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HOI4 Dev Diary - Portugal

Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).

I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.

While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and will attempt to get rid of all those lovely bugs our great Betas are reporting. Talking about Betas, our freelance artist @Indyclone77 is the one to blame for all the wonderful Portuguese event pictures and new icons you are about to see in the focus tree and national spirits, he has done an amazing job not only in making all that cool art, but also in providing crucial feedback during the development, so big kudos to him as well!

Before going on, please note that balancing is still a work in progress, so there may be changes in what you are about to see.

So I’d like to start talking about the National Spirits Portugal will start with in 1936:
  • Unreliable Army: Representing the poor state of the Portuguese army during the period of the First Republic, which historically led to a major reorganization in 1937, it provides some penalties to Division Organization, Recruitable Population Factor, War Support and Division Attack, so you want to get rid of this before entering any conflict (probably not the best idea to join the Spanish Civil War only to see how your disgusting Spanish enemies defeat your unprepared troops and occupy your precious mainland in a blink...).

  • Unstable Republic: During its 16 years, the First Portuguese Republic saw the inauguration of nine presidents and 44 cabinet reorganizations. Even during the Ditadura Militar there were several failed coup attempts. In 1933, after Salazar’s creation of the Estado Novo and the new Constitution approved in a referendum, Portugal’s stability slowly increased (maybe the censorship system and the different police forces that repressed all kinds of dissidents also helped a little bit with that). So another no-good spirit applying penalties to your Daily Political Power Gain, Stability and Construction Speed. You will be able to remove it through the different political branches, and you will probably want to do it ASAP.
01 Initial NSs.png


Now let’s look at the Portugese Focus Tree and talk about the different paths a player can choose from:

02 Focus Tree.jpg


As you can see, the general structure varies a little bit from the standards of other trees, where you have clear separate branches for industry, military forces and politics.

Let’s start with the colonial branch, shall we?

Through the first focuses, Portugal will receive big bonuses to non-core manpower that will prove really useful in the early stages, since Portugal’s initial manpower is really low. The player can then choose between integrating the African colonies (which will also provide some extra manpower), or allowing them to form their own governments and puppeting them (something that will be appreciated by other democracies in the world).

There is also a sub-branch that joins the industrial one, developing industry and infrastructure in the African colonies.

03 Colonial Branch.png


Regarding Industry, by continuing the public works initiated by Salazar’s regime around the early 30s, Portugal will gain access to the first focus that will provide her first extra research slot (take into consideration that Portugal starts with only two research slots, so it seems just fair for her to get an early focus to fix that). The player can also choose between a fast development of the civilian industry receiving more factories or, with a slower approach, invest in future development getting some nice bonuses to industry research and construction speed.

Portugal can also improve infrastructure and resource extraction industries on the mainland and, of course, there is a focus representing the construction of dams, something Iberian dictators liked very much to do.

And then we have the military industry sub-branch, where the player can get (much needed) military factories and some useful bonuses to production and research for aircraft, vehicles and artillery. Make sure you don’t miss the extra research slot “hidden” between all these industrial focuses!

04 Industrial Branch.png


The first focus on the Naval Branch will unlock decisions to buy ships from either The United Kingdom or Italy. If they accept to build your ships (make sure you have good relations with them before activating the decision!), you will then be presented with three different options to choose from.

05 Purchase Ships Decisions.png


06 Purchase Ships Event.png


The central and left sub-branches focus on Convoy protection and submarine warfare, providing a number of research bonuses for destroyers and submarine warfare, as well as adding a couple of dockyards to boost your naval production. These sub-branches then merge, eventually leading to a focus that unlocks Portugal’s third and last research slot (for a total of five).

The right side of the naval branch is focused on the production of the big ships, as well as fortifying the vulnerable Portuguese possessions in the Atlantic Ocean and Asia.

