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HoI4 Dev Diary - France Rework

Bonjour! Today we will be talking about the upcoming rework of the French focus tree. At this point in development, not all the art is in, so some of the things you’ll see are still work in progress.

We are well aware that the France Focus Tree currently in the game is perhaps not the worst of the remaining vanilla trees, but we believe that reworking France allows us to better integrate some of the new features coming in the upcoming DLC. For that reason we have decided to split “the French Experience” (™ pending) across three weeks. Today we cover the base tree, next week we will be looking at the reowrk of the resistance and occupation system, and in two weeks we return to take a look at Free France and Vichy.

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While the basic French Focus Tree was good, we wanted to improve on it a bit. Specifically, a France that survived past about 1941 would find itself entirely out of focuses, so the new focus tree would have to be deeper. In addition, we wanted to have a more accurate representation of the many issues that impacted French policy-making in the period, and to have decisions you make come back to haunt you (“Short-term solutions cause long-term problems”).

We also wanted to give proper representation to the unusual state of affairs that existed between the Vichy government and the Fighting French under de Gaulle, but you’ll have to wait for a bit longer to see just what we have in store for them.

The French tree as it is currently in the game represents fairly well what has become the unofficial focus tree design philosophy: Separate branches for industry, the armed forces, politics and alternate ideologies. So the base structure should still look familiar.

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The Industry branch has been expanded by a system that I, in all humility, consider to be pretty clever: the “Invest in…” focuses give you building slots in a number of states in the area, with later focuses adding factories into each of the states previously invested in. That means the longer you wait in pulling the trigger on the Colonial/Civilian/Military Industry focuses, the bigger the payoff - but it comes later in the game. If you take all the investment focuses, you can get a whopping 18 civilian factories and 14 military factories in just three focuses (numbers are, of course, absolutely, 100%, final and won’t ever be changed for any reason).

In the political sphere, we decided not to introduce a fully new gameplay mechanic for France when we already have a perfectly functional stability and war support system that works fairly well in representing the internal politics of the Third Republic. To put it simply, you will have to tread a narrow line between raising your stability by lowering your war support and raising your war support by lowering your stability. Should your stability drop below 25% for too long, a civil war breaks out. To make matters worse, you have to contend with far-right and far-left groups taking to the streets in anger if you make decisions that they disagree with, potentially lowering your stability even further. You can ban these groups - at a stability penalty depending on their relative popularity, which might be difficult to recover from.

The threat of civil war is removed when you go to war with another country, and the political violence stops if you can get stability above 70% but it returns if stability drops below 50% without political action being taken to remove the causes.

And if all that wasn’t enough, France suffers from rather significant issues with manpower. The gruelling losses of the Great War had demographic effects down the line - fewer Frenchmen meaning fewer children being born, meaning fewer men reaching military age some 20 years after the war ended. This is represented by a national spirit reducing your recruitable population factor. Simply increasing your recruitment laws won’t save you, since you are now pulling workers away from their workbenches, causing a severe production penalty. You will have different ways of dealing with this issue, but expanding the citizenship and encouraging immigration might not be welcomed by everyone (the timescale of the game means you can’t make up the shortfall through new family policies).

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In better news, France will have a slightly bigger industrial base to play with to balance out these factors. The new diplomacy branch will also allow you to not just invite countries to the Little Entente, but to also invest in them and grant them some military factories, and later invite Britain and the Commonwealth to join your faction. It also allows you to exchange guarantees with the Soviets, or try to form a common faction with Italy. The so-called Stresa Front was already pretty much over and done in 1936, due to differences in opinion between Britain, France and Italy about the Italian-Ethopian border (mostly because Italy believed it shouldn’t exist). To revive that alliance, you’ll have to make some concessions and hand over some territory to Italy. If you can convince Britain to back you, it will make Italy even more likely to join you.

All ideologies get the option to intervene in the Spanish Civil War, but as you might expect for such a historically contentious topic, it comes with a stability penalty, which, in the worst case, can tip you over the edge into your own civil war.

