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HOI4 Dev Diary - Beta Patch Update IV

Hi guys, another week another patch update. We are now focusing on stabilizing it and preparing it for release once its gone through testing.

A cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:
render_02.png

(pardon the german guns for the renders tho ;D)

Check out the changelog since last week:

##################################
# Balance
##################################
- neutral government can do collaborations now
- If Britain or France decide to abandon Czechoslovakia or Yugoslavia in their respective event chains, any guarantees they have made to those countries are revoked

##################################
# Bugfix
##################################
- fixed civil war flags not being cleared when country is annexed by an effect and causing script issues
- fixed some occupation modifiers wrongly being applied after loading a save game
- impassable terrains no longer has resistance
- fixed some issues with resources that was causing inconsistencies with the last added resource type
- "Give up Baleares" and "Refuse to Give up Baleares" events are now fired to Italy instead of Spain.
- fixed china uprising decision not working in some cases
- France should no longer abandon all bonds of fellowship by leaving their faction if they decide to support the Czechs together with Britain, because IT IS NOT THIS DAY
- The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing
- Airwing duplication now also copies missions as well as the "auto turn off" training setting
- fixed some bugs that was changing resistance country (by cancelling and recreating resistance) not working
- Evade Blockade decisions will now be properly removed after a country capitulates.
- Germany and Soviet air volunteers can fight each other in the civil war
- Fix a case where carrier combat disruption was not working
- Gibraltar will not generate resistance to any Spanish nation if it is transferred during the SCW.


##################################
# Stability & Performance
##################################
- fixed a bug that was leaking memory in decision scripted guis
- fixed a ctd that happens when you have invalid color characters
- fixed a ctd that can happen when loading a save that has gie with units in naval transfer
- fixed a crash that happens when saving when a border war ordergroup is invalid
- fixed a ctd that happens during peace conf when the game tries getting tooltip for a deleted action


##################################
# UI & Graphics
##################################
- Added text-to-speech (Win/Mac) and speech-to-text (Win) to the multiplayer chat
- Added large font support and visual message notification to the multiplayer chat
- Added new 3D models for the various Spanish sides and Portuguese units in La Résistance
- Fixed overflow of resource icons in the state view
- added 'lack of fuel' icon for combat view for the divisions that are lacking fuel


##################################
# AI
##################################
- Soviets are discouraged from sending volunteers to western Europe
- neutral ai countries won't create collaborations unless it is past 1944 and they are at peace
- ai will not create single state collaborations
- The US should now declare war on Vichy france closer to the historical date
- ITA now no longer invades NOR until FRA falls


##################################
# Modding
##################################
- added army_ledger navy_ledger air_ledger civilian_ledger tokens for parent_window_token scripted gui entries
- added state modifiers for building & repair speed for specific building types (example state_production_speed_infrastructure_factor state_repair_speed_infrastructure_factor)
- added is_impassable trigger
- added support for highlight_state_targets for decisions which is a script target that can be used for highlighting states. should give improved performance if used instead of highlight_states
- decision scripted guis now supports dirty var as well.
- event effects now accepts variables as its duration entries
- Enabled 3D mesh lookup based on a country's cosmetic tag before checking its true tag.


##################################
# Database
##################################
- fixed an issue where France would start out with too low war support if Man The Guns was not active
- Vichy France is now informed if any colonial territories are taken over by Free France
- Several new Spanish advisors are now at the service of the different Spanish factions. POUM will also receive a field marshal and two generals upon completion of Masters of Our Own Fate focus.
- Brazilian Fascist party will become an Anti-Monarchist Coalition when Portugal completes the focus Monarchist Uprising in Brazil.
- Added general Jose Asensio Torrado to the Spanish roster, so he can finally show up his cool portrait.
- Fixed missing portrait for Spanish general in vanilla.
- Fixed unlocalized option in one of the Spanish civil war news events.
- Spanish Election of 1936 events will now get the current Spanish leader, Niceto Alcala-Zamora.
- Updated BLR division names to use Belarusian instead of Russian.
- Added in decision category art for generic formable nations.
- The UK will now prioritize giving Gibraltar, if possible, to SPD, then SPA, then SPB and, only if no other Spanish tag exists, to SPC when they complete "Withdraw from Contested Territories" focus.


