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HOI4 Dev Diary - Man the Guns and PdxCon

Hi everyone! We are now back from PdxCon which was an amazing experience. If any of you were there, thanks a lot for coming! I had a lot of fun and interesting conversations with HOI fans and we had a very cool challenge to as Poland inflict as much casualties as possible on Germany in 1939 in just 30 minutes. The winner (all glory to @Zwireq, AKA Zwirbaum) pulled off 1.8 million using clever tactics and a strong cavalry army! What better way to save Poland than to turn the false myth of the polish cavalry charging German tanks around :)

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The myth itself is something based on reality where polish cavalry performed a successful charge early on in the war vs German infantry at the battle of Krojanty. Something the German propaganda machine tried to falsely portray as the poles being unprepared for meeting modern German armor (there were no tanks there). The myth apparently lived on a long time, notably taught in schools and promoted in soviet propaganda… that said, in Hearts of Iron IV at pdxcon the polish hussars did ride out and win!

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The HOI4 booth where we ran the challenge.

We also announced the next big expansion for HOI: Man the Guns.
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Man the Guns will focus on naval warfare primarily but also redoing UK and USA and giving them more fun options. There will also be other new focuses but those are secret for now. We will also be adding fuel to the game which a lot of people were very excited to hear about at pdxcon :)

The UK and US revamps we plan to handle the same way we did Germany and Japan, e.g the changed trees and historical path in the 1.6 'Ironclad' update and the new alt-history paths (despite my perhaps not so subtle hints people have figured out that there is going to be the possibility of a 2nd american civil war among other cool things).

As for the themes we decided to go with naval for several reasons. One, that it fits very well with USA (and they were on the top of our list of nations we felt needed more fun gameplay). Secondly we have already done big changes to both land and air in previous expansions and updates so it was time for the 3rd type of warfare to get its time in the spotlights. Its also currently in my opinion the weakest part of HOI and something we really want to make shine.

We are currently very early in development so things may change, but here are some things mentioned we are aiming to do (in expansion or free update or mixed):
- Ship design and the ability to refit older ships and keep things up to date
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions
- Revamped naval combat
- Fleets split up into task forces for better control
- New naval spotting system
- Ability to control naval routes and block areas you dont want units to travel through
- Fuel, obviously going to be a massive balance job for us and a big gameplay change for you :)
- Gameplay rules, particularly to help multiplayer groups out when it comes to manage their games
- of course other stuff as well. to be revealed in the future.

We don't have a release date yet, and most of the above is still subject to change because we are are still early. I really wanted to talk as much as possible about what we are up to at pdxcon though :) Hopefully I will see more of you next year there!

We also announced that HOI4 has hit 1 million sales (wooot), and to celebrate that we have decided to make an anniversary edition that comes with a super cool alt history diorama - Italian soldiers raising the flag over the rubble of Big Ben, Iwo Jima style ;). I felt italy invading London was one of the more hearts of iron things there was when it comes to alt-history :)

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We had the first version for PdxCon in the booth fresh from the maker, and you can see it there in the picture above. The anniversary edition is actually possible to preorder already! Just follow this link.

As have been mentioned elsewhere this doesn't mean we are ready to start up regular diaries yet. You guys are not really fans of filler stuff, so we are going to have to wait a little longer for diaries to start up regularly again. I will let you know as soon as we feel ready to start showing things off proper.
 
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@podcat
Thank you for the info and have a great time working on this. I can't wait :)

Please, can you give us a little more about the fuel system ? I understand it is just the beggining of the developpement for that new DLC but you would not list that idea if the team had not start to think about it and how to implement it.

So can you tell us what is the way you are working on that new system ? I'm curious because it is hard for me to imagine how to implement a dynamic fuel system in a game where ressources only impact production at that time.

Thanks by advance.

From another thread - my post where I shared what I learned so far about fuel system from podcat (media presentation and questions)

Podcat mentioned during presentation that currently fuel is working this way/supposed to work this way - (of course it is subject to change)

*THIS IS EARLY STAGE OF DEVELOPMENT, AND LITERALLY EVERYTHING CAN CHANGE BETWEEN NOW AND MTG RELEASE, SO DON'T PICK UP ANY PITCHFORKS*

Oil will produce fuel (obviously - though not much of detail was said about it). There is stockpiling of fuel in HoI IV - and there is some base limit to it. You can expand the stockpile size by building fuel stockpiles - they are supposed to be state buildings, so you sacrifice slot that could be used for CIC/MIC/NIC etc. for ability to stockpile more fuel.

