• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HoI4 Dev Diary - France Rework

Bonjour! Today we will be talking about the upcoming rework of the French focus tree. At this point in development, not all the art is in, so some of the things you’ll see are still work in progress.

We are well aware that the France Focus Tree currently in the game is perhaps not the worst of the remaining vanilla trees, but we believe that reworking France allows us to better integrate some of the new features coming in the upcoming DLC. For that reason we have decided to split “the French Experience” (™ pending) across three weeks. Today we cover the base tree, next week we will be looking at the reowrk of the resistance and occupation system, and in two weeks we return to take a look at Free France and Vichy.

french_tree.jpg



While the basic French Focus Tree was good, we wanted to improve on it a bit. Specifically, a France that survived past about 1941 would find itself entirely out of focuses, so the new focus tree would have to be deeper. In addition, we wanted to have a more accurate representation of the many issues that impacted French policy-making in the period, and to have decisions you make come back to haunt you (“Short-term solutions cause long-term problems”).

We also wanted to give proper representation to the unusual state of affairs that existed between the Vichy government and the Fighting French under de Gaulle, but you’ll have to wait for a bit longer to see just what we have in store for them.

The French tree as it is currently in the game represents fairly well what has become the unofficial focus tree design philosophy: Separate branches for industry, the armed forces, politics and alternate ideologies. So the base structure should still look familiar.

image (5).png


The Industry branch has been expanded by a system that I, in all humility, consider to be pretty clever: the “Invest in…” focuses give you building slots in a number of states in the area, with later focuses adding factories into each of the states previously invested in. That means the longer you wait in pulling the trigger on the Colonial/Civilian/Military Industry focuses, the bigger the payoff - but it comes later in the game. If you take all the investment focuses, you can get a whopping 18 civilian factories and 14 military factories in just three focuses (numbers are, of course, absolutely, 100%, final and won’t ever be changed for any reason).

In the political sphere, we decided not to introduce a fully new gameplay mechanic for France when we already have a perfectly functional stability and war support system that works fairly well in representing the internal politics of the Third Republic. To put it simply, you will have to tread a narrow line between raising your stability by lowering your war support and raising your war support by lowering your stability. Should your stability drop below 25% for too long, a civil war breaks out. To make matters worse, you have to contend with far-right and far-left groups taking to the streets in anger if you make decisions that they disagree with, potentially lowering your stability even further. You can ban these groups - at a stability penalty depending on their relative popularity, which might be difficult to recover from.

The threat of civil war is removed when you go to war with another country, and the political violence stops if you can get stability above 70% but it returns if stability drops below 50% without political action being taken to remove the causes.

And if all that wasn’t enough, France suffers from rather significant issues with manpower. The gruelling losses of the Great War had demographic effects down the line - fewer Frenchmen meaning fewer children being born, meaning fewer men reaching military age some 20 years after the war ended. This is represented by a national spirit reducing your recruitable population factor. Simply increasing your recruitment laws won’t save you, since you are now pulling workers away from their workbenches, causing a severe production penalty. You will have different ways of dealing with this issue, but expanding the citizenship and encouraging immigration might not be welcomed by everyone (the timescale of the game means you can’t make up the shortfall through new family policies).

image (6).png


In better news, France will have a slightly bigger industrial base to play with to balance out these factors. The new diplomacy branch will also allow you to not just invite countries to the Little Entente, but to also invest in them and grant them some military factories, and later invite Britain and the Commonwealth to join your faction. It also allows you to exchange guarantees with the Soviets, or try to form a common faction with Italy. The so-called Stresa Front was already pretty much over and done in 1936, due to differences in opinion between Britain, France and Italy about the Italian-Ethopian border (mostly because Italy believed it shouldn’t exist). To revive that alliance, you’ll have to make some concessions and hand over some territory to Italy. If you can convince Britain to back you, it will make Italy even more likely to join you.

All ideologies get the option to intervene in the Spanish Civil War, but as you might expect for such a historically contentious topic, it comes with a stability penalty, which, in the worst case, can tip you over the edge into your own civil war.

Should you, for reasons passing understanding, not want to experience the historically accurate French experience, we have greatly deepened the alt-history focus trees. Starting with the formation of the Popular Front under Leon Blum (no relation), you can choose to invite the communists to the government (instead of simply having them tolerate you). From there you go on to implement more of the communist agenda, such as legal equality for women, economic centralization and propaganda to prepare the population for the inevitable revolution (we are, after all, talking about France). After you have forced the issue by essentially breaking up the temporary alliance with more moderate forces and having communists take power directly.

