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Hello again folks, it's time for another dev diary on Legacy of Rome! Today, I'll talk about the new Faction system as well as the changes we have made to Plots and Ambitions. Like I mentioned last Wednesday, Factions are part of patch 1.07 and will be available to everyone free of charge.

Factions are, essentially, a kind of Plot; a Faction has a leader, a number of members, and a clear goal (for example, to Lower Crown Authority in the Kingdom of England). However, there are some key differences: Factions always target the liege, and they are always known to the liege as well as the other vassals. A vassal can lead up to two Factions, but be a member in any number of other factions, unless their goals are contradictory. If a faction leader dies, the most powerful remaining faction member automatically takes over as leader. When the leader thinks the Faction is powerful enough, he can issue an ultimatum to his liege. The liege can then either give in to the demands peacefully or refuse, which triggers a Civil War where all faction members revolt together in an alliance.

LoR_01_ERE_Factions.jpg

Currently, we have the following Factions:

  • Succession by Primogeniture in [Title] (used to be a Plot)
  • Succession by Seniority in [Title] (used to be a Plot)
  • Succession by Gavelkind in [Title] (used to be a Plot)
  • Elective Monarchy in [Title] (used to be a Plot)
  • Lower Crown Authority in [Title] (used to be a Plot)
  • Independence
  • Install [Claimant] in [Title]

The last two are of special interest, since they really change the dynamics of the game. AI vassals will no longer just declare wars for Independence, or revolt to install themselves on the throne. Instead, they will seek to gain enough support before daring to take such drastic measures. I.e. all members in an Independence faction will declare war together, and the war score will be determined by their mutual efforts. If they are lucky, other vassals can also ask to join them while the war is ongoing. We are considering adding some more factions, but the more we add, the trickier it is to get the balance right and the AI to pick the ones that make most sense. Factions are, of course, fully moddable, like Plots.

LoR_01_ERE_Possible_Factions.jpg

As a liege, there are several things you can do to suppress Factions: you can make the members like you more (of course), you can imprison or kill the members, and you can send your Spymaster to Scheme in a faction member's province, which can lead to events where the vassal is blackmailed, threatened or cajoled into desisting.

As a vassal, it is dangerous to be in Factions because the liege will not be pleased by your disloyal politicking. If you are not the leader, you can also find yourself dragged into an inopportune uprising when the Faction leader so decides. You can get other vassals to join your Faction in the same way the liege can suppress it; you can make them like you better, or send your Spymaster to "convince" them.

You can start, join, or leave Factions at any time without cooldowns or penalties; it's essentially just a declaration of support for a goal.

That's it for Factions. Another change in patch 1.07 is the separation of Plots and Ambitions in the interface. Characters are now allowed to have both a Plot and an Ambition. Plots are still mainly handled in the Intrigue View, but Ambitions, being personal, are now only selected in the main Character View; and there are more of them. We have added Ambitions for improving each of your basic skills (Diplomacy, Martial, etc), as well as one for decreasing the Decadence of your dynasty. While you have the Ambition, there is chance that various related events will trigger.

LoR_01_Ambition.jpg

I should probably mention that, since they change the core gameplay, all of these features are available for all characters and not just the Byzantine Empire. That's it for now, stay tuned for more tidbits next Wednesday!
 
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I must say that the Byzantine face they are showing us looks kind of ugly, "the Romans were beautiful".

Ugly-looking but the portrait per se looks really cool, well made and realistic.

What's so ugly about them? Care to elaborate?

Also these are ethnic Greeks. Not Italians. I think they did it just right, I don't want plastic-surgery in the 11th century or ensured genetic perfection in appearance. Granted, these are nobles and would be more hygienic and vain than the average peasant, but genetics is still the deciding factor.

As for factions, I wonder if the liege can cave into the demands once it's reached a certain level - probably not. A faction supporting the ruler would be great in theory, but I foresee unnecessary micromanagement coming from it. In any case, the diplomatic skill might overtake stewardship in usefulness...
 
Yes, I'm sure everyone would like to play as a female (and brown!) Michael Jackson. Too soon? Heh.

I'm fine with a touch of reality here and there, but you want 100%, you might as well snap a picture and use that as an avatar.

In my mind, nobles of the past are similar to the a modern man of a first/second world country. Clean, well-fed, and somewhat pampered by society. I don't know about you, but I know a lot of normal and attractive people who don't have to resort to plastic surgery to look nice. So I don't think they should make a whole ethnicity unattractive just to ensure that no one is overly beautiful, eh?

