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HOI4 Dev Diary - Man the Guns and PdxCon

Hi everyone! We are now back from PdxCon which was an amazing experience. If any of you were there, thanks a lot for coming! I had a lot of fun and interesting conversations with HOI fans and we had a very cool challenge to as Poland inflict as much casualties as possible on Germany in 1939 in just 30 minutes. The winner (all glory to @Zwireq, AKA Zwirbaum) pulled off 1.8 million using clever tactics and a strong cavalry army! What better way to save Poland than to turn the false myth of the polish cavalry charging German tanks around :)

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The myth itself is something based on reality where polish cavalry performed a successful charge early on in the war vs German infantry at the battle of Krojanty. Something the German propaganda machine tried to falsely portray as the poles being unprepared for meeting modern German armor (there were no tanks there). The myth apparently lived on a long time, notably taught in schools and promoted in soviet propaganda… that said, in Hearts of Iron IV at pdxcon the polish hussars did ride out and win!

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The HOI4 booth where we ran the challenge.

We also announced the next big expansion for HOI: Man the Guns.
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Man the Guns will focus on naval warfare primarily but also redoing UK and USA and giving them more fun options. There will also be other new focuses but those are secret for now. We will also be adding fuel to the game which a lot of people were very excited to hear about at pdxcon :)

The UK and US revamps we plan to handle the same way we did Germany and Japan, e.g the changed trees and historical path in the 1.6 'Ironclad' update and the new alt-history paths (despite my perhaps not so subtle hints people have figured out that there is going to be the possibility of a 2nd american civil war among other cool things).

As for the themes we decided to go with naval for several reasons. One, that it fits very well with USA (and they were on the top of our list of nations we felt needed more fun gameplay). Secondly we have already done big changes to both land and air in previous expansions and updates so it was time for the 3rd type of warfare to get its time in the spotlights. Its also currently in my opinion the weakest part of HOI and something we really want to make shine.

We are currently very early in development so things may change, but here are some things mentioned we are aiming to do (in expansion or free update or mixed):
- Ship design and the ability to refit older ships and keep things up to date
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions
- Revamped naval combat
- Fleets split up into task forces for better control
- New naval spotting system
- Ability to control naval routes and block areas you dont want units to travel through
- Fuel, obviously going to be a massive balance job for us and a big gameplay change for you :)
- Gameplay rules, particularly to help multiplayer groups out when it comes to manage their games
- of course other stuff as well. to be revealed in the future.

We don't have a release date yet, and most of the above is still subject to change because we are are still early. I really wanted to talk as much as possible about what we are up to at pdxcon though :) Hopefully I will see more of you next year there!

We also announced that HOI4 has hit 1 million sales (wooot), and to celebrate that we have decided to make an anniversary edition that comes with a super cool alt history diorama - Italian soldiers raising the flag over the rubble of Big Ben, Iwo Jima style ;). I felt italy invading London was one of the more hearts of iron things there was when it comes to alt-history :)

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We had the first version for PdxCon in the booth fresh from the maker, and you can see it there in the picture above. The anniversary edition is actually possible to preorder already! Just follow this link.

As have been mentioned elsewhere this doesn't mean we are ready to start up regular diaries yet. You guys are not really fans of filler stuff, so we are going to have to wait a little longer for diaries to start up regularly again. I will let you know as soon as we feel ready to start showing things off proper.
 
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Nice, I look forward to it. For me personally, the biggest issue with the navy is actually naval invasions, it seems too easy for humans (to land at hull in the UK lol) and too hard for the ai. However, I know that's a hard one.
 
I'm sure someone has already said this, but I really would like to see all the ships in the tech tree changed to be accurate for their nations. The current ones are hard to look at.
 
Sadly no, we did one more patch than normal after tiger and we sadly cant really manage another patch before MTG comes out.

So, podcat, you are basically telling me that a terrific bug affecting naval air combat and air combat in general that is currently preventing me from playing the game will have to go on for 6 months while you are working on the Man the Guns DLC?

https://forum.paradoxplaza.com/foru...rier-plane-squadrons-wiped-out.1090883/unread

Please read this thread.

Sorry, podcat, but this is IMO unacceptable. It's probably one or two lines of code that became messed up since WtT came out. A hotfix, not an official patch is all I am asking for here.
 
So, podcat, you are basically telling me that a terrific bug affecting naval air combat and air combat in general that is currently preventing me from playing the game will have to go on for 6 months while you are working on the Man the Guns DLC?

https://forum.paradoxplaza.com/foru...rier-plane-squadrons-wiped-out.1090883/unread

Please read this thread.

Sorry, podcat, but this is IMO unacceptable. It's probably one or two lines of code that became messed up since WtT came out. A hotfix, not an official patch is all I am asking for here.

