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HOI4 Dev Diary - Mexico

Welcome to Mexico, a country ravaged by internal tensions, corrupt politicians, rural rebellions and threatened by the looming shadow of her northern neighbour. In Man the Guns, you will get the chance to work through all these obstacles, reform the nation and turn them into a power strong enough to expand or involve themselves in WW2.

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The Good, The Bad and The Ugly
Mexico’s politics at this time were dominated by revolutionary generals who toppled the dictator Diaz and then squabbled amongst themselves, issuing their pronunciamiento (a justification for their attempt to seize power) and betraying one another ruthlessly. Three of the main figures from these caudillos (a word combining the role of warlord, patron, businessman and politician) were President Lázaro Cárdenas, President Plutarco Calles, and military strongman Saturnino Cedillo. The ruling clique gradually turned from coups and civil wars to less violent means of seeking power, but at the start of the game this transition is still taking place.

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Lázaro Cárdenas, president from 1934 to 1940, was a socialist who led the nationalisation of Mexican oil concessions, built up state financing of manufacturing industries, encouraged the collectivisation of peasant farms and their protection from landlords via Ejido militias, and is celebrated today for his role in modernising the nation. Historically he helped the transition of Mexico from military dictatorship to a stable and functioning democracy thanks to his ability to both compromise with moderate opposition and undermine domestic threats to the state from extremists.

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Plutarco Calles, president from 1924 to 1928 and “shadow president” for much of the reigns of his successors, was a divisive figure to say the least. He attempted to cement the state’s power over the Catholic Church in Mexico using brutal suppression of priests and their faithful, going as far as torturing and even crucifying dissidents. The Cristiada, a rebellion by rural farmers to oppose this forced secularisation, won little success in the field against Calles’ troops, hardened as they were by civil war and supported by modern artillery and bomber planes, but it did cause some concern inside the ruling clique over methods, ultimately leading to a compromise between church and state. Calles still clings to the power he has left, and you must either throw him out of the country or accept his role in the new Mexico.
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Saturnino Cedillo, governor of San Luis Potosí, was one of the last of the caudillos to threaten the Mexican state. A survivor, he absorbed remnants of the Cristero rebels into his private army and managed to maintain relative independence in his province which the central government sought to crush. Ultimately he rebelled against Cardenas’ incursions into his power base. Historically his rebellion was short lived as the Cardenas government successfully undercut his support and disarmed his paramilitary forces, killing him in the field within a few months. Cardenas suspected America and Britain of inciting Cedillo’s rebellion by promising support, in order to punish Mexico for seizing their oil concessions, but no such support ever arrived.

Economic Development
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Mexico is a major producer of oil at the game start and only stands to increase its role as an exporter as the conflagration grips the world and upsets the flow of trade around the globe. Historically Mexico’s nationalisation of the concessions granted by Cardenas’ predecessors (mostly to Royal Dutch Shell and Standard Oil of California) caused a backlash from Britain and America which served to isolate Mexico and almost pushed them into the arms of the Germans. In game, you must develop your oil if you wish to become a major international player, and on the way you will build up your infrastructure using either Cardenas’ path of socialism and import substitution, or his successor Avila’s preference, liberalisation and privatisation.

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As seen in the Dutch dev diary, HoI4 is getting a new mechanic relating to concessions of resources from one country to another, which transfers the contents of a state free of charge. This will make its appearance in Mexico in the form of oil concessions to Royal Dutch Shell and Standard Oil of California. Nationalising these assets was a goal of the Mexican revolutionaries from the outset, and became a source of friction between Mexico and the former owners (Britain and America respectively) once President Cardenas actually took steps towards nationalisation.

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Military Expansion
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Mexico begins in 1936 as a war-weary third rate power, wracked by internal tensions and the legacy of decades of civil war. This was not always the case, however. The armaments industry established by President Diaz prior to the instability was making many advances in weapons technology, aircraft production, and even experiments in tank development. The famous Mondragon rifle was one of the earliest pioneers in semi-automatic small arms. A more assertive Mexico would also likely reject reliance on Italian gunboats and American hand-me-down destroyers if she sought to contest the oceans.

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After building up factories and shipyards, you have a choice to make on both the army and naval branches of the tree.

A Mexico uninterested in fighting decisive battles might instead decide to focus on convoy raiding, whereas choosing the contest the surface against your rivals will require a powerful surface fleet. The two “finishers” on the naval tree reflect these differences.