07 Naval Branch.png


The Army Branch, although fairly small (don’t worry, you will find more military focuses under the Political Branch), will help Portugal to get its army in shape for the conflicts to come. The first focus removes that nasty Unreliable Army National Spirit and leads to some research and production bonuses in the next focuses. Finally, you will have to choose between building heavy fortifications in Lisbon, or creating a light fortification line along the coast.

08 Army Branch.png


Now, let’s take a general look at the whole Political Branch before getting deeper into each of the sub-branches:

09 Political Branch.png


As you can see, you can choose between Popular Front and Estado Novo. The first focus leads to the Communist branches, the latter to the Fascist and Monarchist ones, and both of them lead to the Democratic one.

If you choose to go with Popular Front you will unlock the National Communist branch (to the left). This sub-branch starts with the training of socialist militias, followed by focuses that will help make your people see the benefits of living in a Communist society. Nationalize Industry will get rid of the private capital draining your country, putting you in control of new civ factories, but also hurting your stability. After the Reorganization of the Communist Party, your country will be ready and willing to have a Communist government, and the Soviet Union will receive a nice opinion modifier boost on you, which should help you joining the Comintern via the next focus.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:
  • To the left, we have a “radical” approach to the Spanish Civil War. Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic. Finally, you will be able to create your own faction and appeal to the Latin American countries to join you.
10 Workers of Iberia NS.png

  • In the right, we have the “cautious” approach to the Spanish Civil War. Here you won’t be able to join the SCW until you have swapped to a communist government. It’s a much slower approach, but after the war, you can pick different focuses to interact with foreign countries, including one that will grant you a war goal against Spain, in case their ideology is no longer desirable for you.
11 Fight Alongside  the Republic Decision.png


If you go with Strict Neutrality you won’t be able to interact in the SCW, but you will gain some nice boosts to your industry, production and Democracy support via the British, as well as some recurrent decisions to purchase equipment from them.

11 bis Democratic Leader.png


You will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

12 Iberian Summit Decisions.png


13 Iberian Summit News.png


In case you go with Estado Novo, you will have to choose between Strict Neutrality (mentioned above), Support the Nationalists and the Monarchist branch.

Support the Nationalists, as its Republican counterpart, will allow you to support Nationalist Spain and send volunteers in the Spanish Civil War. You can join the SCW against the Republic in further focuses, and also intervene in Spain after the civil war if the Spanish government does not match your ideology.

13bis Fascist Leader.png


National Syndicalism will pave the way to become Fascist, leading to some interesting focuses: You can either join the Axis, or claim that Portugal will be the nation that finally unites the entire world under the same rule, ideology and faith (this will provide a powerful National Spirit, but it will also annoy some people around the globe).

Refuse the Naval Blockade unlocks a decision for countries at war with the United Kingdom, by which they will use some of your convoys to carry supplies where they cannot reach, increasing their War Support and, of course, diverting the production of one of their factories to meet your needs.

14 Refuse Naval Blockade Decision.png


From there, you can claim the African territories between your Angolan and Mozambican colonies (righting the humiliation of the British Ultimatum of 1890), recover the East Indies and Brazil, and even declaring war on a threatening Japan!

Last but not least, we have the Monarchist Branch. You will start by uniting the Brazilian and Portuguese royal houses (wedding bells ringing in the distance). After that, your goal is to restore the Monarchy not only in Portugal, but also in Brazil, some recurrent decisions will help you in that matter. Once you succeed in that, you will be able to politely ask Brazil to submit under your rule, re-establishing the Empire of Portugal and Brazil.

15 Empire of Portugal and Brazil.png


In the case of a Carlist Uprising happening during the Spanish Civil War, you can support your Monarchist friends in Spain and join the war against all those misguided souls that refuse to bow to the god given rights of monarchs to rule the people.

16 Carlist volunteers NS.png


And that’s all from me, I hope you enjoyed the dev diary and make sure to stay tuned for the next one. Anyways, we wish you all a merry Christmas and very happy New Year. See you all in 2020!

xmas.jpg
 
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None of this is in any way realistic, both the forced bad modifiers and the ridiculously ambitious possibilities for a 5th rate power.
That's not a big problem and it all seems fun to play tbh.

