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HOI4 Dev Diary - Bag of Tricks #3

Hello everyone, and welcome back to a new dev diary for Man the Guns and the 1.6 “Ironclad” update! Unfortunately, the next part of the naval combat rework is not entirely ready to show off, yet, and so to give them some extra time I’m stepping into the breach to give you an update on some of the things (this is by no means an exhaustive list, but rather the highlights) the HoI4 Content Design team have fixed or adjusted since showing off the focus trees :)

Issues regarding ideology (and drift)

An issue that has come up in the community on multiple occasions are the issues caused by permanent ideology drift National Spirits. For instance, puppeting a fascist nation as a communist, only to have it gradually drift back to fascism because it once upon a time got a National Spirit giving it 0.10 fascism drift.

To solve this, we’ve gone with a two-pronged approach. First of all, all National Spirits that give ideology drift now either time out after 2-3 years, or, in the case of Spirits that have other effects than just ideology drift, and therefore need to be permanent, are removed when the ideology shifts away from the ideology drift they provide.

dev diary timed ideas.png


In addition, we’ve added new decisions that give you greater control over the ideology of your subjects. These allow you to expend political power to give an ideology drift, and, when ideology support becomes high enough, forcibly swap them to your ideology.

dev diary nation building.png
dev diary police action.png


Adjustments to Netherlands focus tree

I was not too pleased with the Monarchist path in the Netherlands focus tree, and so I’ve tinkered a little bit with it to make it more unique and (hopefully) more interesting. The original design suffered from, yes, being too constrained by historical plausibility. Attempting to trace the most likely path for a royal take-over we can find some indications that Queen Wilhelmina historically wanted to use her wartime popularity, combined with the weakness of the Dutch Government-in-Exile (GiE), to obtain sweeping constitutional changes that would give much greater power to the Queen, after the liberation of the Netherlands. In HoI4, however, this would entail requiring the player to play poorly, lose the fight in the continent, become a government-in-exile, then flip to Neutrality, and subsequently gain no benefits at all from the tree because you do not control your land anymore, while just sitting back and supporting the British in their war (because historically the Queen wanted to do just that, rather than doing any ‘cool independent stuff’ on her own). None of this makes for fun gameplay.

dev diary monarchist path.png

The Monarchist path is on the left-hand side, but shares certain focuses (the branch leading up to "Request Allied Favors") with the Democratic path (the right-hand side).

It is still possible to go through the path as a GiE, as multiple focuses give you bonuses regardless of whether you have control of your homeland or not. However, it is no longer a requirement to have capitulated. New focuses give offmap military factories, as well as building up Belgium and Luxemburg after you get them through Revive the Buffer State Proposal. A final focus has been added to give a sort of ‘endgame’. Wilhelminism revolves around a cunning plot to use the German Kaiser (in exile in Huis Doorn in the Netherlands since the end of the First World War) to attract German deserters, and incite an insurrection to weaken the German position. This focus periodically spawns free divisions comprised of German deserters, while also giving Germany a National Spirit draining their manpower. Once any German territory has been ‘liberated’ by the Netherlands, an actual civil war kicks off in Germany, where the Kaiser (or his son, if he died) leads a rebellion (headquartered in the territory you just liberated) to put the von Hohenzollerns back on the German throne. This civil war nation exists as a puppet of the Netherlands, and so can be supported by you. Once the war is won, the Kaiser will require you to fulfill your end of the bargain, involving releasing them as an independent nation, and then proposes to create a formal alliance. If you happen to own Waking the Tiger, this will also set this new Germany on the Kaiserreich path, likely leading to a war with the Allies (who won’t be too happy with you doing all this in the first place).

dev diary wilhelminism.png


Adjustments to the British focus tree

In the original UK focus tree reveal, I mentioned the naval tree would get a make-over as well. This has now been done.

dev diary uk naval tree.png


Various new additions have been made to the tree. Anti-Non-Contact Committee gives tech bonuses to minelaying and minesweeping, while Anti-Submarine Training School gives doctrine bonuses to Convoy Defense, as well as a National Spirit that improves Destroyer experience gain. ASW Warfare gives 2x ahead of time tech bonuses for Anti-Submarine Warfare modules, while Expanding the Repair Yards gives a couple of Dockyards and a national spirit making repairs and refits cheaper and faster. Vanguard gives a modern Battleship template, and also creates a ‘free’ battleship of this template in Clydebank (Lanark state).

dev diary vanguard.png


I also added some focuses that tie in to the Reinforce the Empire branch. As the British relied heavily on their light cruisers to keep the trade lanes secure, that is now represented in a new focus that requires both Naval Rearmament as well as Service Overseas.

dev diary light cruisers.png


Following Commonwealth Ties, then, comes the last addition: a focus representing the massive British Commonwealth Air Training Plan. This gives bonuses to air (and air wing) experience gain, reflecting the impact of one of the largest air training programs in history.

dev diary commonwealth air plan.png


Of these, all are part of the free rework except for those that rely on paid features; i.e. ASW Warfare, Expand the Repair Yards, Vanguard, and Anti-Non-Contact Committee will not be available without the DLC.

