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HOI4 Dev Diary - Portugal

Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).

I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.

While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and will attempt to get rid of all those lovely bugs our great Betas are reporting. Talking about Betas, our freelance artist @Indyclone77 is the one to blame for all the wonderful Portuguese event pictures and new icons you are about to see in the focus tree and national spirits, he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Before going on, please note that balancing is still a work in progress, so there may be changes in what you are about to see.

So I’d like to start talking about the National Spirits Portugal will start with in 1936:
  • Unreliable Army: Representing the poor state of the Portuguese army during the period of the First Republic, which historically led to a major reorganization in 1937, it provides some penalties to Division Organization, Recruitable Population Factor, War Support and Division Attack, so you want to get rid of this before entering any conflict (probably not the best idea to join the Spanish Civil War only to see how your disgusting Spanish enemies defeat your unprepared troops and occupy your precious mainland in a blink...).

  • Unstable Republic: During its 16 years, the First Portuguese Republic saw the inauguration of nine presidents and 44 cabinet reorganizations. Even during the Ditadura Militar there were several failed coup attempts. In 1933, after Salazar’s creation of the Estado Novo and the new Constitution approved in a referendum, Portugal’s stability slowly increased (maybe the censorship system and the different police forces that repressed all kinds of dissidents also helped a little bit with that). So another no-good spirit applying penalties to your Daily Political Power Gain, Stability and Construction Speed. You will be able to remove it through the different political branches, and you will probably want to do it ASAP.
01 Initial NSs.png


Now let’s look at the Portugese Focus Tree and talk about the different paths a player can choose from:

02 Focus Tree.jpg


As you can see, the general structure varies a little bit from the standards of other trees, where you have clear separate branches for industry, military forces and politics.

Let’s start with the colonial branch, shall we?

Through the first focuses, Portugal will receive big bonuses to non-core manpower that will prove really useful in the early stages, since Portugal’s initial manpower is really low. The player can then choose between integrating the African colonies (which will also provide some extra manpower), or allowing them to form their own governments and puppeting them (something that will be appreciated by other democracies in the world).

There is also a sub-branch that joins the industrial one, developing industry and infrastructure in the African colonies.

03 Colonial Branch.png


Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that). The player can also choose between a fast development of the civilian industry receiving more factories or, with a slower approach, invest in future development getting some nice bonuses to industry research and construction speed.

Portugal can also improve infrastructure and resource extraction industries on the mainland and, of course, there is a focus representing the construction of dams, something Iberian dictators liked very much to do.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

04 Industrial Branch.png


The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

05 Purchase Ships Decisions.png


06 Purchase Ships Event.png


The central and left sub-branches focus on Convoy protection and submarine warfare, providing a number of research bonuses for destroyers and submarine warfare, as well as adding a couple of dockyards to boost your naval production. These sub-branches then merge, eventually leading to a focus that unlocks Portugal’s third and last research slot (for a total of five).

The right side of the naval branch is focused on the production of the big ships, as well as fortifying the vulnerable Portuguese possessions in the Atlantic Ocean and Asia.

07 Naval Branch.png


The Army Branch, although fairly small (don’t worry, you will find more military focuses under the Political Branch), will help Portugal to get its army in shape for the conflicts to come. The first focus removes that nasty Unreliable Army National Spirit and leads to some research and production bonuses in the next focuses. Finally, you will have to choose between building heavy fortifications in Lisbon, or creating a light fortification line along the coast.

08 Army Branch.png


Now, let’s take a general look at the whole Political Branch before getting deeper into each of the sub-branches:

09 Political Branch.png


As you can see, you can choose between Popular Front and Estado Novo. The first focus leads to the Communist branches, the latter to the Fascist and Monarchist ones, and both of them lead to the Democratic one.

