• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HOI4 Dev Diary - Portugal

Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).

I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.

While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and will attempt to get rid of all those lovely bugs our great Betas are reporting. Talking about Betas, our freelance artist @Indyclone77 is the one to blame for all the wonderful Portuguese event pictures and new icons you are about to see in the focus tree and national spirits, he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Before going on, please note that balancing is still a work in progress, so there may be changes in what you are about to see.

So I’d like to start talking about the National Spirits Portugal will start with in 1936:
  • Unreliable Army: Representing the poor state of the Portuguese army during the period of the First Republic, which historically led to a major reorganization in 1937, it provides some penalties to Division Organization, Recruitable Population Factor, War Support and Division Attack, so you want to get rid of this before entering any conflict (probably not the best idea to join the Spanish Civil War only to see how your disgusting Spanish enemies defeat your unprepared troops and occupy your precious mainland in a blink...).

  • Unstable Republic: During its 16 years, the First Portuguese Republic saw the inauguration of nine presidents and 44 cabinet reorganizations. Even during the Ditadura Militar there were several failed coup attempts. In 1933, after Salazar’s creation of the Estado Novo and the new Constitution approved in a referendum, Portugal’s stability slowly increased (maybe the censorship system and the different police forces that repressed all kinds of dissidents also helped a little bit with that). So another no-good spirit applying penalties to your Daily Political Power Gain, Stability and Construction Speed. You will be able to remove it through the different political branches, and you will probably want to do it ASAP.
01 Initial NSs.png


Now let’s look at the Portugese Focus Tree and talk about the different paths a player can choose from:

02 Focus Tree.jpg


As you can see, the general structure varies a little bit from the standards of other trees, where you have clear separate branches for industry, military forces and politics.

Let’s start with the colonial branch, shall we?

Through the first focuses, Portugal will receive big bonuses to non-core manpower that will prove really useful in the early stages, since Portugal’s initial manpower is really low. The player can then choose between integrating the African colonies (which will also provide some extra manpower), or allowing them to form their own governments and puppeting them (something that will be appreciated by other democracies in the world).

There is also a sub-branch that joins the industrial one, developing industry and infrastructure in the African colonies.

03 Colonial Branch.png


Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that). The player can also choose between a fast development of the civilian industry receiving more factories or, with a slower approach, invest in future development getting some nice bonuses to industry research and construction speed.

Portugal can also improve infrastructure and resource extraction industries on the mainland and, of course, there is a focus representing the construction of dams, something Iberian dictators liked very much to do.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

04 Industrial Branch.png


The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

05 Purchase Ships Decisions.png


06 Purchase Ships Event.png


The central and left sub-branches focus on Convoy protection and submarine warfare, providing a number of research bonuses for destroyers and submarine warfare, as well as adding a couple of dockyards to boost your naval production. These sub-branches then merge, eventually leading to a focus that unlocks Portugal’s third and last research slot (for a total of five).

The right side of the naval branch is focused on the production of the big ships, as well as fortifying the vulnerable Portuguese possessions in the Atlantic Ocean and Asia.

07 Naval Branch.png


The Army Branch, although fairly small (don’t worry, you will find more military focuses under the Political Branch), will help Portugal to get its army in shape for the conflicts to come. The first focus removes that nasty Unreliable Army National Spirit and leads to some research and production bonuses in the next focuses. Finally, you will have to choose between building heavy fortifications in Lisbon, or creating a light fortification line along the coast.

08 Army Branch.png


Now, let’s take a general look at the whole Political Branch before getting deeper into each of the sub-branches:

09 Political Branch.png


As you can see, you can choose between Popular Front and Estado Novo. The first focus leads to the Communist branches, the latter to the Fascist and Monarchist ones, and both of them lead to the Democratic one.