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When it came to land battles during the various insurrections against the central government, Mexico utilised her infantry, cavalry and nascent airforce in a powerful combined arms force the rebels were unable to defeat, and you will likewise be able to modernise the different branches of the armed forces until deciding between conventional artillery or aerial support as the “finisher” on the army side of the tree.

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Diplomatic Relations
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Mexico is considered America’s “backyard”, an insulting and imperious attitude for the Yanquis to take but one the Mexican leadership must consider seriously before making their move. Taking independent action on the international stage, aligning towards one of America’s enemies, or threatening America’s economic interests would all be causes of concern for President Roosevelt, let alone his more expansionist domestic rivals. Mexico can gamble on her northern neighbour being too isolationist to intervene south, but if the gamble doesn’t pay off, there’ll be Hell to pay.

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Religion
The biggest divide in Mexican society at the time was certainly the place of the Church within society. Most of the Mexican ruling class was strongly anticlerical and a law “on the tolerance of sects” meant that the priests heavily controlled by the state. If you want to change the situation, it will be up to you to progressively support the Catholic Church by giving back their lands and amend the anticlerical laws. If you go down that path the destruction of the separation between the Church and the State will be waiting for you at the end of the road.
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Two groups can rise to power hand in hand with the Church: the Catholic conservatives and the Synarchists. The conservatives try to combine their religious beliefs with republican institutions. It would lead to the rise of the Party of National Action of Manuel Gómez Morín. As an alternative, the restoration of the Church can be concomitant with a much more radical group: the Synarchists. That group will try to institute a “clerical-fascist” state, using the influence of the members of the Church eager to seek their revenge on the anticlericalists who ruled Mexico since the 1911 revolution. At the end of both trees, you can contact the veterans of the Cristero War and incorporate them to your armed forces. Such course of action will obviously anger the former ruling class that will surely try to contest power in order to reestablish the anticlerical legal system.

Revolutionary Legacy
At the start of the game, the Mexican army is divided politically as various generals support their own political group depending on their political orientation (they were usually opposed to the Church). One of your first choice will therefore concern the fate of the armed forces. You can choose to control and depoliticize them, transforming them into a professional force or embrace one of those groups and use them to quickly shift the political landscape of the country.

If you choose to support the Gold Shirts, the country will evolve into an anticlerical authoritarian regime. The exact nature of that regime can however vary a bit. Supporting Plutarco Calles (by selecting the “Jefe Maximo” focus) will grant direct control over the state as he was unable to fully control Cardenas. If Calles was previously exiled and the general Saturnino Cedillo was supported however, he will lead the opposition and take control of the government. If none of those conditions are fulfilled, Nicolás Rodríguez Carrasco, the leader of the Gold Shirts will lead the country instead.

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As an alternative to right-wing authoritarianism, you can favor the communist Red Shirts and suppress other political movements instead. This revolutionary movement will give the presidential seat to the Trotskyist head of the communist party Hernán Laborde

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… unless you invited his mentor to the government previously.

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You would then be rewarded by Leon himself, awake and angry, ready to take his revenge against Stalin

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It would then be your objective to lead the 4th Internationale and show how superior it is to the 3rd (aka the Comintern).

If you want more peaceful solutions, multiple tools are at your disposal, depending on your political orientation. If you are communist and don’t want to embrace the political legacy of the 4th International, you can try to form the Revolutionary American League and spread communism in Latin American countries.

As a more right wing oriented government, you can support “Hispanism”; the concept that the countries of South America should support each other; and try to form a faction including all of South America. If you are fascist (Synarchist or anticlerical), the effect will change from a diplomatic offensive to a more violent one. This course of action will allow you access to wargoal focuses that could enable you to unite South America by force.

If trying to dramatically change the political order in Latin America is not your thing, you can simply adopt “Realpolitik” and find allies in order to survive this era of global conflict.

Territorial Expansion
If you don’t want to just send a few planes to help the US against the Japanese, several expansion paths will be available to you once your diplomatic status is settled. Most of those will grant you wargoals against neighboring countries and in some cases, the addition of new cores will become possible.

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The most peculiar plan is certainly “Operation Just Cause”. If you approve that plan you will be in a border conflict against US in order take control of the Panama canal area.

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This will of course anger the US so be careful. The rest is either pretty straightforward or will be food for thoughts until the release.

Mexico was our final focus tree for MTG, so next we return to to the seas for more naval gameplay updates.