If you choose to go with Popular Front you will unlock the National Communist branch (to the left). This sub-branch starts with the training of socialist militias, followed by focuses that will help make your people see the benefits of living in a Communist society. Nationalize Industry will get rid of the private capital draining your country, putting you in control of new civ factories, but also hurting your stability. After the Reorganization of the Communist Party, your country will be ready and willing to have a Communist government, and the Soviet Union will receive a nice opinion modifier boost on you, which should help you joining the Comintern via the next focus.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:
  • To the left, we have a “radical” approach to the Spanish Civil War. Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic. Finally, you will be able to create your own faction and appeal to the Latin American countries to join you.
10 Workers of Iberia NS.png

  • In the right, we have the “cautious” approach to the Spanish Civil War. Here you won’t be able to join the SCW until you have swapped to a communist government. It’s a much slower approach, but after the war, you can pick different focuses to interact with foreign countries, including one that will grant you a war goal against Spain, in case their ideology is no longer desirable for you.
11 Fight Alongside  the Republic Decision.png


If you go with Strict Neutrality you won’t be able to interact in the SCW, but you will gain some nice boosts to your industry, production and Democracy support via the British, as well as some recurrent decisions to purchase equipment from them.

11 bis Democratic Leader.png


You will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

12 Iberian Summit Decisions.png


13 Iberian Summit News.png


In case you go with Estado Novo, you will have to choose between Strict Neutrality (mentioned above), Support the Nationalists and the Monarchist branch.

Support the Nationalists, as its Republican counterpart, will allow you to support Nationalist Spain and send volunteers in the Spanish Civil War. You can join the SCW against the Republic in further focuses, and also intervene in Spain after the civil war if the Spanish government does not match your ideology.

13bis Fascist Leader.png


National Syndicalism will pave the way to become Fascist, leading to some interesting focuses: You can either join the Axis, or claim that Portugal will be the nation that finally unites the entire world under the same rule, ideology and faith (this will provide a powerful National Spirit, but it will also annoy some people around the globe).

Refuse the Naval Blockade unlocks a decision for countries at war with the United Kingdom, by which they will use some of your convoys to carry supplies where they cannot reach, increasing their War Support and, of course, diverting the production of one of their factories to meet your needs.

14 Refuse Naval Blockade Decision.png


From there, you can claim the African territories between your Angolan and Mozambican colonies (righting the humiliation of the British Ultimatum of 1890), recover the East Indies and Brazil, and even declaring war on a threatening Japan!

Last but not least, we have the Monarchist Branch. You will start by uniting the Brazilian and Portuguese royal houses (wedding bells ringing in the distance). After that, your goal is to restore the Monarchy not only in Portugal, but also in Brazil, some recurrent decisions will help you in that matter. Once you succeed in that, you will be able to politely ask Brazil to submit under your rule, re-establishing the Empire of Portugal and Brazil.

15 Empire of Portugal and Brazil.png


In the case of a Carlist Uprising happening during the Spanish Civil War, you can support your Monarchist friends in Spain and join the war against all those misguided souls that refuse to bow to the god given rights of monarchs to rule the people.

16 Carlist volunteers NS.png


And that’s all from me, I hope you enjoyed the dev diary and make sure to stay tuned for the next one. Anyways, we wish you all a merry Christmas and very happy New Year. See you all in 2020!

xmas.jpg
 
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One thing that bothers me about new focus trees is that there are always too many mutually exclusive focuses, trees look big, but in reality you will just skip 70% of it

Look at Mexican focus tree, or even US (in lesser extent) - those tree allow you to go multiple ways at the same time, not just strict railroading into single ideology from start to finish

I hope in future DLC, especially in soviet, PDX will use more adaptive, variable and interconnected paths

Mexico tree in my opinion is a masterclass of design. Very well balanced for multiple paths and combination of paths.
 
Is it possible to keep Salazar and go towards the allies? Currently it looks like you would have to go democratic to get to the focus for it. The Anglo-Portuguese alliance was reaffirmed by both nations but not invoked out of fear of drawing Spain closer to the Axis.



I think seeing the tree there are several paths that can lead to joining allies not only one but there are three possible that could join the allies, the first of them supporting the republic, following the democratic neutral trail and also supporting the nationalists that would be the most historical
 
All these civil wars will spike world tension.
I hope you guys haven't forgotten to maybe possiblyrebalance world tension generation from this, otherwise things might get hot fast, too fast. As many minor nations their Ahistorical paths rely on one or more wars before gerantees start flying around.
 