Just look at the European avatars. Some combination are actually very pretty, but some others just makes me want to shudder and take a bath. The Muslims are like that too, if not superior to the Europeans, but the less I say about the Mongols, the better.

CK2 is a role play game after all. Who would wants to be stuck with an ugly mug all the time. Aren't we playing this game to escape from life? *sniff*

Anyways, as the other guy said, this DLC is a work in progress. It's not done. Touch up the edges, add a few more smiles, and I'm sure we'll all be dazzled by the sexy Greeks in no time.
 
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How are factions going to work in elective monarchies or even Muslim succession? Would make more sense to me if they replaced the existing system and gave every candidate a faction and then the heir backed by the strongest faction would succeed on death and then the other factions would have their chance to dispute.
 
A byzantine/greek portrait DLC? Yes! Count me in!! I find that more exciting than 1.07 itself.
 
Am I the only one who thinks this is actually pretty lame?

"We need to squeeze more money out of CK2. Ideas?"
I agree. I agree that the notion that they could somehow squeeze out more money by giving you free content (Factions, for instance) in the 1.07 patch is totally lame. Luckily it's just that, free. The (optional) LoR DLC will cost money however, which is just like it should be.

And by the way - "squeeze money out of CK2"? What's wrong with you? We have a game that players love. We can get it expanded upon, by paying for it. How are you in anyway inconvenienced by the fact that players that want to can pay to have an ever better, more immersive CK2. If you feel CK2 is perfect right now and wouldn't change a bit, then keep your silver pieces to yourself. Everyone's happy?
 
While I like what the new factions accomplish - a refinement of the plot system into something a bit more useful - they just don't sound like factions to me. When I think "faction," I think of something like a political proto-party, enduring for centuries, vying for long term power. Getting together for a set goal and nothing more? That's not a faction, that's a cabal.
 
I agree. I agree that the notion that they could somehow squeeze out more money by giving you free content (Factions, for instance) in the 1.07 patch is totally lame.

I demand to pay for this supposedly "free" content. Then I can be properly enraged at these money-grubbing capitalists! :)
 
While I like what the new factions accomplish - a refinement of the plot system into something a bit more useful - they just don't sound like factions to me. When I think "faction," I think of something like a political proto-party, enduring for centuries, vying for long term power. Getting together for a set goal and nothing more? That's not a faction, that's a cabal.

I too hope they will expand on it.
 
Doomdark: Is there any chance we'll be getting (rare, exceptional) female military commanders, or at least some sort of modding control over the restrictions on who can lead armies? This has obvious implications for the AGOT mod, of course, but it's also been bugging us that we can't have Joan of Arc and the like.
 
Excited for this, definitely. Glad to see a little more organization among the vassals, instead of,

'trolololol I, a single-county count, in the middle of your empire, right next to your capital, with only 200 raised levies total, not even enough to besiege a single province, declare my independence."
 
Aint that many Females in the GoT books that actually lead armies, Brienne is a knight not a general, Daneries isn't a general either.
 
Aint that many Females in the GoT books that actually lead armies, Brienne is a knight not a general, Daneries isn't a general either.

We need Dany to be a general for dragon-related reasons.

This also doesn't really dispute my point about actual historical female medieval generals like Joan of Arc.
 
I think you're not going to make friends :p

What do you mean? I'm not the only one in this thread excited by the unannounced portrait pack :eek:
 
With the new DLC lookig this good I think the dev. team will avoid getting blinded this time around as well.

Κεεπ υπ θε γοοδ υυορκ!
 
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Keep in mind, that factions are all visible to the ruler. So any faction (as some have advocated) who are seeking to replace the king with someone else? Well, everyone in that "faction" is a traitor and should be subject to imprisonment or execution. That's a plot, not a faction.

As for a "King's Faction", it's not needed. All those who approve of the King won't support those opposed to his policies. In other words, just keep your nobles happy. We still don't know the workings of this new system, but it seems logical that factions could be weakened if the Ruler bribes and cajoles away some of it's supporters. One would have to think that the Ruler will have some ability to target individual faction members, either with sugar or the stick.
 
With the new DLC lookig this good I think the dev. team will avoid getting blinded this time around as well.

Κεεπ υπ θε γοοδ υυορκ!

ugh

ugh

ugh

But if you *must*, then you really ought to use a digamma to represent the w.