If you choose to go with Popular Front you will unlock the National Communist branch (to the left). This sub-branch starts with the training of socialist militias, followed by focuses that will help make your people see the benefits of living in a Communist society. Nationalize Industry will get rid of the private capital draining your country, putting you in control of new civ factories, but also hurting your stability. After the Reorganization of the Communist Party, your country will be ready and willing to have a Communist government, and the Soviet Union will receive a nice opinion modifier boost on you, which should help you joining the Comintern via the next focus.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:
  • To the left, we have a “radical” approach to the Spanish Civil War. Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic. Finally, you will be able to create your own faction and appeal to the Latin American countries to join you.
10 Workers of Iberia NS.png

  • In the right, we have the “cautious” approach to the Spanish Civil War. Here you won’t be able to join the SCW until you have swapped to a communist government. It’s a much slower approach, but after the war, you can pick different focuses to interact with foreign countries, including one that will grant you a war goal against Spain, in case their ideology is no longer desirable for you.
11 Fight Alongside  the Republic Decision.png


If you go with Strict Neutrality you won’t be able to interact in the SCW, but you will gain some nice boosts to your industry, production and Democracy support via the British, as well as some recurrent decisions to purchase equipment from them.

11 bis Democratic Leader.png


You will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

12 Iberian Summit Decisions.png


13 Iberian Summit News.png


In case you go with Estado Novo, you will have to choose between Strict Neutrality (mentioned above), Support the Nationalists and the Monarchist branch.

Support the Nationalists, as its Republican counterpart, will allow you to support Nationalist Spain and send volunteers in the Spanish Civil War. You can join the SCW against the Republic in further focuses, and also intervene in Spain after the civil war if the Spanish government does not match your ideology.

13bis Fascist Leader.png


National Syndicalism will pave the way to become Fascist, leading to some interesting focuses: You can either join the Axis, or claim that Portugal will be the nation that finally unites the entire world under the same rule, ideology and faith (this will provide a powerful National Spirit, but it will also annoy some people around the globe).

Refuse the Naval Blockade unlocks a decision for countries at war with the United Kingdom, by which they will use some of your convoys to carry supplies where they cannot reach, increasing their War Support and, of course, diverting the production of one of their factories to meet your needs.

14 Refuse Naval Blockade Decision.png


From there, you can claim the African territories between your Angolan and Mozambican colonies (righting the humiliation of the British Ultimatum of 1890), recover the East Indies and Brazil, and even declaring war on a threatening Japan!

Last but not least, we have the Monarchist Branch. You will start by uniting the Brazilian and Portuguese royal houses (wedding bells ringing in the distance). After that, your goal is to restore the Monarchy not only in Portugal, but also in Brazil, some recurrent decisions will help you in that matter. Once you succeed in that, you will be able to politely ask Brazil to submit under your rule, re-establishing the Empire of Portugal and Brazil.

15 Empire of Portugal and Brazil.png


In the case of a Carlist Uprising happening during the Spanish Civil War, you can support your Monarchist friends in Spain and join the war against all those misguided souls that refuse to bow to the god given rights of monarchs to rule the people.

16 Carlist volunteers NS.png


And that’s all from me, I hope you enjoyed the dev diary and make sure to stay tuned for the next one. Anyways, we wish you all a merry Christmas and very happy New Year. See you all in 2020!

xmas.jpg
 
  • 3Love
Reactions:
Mexico tree in my opinion is a masterclass of design. Very well balanced for multiple paths and combination of paths.

It's kind of amazing how well received the Mexico tree ended up being considering how upset people were that Mexico was even chosen to be in Man the Guns, and yet it's probably the one that everyone likes. Well, everyone except @Archangel85, who has been quoted as saying the following (couldn't find an original quote myself)

Mexico Tree to quote Archangel.
A tree that is played by practically noone, but the few which like to play it, say this is the best focus tree ever, and every tree should be like it. :D

On the topic in smaller scope: I would expect a Canada sized tree.

However, I obtained a information from a secret source detailing what it was like inside the Hoi4 team after the release of man the guns that can be seen below.

archangel85 tease meme.JPG
 
Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that).
Meanwhile Australia, also starting with only 2 slots, has her research slot focuses locked 2 under a focus requiring 20% WT, and then 2 and 3 under a focus requiring the country be at war (along different paths, so to get both you need to take 6 total foci after war starts, if you met every other prerequisite).
 
It's kind of amazing how well received the Mexico tree ended up being considering how upset people were that Mexico was even chosen to be in Man the Guns, and yet it's probably the one that everyone likes. Well, everyone except Archangel85, ...