Mexico tree in my opinion is a masterclass of design. Very well balanced for multiple paths and combination of paths.
It also looks appealing with all its multiple paths of non-rectangular scheme. I.e.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

View attachment 533607

wouldn't have been a problem at all if it was properly articulated by separation and/or stand-alone placement :)

But maybe it's just me hating boxes v0v
 
This focus tree is a bit of a mixed bag for me.

The lack of a strongly delineated historical path featuring Salazar is deeply disappointing. In a sense, this tree has it all, politically, EXCEPT for a historical path. There literally isnt a historical path. If the historical AI is made to actually not take focuses to prevent ahistorical silliness since there is no historical path, then that's just poor design in my opinion. The priorities are somewhat wrong here in my opinion.

It is also disappointing that there are no focuses trying into the new espionage system given Portugal's significance there.

Thirdly, it is also disappointing to see nothing special regarding controlling trade. Without even joining the war, Portugal can have a huge impact just by the availability of its tungsten. Seems like a wasted opportunity that nothing was done here, perhaps something in a similar spirit to the Netherlands trade mechanism.

With that said, there is a glut of Portugal mods out there. This tree is a cut above them despite the shortcomings, well done. In particularl the points of interaction with the Spanish Civil War looks especially fun. The monarchist path looks like it will quickly become a fan favorite as well..
 
I realize that this might be a "dirty word" to some, but I am wondering when we will be able to pre-order this latest expansion? Previous DLC's had pre-order options available much earlier. Was there a policy change?
 
My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago

Welcome and cheers for the DD ManoDeZombi :D. And great work on the Portugese tree, it looks slick as, lots of interesting choices and cool historical and alt-historical elements :cool:

The original design of the focus tree was made by Portuguese professor Pedro Santos

Very nice :).

he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Top stuff @Indyclone77, love your work :D.

The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

Love the attention to detail :). Here's a pic of the NRP Lima, one of the destroyers the British firm Yarrow built for Portugal in the 1930s :)

800px-NRP_LIMA_1933-1965.JPG



The core team is 15 people! This photo is our extended team including Central QA and Art :)

Go you good things - and love those Christmas HoI4 jumpers, both cool and geeky all at once :D.

And not a single person seems to be able to fix bugs.

I fully understand your frustration with bugs, but it's important to keep in mind HoI4 is a very, very complex piece of software, with oodles of moving parts, thousands of files and a whole bunch of mechanics. That it runs as smoothly as it does (and, in my experience, it runs very reliably and smoothly indeed) is a credit to the bugs that are fixed before any of us ever see them. Of course, that doesn't mean we should stop reporting or encouraging the fixing of bugs, but in the context of software development, HoI4 is pretty robust bug-wise (and a great game to boot :D).
 
guys nice work but where is the historical estado novo two sides neutrality path?
Actually, Portugal was not strictly neutral at all... They sent an observation mission, organized a force with around (at least) 8k volunteers to fight alongside the Nationalists (Viriatos), and played a crucial role supplying the rebels.
So, to answer your question, historical Portuguese AI will go with Support the Nationalists and Observation Mission, but will not go further in the branch (nor will go through the National Syndicalism branch).
 
I fully understand your frustration with bugs, but it's important to keep in mind HoI4 is a very, very complex piece of software, with oodles of moving parts, thousands of files and a whole bunch of mechanics. That it runs as smoothly as it does (and, in my experience, it runs very reliably and smoothly indeed) is a credit to the bugs that are fixed before any of us ever see them. Of course, that doesn't mean we should stop reporting or encouraging the fixing of bugs, but in the context of software development, HoI4 is pretty robust bug-wise (and a great game to boot :D).

Take a look at all the bug reports about ship modules being overwritten and the proposed solutions. It can be done in less than five minutes, yet there has been three patches released without it being fixed. That’s beyond poor.
 