Should you, for reasons passing understanding, not want to experience the historically accurate French experience, we have greatly deepened the alt-history focus trees. Starting with the formation of the Popular Front under Leon Blum (no relation), you can choose to invite the communists to the government (instead of simply having them tolerate you). From there you go on to implement more of the communist agenda, such as legal equality for women, economic centralization and propaganda to prepare the population for the inevitable revolution (we are, after all, talking about France). After you have forced the issue by essentially breaking up the temporary alliance with more moderate forces and having communists take power directly.

After the revolution you essentially have three choices: You can either dial back the revolutionary vigor and try to reconcile with the rest of the country to pursue a broad-front approach to fighting fascism, or you can double down and decide to spread the revolution by any means necessary. Some of the stuff in this tree dips into some new mechanics which aren’t quite ready yet.

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On the other side of the tree, you can either opt for a more conservative approach in the 1936 parliamentary elections, making Pierre Laval the Prime Minister of France. Much like with the Popular Front, you can stay democratic and reform the country with a more market-liberal approach, or you can forge an alliance with the far-right elements and topple the republican government to start the “National Regeneration”, imagined as a less radical version of the National Revolution attempted by the Vichy government. Once the disgustingly republican form of government is removed, you can choose between two main branches.

One, under Francois de la Rocque, has you form a Latin Entente with Spain, Portugal and Italy and later split up Africa into zones of control, with France taking most of the west and Italy taking the east of the continent. With de la Rocque representing a more independent version of an authoritarian France (whether or not he was a bona-fide fascist can certainly be debated, that he has the kind of military background and authoritarian mindset that other fascists had is, I believe, less controversial), the other branch is lead by Jacques Doriot, and entails coming to an understanding with fascist Germany. After agreeing to split the low countries between you and joining the axis, you can put some pressure on Belgium. You can either anschluss Wallonia or force the entirety of Belgium to become your puppet. Once this is accomplished, you remind them that puppets don’t get to have colonial territories right next to their master’s. Beyond this, you mostly tag along with the German strategy by opening up a second front in North Africa.

Finally, there are the Monarchists. French monarchism at the time was closely related to the political far-right (being anti-republican made the idea of a monarchy a logical rallying point), so it makes sense that they spin off from the reactionary branch. The idea behind this branch is that the continued political turmoil in the Republic, represented by continuously low stability (you have to be below 35% stability to take the first focus) has so disillusioned people that the time has come for a return to the kind of stable leadership a monarch provides. As such, you don’t immediately select a king - you first create the groundwork for a return to the monarchy by repealing the Law of Exile (which banned any pretender to the throne, or their heir, from setting foot on French soil) before picking one of three candidates (because having only one pretender is for the Boche!).

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The Orleanist candidate was perhaps the most moderate of the pretenders, ruling largely along the lines of a constitutional monarchy. As such, you focus heavily on social welfare and containing fascism - ironically, one of the first acts is to inform the arch-reactionary Action Francaise that they have served their purpose and will now no longer be needed. On the other end, the Bonapartist candidate has an ambitious program of reshuffling the borders of Europe and restore the family name. In the middle between the two are the Legitimists, which is a faction that split from the Orleanists in 1830 and which maintains that the Orleanist heir is not, in fact, the legitimate pretender to the throne. Through a number of dynastic events, the legitimate pretender to the throne of France, according to the Legitimists, is none other than the previously deposed King of Spain. As such, the obvious goal is to restore both his crowns to him, and potentially unite the two realms of France and Spain into a double monarchy (because that worked out so well for Austria-Hungary and Denmark-Norway).

Since the current French focus tree already has some (short) alternate ideology branches, these old branches will still be present if you don’t have the DLC, and replace the branches starting with “Invite Communist Ministers” and “Utilize the Leagues”, respectively.

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Finally, we also spent some time making sure France has the full lineup of design companies and some options in terms of naval designers.

That’s all for today. Next week we will talk about the rework of the Resistance and Occupation system coming with 1.8!
 