Map changes

The map changes dev diary had a lot of suggestions from the community, and I worked through a number of them (too many to list), but I will mention the most important here.

A number of new tags were added:

Mauritania
Namibia
Western Sahara (Sahrawi Arab Democratic Republic)
British Antilles
French Guyana
Maldives
Fiji/Melanesia
Slovenia
Bosnia
Macedonia
Northern Ireland

To accomodate Mauritania, the western-most impassable state has been made passable, allowing armies to move down into subsaharan Africa both in Egypt in the east, as well as in the west.

dev diary mauritania.png


Namibia has been added due to popular request, and the Caprivi strip has been fixed.

dev diary caprivi strip.png


The Balkans have been further… balkanized, and the states for Montenegro and Macedonia have been adjusted.

dev diary balkans.png


Thanks to an initiative by @Tristan Edge, a large number of victory points have been adjusted and/or added.

A lot of VP adjustments happened to:
Greece, Turkey, Portugal, Mexico, Poland, Czechoslovakia, European Russia

Other VP adjustments happened to:
Spain, France, USA, Germany, Italy, China, Siberia

dev diary western poland.png

Sneak preview of the new VPs in Western Poland

Also, when adding new tags, I put in an effort to ensure all releasable tags have at least one victory point (their capital). This has seen a dramatic increase in the amount of victory points in Africa, the Caribbean, and some in Asia.

Finally, some naval zones have been split up to make better use of the new naval terrain, as well as making for more interesting strategic choices with your navy. One example here: the Aegean.

dev diary naval zone Aegean.png


Don't forget to check out the stream today at 4PM CET, where Gabriel and Niall (Daniel is unfortunately the victim of biological warfare today) will be continuing with their communist Mexico playthrough. We'll see you guys next week, for a new dev diary! :)

Rejected titles

- Yet another focus tree about the German Kaiser
- My Conquest is the Sea of Victory Points
- HOI4: Now with 200% more balkanization
- Installing Democracies has never been so easy
- Issuing the HoI4 community challenge: Western Sahara World Conquest
- The "People Actually Live Here Now"-update
 
I'm sorry for my bad english
I know this is not the subject of Dlc
I have a few questions
When will the air force be corrected?
The enemy is being bombed while attacking or defending ground forces.
When will we be able to select a region or point as it is, and bomb all enemy land forces in that region?
For example, I have ordered the German air force to bomb the British ground forces over the UK for years, but it does not bomb it.
For air bombardment, it's ridiculous that my ground forces have to attack or attack enemy land forces

When will the tanks become realistic
tanks can not overcome the defensive infantry division defenses
sample
I have no problem with supply
i am attacking north africa with heavy tanks
but my opponent is stopping those tanks with 20 or 40 winged 11-12 infantry divisions

when will you correct these problems
 
I imagine the big land war/unit template overall that so many people are demanding will be worked on with the next (probably) expansion which will focus on communist themes. Since the communist forces in WW2 weren't known for their naval or air prowess, but known for the giant land wars! :)
 
Looking forward to this DLC! But what about a "True Neutrality" path for the USA, possibly with President Lindbergh? And/or the option to turn the Pax Americana into its own, all-American faction?
 
I'm sorry for my bad english
I know this is not the subject of Dlc
I have a few questions
When will the air force be corrected?
The enemy is being bombed while attacking or defending ground forces.
When will we be able to select a region or point as it is, and bomb all enemy land forces in that region?
For example, I have ordered the German air force to bomb the British ground forces over the UK for years, but it does not bomb it.
For air bombardment, it's ridiculous that my ground forces have to attack or attack enemy land forces

When will the tanks become realistic
tanks can not overcome the defensive infantry division defenses
sample
I have no problem with supply
i am attacking north africa with heavy tanks
but my opponent is stopping those tanks with 20 or 40 winged 11-12 infantry divisions

when will you correct these problems
The ground support air mission is only to help out land combat. There is no ability to just bomb ground units outside of combat at the moment.
 
How is Wilhelminism supposed to work? It seems odd that entire infantry divisions would desert to the Netherlands while Germany is still doing fine.
 
Looking forward to this DLC! But what about a "True Neutrality" path for the USA, possibly with President Lindbergh? And/or the option to turn the Pax Americana into its own, all-American faction?