I got that part, but the problem is Brazil was ruled by anti-monarchist Republicans at the time. How exactly the Brazilian monarchy got restored to power (to the point of accepting uniting with a foreign monarchy)? That's the part with no context.
Skimming through the focus tree, there are two focuses required to be able to take the focus that I guess forms Portugal-Brazil; "Monarchist Uprising in Portugal" and "Monarchist Uprising in Brazil". So, it appears that the player will have to topple the governments of BOTH nations before being allowed to pull that off (Uprising kind of implies it's being done against the will of the ruling government).
 
Looks mostly good. As others have said though, it's a shame that there's no "endgame" for remaining non-aligned Estado Novo Portugal, especially since both Salazar and the regime persisted well past 1945. Actually reminds me of Romania and Nationalist China. Both have focuses that will eventually turn them democratic if they just keep filling out their non-aligned trees with no path to maintaining absolutism/authoritarianism respectively.

Perhaps, they could add two alternative branches to the tree. After "Portuguese Legion", you could have a choice of either the current National Syndicalism tree or an alternative historical tree "Entrench Estado Novo". Focuses after this could go something like: "Austerity to balance budgets" (consumer goods requirement discount), followed by "Stockpile gold reserves" (Salazar was famous for doing this, leaving Portugal with a surprisingly sizable gold reserve, even today), and then "Sign Concordat with Catholic Church" (national spirit: Catholic Church Support, giving stability and a small political power income increase), with a side branch encouraging Franco to stay out of the Axis.

Ideally there would also be an alternative to Refuse the Naval Blockade as well. Perhaps something like "Cooperate with Royal Navy", which could be followed by something like "Reaffirm Anglo-Portuguese Alliance" (Britain and Portugal guarantee each other), and then by something like granting bases/access to Britain (bypassable if Britain has already requested and got them), and finally the option to join the Allies (this would only be done on historical in the very late game and would basically represent Portugal being the only non-democratic founding member of NATO). Perhaps this branch could also be accessible by monarchist Portugal.

Just adding these, or something similar, I feel could add a lot for the Portuguese focus tree.

Just a quick mock-up, but something like this:

Portugal Focus Tree Example.png
 
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Hxkkms3.png
Looks mostly good. As others have said though, it's a shame that there's non "endgame" for remaining non-aligned Estado Novo Portugal, especially since both Salazar and the regime persisted well past 1945. Actually reminds me of Romania and Nationalist China. Both have focuses that will eventually turn them democratic if they just keep filling out their non-aligned trees with no path to maintaining absolutism/authoritarianism respectively.

Perhaps, they could add two alternative branches to the tree. After "Portuguese Legion", you could have a choice of either the current National Syndicalism tree or an alternative historical tree "Entrench Estado Novo". Focuses after this could go something like: "Austerity to balance budgets" (consumer goods requirement discount), followed by "Stockpile gold reserves" (Salazar was famous for doing this, leaving Portugal with a surprisingly sizable gold reserve, even today), and then "Sign Concordat with Catholic Church" (national spirit: Catholic Church Support, giving stability and a small political power income increase), with a side branch encouraging Franco to stay out of the Axis.

Ideally there would also be an alternative to Refuse the Naval Blockade as well. Perhaps something like "Cooperate with Royal Navy", which could be followed by something like "Reaffirm Anglo-Portuguese Alliance" (Britain and Portugal guarantee each other), and then by something like granting bases/access to Britain (bypassable if Britain has already requested and got them), and finally the option to join the Allies (this would only be done on historical in the very late game and would basically represent Portugal being the only non-democratic founding member of NATO). Perhaps this branch could also be accessible by monarchist Portugal.

Just adding these, or something similar, I feel could add a lot for the Portuguese focus tree.