The real scandal here is that the people developing a WW2 game have more interesting ideas about what to do with Portugal than the people developing EU4.
 
None of this is in any way realistic, both the forced bad modifiers and the ridiculously ambitious possibilities for a 5th rate power.
That's not a big problem and it all seems fun to play tbh.

The real scandal here is that the people developing a WW2 game have more interesting ideas about what to do with Portugal than the people developing EU4.

In a good way or in a bad way (the scandal part)?

Anyway the forced modifiers do make some sense though. There was unstability during this period.

1º The army which was not subdued (yet). This had repercussions on the politics since they had to be appeased until Salazar finally managed to become Minister of War
2º Economic crisis, which was minor since the country was not developed so the Great Depression didn't have many problems in Portugal. Some banks that had a large amount of capital belonging to imigrants, did close, though, and our limited industry (like the fish industry) did get hit when the League of Nations aproved sanctions on Italy due to their war with Ethiopia.
3º Since Salazar wasn't the Minister of War, he refused to provide the necessary funding for it for the most part, since the army officers always wanted a permanent army. The rearmament program started in 1930 and by the start of the game it wasn't finished or anywhere close to being finished. There were plans for countless ships for the navy for instance, but we had to adopt a more modest plan and not the one Magalhães Correia wanted.
 
thats true but by the end of the war Portugal gave air bases to the allies and when the ai runs out of focuses probably around 1943 what will they choose, it should exist another option where salazar is picked blocking the nacional syndicalist
 
In a good way or in a bad way (the scandal part)?
Good for HoI4, bad for EU4.

Anyway the forced modifiers do make some sense though. There was unstability during this period.
Factored in into the existing mechanics, I hope. The 1st-Republic level of instability makes no sense by the 1930's.
I suppose this is more of a dev clutch to keep players from just jumping on the SCW on day 1. In any case, it's not a problem and doesn't make these changes any less fun.

Since folk were discussing the lack of an "Historical" tree, I'll just add that there is an historical tree. Pseudo-neutrality in the SCW, Opportunistic neutrality in WW2, some internal development. It's not represented as a top-down tree, but the possibility is clearly there. It's just not fun to play.
 
thats true but by the end of the war Portugal gave air bases to the allies and when the ai runs out of focuses probably around 1943 what will they choose, it should exist another option where salazar is picked blocking the nacional syndicalist

To be frank there should be an event in my opinion, instead of a focus. Would be triggered by the USA if they were fighting Germany, with the option of demanding the use of Azores. Portugal would then be able to reply "Give basing rights" or "Refuse basing rights". The Portuguese AI would then be able to choose one or another option depending on it's ideology.

An added extra would be if Portugal and the UK is non-aligned / democratic (and the UK is fighting germany as well) - Britain could offer ships (as it did historically) to sweeten the deal, making the Portuguese AI pick the "Give basing rights" option 100% of the time.
 
I don't misunderstand anything. I understood it clearly.

But if you want to include Portuguese republicans, you can't say they were a communist / extreme left group. Because they weren't. Right now you even got a communist icon for that tree branch. Totally out of context.

But you didn't

The focus tree it's not saying that the Portuguese Republicans are leftist. The Support the Republic focus is regarding the Spanish Civil War not Portuguese internal politics.

The Popular Front also unlocks Support the Republic, allowing you to support the Republicans and send volunteers to the Spanish Civil War, it leads to two different sub-branches:

There you have, so if you decide to support the Spanish Republic (which means working together with the USSR) it's normal for it to unlock the communist path.

If you want to play as more centrist Portuguese Republicans you should go for neutrality regarding the Spanish Civil War.
 
But you didn't

The focus tree it's not saying that the Portuguese Republicans are leftist. The Support the Republic focus is regarding the Spanish Civil War not Portuguese internal politics.