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The thing I can't understand is why you don't get economical penalties as soon as you pick limited conscription

That is a strange way of thinking, why would conscription lead to "economic penalties"? It does not in real life.

For example, here in Finland we still today have conscription for all able bodied men, plus voluntary national service for women. That is no burden for the nation, IRL Finland is currently not getting any "economic penalties". Some European countries have choosen professional military, some conscription, and their economies have not changed due to that.
 
For example, here in Finland we still today have conscription for all able bodied men,
Is there a war in Finland right now? We are talking about mobiliztion for the total war, you either fight on the front or work in the rear you can't do both in the same time. So if you are in the army - you cannot produce stuff at the factory. It is that simple. Army in time of peace is a different thing.
 
That is a strange way of thinking, why would conscription lead to "economic penalties"? It does not in real life.

For example, here in Finland we still today have conscription for all able bodied men, plus voluntary national service for women. That is no burden for the nation, IRL Finland is currently not getting any "economic penalties". Some European countries have choosen professional military, some conscription, and their economies have not changed due to that.

Conscription in-game is not a policy of conscription without any actual conscripting occurring. In-game conscription laws reflect those people actually being drafted out of the economy and into the military. It's certainly not a perfect abstraction since manpower sitting in the manpower pool isn't really in the military "yet," but as of now that's what it represents. In the future I would like to see the mechanic refined where the economic penalty to your nation reflects the percentage of your population actually deployed, killed/wounded/captured/missing, or in training, but that's for the future.

Limited conscription though seems like it's conscripting a small enough amount of people that it probably won't hurt the economy too much.
 
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Speaking of French fighters, during the battle of France in 1939-1940, France was developing more powerful variants of the Dewoitine D. 520, the Marcel Bloch MB. 157, the Arsenal VB. 10 and the VG 3x seires (not to mention bombers).

The Armistice stopped their development and production as the German occupiers vetoed them : they did not want the French army to have new fighters.

For example, on June 1940, France was to produce D. 524, a D. 520 with a 1300hp engine instead of the old 920 hp engine. Max speed : 616 km/h instead of 540. It also start producing the brand new D.551 fighter (max speed at level flight ≥ 650 km/h ; 1 x 20 mm + 6 x 7,5 mm or even more). It also was developping the HD 780 seaplane and the D.790 carrier-borne version of the D. 520 for the future Joffre-class aircraft carrier. The MB 157 (that is currently a 1944 aircraft in the game) was being developed at the time of the armistice in 1940 but the German delayed it until 1943-44. Before the Armistice, the French did not have the time to fully develop , test and produce several powerful engines such as the Hispano-Suiza 12Z and the Gnome et Rhône 14R.

The D. 524, D.55x series, MB.157 and VB 10 were meant to become the next French fighters (after the D.520, MB 152/5, VG. 33) in late 1940 / 1941. Unfortunately, the Armistice occurred too soon.

Other projects were developed under Vichy regime, more or less secretly, as enhancements of the D. 520 : the improved D. 520, the M. 520 T, the SE. 520 Z

Source : R. Danel, J. Cuny, Le dewoitine 520, Docavia n° 4

Those planes could partly fill in the current gap between 1940 and 1944.
 
Hey devs, how about we adress the actual issues witht eh game isntead of adding in more focus trees.

Still unplayable lategame lag

Peace conferences literally not working properly. I think its pretty important for a WORLD WAR game to have actual working peace terms mechanics.
 
Not sure if anyone else caught this already, but the focus "France Undividable" should be "France Indivisible" unless undividable is a reference to something or is correct in French.

There is also few translate mistakes like "Je suis la deluge".
 
Noticing some concerns with the focus tree.

The air tree still looks tiny compared to the navy tree and has shrunk even more as the CAS has been moved to the mil tree; which speaking of.
The mil tree is far larger on the defensive side than the offensive side, there's even more tank focus's on the defensive side than the defensive side?! Also since half of the aggressive tree is air power, if you make that choice you're not getting any bonus's for your army in the army tree. Would suggest moving the Cas branch over to the tiny air tree instead.