After the revolution you essentially have three choices: You can either dial back the revolutionary vigor and try to reconcile with the rest of the country to pursue a broad-front approach to fighting fascism, or you can double down and decide to spread the revolution by any means necessary. Some of the stuff in this tree dips into some new mechanics which aren’t quite ready yet.

Screenshot_48.jpg


On the other side of the tree, you can either opt for a more conservative approach in the 1936 parliamentary elections, making Pierre Laval the Prime Minister of France. Much like with the Popular Front, you can stay democratic and reform the country with a more market-liberal approach, or you can forge an alliance with the far-right elements and topple the republican government to start the “National Regeneration”, imagined as a less radical version of the National Revolution attempted by the Vichy government. Once the disgustingly republican form of government is removed, you can choose between two main branches.

One, under Francois de la Rocque, has you form a Latin Entente with Spain, Portugal and Italy and later split up Africa into zones of control, with France taking most of the west and Italy taking the east of the continent. With de la Rocque representing a more independent version of an authoritarian France (whether or not he was a bona-fide fascist can certainly be debated, that he has the kind of military background and authoritarian mindset that other fascists had is, I believe, less controversial), the other branch is lead by Jacques Doriot, and entails coming to an understanding with fascist Germany. After agreeing to split the low countries between you and joining the axis, you can put some pressure on Belgium. You can either anschluss Wallonia or force the entirety of Belgium to become your puppet. Once this is accomplished, you remind them that puppets don’t get to have colonial territories right next to their master’s. Beyond this, you mostly tag along with the German strategy by opening up a second front in North Africa.

Finally, there are the Monarchists. French monarchism at the time was closely related to the political far-right (being anti-republican made the idea of a monarchy a logical rallying point), so it makes sense that they spin off from the reactionary branch. The idea behind this branch is that the continued political turmoil in the Republic, represented by continuously low stability (you have to be below 35% stability to take the first focus) has so disillusioned people that the time has come for a return to the kind of stable leadership a monarch provides. As such, you don’t immediately select a king - you first create the groundwork for a return to the monarchy by repealing the Law of Exile (which banned any pretender to the throne, or their heir, from setting foot on French soil) before picking one of three candidates (because having only one pretender is for the Boche!).

image (7).png


The Orleanist candidate was perhaps the most moderate of the pretenders, ruling largely along the lines of a constitutional monarchy. As such, you focus heavily on social welfare and containing fascism - ironically, one of the first acts is to inform the arch-reactionary Action Francaise that they have served their purpose and will now no longer be needed. On the other end, the Bonapartist candidate has an ambitious program of reshuffling the borders of Europe and restore the family name. In the middle between the two are the Legitimists, which is a faction that split from the Orleanists in 1830 and which maintains that the Orleanist heir is not, in fact, the legitimate pretender to the throne. Through a number of dynastic events, the legitimate pretender to the throne of France, according to the Legitimists, is none other than the previously deposed King of Spain. As such, the obvious goal is to restore both his crowns to him, and potentially unite the two realms of France and Spain into a double monarchy (because that worked out so well for Austria-Hungary and Denmark-Norway).

Since the current French focus tree already has some (short) alternate ideology branches, these old branches will still be present if you don’t have the DLC, and replace the branches starting with “Invite Communist Ministers” and “Utilize the Leagues”, respectively.

Screenshot_49.jpg


Finally, we also spent some time making sure France has the full lineup of design companies and some options in terms of naval designers.

That’s all for today. Next week we will talk about the rework of the Resistance and Occupation system coming with 1.8!
 
  • 1Like
Reactions:
The air tree hasn't been touched up on, so yeah it's lacking. The navy is better though, not as large as I personally would've hoped for France considering they are a London Naval Treaty participant, but it's better than before. I'm pretty sure Czechoslovakia has a bigger air tree than France now and that's just unacceptable, in my opinion.
while this is some of why you may not like it, it really doesn't offer anything constructive other than, "there is nothing new" and "because czech's might be bigger". You know the devs read these, and if you want them to do more than "oh another person that doesn't like X", give them points to ponder on what could make things better, and not just vague generalities. You can either take my critique as a word to the wise, or ignore it, up to you. these two posts are to give information on how to be heard versus posts that offer nothing of substance to the dev team, which is why I didn't post as a moderator the first time.
 