However, I obtained a information from a secret source detailing what it was like inside the Hoi4 team after the release of man the guns that can be seen below.
View attachment 533749

Two things to clarify: Archangel said this about the mexica focus tree on PDXcon 2019 in person, so there probably isn't a original quote to find. ;)

Als Archangel worked on the US Tree, meanwhile Bratyn beeing Dutch himself, worked on the Netherland Focustree.
 
So after reading this dev diary I decided to create an account, solly to give a proposal, for the addition of some minor changes.

1 - Join the Army Tree with the ultramar(colonial) branch. NOTE: some focuses where rearranged.
Portugal Hoi4 Proposal for Army Tree (1).png


To select Limited Self-Rule you need to go down the Popular Front focus.
To select Luso-Tropicalism you need to go down the Estado Novo focus.

2 - Separate the Left Political branch from the Right. What I mean with this is that there is no common focuses between the 2.

3 - The Left branch has the Communist and Democratic paths. I added 4 focuses. NOTE: some focuses where rearranged.
Portugal Hoi4 Proposal for Left Political Tree.png


Some ideas for what they could do.
-> Democratic cells - Adds a national spirit that increases democratic support and political power.
-> Stay Neutral - Adds stability plus some bonus to economy and defence.
-> A Haven for Refugees - Increase monthly population growth.
-> Iberian Democracy - Adds a mutual guarantee of independence, and non-aggression pact in spain and portugal (maybe let's the spanish join the same faction as you like the Iberian Summit).

4-The Right branch has the historical, fascist, monarchist paths. I added the entire historical path. NOTE: some focuses where rearranged.
Portugal Hoi4 Proposal for Right Political Tree (1).png


Some ideas for what they could do.
-> The cover of Neutrality - Salazar continuous in charge.
-> Expand PVDE - Adds 1 extra spie capacity for Portugal and some off-map civilian factories ( to allow for some spionage capabilities).
->Eliminate the Opposition - Decreases Fascism support gives a national focus that gives political power.
->The Tarrafal - Decreases Democracy and Communism support and changes the national focus of Eliminate the Opposition to give even more political power and ideology drift defence.
-> Loyalty in the Army - Gives a national spirit that increases recrupable manpower ( and adds attack and defence bonuses maybe).
-> Cash in on the War - increased trade opinion factor in for the UK and Germany, and in a smaller amount to the other members of the Allies and Axis.
-> True Neutrality - Adds stability plus some bonus to economy and defence.
-> Protect the Republic - Adds war support plus some military factories and dockyards (maybe coastal forts in all of portugal (ultramar(colonial) territories included)).
-> Our territories on the Pacific - Adds war support, creates garrison divisions in macau, timor and goa, as well as coastal forts in this provinces.
-> War with Japan - Gains war goal on Japan ( maybe join Allies).
-> War with the Allies - Gains war goal on Australia, and the Netherlands ( maybe join Japan).

5- Change the colonial term for Ultramar as it was the appropriate portuguese term at the time

6- Change the name of the Empire of Portugal and Brazil to United Kingdom of Portugal, Brazil and The Algarves (name used during the time the portuguese crown was in Rio de Janeiro) OR United Empire of Portugal and Brazil (United-> to keep the idea of the equal status of the 2 AND Empire -> to keep the idea of the Brazilian Empire), to give some additional historical backing(the former being preferred)

If you are interested in the reasons for the focuses and changes that I made please ask me so that I can better explain my reasoning.

That's all, Have a nice [APPROPRIATE TIME OF THE DAY].

Note: Updated the images, now they should have a better quality :).

PS: I created a thread to discuss possible changes to the portuguese focus tree.
https://forum.paradoxplaza.com/foru...al-for-portuguese-focus-tree-changes.1300143/
 
Last edited:
The republican focus is a joke. No offense but the republican party was never communist, or that left winged, during this time (worst case scenario is center-left). I don't even know why they can join the Spanish in their civil war. The republicans were pratically democratic in nature. It doesn't make sense and is pratically fantasy content being added into the game. What are you basing yourselves into? The democrats were actually pro-british, since they joined world war 1 on their side.- were they in power I actually doubt they would even put their nose into the civil war since that would go against the opinion of our British / French allies (or the League of nations). Some leftists did leave the democratic party in order to form their own groups, but they were so tiny and insignificant (dissapearing shortly after their creation) they shouldn't even be included in the game.