Am really hoping some of these focus's are 35 day focus's too:
Defensive stratagems: 6 focus's now compared to 5
Army reform: 7 focus's now compared to 5
Research slot 1: 5 focus's now compared to 4

As much as I love the alt history lines and couple of additions i'm pretty apprehensive about this dlc, this feels at the moment like a big nerf to continental France at a time where France rarely lasts longer than a month against the ai; losing to Italians and even getting pushed off the maginot. It looks like the democratic side in this dlc is France preparing to lose and supporting dday, because there's no way with the lengthened political, military and industry tree's that France will ever be ready to stand its ground against Germany.

Also you're planning on nerfing France's manpower? France already struggles in game to have the manpower for defensive and offensive operations, usually fielding around 1.5m men and you want to lower it? Historically France mobilised 5 million troops before the battle of France, if there's one thing they weren't hurting for it was manpower. I would instead suggest something similar to the great purge for France, something that would reflect the incompetence and defeatism of the french forces and generals that could be recovered via focus's or decisions (like how the Dutch recover from their own defeatism.).
 
What a pitiful Democratic portion. At least there's three different Monarchies though, eh? This game is turning more and more into an anime fight club, maybe it's time to get the "Fantasy" community tag trending instead of the "Historical".
 
Conscription in-game is not a policy of conscription without any actual conscripting occurring. In-game conscription laws reflect those people actually being drafted out of the economy and into the military. It's certainly not a perfect abstraction since manpower sitting in the manpower pool isn't really in the military "yet," but as of now that's what it represents. In the future I would like to see the mechanic refined where the economic penalty to your nation reflects the percentage of your population actually deployed, killed/wounded/captured/missing, or in training, but that's for the future.

Limited conscription though seems like it's conscripting a small enough amount of people that it probably won't hurt the economy too much.

I hope they keep it the way it is, but instead manage larger nations to handle it better instead of a blanket change to conscription. Otherwise, Minor nations suffer the most.
 
USSR should be next. By the way I have a marvelous idea for immersive german rework. So I have played german campaining lately and when i was doing a Oppose Hitler i thought. Why not to give the Waffen SS some flavour with it. It is assured that they would suport nazi goverment. So maybe something like this. Himmler assasinates hiter and simply takes the power of the "Real Germany" with it's own focus tree to make an even more evil and wicked German Reich called "Ordenstadt Germania" or something like that with Waffen SS as Leader of Germany and with some crazy occultist stuff. The Focus Tree should revolve around Scandinavian Countries and primaly "Germanic" states of Europe. Like Austria Switzerland, Netherland and parts of Belgium to creat german super state with all states mentioned above and have claims on Burgundy in France where Himmler was said to have "his" state after the war. With waffen ss roaming around. I think this should be fun.
 
USSR should be next. By the way I have a marvelous idea for immersive german rework. So I have played german campaining lately and when i was doing a Oppose Hitler i thought. Why not to give the Waffen SS some flavour with it. It is assured that they would suport nazi goverment. So maybe something like this. Himmler assasinates hiter and simply takes the power of the "Real Germany" with it's own focus tree to make an even more evil and wicked German Reich called "Ordenstadt Germania" or something like that with Waffen SS as Leader of Germany and with some crazy occultist stuff. The Focus Tree should revolve around Scandinavian Countries and primaly "Germanic" states of Europe. Like Austria Switzerland, Netherland and parts of Belgium to creat german super state with all states mentioned above and have claims on Burgundy in France where Himmler was said to have "his" state after the war. With waffen ss roaming around. I think this should be fun.
It will, but after how much it will be it is a minimum of 1.5 years. I do not need such an expectation. I already spent a lot of time in the game and my favorite fraction will be improved only after about 5 years. I don’t need it, I’ll just leave the game and I will play what satisfies me.
 
And what is your favorite faction man?