Bonjour! Today we will be talking about the upcoming rework of the French focus tree. At this point in development, not all the art is in, so some of the things you’ll see are still work in progress.

We are well aware that the France Focus Tree currently in the game is perhaps not the worst of the remaining vanilla trees, but we believe that reworking France allows us to better integrate some of the new features coming in the upcoming DLC. For that reason we have decided to split “the French Experience” (™ pending) across three weeks. Today we cover the base tree, next week we will be looking at the reowrk of the resistance and occupation system, and in two weeks we return to take a look at Free France and Vichy.

View attachment 509059


While the basic French Focus Tree was good, we wanted to improve on it a bit. Specifically, a France that survived past about 1941 would find itself entirely out of focuses, so the new focus tree would have to be deeper. In addition, we wanted to have a more accurate representation of the many issues that impacted French policy-making in the period, and to have decisions you make come back to haunt you (“Short-term solutions cause long-term problems”).

We also wanted to give proper representation to the unusual state of affairs that existed between the Vichy government and the Fighting French under de Gaulle, but you’ll have to wait for a bit longer to see just what we have in store for them.

The French tree as it is currently in the game represents fairly well what has become the unofficial focus tree design philosophy: Separate branches for industry, the armed forces, politics and alternate ideologies. So the base structure should still look familiar.

View attachment 509060

The Industry branch has been expanded by a system that I, in all humility, consider to be pretty clever: the “Invest in…” focuses give you building slots in a number of states in the area, with later focuses adding factories into each of the states previously invested in. That means the longer you wait in pulling the trigger on the Colonial/Civilian/Military Industry focuses, the bigger the payoff - but it comes later in the game. If you take all the investment focuses, you can get a whopping 18 civilian factories and 14 military factories in just three focuses (numbers are, of course, absolutely, 100%, final and won’t ever be changed for any reason).

In the political sphere, we decided not to introduce a fully new gameplay mechanic for France when we already have a perfectly functional stability and war support system that works fairly well in representing the internal politics of the Third Republic. To put it simply, you will have to tread a narrow line between raising your stability by lowering your war support and raising your war support by lowering your stability. Should your stability drop below 25% for too long, a civil war breaks out. To make matters worse, you have to contend with far-right and far-left groups taking to the streets in anger if you make decisions that they disagree with, potentially lowering your stability even further. You can ban these groups - at a stability penalty depending on their relative popularity, which might be difficult to recover from.

The threat of civil war is removed when you go to war with another country, and the political violence stops if you can get stability above 70% but it returns if stability drops below 50% without political action being taken to remove the causes.

And if all that wasn’t enough, France suffers from rather significant issues with manpower. The gruelling losses of the Great War had demographic effects down the line - fewer Frenchmen meaning fewer children being born, meaning fewer men reaching military age some 20 years after the war ended. This is represented by a national spirit reducing your recruitable population factor. Simply increasing your recruitment laws won’t save you, since you are now pulling workers away from their workbenches, causing a severe production penalty. You will have different ways of dealing with this issue, but expanding the citizenship and encouraging immigration might not be welcomed by everyone (the timescale of the game means you can’t make up the shortfall through new family policies).

View attachment 509061

In better news, France will have a slightly bigger industrial base to play with to balance out these factors. The new diplomacy branch will also allow you to not just invite countries to the Little Entente, but to also invest in them and grant them some military factories, and later invite Britain and the Commonwealth to join your faction. It also allows you to exchange guarantees with the Soviets, or try to form a common faction with Italy. The so-called Stresa Front was already pretty much over and done in 1936, due to differences in opinion between Britain, France and Italy about the Italian-Ethopian border (mostly because Italy believed it shouldn’t exist). To revive that alliance, you’ll have to make some concessions and hand over some territory to Italy. If you can convince Britain to back you, it will make Italy even more likely to join you.

All ideologies get the option to intervene in the Spanish Civil War, but as you might expect for such a historically contentious topic, it comes with a stability penalty, which, in the worst case, can tip you over the edge into your own civil war.

Should you, for reasons passing understanding, not want to experience the historically accurate French experience, we have greatly deepened the alt-history focus trees. Starting with the formation of the Popular Front under Leon Blum (no relation), you can choose to invite the communists to the government (instead of simply having them tolerate you). From there you go on to implement more of the communist agenda, such as legal equality for women, economic centralization and propaganda to prepare the population for the inevitable revolution (we are, after all, talking about France). After you have forced the issue by essentially breaking up the temporary alliance with more moderate forces and having communists take power directly.

