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Hello again folks, it's time for another dev diary on Legacy of Rome! Today, I'll talk about the new Faction system as well as the changes we have made to Plots and Ambitions. Like I mentioned last Wednesday, Factions are part of patch 1.07 and will be available to everyone free of charge.

Factions are, essentially, a kind of Plot; a Faction has a leader, a number of members, and a clear goal (for example, to Lower Crown Authority in the Kingdom of England). However, there are some key differences: Factions always target the liege, and they are always known to the liege as well as the other vassals. A vassal can lead up to two Factions, but be a member in any number of other factions, unless their goals are contradictory. If a faction leader dies, the most powerful remaining faction member automatically takes over as leader. When the leader thinks the Faction is powerful enough, he can issue an ultimatum to his liege. The liege can then either give in to the demands peacefully or refuse, which triggers a Civil War where all faction members revolt together in an alliance.

LoR_01_ERE_Factions.jpg

Currently, we have the following Factions:

  • Succession by Primogeniture in [Title] (used to be a Plot)
  • Succession by Seniority in [Title] (used to be a Plot)
  • Succession by Gavelkind in [Title] (used to be a Plot)
  • Elective Monarchy in [Title] (used to be a Plot)
  • Lower Crown Authority in [Title] (used to be a Plot)
  • Independence
  • Install [Claimant] in [Title]

The last two are of special interest, since they really change the dynamics of the game. AI vassals will no longer just declare wars for Independence, or revolt to install themselves on the throne. Instead, they will seek to gain enough support before daring to take such drastic measures. I.e. all members in an Independence faction will declare war together, and the war score will be determined by their mutual efforts. If they are lucky, other vassals can also ask to join them while the war is ongoing. We are considering adding some more factions, but the more we add, the trickier it is to get the balance right and the AI to pick the ones that make most sense. Factions are, of course, fully moddable, like Plots.

LoR_01_ERE_Possible_Factions.jpg

As a liege, there are several things you can do to suppress Factions: you can make the members like you more (of course), you can imprison or kill the members, and you can send your Spymaster to Scheme in a faction member's province, which can lead to events where the vassal is blackmailed, threatened or cajoled into desisting.

As a vassal, it is dangerous to be in Factions because the liege will not be pleased by your disloyal politicking. If you are not the leader, you can also find yourself dragged into an inopportune uprising when the Faction leader so decides. You can get other vassals to join your Faction in the same way the liege can suppress it; you can make them like you better, or send your Spymaster to "convince" them.

You can start, join, or leave Factions at any time without cooldowns or penalties; it's essentially just a declaration of support for a goal.

That's it for Factions. Another change in patch 1.07 is the separation of Plots and Ambitions in the interface. Characters are now allowed to have both a Plot and an Ambition. Plots are still mainly handled in the Intrigue View, but Ambitions, being personal, are now only selected in the main Character View; and there are more of them. We have added Ambitions for improving each of your basic skills (Diplomacy, Martial, etc), as well as one for decreasing the Decadence of your dynasty. While you have the Ambition, there is chance that various related events will trigger.

LoR_01_Ambition.jpg

I should probably mention that, since they change the core gameplay, all of these features are available for all characters and not just the Byzantine Empire. That's it for now, stay tuned for more tidbits next Wednesday!
 
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Indeed, much like the Muslims actually. I think the general western European looks the best by far.
Agreed, but some western chins/cheeks are too skinny.

I think the muslim women are the best overall!
 
About Independence factions: Will only the leader gain independence, or all revolting members will get independence? If they won't, then wouldn't it be easy for the liege to "take care" of the people who aided the leader of the faction to become independent?

all members of the faction will become independent, think of it as a league.

Doomdark, will there be any way to create a faction that is unwaveringly loyal to your liege?

The most entertaining way to play this game is usually to support your erratic, batshit crazy AI liege in his unusual wars and plots.

Yes it did not Notice in picture they had Prince or princess X, for Empire/kingdom.
 
I'm assuming (and hoping) every member gets independence. It seems a bit more realistic. Why would multiple dukes support another duke to get independence, just to be a vassal after the war is won, and consequently be thrown in jail for being a traitor? I believe it would be more plausible to have all the Italian dukes plot together to liberate themselves from the German emperor.

In all the games I've played I've almost never seen a duchy gain independence from its liege, so I think revolters should get just that little boost. I doubt it will be overpowered. Also note, that independence revolters will first have to find multiple supporters before actually pushing their plot. That means there will be less, but more dangerous civil wars. A ruler won't have to fight a single John Doe in a far-away corner of his realm every five minutes, but one major revolt every 50, 70 or even hundred years.


Okay, I think i get it now. I've changed my mind. Makes much more sense now, if its less minor revolts but more major ones. Sometimes in the bigger realms I see masses of revolts, but all the revolts are not only fighting their own liege, but amongst themselves, so it doesn't really make much sense right now.
 
Is the maximum amount of factions a vassal can lead moddable? Ie, could it be reduce-able to 1?

Will we be able to generally mod how wary/interested vassals are of joining a faction at all?

Can a vassal still try to declare independence on his own without starting a faction?
 
Can a vassal still try to declare independence on his own without starting a faction?

I think the answer is yes. Just declare war against liege as always, because it's not a plot at itself? It seems most likely.

EDIT: I'm sorry I misread it. I think it have to do how sure the vassal think he is to gain independence.
 