The Portuguese Popular Front comes from the Spanish one, where left-wing parties and groups (from Communists and Anarchists to moderate leftish democrats) will join together opposing the Dictatorship of Salazar. I agree with you, there's a lack of historical commentaries here to explain why there is a Popular Front here, for example. I already felt the DD was getting long and didn't want to spend more time on it, so I kept working on more features/fixes instead. Anyways, will be aware of that for next time (I really like to get that hostorical background)!


The devs said the Popular Front comes from Spain I believe the idea is that communists and republicans from Spain(specifically the territories that border Portugal), flee to Portugal prior to the SCW beginning and start to support the Democratic and Communist Parties(the latter was at this time an underground party).

The quote had a link, but I can't add links so had to cut it out.
 
Last edited:
Two things to clarify: Archangel said this about the mexica focus tree on PDXcon 2019 in person, so there probably isn't a original quote to find. ;)

Als Archangel worked on the US Tree, meanwhile Bratyn beeing Dutch himself, worked on the Netherland Focustree.
Whoops, thanks for the correction.
 
Take a look at all the bug reports about ship modules being overwritten and the proposed solutions. It can be done in less than five minutes, yet there has been three patches released without it being fixed. That’s beyond poor.

I don't disagree there are issues that can do with attention, and I wouldn't be me if I didn't want all the ship-related bugs battened down well, but cherry-picking specific issues does not prove the argument you first made, ie:

And not a single person seems to be able to fix bugs.

The devs have mentioned in the past somewhat dramatic statements like this tend to get glossed over, and that to get their attention on an issue it's better to make a balanced argument in the right place (ie, not in a DD thread). While this may have changed since, you may have more luck lobbying for your bug of choice being fixed with something that's a bit more balanced (and specific - it would have been flat-out impossible for the devs to have any idea which bug you wanted fixed from your first post). Ie, your initial post was neither correct nor helpful in helping highlight to the devs issues that need sorting.

Edit: Sorry I sound a bit gruff, I'm a tad off-colour today - I'm just trying to help, not trying to have a go. I definitely hope these and other bugs are fixed going forward :).
 
Is anyone else extremely underwhelmed by this tree? I read this and actually thought it was some kind of prank. Like it just feels so bare bones here. Compared to all that we got from Netherlands and Mexico, two seemingly irrelevant countries on the surface, this just looks like a joke. Maybe MtG set my standards too high, but with how fleshed out their focus trees were, I was so impressed. So much personal flavor for each country, taking their unique positions and situations into account, and playing off of that to decide how they interact with other countries. Not to mention multiple different paths, and variations of paths so that even playing as the same ideology could get you at least 2 unique playthroughs if not more. This just looks so boring. "Start with these national spirits, immediately take these focuses to get rid of them, pick an ideology, hope no one invades you." There's no flavor to the political paths at ALL, it's literally just split into a path for each of the ideologies with a few focuses for each, some that make NO sense even from a meme perspective. It reminds me of the old American political branch pre-MtG. Just one line for each ideology and a few focuses for each. Seeing as they're all mutually exclusive, you pick only one. And it's so small it feels pointless. It seems like Portugal will run out of Focuses really early on. Not so much as even a reference to the new espionage system, that would've been perfect for Portugal. But nothing. I was hoping for some way to use espionage in the SCW and maybe feed Intel to one side or the other. Same for the war. With how in depth everything else in this DLC has been this feels so out of place. It feels like a mod someone tried to pass off as DLC, which I actually thought it was at first and that the devs were pulling a prank. I'm still not entirely convinced this isn't the case.
 
Wait, is it just me, or does Portugal have no actual historical option to finish their tree but keep the historical rule of Salazar and the Estado Novo?

It would be far more reasonable for Estado Novo Portugal to have joined the Axis or the Allies than for any of the available radical political changes to happen and overthrow the regime.