After the revolution you essentially have three choices: You can either dial back the revolutionary vigor and try to reconcile with the rest of the country to pursue a broad-front approach to fighting fascism, or you can double down and decide to spread the revolution by any means necessary. Some of the stuff in this tree dips into some new mechanics which aren’t quite ready yet.

View attachment 509062

On the other side of the tree, you can either opt for a more conservative approach in the 1936 parliamentary elections, making Pierre Laval the Prime Minister of France. Much like with the Popular Front, you can stay democratic and reform the country with a more market-liberal approach, or you can forge an alliance with the far-right elements and topple the republican government to start the “National Regeneration”, imagined as a less radical version of the National Revolution attempted by the Vichy government. Once the disgustingly republican form of government is removed, you can choose between two main branches.

One, under Francois de la Rocque, has you form a Latin Entente with Spain, Portugal and Italy and later split up Africa into zones of control, with France taking most of the west and Italy taking the east of the continent. With de la Rocque representing a more independent version of an authoritarian France (whether or not he was a bona-fide fascist can certainly be debated, that he has the kind of military background and authoritarian mindset that other fascists had is, I believe, less controversial), the other branch is lead by Jacques Doriot, and entails coming to an understanding with fascist Germany. After agreeing to split the low countries between you and joining the axis, you can put some pressure on Belgium. You can either anschluss Wallonia or force the entirety of Belgium to become your puppet. Once this is accomplished, you remind them that puppets don’t get to have colonial territories right next to their master’s. Beyond this, you mostly tag along with the German strategy by opening up a second front in North Africa.

Finally, there are the Monarchists. French monarchism at the time was closely related to the political far-right (being anti-republican made the idea of a monarchy a logical rallying point), so it makes sense that they spin off from the reactionary branch. The idea behind this branch is that the continued political turmoil in the Republic, represented by continuously low stability (you have to be below 35% stability to take the first focus) has so disillusioned people that the time has come for a return to the kind of stable leadership a monarch provides. As such, you don’t immediately select a king - you first create the groundwork for a return to the monarchy by repealing the Law of Exile (which banned any pretender to the throne, or their heir, from setting foot on French soil) before picking one of three candidates (because having only one pretender is for the Boche!).

View attachment 509063

The Orleanist candidate was perhaps the most moderate of the pretenders, ruling largely along the lines of a constitutional monarchy. As such, you focus heavily on social welfare and containing fascism - ironically, one of the first acts is to inform the arch-reactionary Action Francaise that they have served their purpose and will now no longer be needed. On the other end, the Bonapartist candidate has an ambitious program of reshuffling the borders of Europe and restore the family name. In the middle between the two are the Legitimists, which is a faction that split from the Orleanists in 1830 and which maintains that the Orleanist heir is not, in fact, the legitimate pretender to the throne. Through a number of dynastic events, the legitimate pretender to the throne of France, according to the Legitimists, is none other than the previously deposed King of Spain. As such, the obvious goal is to restore both his crowns to him, and potentially unite the two realms of France and Spain into a double monarchy (because that worked out so well for Austria-Hungary and Denmark-Norway).

Since the current French focus tree already has some (short) alternate ideology branches, these old branches will still be present if you don’t have the DLC, and replace the branches starting with “Invite Communist Ministers” and “Utilize the Leagues”, respectively.

View attachment 509064

Finally, we also spent some time making sure France has the full lineup of design companies and some options in terms of naval designers.

That’s all for today. Next week we will talk about the rework of the Resistance and Occupation system coming with 1.8!
Armoured cars! Huzzah! :)

M38_Wolfhound_with_Chaffee_turret.jpg
 
i am not sure but i have feeling we may see some work for tanks. armoured cars are obvious, but maybe infantry tanks don t appear both at the designer and the tree without reason
tank designer maybe? it would be cool, even if i think air designer would be more important both due to the awfully bad air tech tree and the lack of importance of air xp compared to land and naval xp. but at least the matildas won t be equal to the glorified gokarts, driving tank enthusiasts mad since 2016
or maybe it s just a little expansion for the tank tech tree. that would be cool too..
..buuuut.. someone mentioned armoured cars being hard to implement as they would be just cheaper light tanks, soooo a tank designer may do the little boost. i guess.
we have 4 diaries ?5? left until pdxcon, where most features of dlc will be revealed so i am happy to see the return of dev diaries :D
 
that's not with respect, that's just posting something negative without anything of substance as to why, or what could be done differently.