There you have, so if you decide to support the Spanish Republic (which means working together with the USSR) it's normal for it to unlock the communist path.

If you want to play as more centrist Portuguese Republicans you should go for neutrality regarding the Spanish Civil War.

Ah, so when you pick the "Support the Republic" focus, we aren't supporting the Portuguese Republic (which in turn would aid the Spanish republicans from what I thought previous users meant), we are supporting the Spanish Republic… In a Portuguese Focus Tree? Well, then, what previous users said make some sense. Overall it doesn't make sense to say "Support the Republic" - one would think they meant the old portuguese republicans, aka the democratic movement. The democratic movement, pratically doesn't exist, then, except on the Neutrality path which doesn't make much sense.
 
Good job Manuel! This looks promissing. As a portuguese, I'm actually happy to see my country get some love, and you guys did a fantastic job! That Salazar portrait, though! Love it!
 
Workers of Iberia, Unite! will trigger a Civil War in Portugal, in which both sides will instantly join their Spanish counterparts (I mean, you do not have a proper civil war unless you have 6 different tags fighting in it). After (presumably) winning the SCW along with your comrades in Spain, you will be able to unify the Iberian Peninsula, annexing the Spanish Republic.
What, just like that?
 
There were plans for countless ships for the navy for instance, but we had to adopt a more modest plan and not the one Magalhães Correia wanted.

What was Portugal's capability to build submarines, destroyers, cruisers, and battleships in the 1930s?

I'm not too familiar with Portugal's shipbuilding capabilities.
 
One thing that I enjoyed seeing in the OP is the ability for a nation to buy ships from another nation. Well done, Manuel (and the Portuguese professor who designed the foundations for Portugal's focus tree).

As others have commented before, yes, the ability to purchase war materiel would be a nice feature indeed. Historical!

This ability to acquire ships from other nations advances the entire HoI4 game experience.

Keep up the good work!
 
So lets see if I got this straight:

Lets say I want to play "historical plausible", were Portugal keeps Salazar but ends up for a reason or another tangling a little more with the Allied or Axis and eventually joins the war in either side.
upload_2019-12-19_18-32-10.png

I would have to go "Estado Novo", Support the Nationalists, but NOT picking National Syndicalism?

Don't get me wrong, I actually love the more exaggerated alt-history paths, but a more historical option should always be available (in this case "historical plausible" because Portugal did not join the war).
 
None of this is in any way realistic, both the forced bad modifiers and the ridiculously ambitious possibilities for a 5th rate power.
That's not a big problem and it all seems fun to play tbh.

The real scandal here is that the people developing a WW2 game have more interesting ideas about what to do with Portugal than the people developing EU4.
To be blunt I could not agree more. Why are we not improving things actually related to WWII? How about a more sophisticated political system or make air combat better- or more work on naval balance issues around carriers vs land fighters. Those would improve my game. I don't care what is happening in the Amazon. If you gave me it for free- I wouldn't install it.
 
ou will then allow free elections, swapping to a Democratic government and unlocking not only focuses to join the Allies, but also some shared focuses with the communist branch and the right-wing shared focus Iberian Summit, which unlocks the decisions by which Portugal and Spain can jointly send a petition to join the Axis or the Allies together.

index.php

Maybe someone already asked, but please don't forget the opportunity to join Novus Imperium Romanum, in case it's formed. There's some focus in the Italian tree that should boost the chance the AI do so btw.
 
So lets see if I got this straight:

Lets say I want to play "historical plausible", were Portugal keeps Salazar but ends up for a reason or another tangling a little more with the Allied or Axis and eventually joins the war in either side.

I would have to go "Estado Novo", Support the Nationalists, but NOT picking National Syndicalism?

Don't get me wrong, I actually love the more exaggerated alt-history paths, but a more historical option should always be available (in this case "historical plausible" because Portugal did not join the war).

Yes you could do that but the AI will only take 5 (political) focuses.
2019-12-19 19.17.15.png

This ones and nothing else in the history path - that's a terrible representation of Portugal during this time period.

