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HOI4 Dev Diary - Man the Guns and PdxCon

Hi everyone! We are now back from PdxCon which was an amazing experience. If any of you were there, thanks a lot for coming! I had a lot of fun and interesting conversations with HOI fans and we had a very cool challenge to as Poland inflict as much casualties as possible on Germany in 1939 in just 30 minutes. The winner (all glory to @Zwireq, AKA Zwirbaum) pulled off 1.8 million using clever tactics and a strong cavalry army! What better way to save Poland than to turn the false myth of the polish cavalry charging German tanks around :)

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The myth itself is something based on reality where polish cavalry performed a successful charge early on in the war vs German infantry at the battle of Krojanty. Something the German propaganda machine tried to falsely portray as the poles being unprepared for meeting modern German armor (there were no tanks there). The myth apparently lived on a long time, notably taught in schools and promoted in soviet propaganda… that said, in Hearts of Iron IV at pdxcon the polish hussars did ride out and win!

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The HOI4 booth where we ran the challenge.

We also announced the next big expansion for HOI: Man the Guns.
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Man the Guns will focus on naval warfare primarily but also redoing UK and USA and giving them more fun options. There will also be other new focuses but those are secret for now. We will also be adding fuel to the game which a lot of people were very excited to hear about at pdxcon :)

The UK and US revamps we plan to handle the same way we did Germany and Japan, e.g the changed trees and historical path in the 1.6 'Ironclad' update and the new alt-history paths (despite my perhaps not so subtle hints people have figured out that there is going to be the possibility of a 2nd american civil war among other cool things).

As for the themes we decided to go with naval for several reasons. One, that it fits very well with USA (and they were on the top of our list of nations we felt needed more fun gameplay). Secondly we have already done big changes to both land and air in previous expansions and updates so it was time for the 3rd type of warfare to get its time in the spotlights. Its also currently in my opinion the weakest part of HOI and something we really want to make shine.

We are currently very early in development so things may change, but here are some things mentioned we are aiming to do (in expansion or free update or mixed):
- Ship design and the ability to refit older ships and keep things up to date
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions
- Revamped naval combat
- Fleets split up into task forces for better control
- New naval spotting system
- Ability to control naval routes and block areas you dont want units to travel through
- Fuel, obviously going to be a massive balance job for us and a big gameplay change for you :)
- Gameplay rules, particularly to help multiplayer groups out when it comes to manage their games
- of course other stuff as well. to be revealed in the future.

We don't have a release date yet, and most of the above is still subject to change because we are are still early. I really wanted to talk as much as possible about what we are up to at pdxcon though :) Hopefully I will see more of you next year there!

We also announced that HOI4 has hit 1 million sales (wooot), and to celebrate that we have decided to make an anniversary edition that comes with a super cool alt history diorama - Italian soldiers raising the flag over the rubble of Big Ben, Iwo Jima style ;). I felt italy invading London was one of the more hearts of iron things there was when it comes to alt-history :)

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We had the first version for PdxCon in the booth fresh from the maker, and you can see it there in the picture above. The anniversary edition is actually possible to preorder already! Just follow this link.

As have been mentioned elsewhere this doesn't mean we are ready to start up regular diaries yet. You guys are not really fans of filler stuff, so we are going to have to wait a little longer for diaries to start up regularly again. I will let you know as soon as we feel ready to start showing things off proper.
 
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Could we at least get some information how long it will take to the next dev diary (at least two weeks? A month? Two?) Just a vague hint in that direction would be greatly appreciated. Also I know these things are not always that playable but if we could get a CD on one of the new minor NF first that would be neat so we know here the journey goes (Scandinavia, South America or the lowlands).
 
Correction: You want to, but in this state you WON'T. And no, I understand you 100%, I just think you are suffering from Millennial Disease and want everything, right this second, for nothing.

Is it a disease that i pay for something and like to see it in a functional way?

You buy a car which can only turn right. Are you sick if you'd like it to turn also left?
 
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions

Bermuda Triangle?

Please, please, please, make the communist trees good, especially for the USA. There are so many interesting ways to go with it, like having two paths (one anarchist vs. Business Plot and one trotskyist vs. Soviet spies), or turning Z Foster's "Towards Soviet America" and Trotsky's "If America Should Go Communist" into focuses. Please add a lot of flavor to them! You can see inspiration in KR's CSA.
 
Is it a disease that i pay for something and like to see it in a functional way?

You buy a car which can only turn right. Are you sick if you'd like it to turn also left?

While I agree things are awry with air combat in naval battles at the moment, I had an enjoyable game with CZE (shooting for the Czechmate achievement) that involved a fair bit of carrier group battling. Yes, it required playing a bit differently to how I normally would (and my carrier air groups getting brutalised), and I'd argue would require some house rules in MP, but both of these things do not mean a game is unplayable (by any means). Lobbying for this issue to be sorted if it means a lot to you is a good thing, but the devs have stated on numerous occasions that hyperbole (such as calling something unplayable when it isn't) tends to mean they'll tune out and pay attention to other posters instead - so if you really want the naval air issue sorted, given what the devs have said in the past, you may well be going about it the wrong way.
 