Well I read that as being purely respectful, hence why the whole "with respect" in the bloody post. not everyone can write a 10 paragraph long post explain why it feels lacking if it simply seems to be the most lacking of the bunch all things compared.

and to not be deleted as a troll, here's my 5 cents on the matter of air and navy in this reworked focus tree.
They are still rather bare. And there should be something more reflecting the French Navy and air. Such as the Speed above else Battlecruiser and fat Destroyer designs (maybe +10% BC speed modifier at the very end...? IDK). That said, I suppose you can design your own fleet with man the guns, but it'd be nice to reflect this way of designing ships even for those without the MtG DLC.
And with Air, As stated, it hasn't been touched at all. and while its decent enough on its own. I'd perhaps like the Air focus tree reflect the French air R&D and include debuff similar to what Japan has. Or increased fighter production cost to reflect the "master of none" development and ways for the French to get rid of them and in turn even boost their air industry. such as a choice between cheaper Strategic, Tactical and Naval, or Close air support planes.

if you want a suggestion here and now. maybe it could be like

> 2 Air Doctrine bonuses > fighter research bonus > mic > remove debuff > 3 air doctrine bonus for one of the 3 specific air doctrines > depending on doctrine chosen earlier, a cost reduction to specific type of bomber.
 
There are two mistakes in the spelling of the national focus " Je Suis Le Déluge "
Déluge is a masculine word, not a feminine one. And you forgot the ' accent aigu ' on the E on déluge, the spelling is totally different without it.
 
''We will rework the French focus tree! Oh, and did we tell you it will only be available in the next DLC? What? You thought we were gonna update it for free? Hell no!''

-Paradox in a nutshell

The thing is that this is false, only the commie, monarchist and far right stuff are in the DLC, the rest should be free patch as it has happened in other Major focus tree.

Now, that is regarding this focus tree, I can't speak yet about the Vichy and Free France stuff
 
while this is some of why you may not like it, it really doesn't offer anything constructive other than, "there is nothing new" and "because czech's might be bigger". You know the devs read these, and if you want them to do more than "oh another person that doesn't like X", give them points to ponder on what could make things better, and not just vague generalities. You can either take my critique as a word to the wise, or ignore it, up to you. these two posts are to give information on how to be heard versus posts that offer nothing of substance to the dev team, which is why I didn't post as a moderator the first time.

Your original post seemed to be a bit hostilely worded, but the problems of most countries' air trees and (to a lesser extent since MTG) naval trees are so self-evident that they don't really demand much of an explanation or a dissertation.

The first is that there's nothing engaging or exciting about them. Most naval and air focuses consist only of research bonuses. This is boring and uninteresting, and furthermore, it's not that compelling. When your country begins with a host of negative national spirits negatively impacting your economic and military mobilization and has limited research slots, are you going to spend your focuses on making a 120 day ship research into a 60 day one, or are you going to go for solving your poltiical problems that allows you to move to a higher level of economic mobilization? It's a no brainer. Economies function exponentially in this game, so the earlier you get the ball rolling, the harder and faster it will go down the line. The research slot thing is also a salient point. What's more useful, a naval research bonus from a 70 day focus which only saves you 60 days of research time, or an entirely new research slot which lets you research an additional thing for every day the rest of the game? Again, no brainer.

There's also the fact that they're just boring. As an example of what's more interesting, take some of the initial naval focuses from Germany and Norway in Kaiserreich. The focus creates an event chain giving you a range of choices about what kind of ships you want to build and potential trade offs and bonuses. Focuses enabling decisions that have a variety of costs and trade offs is also more interesting. It's not just the element of choice, but how this all also weaves into the narrative of your country. There's a lot of people that are power gamers and don't care about that, but a lot of players really enjoy this aspect of creating their own history.

It's also more interesting when focuses provide unique things that generally aren't available to other countries, like how Germany gets the cruiser submarines, which by the way is something that France should get, or perhaps something else entirely. In the late 20's France started construction of a very unique submarine that was armed with a pair of 203mm cannons for surface firing, and it was finished in 1929. The Surcouf. It was a very impractical vessel, but it would be a very cool thing to see represented in the game and to have the ability to make more.

