• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello again folks, it's time for another dev diary on Legacy of Rome! Today, I'll talk about the new Faction system as well as the changes we have made to Plots and Ambitions. Like I mentioned last Wednesday, Factions are part of patch 1.07 and will be available to everyone free of charge.

Factions are, essentially, a kind of Plot; a Faction has a leader, a number of members, and a clear goal (for example, to Lower Crown Authority in the Kingdom of England). However, there are some key differences: Factions always target the liege, and they are always known to the liege as well as the other vassals. A vassal can lead up to two Factions, but be a member in any number of other factions, unless their goals are contradictory. If a faction leader dies, the most powerful remaining faction member automatically takes over as leader. When the leader thinks the Faction is powerful enough, he can issue an ultimatum to his liege. The liege can then either give in to the demands peacefully or refuse, which triggers a Civil War where all faction members revolt together in an alliance.

LoR_01_ERE_Factions.jpg

Currently, we have the following Factions:

  • Succession by Primogeniture in [Title] (used to be a Plot)
  • Succession by Seniority in [Title] (used to be a Plot)
  • Succession by Gavelkind in [Title] (used to be a Plot)
  • Elective Monarchy in [Title] (used to be a Plot)
  • Lower Crown Authority in [Title] (used to be a Plot)
  • Independence
  • Install [Claimant] in [Title]

The last two are of special interest, since they really change the dynamics of the game. AI vassals will no longer just declare wars for Independence, or revolt to install themselves on the throne. Instead, they will seek to gain enough support before daring to take such drastic measures. I.e. all members in an Independence faction will declare war together, and the war score will be determined by their mutual efforts. If they are lucky, other vassals can also ask to join them while the war is ongoing. We are considering adding some more factions, but the more we add, the trickier it is to get the balance right and the AI to pick the ones that make most sense. Factions are, of course, fully moddable, like Plots.

LoR_01_ERE_Possible_Factions.jpg

As a liege, there are several things you can do to suppress Factions: you can make the members like you more (of course), you can imprison or kill the members, and you can send your Spymaster to Scheme in a faction member's province, which can lead to events where the vassal is blackmailed, threatened or cajoled into desisting.

As a vassal, it is dangerous to be in Factions because the liege will not be pleased by your disloyal politicking. If you are not the leader, you can also find yourself dragged into an inopportune uprising when the Faction leader so decides. You can get other vassals to join your Faction in the same way the liege can suppress it; you can make them like you better, or send your Spymaster to "convince" them.

You can start, join, or leave Factions at any time without cooldowns or penalties; it's essentially just a declaration of support for a goal.

That's it for Factions. Another change in patch 1.07 is the separation of Plots and Ambitions in the interface. Characters are now allowed to have both a Plot and an Ambition. Plots are still mainly handled in the Intrigue View, but Ambitions, being personal, are now only selected in the main Character View; and there are more of them. We have added Ambitions for improving each of your basic skills (Diplomacy, Martial, etc), as well as one for decreasing the Decadence of your dynasty. While you have the Ambition, there is chance that various related events will trigger.

LoR_01_Ambition.jpg

I should probably mention that, since they change the core gameplay, all of these features are available for all characters and not just the Byzantine Empire. That's it for now, stay tuned for more tidbits next Wednesday!
 
Last edited:
The portraits in the screenshots are work in progress for a new Portrait Pack DLC.

I take it the first screenie was from a different version of the DLC, since the kids in that shot don't have the same look?
 
I don't know if this an appropriate thread for requests, but here goes:

There's a few things I would like to see to decrease micromanagement. First it would be good if it was possible to see which of your demesne holdings aren't currently building something without opening every holding's build menu.
Second I would like some way to ransom or release prisoners multiple prisoners at a time. It is very tiresome to do it manually for each prisoner.
Even worse is when you want to send larger amounts of gold to a single individual. When each gift is 100 gold and you want to send one about 3000 gold is the most tiresome thing in the game. Perhaps a slider where you choose the amount of gold you want to send would be better?
 