Just a quick mock-up, but something like this:

View attachment 533741
i agree with this

also the devs could look at this mod that is
Hxkkms3
more accurate, although overpowered.

https://steamcommunity.com/sharedfiles/filedetails/?id=1568444273
Captura%20de%20tela%202019-12-18%2023.05.54.png
 
It wasn’t a 1:1 equivalent, but the Portuguese did have the “Movement of National Antifascist Unity,” or MNAF which was a pro-democracy coalition of various parties formed in 1943 that had José Norton de Matos as their figurehead. It’s the closest to a realistic Democratic-aligned path for Portugal in the era.
there was no popular front, but we had in Portugal the PCP, the communist party, which was the biggest threat and opposition to Salazar
 

While I am pretty happy to see the Portuguese focus tree, I have to say I am dissapointed in a few things:

Lack of dual diplomacy for the Strict Neutrality Focus. It was what marked Salazar's government the most during this period, since he was able to remain outside of the war while appeasing the allies, and buying equipment and technical help from the germans (as well as selling them resources) and maintaining the status quo. The standarization of the ammunition was a revolution to the army during this period, and it was the germans that helped us with (from Krupp and Rheinmetal). You did include the Iberian summit but come on, Salazar was always Proudly alone, and we shouldn't need Spain to actually join, or face, the Germans. I hope that if Spain is already on either side of the war, or already gone from the game, will allow us as Portugal to proceed and join axis though since apparently there isn't a focus for that on this Strict Neutrality tree branch. Right now it is more Pro-British than anything. Not truly Neutral. The ones that would want to increase our mining capabiltites, would actually be the germans, not the british by the way. British investors and investment remained largely on Mozambique because there were Royal Companies still in existance that maintained armies (sipahis) and controlled large parts of the territory and barely paid anything to the state. Outside of this, I bet there wasn't much since the Brits themselves needed the Money for their own defense.

The republican focus is a joke. No offense but the republican party was never communist, or that left winged, during this time (worst case scenario is center-left). I don't even know why they can join the Spanish in their civil war. The republicans were pratically democratic in nature. It doesn't make sense and is pratically fantasy content being added into the game. What are you basing yourselves into? The democrats were actually pro-british, since they joined world war 1 on their side. https://en.wikipedia.org/wiki/Democratic_Party_(Portugal) - were they in power I actually doubt they would even put their nose into the civil war since that would go against the opinion of our British / French allies (or the League of nations). Some leftists did leave the democratic party in order to form their own groups, but they were so tiny and insignificant (dissapearing shortly after their creation) they shouldn't even be included in the game.

A few things that could had been mentioned, like Espionage as someone said, or a "race" for the germans / british trying to win Portugal as their ally, much similar to the Netherlands. Not exactly pleased how the neutral focus works though since Salazar was the Saviour of the Fatherland, yet you give more focus to everyone else, specially the commies (frankly your republican tree is a commie tree 2.0 and 3.0 version instead of an individual tree of its own), which were a very tiny amount of the population.

All in all it seems like good work though. But please consider working on your republican focus. It needs urgent fixing. Unless you are into adding fantasy based content totally outside of context.
 
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You will get cores on all Spanish already-cored territories . There will probably be a cosmetic tag (WIP) for this, and it shall look epic!

The fact that Portugal gets completely into the Spanish civil war seems interesting to me, but there are things that I have not understood well.

Assuming that in the game there is a Spanish civil war with two sides, the nationalists (Franco) and the republicans (democrats). And that Portugal chooses the focus to enter in the Spanish civil war.

Does Portugal enter in the conflict as a single country? Or divided between Portuguese nationalists and Portuguese communists?

Would it be a war of all against all: Portuguese, Spanish nationals and Spanish republicans fighting each other?

The Portuguese side obtain cores in Spain, but the Spanish sides obtain them in Portugal?
 
Skimming through the focus tree, there are two focuses required to be able to take the focus that I guess forms Portugal-Brazil; "Monarchist Uprising in Portugal" and "Monarchist Uprising in Brazil". So, it appears that the player will have to topple the governments of BOTH nations before being allowed to pull that off (Uprising kind of implies it's being done against the will of the ruling government).

I saw the uprising, but will it be a coup or a civil war? More alt-historical context would have been nice, but looks like the devs ran away from this diary already