the Democratic path (the right-hand side).

It is still possible to go through the path as a GiE, as multiple focuses give you bonuses regardless of whether you have control of your homeland or not. However, it is no longer a requirement to have capitulated. New focuses give offmap military factories, as well as building up Belgium and Luxemburg after you get them through Revive the Buffer State Proposal. A final focus has been added to give a sort of ‘endgame’. Wilhelminism revolves around a cunning plot to use the German Kaiser (in exile in Huis Doorn in the Netherlands since the end of the First World War) to attract German deserters, and incite an insurrection to weaken the German position. This focus periodically spawns free divisions comprised of German deserters, while also giving Germany a National Spirit draining their manpower. Once any German territory has been ‘liberated’ by the Netherlands, an actual civil war kicks off in Germany, where the Kaiser (or his son, if he died) leads a rebellion (headquartered in the territory you just liberated) to put the von Hohenzollerns back on the German throne. This civil war nation exists as a puppet of the Netherlands, and so can be supported by you. Once the war is won, the Kaiser will require you to fulfill your end of the bargain, involving releasing them as an independent nation, and then proposes to create a formal alliance. If you happen to own Waking the Tiger, this will also set this new Germany on the Kaiserreich path, likely leading to a war with the Allies (who won’t be too happy with you doing all this in the first place).

dev diary wilhelminism.png


Adjustments to the British focus tree

In the original UK focus tree reveal, I mentioned the naval tree would get a make-over as well. This has now been done.

dev diary uk naval tree.png


Various new additions have been made to the tree. Anti-Non-Contact Committee gives tech bonuses to minelaying and minesweeping, while Anti-Submarine Training School gives doctrine bonuses to Convoy Defense, as well as a National Spirit that improves Destroyer experience gain. ASW Warfare gives 2x ahead of time tech bonuses for Anti-Submarine Warfare modules, while Expanding the Repair Yards gives a couple of Dockyards and a national spirit making repairs and refits cheaper and faster. Vanguard gives a modern Battleship template, and also creates a ‘free’ battleship of this template in Clydebank (Lanark state).

dev diary vanguard.png


I also added some focuses that tie in to the Reinforce the Empire branch. As the British relied heavily on their light cruisers to keep the trade lanes secure, that is now represented in a new focus that requires both Naval Rearmament as well as Service Overseas.

dev diary light cruisers.png


Following Commonwealth Ties, then, comes the last addition: a focus representing the massive British Commonwealth Air Training Plan. This gives bonuses to air (and air wing) experience gain, reflecting the impact of one of the largest air training programs in history.

dev diary commonwealth air plan.png


Of these, all are part of the free rework except for those that rely on paid features; i.e. ASW Warfare, Expand the Repair Yards, Vanguard, and Anti-Non-Contact Committee will not be available without the DLC.

Map changes

The map changes dev diary had a lot of suggestions from the community, and I worked through a number of them (too many to list), but I will mention the most important here.

A number of new tags were added:

Mauritania
Namibia
Western Sahara (Sahrawi Arab Democratic Republic)
British Antilles
French Guyana
Maldives
Fiji/Melanesia
Slovenia
Bosnia
Macedonia
Northern Ireland

To accomodate Mauritania, the western-most impassable state has been made passable, allowing armies to move down into subsaharan Africa both in Egypt in the east, as well as in the west.

dev diary mauritania.png


Namibia has been added due to popular request, and the Caprivi strip has been fixed.

dev diary caprivi strip.png


The Balkans have been further… balkanized, and the states for Montenegro and Macedonia have been adjusted.

dev diary balkans.png


Thanks to an initiative by @Tristan Edge, a large number of victory points have been adjusted and/or added.

A lot of VP adjustments happened to:
Greece, Turkey, Portugal, Mexico, Poland, Czechoslovakia, European Russia

Other VP adjustments happened to:
Spain, France, USA, Germany, Italy, China, Siberia

dev diary western poland.png

Sneak preview of the new VPs in Western Poland

Also, when adding new tags, I put in an effort to ensure all releasable tags have at least one victory point (their capital). This has seen a dramatic increase in the amount of victory points in Africa, the Caribbean, and some in Asia.

Finally, some naval zones have been split up to make better use of the new naval terrain, as well as making for more interesting strategic choices with your navy. One example here: the Aegean.

dev diary naval zone Aegean.png


Don't forget to check out the stream today at 4PM CET, where Gabriel and Niall (Daniel is unfortunately the victim of biological warfare today) will be continuing with their communist Mexico playthrough. We'll see you guys next week, for a new dev diary! :)

Rejected titles

- Yet another focus tree about the German Kaiser
- My Conquest is the Sea of Victory Points
- HOI4: Now with 200% more balkanization
- Installing Democracies has never been so easy
- Issuing the HoI4 community challenge: Western Sahara World Conquest
- The "People Actually Live Here Now"-update
 
Any chance we’ll see an event for a Burmese split from the British Raj? They became a separate entity as of 1937 I believe. Also I hope the northern Irish tag is a nice shade of orange ;)
 
Just putting this into the pot and giving it a little stir, would it be posable to actually change the maps provinces/regions actual boundaries at a peace conference or decision? For example the map would be fine with India as a part of the British empire, but on partition could new state boundaries be added reflecting the new political reality? Effectively actually redrawing the map..it would be fun if this is done and the Germans just get Memel and a new map.;)
 
Just a thought about the citynames.