Rejected Titles:
  • Mexico? More like Maxico!
  • Making your casa my casa
  • Where in the world is Leon Trotsky?
  • No one expects the Mexican inquisition. Seriously. No one...
  • Mexico, or how I learned to stop worrying and love el jefe
  • Hit or Miss, I Guess They Never Miss Huh, You Got a Trotsky, Stalin gon' Icepick Ya

READ Thread mark before posting (no offtopic spam)
 
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Ya your right. Idk if they will rework 3 major power focus trees at the same time though. Its possible but doubtful. I have a feeling the soviets will have their own eastern front DLC/update just for the shear importance and depth that particular theater can take.

From a marketing standpoint it would be shocking if the USSR isn't a stand alone major power DLC, probably with Scandinavia. Marketing the Med and the USSR together would be a missed sales opportunity. Just like adding ole Leon and Mexico was a brilliant marketing move for MTG. @podcat Someone in your team deserves a beer for that idea.

Now would I like France, Vichy, Spain, Italy, and the USSR in one package? Hell yeah! Would pay serious filthy lucre for that DLC. But I am not expecting it.
 
I was dubious about fleshing out Mexico NF before other more worthy countries. However, I realized that this effort revolves around oil and the new fuel mechanic. This has to be the only reason. I am cool with it.

And its interaction with the U.S, as one of its (two) neighbors.
 
Honestly, I'm impressed at the response here.

Sure, you have the usual nationalists complaining and starting fights. Sure, you have some people grumbling that Central American history isn't remotely interesting, important nor worth their time.

But otherwise, the response has been very warm. I'm still proud to be here.
 
From a marketing standpoint it would be shocking if the USSR isn't a stand alone major power DLC, probably with Scandinavia. Marketing the Med and the USSR together would be a missed sales opportunity. Just like adding ole Leon and Mexico was a brilliant marketing move for MTG. @podcat Someone in your team deserves a beer for that idea.

Now would I like France, Vichy, Spain, Italy, and the USSR in one package? Hell yeah! Would pay serious filthy lucre for that DLC. But I am not expecting it.
Spain needs a new system of ideologies. 4 are not enough. (Not only for Spain)

I think Kaiserreich ones are near to be perfect.

I would like to see ASAP turkey, bulgary and greece... And why not Polar expeditions and rebels, plots to kill enemy generals...

Meanwhile i Will be playing HOI4.
 
Honestly, I'm impressed at the response here.

Sure, you have the usual nationalists complaining and starting fights. Sure, you have some people grumbling that Central American history isn't remotely interesting, important nor worth their time.

But otherwise, the response has been very warm. I'm still proud to be here.

I think the people who want to play the majors, vs. people who want to explore and mess around with countries of all sizes, are often playing for very different reasons. And that's great! But it seems like sometimes the people who are very into the strategic balance aspect, and people who focus on the majors because they are more interested in the big players historically, can forget that not everyone is here for the same reason.

Personally, this release coinciding with the Mexican Revolution season of the Revolutions Podcast means I'm suuuper hype to get to play through the post-Revolution era and try to build a better Mexico!
 
If Trotsky is not invited to the government, will there be an option for the USA to allow him asylum? Perhaps the option to back a Trotskyist coup in the USSR?

On a different note, I love the idea of Mexico starting its own faction... but can the USA do the same? I really wanted to give the world the finger, and start my own little Western Democracy club...
 
I think the people who want to play the majors, vs. people who want to explore and mess around with countries of all sizes, are often playing for very different reasons. And that's great! But it seems like sometimes the people who are very into the strategic balance aspect, and people who focus on the majors because they are more interested in the big players historically, can forget that not everyone is here for the same reason.

Personally, this release coinciding with the Mexican Revolution season of the Revolutions Podcast means I'm suuuper hype to get to play through the post-Revolution era and try to build a better Mexico!
Its not that people find minors less interesting then the majors. Its more how does said minor add to the game and enhance the experience of actually playing out the 2nd world war. Now the split comes when people think the historical attribute should take precedence over the alternative history/fantasy and that is a big factor here as it determines alot including the overall decisions within the key choice system of the game. Mexico can very well add to this game in both scenarios and be enjoyable while doing so. But the way Paradox has gone about the design of nations focus trees we see more of a shift for Alternative historical priority simply to make a bigger splash and entice people to buy. Which overtime has gotten a bit more out of reach and invasive from what alot of people consider plausible circumstances within the context of a WW2 esq timeline. This tree is a bit more tame compared to previous examples/pathways and the line between alternative history and actual history are relatively blurred because of the overall climate of Mexico at this stage. However the preference remains for some that historical depth trumps over any alternative fantasy that may come about it. Trosky Mexico is just the most prominent thing that sticks out in this case in regards to ludicrous scenarios.
 