Currently, we have the following Factions:

  • Succession by Primogeniture in [Title] (used to be a Plot)
  • Succession by Seniority in [Title] (used to be a Plot)
  • Succession by Gavelkind in [Title] (used to be a Plot)
  • Elective Monarchy in [Title] (used to be a Plot)
  • Lower Crown Authority in [Title] (used to be a Plot)
  • Independence
  • Install [Claimant] in [Title]

The last two are of special interest, since they really change the dynamics of the game. AI vassals will no longer just declare wars for Independence, or revolt to install themselves on the throne. Instead, they will seek to gain enough support before daring to take such drastic measures. I.e. all members in an Independence faction will declare war together, and the war score will be determined by their mutual efforts. If they are lucky, other vassals can also ask to join them while the war is ongoing. We are considering adding some more factions, but the more we add, the trickier it is to get the balance right and the AI to pick the ones that make most sense. Factions are, of course, fully moddable, like Plots.

Please add a "King's faction" (or a "Court Faction"). This is a faction started by the King (or the liege/ruler/whatever) to maintain the status quo and to which the liege can bribe or "convince" (using a spymaster) your vassals into. As you have explained, you cannot be in 2 opposing factions at the same time, so having vassals in his faction would insure that they don't join a rival faction. You know what they say, keep your friends close, and your enemies closer...

This would be a sort of precursor to the King's party in early parliaments which supported the rulers policies.
 
Please add a "King's faction" (or a "Court Faction"). This is a faction started by the King (or the liege/ruler/whatever) to maintain the status quo and to which the liege can bribe or "convince" (using a spymaster) your vassals into. As you have explained, you cannot be in 2 opposing factions at the same time, so having vassals in his faction would insure that they don't join a rival faction. You know what they say, keep your friends close, and your enemies closer...

This would be a sort of precursor to the King's party in early parliaments which supported the rulers policies.

Hmmm... Yes, this looks very interesting.
Hopefully, even if it's not in the patch, it can be modded in.
 
Honestly, I like this. I ESPECIALLY like that while it can be used to break Empires apart, its not specifically designed as a feature that applies solely to the Roman Empire.
 
I don't know if this an appropriate thread for requests, but here goes:

There's a few things I would like to see to decrease micromanagement. First it would be good if it was possible to see which of your demesne holdings aren't currently building something without opening every holding's build menu.
Second I would like some way to ransom or release prisoners multiple prisoners at a time. It is very tiresome to do it manually for each prisoner.
Even worse is when you want to send larger amounts of gold to a single individual. When each gift is 100 gold and you want to send one about 3000 gold is the most tiresome thing in the game. Perhaps a slider where you choose the amount of gold you want to send would be better?

the first question as to the buildings...its page 1 (the first page that loads) of the ledger found down by the mini map. The page is titled your demesne, and tells whether or not its building something and what it is...as well as levies and some other stuff i believe.
 
Please add a "King's faction" (or a "Court Faction"). This is a faction started by the King (or the liege/ruler/whatever) to maintain the status quo and to which the liege can bribe or "convince" (using a spymaster) your vassals into. As you have explained, you cannot be in 2 opposing factions at the same time, so having vassals in his faction would insure that they don't join a rival faction. You know what they say, keep your friends close, and your enemies closer...

This would be a sort of precursor to the King's party in early parliaments which supported the rulers policies.

I'll second this.

Currently all the factions are all anti-liege, so I guess having one (or more) pro-liege factions would be nice.

I wonder if in an elective monarchy there could be different factions supporting different nominated heirs (more than just claimants)? Could make elective monarchies more interesting.
 
The faces in the last picture look kinda weird...

I must say that the Byzantine face they are showing us looks kind of ugly, "the Romans were beautiful".

Ugly-looking but the portrait per se looks really cool, well made and realistic.

To be fair, Doomdark did say that these are work in progress:

The portraits in the screenshots are work in progress for a new Portrait Pack DLC.

I imagaine that the portraits will be cleaned up and perfected by the time the Portrait Pack DLC is ready for release.
 
All in all:

Means this DLC the increasing of civil wars?

I think there are enough civil wars without the DLC - the player spends a lot of time in fighting again his opponents and this is in my opinion not the best aspect of CK 2.
 
All in all:

Means this DLC the increasing of civil wars?

I think there are enough civil wars without the DLC - the player spends a lot of time in fighting again his opponents and this is in my opinion not the best aspect of CK 2.

I would say it lead to the civil wars being increasingly difficult for the liege, while being less numerous. Which is a good change.
 
Looks great, most of all the changes to independence.
 
Please add a "King's faction" (or a "Court Faction"). This is a faction started by the King (or the liege/ruler/whatever) to maintain the status quo and to which the liege can bribe or "convince" (using a spymaster) your vassals into. As you have explained, you cannot be in 2 opposing factions at the same time, so having vassals in his faction would insure that they don't join a rival faction. You know what they say, keep your friends close, and your enemies closer...

This would be a sort of precursor to the King's party in early parliaments which supported the rulers policies.

This sounds like a lifesaver.
 
I would say it lead to the civil wars being increasingly difficult for the liege, while being less numerous. Which is a good change.

Agreed a civil war should split the realm in two or possibly even three until a winner takes control not be Duke whack a mole. If a single duke does get 30% of the realm or something similar then i expect he will still go for independance with less support but at least it will reduce the 2 county dukes from 'having a go'.