You mean, a path that would entail the USA just sitting there doing nothing until 1948? Though they come up some times as ideas from a 'completionist' standpoint when we brainstorm focus tree designs, the sad reality is that they are, in fact, not very fun to play. Especially not considering HoI4 is a wargame.
 
How is Wilhelminism supposed to work? It seems odd that entire infantry divisions would desert to the Netherlands while Germany is still doing fine.

They don't. GER gets a spirit reducing manpower weekly, and every 2 months or so a new division is formed from the defectors. It's not full divisions defecting en masse, but rather divisions being formed out of thousands of individual defectors.
 
I don't doubt that those need to be covered, but land warfare which is the heart of the game, especially with the naval warfare done, definitely needs work more than anything else.

  • Better logistics and supply
  • A system of reserves that would reflect a much more realistic approach to how national armies were organized and could be filled somewhat quickly as in the case of the USSR
  • Cost for armies/units so you cannot just have unrealistically huge armies, especially in peace time. Here reserves would also help
  • AI : Please fix the suicidal fronts from bleeding themselves to death!
These things should be a priority. Also, working on France, USSR, and whatever smaller nations should be included. Then do a Mediterranean DLC after that. As much as many want the med nations to be updated, the USSR, and France should be priority over them since the war greatly revolved around them, and the other majors besides Italy have already been dealt with.

Seems like a good idea, although I don't know why your sticking France and the Soviets together, as from my perspective they have different needs to be improved (Land warfare revamps as you suggested for the Soviets vs government in exile and resistance movements for France). If any nation that is eventually going to get revamped is paired with the Soviets, I would think it would be Poland, given the Soviets influence on the region both during the war and after it, probably with new focus trees for Scandinavia and the Baltics. From a tease for the DLC after Man the Guns, Podcat indicated it had a link to a book on naval warfare in the arctic, which is probably referring to the Arctic Convoys to the USSR, so I think the Soviets are likely to be one of the trees revamped next.

Edit: expanded reasoning for Poland suggestion
 
Map changes

The map changes dev diary had a lot of suggestions from the community, and I worked through a number of them (too many to list), but I will mention the most important here.

A number of new tags were added:

Mauritania
Namibia
Western Sahara (Sahrawi Arab Democratic Republic)
British Antilles
French Guyana
Maldives
Fiji/Melanesia
Slovenia
Bosnia
Macedonia
Northern Ireland


Finally, some naval zones have been split up to make better use of the new naval terrain, as well as making for more interesting strategic choices with your navy. One example here: the Aegean.
View attachment 422176
@Bratyn
@Archangel85
I really liked to see aegean is now divided, I just wanna ask if Çanakkale (Dardanelles) now has "strait" mechanic it should have cause of Montreux Convention?

Also I just wanna see Hatay state in game so much, I mean its somewhat going to be necessary to add in further patches eventually because land broke free and later joined Turkey. Can you plan to add that Hatay tag or you are hiding it for another dlc? :D

And third question as there are disputed tags like Western Sahara is added, can we see tag for minority Turks in Cyprus, like Turkish Republic of Northern Cyprus? or is this also gonna be put to wait for another patch? :p
 
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Any plans to fix the AI? The game will never be enjoyable unless the AI is able to adequately combat the player, with effective divisions and the manufacturing infrastructure to support them. Currently the AI can do neither, and this focus on 'ideology drift' seems woefully unnecessary, and of course the only solution is to add more decisions to the trees that no one is asking for.

Sorry for the tone but I'm still so disappointed that I spent money on this game, there's no challenge whatsoever.
 
Seems like a good idea, although I don't know why your sticking France and the Soviets together, as from my perspective they have different needs to be improved (Land warfare revamps as you suggested for the Soviets vs government in exile and resistance movements for France). If any nation that is eventually going to get revamped is paired with the Soviets, I would think it would be Poland, given the Soviets influence on the region both during the war and after it, probably with new focus trees for Scandinavia and the Baltics. From a tease for the DLC after Man the Guns, Podcat indicated it had a link to a book on naval warfare in the arctic, which is probably referring to the Arctic Convoys to the USSR, so I think the Soviets are likely to be one of the trees revamped next.

Edit: expanded reasoning for Poland suggestion

I'm specifically thinking of France for their military, not once they are defeated and in exile. Also, because France is a major whose goal in the game and at the time was the land war against Germany and how that would effect everything if they won or lost. Governments in exile get some work in MtG, though I cannot say for certain if it will cover everything.

I also want Finland to be given some love in it as well. Poland too I suppose!

I would think Italy, Spain, Turkey, Bulgaria, and Greece would get all the attention needed in a Mediterranian DLC.
 
A little off topic for the dev diary, but I'm guessing the future looks something like

Man the guns
Patch
Spain, France, Italy dlc
Patch
Soviet and land combat dlc