This could easily be fixed by just adding two simple focuses really:

Follow the strict neutrality path: but then instead of taking the "free elections" focus, have a mutually exclusive focus that despite pursuing diplomatic ties with the Western Allies, keeps cracking down the opposition and thus preserving the authoritarian nature of the Estado Novo and staying non-aligned as Salazar (Wouldn't be the first time a "non-aligned" faction joins the allies), then you could continue with the rest of the neutral/allies tree while keeping the non-aligned Estado Novo. I would name that focus "The Blue Pencil" a Portuguese euphemism for the state-enforced censorship of all forms of media back during Estado Novo.

Follow the Support the Nationalists path: But add a new focus mutually exclusive to "National Syndicalism", that by pursuing closer diplomatic ties with the Axis, and a more pro-war external policy, effectively turns the Estado Novo in the actual Fascist Party instead, and then continues with the rest of the Fascist path (if we want to be fully correct, the following focus should be a mirror of the "Camisas Azuis" but by the name "Camisas Verdes" or "Portuguese Youth", which was a youth paramilitary organisation of the likes of the Italian ONB or the German HJ).
This Fascist path would would be completely reasonable since Estado Novo was undoubtedly an authoritarian far-right ultra-nationalist and ultra-conservative dictatorship, heavily inspired by Italian Fascism, with Salazar being a great admirer of Mussolini. They definitely had far more in common with Fascism than for example Japan who has far more in common with Monarchism (non-aligned). Also, this switch mechanic is completely feasible, afterall the Monarchist path does change the non-aligned party from UN to CM, so its completely natural that the Fascist path could change the Fascist party from being MNS to being the UN instead, while the MC occupied the now vacant Non-aligned spot).

When it comes to alt-history, its by far more reasonable that the Estado Novo just took the next step and became overtly Fascist (which they arguably already were, Clerical Fascism is still a variation of Fascism), than for a very fringe movement (who was actually purged before 1936 anyway) such as the National Sindicalists, to rise to power and trying to conquer the world (which even if they did rise to power, they were NOT overtly "Italian-style "Fascist either, and as far as we know, they never endorsed joining the war on the Axis side anyway).

The historical path would still be to follow the Support the Nationalists Path but then stop before turning the União Nacional Fascist or joining he Axis (or any war), But at least one could still advance the tree far enough into an endgame (and getting an interesting ideology, Non-aligned is just boring), while keeping the historical (and most logical) Estado Novo path.
 
Last edited:
The devs said the Popular Front comes from Spain I believe the idea is that communists and republicans from Spain(specifically the territories that border Portugal), flee to Portugal prior to the SCW beginning and start to support the Democratic and Communist Parties(the latter was at this time an underground party).

The quote had a link, but I can't add links so had to cut it out.

That is just… absurd.

Portugal had it's own republicans. They kept offering resistance to Salazar, and there were many revolts during this time period, revolts which backed the republican ideals of the regime that was in power before 1926. The republican focus, should, therefore, be focused on the First Republic, and not on "Spanish ideals".

https://translate.google.com/translate?sl=pt&tl=en&u=https://pt.wikipedia.org/wiki/Reviralhismo (can't post a direct link to the Portuguese Wiki so I was forced to include a link via google translator, everything is in English but don't be surprised by sudden errors)

If you want to include a possibly fantasy path for an uprising together with Spain, add it to the communist branch, and keep the republicans out of it, since the republican opossition Salazar faced had nothing to do with communists or the spanish civil war.

If what you say is true, then I am seriously perplexed at this grave error. How much work / research was done in the political sense in order to miss the republican opposition Salazar faced (which was NOT communist / or shared anything in common with the spanish civil war)?
 
Last edited:
Wait, is it just me, or does Portugal have 4 alt-history options and 0 actually historical options?
You can go Communist (ahistorical), Democratic (ahistorical), National Sindicalist "Fascist" (ahistorical) or Monarchist non-aligned (ahistorical).
But no actual option to keep Salazar and the Estado Novo.

In my opinion, it would be more reasonable for Estado Novo Portugal to have joined the Axis or the Allies while keeping the Estado Novo regime than for some radical political change overthrow the regime.