So, to answer your question, historical Portuguese AI will go with Support the Nationalists and Observation Mission, but will not go further in the branch (nor will go through the National Syndicalism branch).

There is the possibility that the Historical AI will go down the Refuse Naval Blockade, but that would be pretty ahistorical, the refusal is ahistorical not to mention the conquest of the pink map/east indies and Brazil/South America.

Only the end focuses of the Refuse Naval Blockade branch are realistic ( (Deal with the Japanese Threat and The Communist Threat) - Salazar saw them both as threats but never declared war).
 
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@Ethereld Is correct the "Support the Republic" and "Support the Nationalists" focuses aren't referring to Portugal, but Portugal's orientation vis-à-vis the Spanish Civil War. It could probably be clearer here.. maybe "Support the Second Republic" with an icon of Republican Spain's flag. In fact the direction of all the path's is premised on Portugal's orientation to the civil war.

What is just curious is that there is no historical option under Support the Nationalists to continue Salazar's Estado Novo. Something similar to Franco where Salazar remains non-aligned unless he joins the axis and becomes fascist would have made sense, but alas.

We can actually see what the devs were going for here. The essential issue is that there's so many other, more major countries that rely on Portugal being receptive to them. Great Britain and invoking the alliance(BTW, if any devs are reading this, you need to retool that decision so that it works with fascist Britain as this current prevents you from doing it, although there is no reason to think Portugal which was already, at the least, quasi-fascist, would turn Britain down any more than a democratic one), and then Spain's focuses with the Iberian Pact, and then of course France's new Latin Entente. They all presume that Portugal more or less is playing a passive role and won't join any faction without the intervention of an outside power.

The problem is that this could have still been achieved with a mostly historical Estado Novo branch. Let's take a look at Nationalist Spain:

Screenshot (29).png

The historical AI will go down to this point, but not actually join the Axis or Allies so that a really historical outcome is achieved, but for a player(or non-historical focuses), there is the option to join the war. A historical Portuguese branch could have worked in this same exact way and it's very confusing and troubling that this didn't happen. I do not think it would be a tremendous amount of work to add in a historical Estado Novo branch under Support the Nationalists. To be honest, I would rather have the release delayed a little bit than have it released without any historical route at all here.
 
@Ethereld Is correct the "Support the Republic" and "Support the Nationalists" focuses aren't referring to Portugal, but Portugal's orientation vis-à-vis the Spanish Civil War. It could probably be clearer here.. maybe "Support the Second Republic" with an icon of Republican Spain's flag. In fact the direction of all the path's is premised on Portugal's orientation to the civil war.

What is just curious is that there is no historical option under Support the Nationalists to continue Salazar's Estado Novo. Something similar to Franco where Salazar remains non-aligned unless he joins the axis and becomes fascist would have made sense, but alas.

We can actually see what the devs were going for here. The essential issue is that there's so many other, more major countries that rely on Portugal being receptive to them. Great Britain and invoking the alliance(BTW, if any devs are reading this, you need to retool that decision so that it works with fascist Britain as this current prevents you from doing it, although there is no reason to think Portugal which was already, at the least, quasi-fascist, would turn Britain down any more than a democratic one), and then Spain's focuses with the Iberian Pact, and then of course France's new Latin Entente. They all presume that Portugal more or less is playing a passive role and won't join any faction without the intervention of an outside power.

The problem is that this could have still been achieved with a mostly historical Estado Novo branch. Let's take a look at Nationalist Spain:

View attachment 533928

The historical AI will go down to this point, but not actually join the Axis or Allies so that a really historical outcome is achieved, but for a player(or non-historical focuses), there is the option to join the war. A historical Portuguese branch could have worked in this same exact way and it's very confusing and troubling that this didn't happen. I do not think it would be a tremendous amount of work to add in a historical Estado Novo branch under Support the Nationalists. To be honest, I would rather have the release delayed a little bit than have it released without any historical route at all here.
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