Fuel is supposed to be fueling airforce, land units, naval units. Fuel is also supposed to be used for both Spotting (like paying extra fuel for ability to increase spotting) and avoiding being spotted IIRC. Currently lack of fuel is apparently providing sizeable penalties, but not complete stop of units using them.

About oil being involved in production of equipment, they are considering decoupling oil cost from most of the equipment that currently uses them, or leaving them in some cases/lower usage, but it is of course subject to change and see how it will work out in practice in balance. :)
 
I heard that in HOI3 you could assign a pride of the fleet, like a flagship, to a particular ship, this would be a really nice feature.
Yes, and it would be a nice touch to use something akin to the current air aces for fleets. After some heavy battles you could get the opportunity to promote one or more ships to 'flagship', 'pride of the fleet' or similar. This could give bonuses similar to air aces, whereas losing a flagship would make you lose War Support, for example.
 
I've suggested the task force idea on the forums a few times* so I'm really glad to see that in the new expansion, I really think it'll help a lot
*Not that I think Paradox got that idea from me
 
-Ship design and refitting will be DLC
-Naval terrain will be free
-Revamped naval combat will be free
-Fleet splitting will be a mix of free and DLC
-Naval spotting system will be free
-Ability control naval routes will be free , blocking certain naval areas will be DLC
-Fuel will be free

Looking forward to Anniversary Edition, I plan to give my copy to a friend.
You really think that things that the AI needs to be trained to do would only be available in the DLC?
 
In Software Programming it is fairly easy. In Project Management it is damn near impossible.

As a licenced Prince2 project manager (mainly working with the scrum methodology now in my projects though) I would say not completely:).

Just make a new "project team" work outside the project for the hotfix (1.54), while the main project continues with work from the 1.53 version. I don't know how steam works but if necessary just roll back the game to 1.53 before updating there.


Then again I dont do the IT stuff, I have a guy for that....:)
 
PDX can still redeem their wrong with WTT if they'll include MTG in the expansion pass :)

It's pretty reasonable since e.g. i'll definitely play 1.4.2 until then, WTT is so severely bugged.
 
PDX can still redeem their wrong with WTT if they'll include MTG in the expansion pass :)

It's pretty reasonable since e.g. i'll definitely play 1.4.2 until then, WTT is so severely bugged.

UPDATE 15/11-2017
With the announcement of Waking the Tiger we are also happy to let you know that Expansion Pass owners will be receiving a fourth, still unannounced expansion of approximately the same size as Waking the Tiger. This will mean the originally promised two expansions is now increased to four.

So yes, MTG (I wonder which edition though - wink, wink, advanced humour for mature people, wink, wink) will be included in expansion pass
 
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You gonna be nerfing Naval Bombers? If not, the new naval system isn't gonna be worth squat. Right now, Noval Bombers are supremely OP, a single wing of 100 can wipe out even the most advanced navies in the game.
 
I’m sorry, how do you know they are “weeks into 1.6?” In software programming how hard is it to do a git pull on a previous build to do bug hunting and do a hotfix?

Umm, because they started work on 1.6 as soon as 1.5.2 was released, if not most likely sooner. That was weeks ago. If they want a pay check they have to work. Project leads are notorious slave drivers.

In Software Programming it is fairly easy. In Project Management it is damn near impossible.

This. I would have torn my hair out if someone had walked in my office and wrecked a project plan doing a revert this far along.
 
Thank you for the response. Does that mean your team is aware of the bugs we are experiencing and will patch them in 1.6 then?

We are aware and I would currently expect that we have time scheduled for patch work before 1.6, yes. The China Warlord issue at least is on top of my priority list. I won't promise that it will be fixed, because experience has shown me that such a claim will come and bite me in the behind.
 
We are aware and I would currently expect that we have time scheduled for patch work before 1.6, yes. The China Warlord issue at least is on top of my priority list. I won't promise that it will be fixed, because experience has shown me that such a claim will come and bite me in the behind.
Well that's one possible good piece of news at least. If the China warlord thing can't be fixed, could you have a look at the carrier plane/naval warfare bug that was introduced in 1.5.3 at least. Thanks