This could easily be fixed by just adding two focuses really:
Follow the strict neutrality option, but then instead of taking the "free elections" focus, have a mutually exclusive focus that pursues exclusively diplomatic ties with the Western Allies while preserving the authoritarian nature of the Estado Novo and staying non-aligned as Salazar (Wouldn't be the first time a "non-aligned" faction joins the allies), then you could continue with the rest of the neutral tree while keeping the non-aligned Estado Novo.

As for the Support the Nationalists path, it would only be necessary to add a new focus mutually exclusive to "National Syndicalism", that basically pursued more diplomatic ties with the Axis, turning the Estado Novo in the actual Fascist Party instead, and then continue with the rest of the Fascist path. This makes perfect sense since Estado Novo was undoubtedly an authoritarian far-right ultra-nationalist and ultra-conservative dictatorship, heavily inspired by Italian Fascism, with Salazar being a great admirer of Mussolini. They definitely had far more in common with Fascism than for example Japan who has far more in common with Monarchism (non-aligned). This is switch mechanic is completely feasible, afterall the Monarchist party does change the non-aligned party from UN to CM, so its completely natural that the Fascist path could change the Fascist party from being MNS to being the UN instead, while the MC occupied the now vacant Non-aligned spot).

When it comes to alt-history, its by far more reasonable that the Estado Novo just took the next step and became overtly Fascist, than for a very fringe movement (and actually purged before 1936 anyway) such as the National Sindicalists rising to power (which even if they did, they are also NOT overtly Fascist either and as far as we know, they never endorsed joining the war on the Axis side anyway).

The historical path would still be to not join the Axis or Allies, but at least one could still advance the tree far enough into an endgame or to lead Portugal into the war, while keeping the historical (and most logical) Estado Novo path.

Actually, Portugal was not strictly neutral at all... They sent an observation mission, organized a force with around (at least) 8k volunteers to fight alongside the Nationalists (Viriatos), and played a crucial role supplying the rebels.
So, to answer your question, historical Portuguese AI will go with Support the Nationalists and Observation Mission, but will not go further in the branch (nor will go through the National Syndicalism branch).

Yeah,very disappointing "historical" tree
 
To me Portuguese tree looks meaty and good enough, but its worrying to see Portuguese people dislike historical part of it. I personally think designers do very good job with fantasy options, always, but I wish they take discussions here seriously, cause we are players of "historical" game and want it to be as historical as possible, most of times.

Looking forward to Turkish, Greek and Finnish trees in future. Good work.
 
The issue is, as has been pointed out, that there just literally isn't a historical path in the focus tree. This may be the only country in the game with that issue, but I think you could arguably make the case that it is true of Yugoslavia's tree, but not to such an egregious extent as Portugal's here.

Salazar ruled Portugal from 1933 to 1970 yet there isn't a single political branch you can take that keeps him in power. I have to say, I really hope they realize their mistake here and correct it. Even if it is quick and dirty, we absolutely need a historical option in the focus tree, not just not going down the political branches all together. It makes sense that an Estado Novo/Salazar path involves flirtation with the allies and the axis, but the focus/decision to join could simply be left at the end of it and the AI can neglect to take that on its own. Nationalist Spain's historical branch is set up in this same way and it looks great.

I think this is the biggest mistake that has been made so far since I started actively following development in December 2016. This really needs to be rectified before release.

On another note, the focus for limited self-government for Angola and Mozambique seems like it might be underwhelming. It is only mentioned that this makes "other democracies pleased" which sounds like an opinion bonus to me. If the only advantage to it is an opinion bonus, nobody is ever going to take this option when the alternative is maintaining direct control and getting a manpower boost. Older, TfV and DoD era focus trees had focuses that did little more than provide opinion bonuses and that kind of thing is entirely useless outside some special gimmicks like the imperial federation.
 
yuo seems to misunderstand, the popular fron path, is not the democratic path, it's the communist path, the democratic/republican path is, get this, the strict neutrality one, that's how yuo get to flip democratic, I'm just well, it was what i expected, when they got a Portuguese teacher in on this one, considering how bad Portuguese historiography is in general