Can we get achievements for USA? Maybe building max level fortifications on the border with Mexico and stuff like that
I would be absolutely elated to see a Trump meme become an achievement.
 
This is exactly the dlc I wanted to come next! And Rome, and holy fury, and Indian rework for EU4... all that’s next is for PDX to announce Victoria 3 plus a game to bridge Rome and CK2, and I can play one game to win them all!
 
If there are basic issues with WtT, i just want them resolved. No more or less. No hyperbole.

It seems like there is and I'm not talking about naval aircraft which surely will be resolved with MtG. A projected timeframe of 6 months is a long time to wait for possible resolution to these issues.
 
Unplayable, really? I didn't seem to notice the last 2 weeks while I was traveling (with no internet access) and was only able to play HOI4/WTT. Just because you don't like the way things work doesn't make it unplayable.
Since images are worth a thousand words.

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Yes, that is AI using TAC for air superiority and NAV for interception. Totally playable. (shoutout for @Louella for finding this).

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The air losses are also totally reasonable.

@podcat I do understand your patching philosophy but if there was ever a crucial time to release a hotfix, it is now, to fix this mess.
 
I would be absolutely elated to see a Trump meme become an achievement.
You know, I have said completely implausible in other threads but if Fred “Trump” Drumpf, arrested with his fellow klansmen in 1927, if he became president in 1936 with the fascist leanings like his son is showing today, YES, a civil war would be quite plausible by 1938. And yes, Fred would as well go full military costume, fulfilling Bill Maher’s 10 Dictator checklist.


That absurdity, I would gladly pay for! And actually, due to American Current Day Political Polarization, it’s a brilliant marketing strategy that would make allow any American to fulfill their fantasy - ranging from abandonment of the constitution and alignment with Hilter, to civil war, defense of the constitution, and a public execution on the steps of the Supreme Court Building.

Proposing a 1936 North/South Civil War is frankly a troll to Americans that understand US History. Might as well propose a path that trolls all Americans.
 
Sadly no, we did one more patch than normal after tiger and we sadly cant really manage another patch before MTG comes out.
Why not? Is it that hard to release a hotfix patch? So if there are game breaking bugs you just ignore them because you already released a few patches after an expansion?
 
Why not? Is it that hard to release a hotfix patch? So if there are game breaking bugs you just ignore them because you already released a few patches after an expansion?

It is more of an issue of branching development builds - they started working on new expansion and are developing new build. Going for hotfix, would mean A) going back to the current one, fixing issues, testing them and releasing a new patch. Then it would also cause trouble to reintegrate that solutions into currently developed new build - otherwise you'll go into situation where issue currently present, fixed by hotfix patch, may come back with the new expansion/patch. You could see the issue of branching and backfiring at CA with their Norsca transfer from TW:W 1 to TW:W 2. (small delay of 7 I think months)

Another issue would also be stopped development of the current build, and delaying release of MtG/Ironclad while also stretching the project budget.

DISCLAIMER: My post doesn't state my opinion, I'm just stating what the issues can be with now going back, from development/project perspective.

Personally I would also like for the current issues to be ironed out and fixed.
 
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We are currently very early in development so things may change, but here are some things mentioned we are aiming to do (in expansion or free update or mixed):
- Ship design and the ability to refit older ships and keep things up to date
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions
- Revamped naval combat
- Fleets split up into task forces for better control
- New naval spotting system
- Ability to control naval routes and block areas you dont want units to travel through
- Fuel, obviously going to be a massive balance job for us and a big gameplay change for you :)
- Gameplay rules, particularly to help multiplayer groups out when it comes to manage their games
- of course other stuff as well. to be revealed in the future.

Sounds very interesting ;)

Personally I hope that the submarine warfare will also be fixed with this update. For example, submarines set to convoy raiding should not engage enemy battle fleets, and a single destroyer should not be able to escort every single convoy going south of Britiain etc.

And also, please fix the air-zones. It's actually quite related to naval combat when we think about carriers. For example, imagine that we want to make an invasion of north-west Spain and use carriers to get support from the air. Our troops need the fighters and CAS in north-west Spain, but since the planes don't have the range to reach all the way to Madrid, they will get a penalty. That makes very little sense. And this kind of problem appears in very many different areas of the world map, even with non-carrier versions of airplanes.

Another example: You want your fighters and CAS to help your garrison to defend one of your islands in the Pacific. They can cover the entire island, but since they can't cover the entire air-zone, they get a massive penalty.

Would it also be possible to add the default division icons to the division icon list? For example, if you create a division of 1 light tank and 4 marines, it will get a default icon of a tank, but as a player you might want it to have another default icon (for example the naval anchor, the infantry helmet, or even the artillery icon etc).