##################################
# Audio
##################################
- Fix sound effect for light armour fire. Now it has more DAKKA

If you want to see past changes and full changelog, check out the Beta Patch thread here as well as info on how to start playing on it.

To highlight some changes: We have restricted collaboration regimes further for AI, but opened it up more for players and fixed various issues with guarantee and event chains. We have also added support for accessibility features in multiplayer, like increased font sizes, notifications and text to speech support:
upload_2020-4-1_14-39-3.png


See you next week where I plan to do a bit of a roadmap update!
 
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Another quick Japan question:

Why no spy advisor for Japan? Without an advisor and with puppets being excluded from the spymaster added spy calculation, Japan is basically stuck with 2 spies and locked out from a lot of operations one might expect a major to be able to perform.
 
After the Republican victory in the SCW all former Nationalist states became the core states automatically and I'm not need take the recovery decisions.

Yeah, I also noticed this. Wasn't sure if it was a bug or intended feature.
 
Is it maybe possible to have Karl Pius become a candidate for the Carlist throne as "Carlos VII"? I know that a Habsburg Spain is a bit unrealistic and also a bit of a meme, but then again, you can also form Al-Andalus and even claiming the French throne is far-fetched. You could even throw in a little achievement to own Austria, but overall, I think it'd just be a cool little addition.
 
Yeah sadly we have been a bit too busy with all the corona stuff to do something special. I am enjoying our April 1st loading texts tho just like last year
View attachment 562018
Next year do some subtle changes like keeping the quotes intact but changing the names.

"I believe it is peace in our time."
--Neville Longbottom
 
The picture of the new models, is it Communist Spain, Anarchist Spain, Republican Spain, Nationalist Spain and Portugal, in that order?
No:
From left to right:
- Carlist (nonaligned/monarchist) Spain
- Anarchist Spain
- Republican/Communist Spain
- (Probably) Default and Nationalist Spain
- Portugal (I think)
 
- The EU should now correctly gain cores on Belgium and the Netherlands, Byzanthium and Imperium Romanum now also both gain cores on new states that were previously missing

@podcat I know I have been a little bit annoying about this issue.
Since yesterday, I'm in quarantine, because I may got Covid.
You have no idea how happy this makes me. I love you guys and the entire paradox team!
 
Hi guys, another week another patch update. We are now focusing on stabilizing it and preparing it for release once its gone through testing.

A cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:
index.php

These models had to be included day 1. It was a shame.
 
Cheers for the DD Podcat, and love those different SCW unit renders - will make the SCW even more interesting to play :D Thanks for all the ongoing bugfixes as well, you and the team are doing a sensational job :cool:

- Fix a case where carrier combat disruption was not working

Easy naval pic for this week - here's an aircraft carrier that's been very heavily disrupted (I know, not the same thing as the mechanic, but these bugfix DDs are tricky for naval pics :p)!

d480b6d33ab744c1c49ed29a366f6e01.jpg
 
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Hi guys, another week another patch update. We are now focusing on stabilizing it and preparing it for release once its gone through testing.

A cool thing we have added this week is new 3d models for Spain and Portugal. All the different civil war sides in Spain now look different. Here is a fancy render of what they look like in detail:
View attachment 561941
(pardon the german guns for the renders tho ;D)
I could kiss you for that. 1000 times thank you.
 
@podcat

There have been multiple threads, from multiple player, plus a formal bug report, on Czech always refusing Sudentland. Several of us have never been able to get Yugoslavia to submit to annexing, both of these have occurred n 1.9. In 1.8 Sudentland was automatic on historical and almost automatic in non-historical. Yugoslavia was far more iffy. Sudentland is pretty game breaking IMO.

Could we get at least a confirmation, that is is bug, or works as designed, or something acknowledgement. I keep looking at patch notes in vain.
 
New unit models looking good. Also love the LOTR reference.
 
Will anything be done to make volunteers from far away places less likely? Ex: Venezuela sending volunteers to Germany to fight the USSR.