Bump for great justice @podcat
 
(Re)adding fuel is the best change since release. It's not a war game if your tanks can't run out of fuel 20km from Moscow.
Stupid question, but how to you (Re)add something to the game that WAS NEVER IN IT? HOI4 has never had fuel, so stop complaining that they took it (and a lot of other things) out of the game just to re-add them in a DLC.
 
This is a horrible idea because WTT is currently unplayable because of some serious game breaking bugs and we are forced to play 1.4.2 and not use WTT which we have paid for. You should really prioritize making the game playable first before adding more content.
Unplayable, really? I didn't seem to notice the last 2 weeks while I was traveling (with no internet access) and was only able to play HOI4/WTT. Just because you don't like the way things work doesn't make it unplayable.
 
It's probably one or two lines of code that became messed up since WtT came out. A hotfix, not an official patch is all I am asking for here.
I love how people who have never been given a chance to look at the code always make statements like this. If it was just 1 or 2 lines of code they probably would have fixed it already or issued a hotfix.
 
Just read again. It's not like subjective impressions but game-breaking bugs. Yes you can play but these can totally ruin your many hours long game.
So not Unplayable, you just don't want to play it. Gotcha.
 
Cheers for the DD Podcat and a huge congratulations to you and the team for the 1 million mark :D. Oh, and a naval-themed DLC? Woohoo :D :D :D.

- Ship design and the ability to refit older ships and keep things up to date
- Naval Terrain: different seas will behave differently and suit different ships and fleet compositions
- Revamped naval combat
- Fleets split up into task forces for better control
- New naval spotting system
- Ability to control naval routes and block areas you dont want units to travel through
- Fuel, obviously going to be a massive balance job for us and a big gameplay change for you :)

All of these sound tops - and control over naval routes (sea lines of communication, the point of naval warfare) particularly so :) My inner ship geek can't wait to see the ship designer :D.

It also means navy-themed pics in DDs are going to be less challenging for a while :). Today, I'm so excited I think I'll post a naval-themed doc pic :D.

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Also I hope even refitted ships aren't as good as brand new ones, since that would probably be the case I assume, and it would give you an incentive to spend time building all those new ships.

Some things could be rebuilt/refitted to be pretty much as good as new-build (things like radar, fire control or AA), while other things were less practical (main armament or armour, say - although in both cases some changes have been made to both during rebuilds of various ships).

All the submarines should have their historical captains if possible.

Between all the majors, that'd be over 2000 captains, and a ton of research (some of which would be easy, but for the Soviet Navy, for example, it would be far more difficult) - and why limit it to subs (captains of surface vessels were also very important in terms of the ship's performance)? While it would be cool (totally!) it would be a huge amount of effort for relatively little benefit beyond flavour. I'd personally prefer the effort spent on things that were a bit more gameplay-centric (good options in the ship designer and supporting techs) unless the devs had more resources than they knew what do to with.

About Naval Doomstacks, where they this ahistoric? Serious question, since I don't know?.
In WW1 Germany had its fleet in one doomstack, and in the pacific you aready kinda split up your fleet to controll all these seazones, and if you have more then 4 Carriers.
Just when a battle starts you try to pull everything in. I would assume in RL a battle was long over, until other TaskForces could arrive?

Large fleet battles (doomstacks) tend to happen around a focal point - in WW2 this was generally a naval invasion (Midway, Leyte Gulf, Philipine Sea, Okinawa (Ten-Go)), or a convoy battle (Calabria, Pedestal, Cape Spartivento). At the moment, large battles happen 'just because' all the time, and are far too bloody when they do.

I must say the challenge and the time limit is what it made quite interesting. It was nice to win the challenge on my birthday! :) (I wouldn't mind if you would add my nickname Zwirbaum / Zwireq to the DD, to stroke my ego ;) )

Great work, congratulations and Happy Belated Birthday :)

Corvettes were so small that they did have problems in blue water fighting, even though that is what they were designed for.

Iirc, the original plan for the Flowers was as coastal escorts (it was only after the fall of France that much more of the Atlantic had to be covered) - again from memory I think they were particularly unfortunate in that their hull length was particularly roll-friendly in the context of the period between waves in the north atlantic, or something similar.

Why do we have to pay for actual naval combat in a game about WW2 :(

HoI4 has naval combat in it now (and in many ways the best in the series - torpedoes, armour, and the like) - and as others have said there'll likely be plenty in the free patch. We'll be paying for improvements :).
 
Can we get more transparency with the patch into how naval combat actually resolves? As someone who loves min-maxing, I've found naval combat frustratingly opaque when I'm trying to figure out how various naval compositions will actually play out in combat.
 
You are lacking in understanding. o_O

I want to but in this state i can't...
Correction: You want to, but in this state you WON'T. And no, I understand you 100%, I just think you are suffering from Millennial Disease and want everything, right this second, for nothing.