Last edited:
If you're still considering expanding factions, might I suggest an idea: 'pro-liege' factions. For example, a faction whose aim is to raise crown authority (likely led by an heir to the throne). Technically, you could probably consider the primogeniture faction to be 'pro-liege' as it is, so its not too outrageous from my point of view. Not that there should be a bunch of them; even just a raise authority faction would be interesting (it probably wouldn't get too many members anyway).

I hope they add something like this, like have the liege be the leader of a Faction and have it called "Loyalists" or something along those lines, just for insurance at the very least.
 
I hope they add something like this, like have the liege be the leader of a Faction and have it called "Loyalists" or something along those lines, just for insurance at the very least.

yeah, that was my first though when i finished reading this as well... Loyalists and/or Traditionalists who will oppose ALL changes, even the ones the liege wish to push through:D
But this ould help counter the problems when the king have quite low crown authority because evben if it's only a quarter of the vassals who actually WANT the ambitious kinslayer whos trying to take the throne, the other three qiarters don't actually lift a finger to stop him, only sending the exact number of troops the liege can legally raise... This qould have them raising their own levies as well.

Or you could just give lords the ability to also join the opposition of any faction (possibility to create a counterfaction perhaps?), making them go to war with the faction if it tries to move on it's ambition
 
if we need a pro liege faction: make a "plot" to start a war against neighbour X in name of the liege. those who support the plot gain a nifty opinion bonus with the liege, and the liege gets full commitment of levies from the participants.
 
I wonder what plots are for now. And people need better passtime than to plan revolts against the liege :p
 
Doomdark,

I don't know if this has been mentioned in a previous post, but will factions only be available in plots against the 'top liege' or will there be multiple layers of factions down to count-level?

Also, does this change mean that faction-based plots now replace all plots that can potentially start a war?
 
if many agree for independence.. does that mean everyone that pressed for Independence and got it will be ruled by the leader of that independence faction? or will everyone that is a member get their own independence? or can you choose that yourself
 
Can we please mod the names of each of the Factions? Like the Usurpers for Depose king and so on.
 
The new stuff seems very nice; but will there be improvements on UI? Like, when inviting people to a plot, to invite everyone in one click, or when in the characters tab, to show who would accept a invite to your court, like when looking for claimants?
 
Any chance you can set as a potential plot target any ruler and not just independent rulers or realm characters plus? It could greatly help in modding plots against an enemy during war or a neighboor rulers who isn't independent.
 
So factions are for realm-wide stuff, plots for personal stuff (kill X, seduce Y, fabricate claim on Z)

I didn't actually see a button for choosing ambitions on the third screenshot, did anyone find it?
 
if many agree for independence.. does that mean everyone that pressed for Independence and got it will be ruled by the leader of that independence faction? or will everyone that is a member get their own independence? or can you choose that yourself

I'd also second this question. I'm assuming that only the original leader would get independence, but if all the vassals who joined in also get independent, I think that might be... odd, maybe OP if it's too easy to do.
 
Will this system impact succession crisis? As in, a faction of pretenders supporters rebels, instead of a bunch of dukes just rebelling for the lulz each time your king dies.
 
Am I the only one who thinks this is actually pretty lame?

"We need to squeeze more money out of CK2. Ideas?"
*silence*
"Anything at all? Come on people!"
An intern raises his hand: "How about we take plots, rename them to factions and call it a new feature?"

I realize that this is an optional DLC, which I won't have to buy. Which is great. But really, as DLCs go, this one really isn't very inspired. Did the guy who thought up Sword of Islam quit?
 
Lamprey, I'm going to assume you're not originally from NYC, but that Big Apple charm has certainly rubbed off on you. ;)
 
Am I the only one who thinks this is actually pretty lame?

"We need to squeeze more money out of CK2. Ideas?"
*silence*
"Anything at all? Come on people!"
An intern raises his hand: "How about we take plots, rename them to factions and call it a new feature?"

I realize that this is an optional DLC, which I won't have to buy. Which is great. But really, as DLCs go, this one really isn't very inspired. Did the guy who thought up Sword of Islam quit?

Go back, think about what you have said, then read which bits are for free in the patch.