Surcouf_FRA.jpg


In fact, the French navy wasn't designed to fight off a fleet of submarines despite this being the challenge in the First World War. Most of French military and strategic thinking assumed that Britain would be the enemy in the next war, and form that perspective it made sense to invest in submarines. On the flip side, RAF bombers made into the 1930's were designed with the specification of being able to bomb Paris.

The focus trees of neither France nor Britain reflect this reality, additionally missing is reference to the huge sums of money France spent into making fortifications in the Algerian desert and building up their naval base there, which costed substantially more than the entire Maginot Line.

So in summation, we'd like to see things that offer actual choice and meaningful interaction with trade offs and benefits, things that are rooted in history and develop the unique character of playing your country as opposed to another one, and things that are actually compelling. In comparison with the benefits of spending the bulk of your early focuses on politics or beelining towards a research slot, naval and air focuses just aren't worth it. For me, they tend to occupy the place of filler to be completed when everything else is done, and I expect that this is going to be the case with most people. This really only changes in multiplayer, where rushing for the most advanced model of a plane can make a drastic change to the war, but a lot of MP groups have house rules against that anyway.

The way naval and air focuses are developed right now doesn't satisfy any of those areas.

I'd actually say that the overall quality of the focus trees has gone up dramatically since the game's release and the early DLCs like Together for Victory and Death or Dishonor, but the naval and air focuses remain as bland and lackluster now as they were then. Some countries, like the Netherlands, have had some improvements in this regard, but we can see here that there's been a step backwards again.
 
while this is some of why you may not like it, it really doesn't offer anything constructive other than, "there is nothing new" and "because czech's might be bigger". You know the devs read these, and if you want them to do more than "oh another person that doesn't like X", give them points to ponder on what could make things better, and not just vague generalities. You can either take my critique as a word to the wise, or ignore it, up to you. these two posts are to give information on how to be heard versus posts that offer nothing of substance to the dev team, which is why I didn't post as a moderator the first time.

I'm not an expert on French history for the time so of course I'm not going to throw out random ideas that are just going to get rejected. However, France is a major power with a rather large air force and were one of the first major users in WW1. Something more than just the base game tree from launch would be nice. How so? I don't know. But I'm allowed to say I'm disappointed with anything new being added for the French Air Force. Technically they got the CAS path in the military reforms, but I know I would never take CAS modifiers over improving my land forces, controlling the skies is useless in HoI IV if you can't take land or even defend it in the case of France, historically. I get that saying "make it better and stronger" isn't helpful, unless you do research and/or knowledgeable in the subject it could be completely made up. So I cannot provide examples of how to make it better, and I'm not going to write an essay on how to improve the tree in the suggestions. I just believe that for a major, who had a significiant air force for the time, and had a recent history of being air pioneers should have more than something on par with the generic focus tree. From how it seems, since we can't see modifiers, it looks as the same where you get a few free air bases, which cost practically nothing to build, and research speeds for doctrines and ,depending on which aircraft path you take, fighters or bombers. Some national spirits that increase combat performance or something would be nice, similar to the Americans with strategic bombing, or the Germans for permanent doctrine research speed. Something more than just generic research buffs is all I'd like to see added.


''We will rework the French focus tree! Oh, and did we tell you it will only be available in the next DLC? What? You thought we were gonna update it for free? Hell no!''

-Paradox in a nutshell

Why are you so upset? This has been Paradox for years and HoI IV is no exception. They always give a huge update for free accompanied by a, usually, major expansion. Don't forget that Man the Guns came out not too long ago and that was a huge rework of the entire naval system and fuel being added, for free. Focus trees are updated, with the more ahistorical paths usually being locked behind DLC for the majors, look at Waking the Tiger. While I understand the complaints against their policy, I prefer it over many others. If you're good at something, never do it for free.
 
HOI4 developers get better and better. Dev Diaries better and better. HOI4 shows us exactly how to improve a game over time. Bravo! (maybe give a few hints to the anemic team over at Rome)

I am just so so impressed guys. Well thought out, debating pros and cons, and then delivering on a smart coherent message. You also listen to the community!
 

I'd like to see something done with the air/navy focus trees too.
British have national spirit that gives them stronger navy, Japan has its own etc. So it'd make sense more countries with successful /unsuccessful air force would do well to have their own national spirits, if we can't get proper plane designer upgrade any time soon.