It seems like a lot of people are struggling to understand the concept of "fun". Most questions of "why" can be answered with "because it is fun".

This is a game at the end of the day and "fun" takes priority. And if it takes adding some crazy alt history paths to boring nations nobody wants to play, that is what needs to happen. If history buffs hate this fact, simply tick the little "historical focus" check box and modify the game rules as you see fit and enjoy your historically-focused game. Everyone has this option after all.

It isn't like alt paths affect the historical game in the slightest. That is why they are alt paths.
 
Its look good, but i really hope that AI can handle with all the changes and its "bug Free", they are still bug in China(WtT).

There are also OLD bugs with Communist China playing without WtT
How expect no complains against the dlcs if ater the dlc is released, bugs are not fixed for those who don't buy the dlc.
 
Honestly, I'm impressed at the response here.

Sure, you have the usual nationalists complaining and starting fights. Sure, you have some people grumbling that Central American history isn't remotely interesting, important nor worth their time.

But otherwise, the response has been very warm. I'm still proud to be here.
I don’t think anyone in this thread made the claim Central American history wasn’t interesting.
 
Really not a fan for a Mexican focus tree to be honest. This is probably the only diary that I haven't read though it in detail.

You should give it a go. It seems they're using mexico to test out new mechanics and features so even though its very well researched and detailed it still has interest for not caring about mexico peps
 
It seems like a lot of people are struggling to understand the concept of "fun". Most questions of "why" can be answered with "because it is fun".

This is a game at the end of the day and "fun" takes priority. And if it takes adding some crazy alt history paths to boring nations nobody wants to play, that is what needs to happen. If history buffs hate this fact, simply tick the little "historical focus" check box and modify the game rules as you see fit and enjoy your historically-focused game. Everyone has this option after all.

It isn't like alt paths affect the historical game in the slightest. That is why they are alt paths.
Obviously fun is subjective but lets think about this for a second. "Fun" in the case of grand strategy particularly for Paradox games is something that involves depth and historical relevancy or at the very least plausibility. WW2 is a hyper focused setting that has layers upon layers of interesting and entertaining attributes that makes it appealing to so many and make it the greatest conflict known to man. So I ask you. Why is it not "Fun" when those that crave for historic depth over alternative fantasy? Why is it wrong to ask for more World War 2 in an obvious World War 2 game in regards to the decision making? If alternative history fanatics are so against historical play why even buy the base game? At the same time why not separate the content out so that those who want to play more history don't have to purchase the obvious alternative historical bits? I mean the DLC costs what 20 dollars, and the value of the alternative history we can estimate out of that 20 is around 5-8 dollars? Perhaps more? That would be a fair solution in my opinion. They say people are so crazed to get their hands on this stuff. But couldn't you also assume that people don't really have a choice? Since it all comes in one big package and just play it for the obvious fact that is something they paid for and don't want to lose out on the value? Also they do effect historical play because they take away resources that could go into more indepth historical play and decision making. The UK what 72 new focuses and around 68 of those are alternative history? At the same time the big stake in the DLC has centered around the 2nd American Civil War. A totally fabricated event but its a mainstay both in the marketing and American rework. So you telling Alternative hasn't crept into the development cycle and my only solution is to "not click it" I'm just gonna ignore you because you clearly don't see the issue or care to understand.
 
Are any of the planes/tanks/ships historical?
 
I will buy the expansion just for Trotsky avatar. Please PDX
The rifles are real. Though the Mondragons were not really widely used besides in Mexico in large numbers. They got pretty innovative with their small arms for the time but no one really wanted them because they had problems with ammunition not conjoining well with the rifle so it would cause issues and nations already had alternatives that could compensate without purchasing foreign stuff. They did lend them to the Spanish in the civil war so there is that. Couldn't tell you much about the LMG though. Might've been good but again can't say. Found an article though and will link it for ya if your interested. Also couldn't tell you much about their Aircraft. Tanks they didn't design/build any. There is that prototype from 1917 called the Salinas. Though it again was a prototype and only one was made and it pretty much was a modified mark 4 British tank.

Salinas- http://www.tanks-encyclopedia.com/ww1-mexico-tnca-salinas/
Mondragon-
Mendoza C34 - https://www.forgottenweapons.com/light-machine-guns/mexican-mendoza-lmg/