Maybe there should be a decision, where you can decide between German and Polish citynames.
Because I would like them called Danzig, Bromberg, Thorn, Posen and Kattowitz in my German Federal Republic and not Gdansk, Bydgoszcz, Torun, Poznan and Katowice.
You could do the same thing with bohemian/czech or slovakian cities and Luxemburg/Lützelburg.

But there is another problem with the citynames in Elsass-Lothringen/Alsace-Lorraine, since you can reintegrate it to the German Reich. Mühlhausen for example turn to Mulhausen. And I really don't know why. (German Edition)
 
Would it be possible to make them into separate state? Pretty please?

I struggled a lot with what to do in this area. Fact is the original borders didn't quite match all the minutiae of the occupation zones anyway. Pending a more appropriate solution, it was decided to do this, for now.

The main reason for not making these two provinces a separate state is because adding too many small states opens the floodgates for a never-ending splitting of states into ever smaller parts. There are so many small regions that changed hands or others have claims on, and it'd become a nightmare to represent. I think, quite honestly, that map work in this amount of detail is best suited for HoI4's successor, whenever that may happen.

As for the Balkans specifically, to properly represent even the historical occupation zones we'd have to make a lot of states the size of individual provinces.

1024px-Axis_occupation_of_Yugoslavia_1941-43.png
 
I would love to see during the event of Soldiers Defecting that some non-nazi German Generals switch sides too.
Really would hit the nazis hard.

Some generals defect when the civil war begins. Overall the strength of this civil war is very low, however (the minimum 10% strength, only), because the intention was to keep them reliant on Dutch/Allied aid.
 
Just putting this into the pot and giving it a little stir, would it be posable to actually change the maps provinces/regions actual boundaries at a peace conference or decision? For example the map would be fine with India as a part of the British empire, but on partition could new state boundaries be added reflecting the new political reality? Effectively actually redrawing the map..it would be fun if this is done and the Germans just get Memel and a new map.;)
I don't think that's possible with how the game is designed.

Also the Indian state borders don't represent the internal divisions of British India (or independent India) very well at all anyway, mainly because British India was actually a patchwork of indirectly-ruled client states surrounded by government-run territory. Princely States in game are only represented by a national spirit. Which is really all things need since this is a WWII strategy game and not an India Management strategy game.
 
I struggled a lot with what to do in this area. Fact is the original borders didn't quite match all the minutiae of the occupation zones anyway. Pending a more appropriate solution, it was decided to do this, for now.

The main reason for not making these two provinces a separate state is because adding too many small states opens the floodgates for a never-ending splitting of states into ever smaller parts. There are so many small regions that changed hands or others have claims on, and it'd become a nightmare to represent. I think, quite honestly, that map work in this amount of detail is best suited for HoI4's successor, whenever that may happen.

As for the Balkans specifically, to properly represent even the historical occupation zones we'd have to make a lot of states the size of individual provinces.

1024px-Axis_occupation_of_Yugoslavia_1941-43.png
True, but the previous borders worked well, and you deleted them to make space for borders that didn't even appear until forty years after the end of the game.
 
Just putting this into the pot and giving it a little stir, would it be posable to actually change the maps provinces/regions actual boundaries at a peace conference or decision? For example the map would be fine with India as a part of the British empire, but on partition could new state boundaries be added reflecting the new political reality? Effectively actually redrawing the map..it would be fun if this is done and the Germans just get Memel and a new map.;)

No. This is not possible in HoI4, and will likely never be possible in the game as it would require far too extensive code reworks. We'd be better off rebuilding the game from scratch.
 
No Kosovo?
 
No Kosovo?
The so-called republic of Kosovo is a fake state that rightfully belongs to the glorious Iranian nation. Khusavistan is Iran's lost province and everyone should be glad it doesn't exist in-game!

/s
 

Do the devs have any long term plans to touch up previously expanded nations?

With the naval game being so dramatically changed, surely the devs would want the 3rd naval power overall and only Axis naval power to have an up to date naval tree?

Even if it isn’t this expansion, there must be some acknowledgement that tfv nations don’t have decisions, wtt countries won’t have the most up to date naval tree, mtg countries won’t have whatever you do in the next expansion.

At what point do the devs stop adding places like Mexico and Netherlands, 9/10ths being gross alt history, and unify the dlc features across all the actual belligerents?