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Hello again folks, it's time for another dev diary on Legacy of Rome! Today, I'll talk about the new Faction system as well as the changes we have made to Plots and Ambitions. Like I mentioned last Wednesday, Factions are part of patch 1.07 and will be available to everyone free of charge.

Factions are, essentially, a kind of Plot; a Faction has a leader, a number of members, and a clear goal (for example, to Lower Crown Authority in the Kingdom of England). However, there are some key differences: Factions always target the liege, and they are always known to the liege as well as the other vassals. A vassal can lead up to two Factions, but be a member in any number of other factions, unless their goals are contradictory. If a faction leader dies, the most powerful remaining faction member automatically takes over as leader. When the leader thinks the Faction is powerful enough, he can issue an ultimatum to his liege. The liege can then either give in to the demands peacefully or refuse, which triggers a Civil War where all faction members revolt together in an alliance.

LoR_01_ERE_Factions.jpg

Currently, we have the following Factions:

  • Succession by Primogeniture in [Title] (used to be a Plot)
  • Succession by Seniority in [Title] (used to be a Plot)
  • Succession by Gavelkind in [Title] (used to be a Plot)
  • Elective Monarchy in [Title] (used to be a Plot)
  • Lower Crown Authority in [Title] (used to be a Plot)
  • Independence
  • Install [Claimant] in [Title]

The last two are of special interest, since they really change the dynamics of the game. AI vassals will no longer just declare wars for Independence, or revolt to install themselves on the throne. Instead, they will seek to gain enough support before daring to take such drastic measures. I.e. all members in an Independence faction will declare war together, and the war score will be determined by their mutual efforts. If they are lucky, other vassals can also ask to join them while the war is ongoing. We are considering adding some more factions, but the more we add, the trickier it is to get the balance right and the AI to pick the ones that make most sense. Factions are, of course, fully moddable, like Plots.

LoR_01_ERE_Possible_Factions.jpg

As a liege, there are several things you can do to suppress Factions: you can make the members like you more (of course), you can imprison or kill the members, and you can send your Spymaster to Scheme in a faction member's province, which can lead to events where the vassal is blackmailed, threatened or cajoled into desisting.

As a vassal, it is dangerous to be in Factions because the liege will not be pleased by your disloyal politicking. If you are not the leader, you can also find yourself dragged into an inopportune uprising when the Faction leader so decides. You can get other vassals to join your Faction in the same way the liege can suppress it; you can make them like you better, or send your Spymaster to "convince" them.

You can start, join, or leave Factions at any time without cooldowns or penalties; it's essentially just a declaration of support for a goal.

That's it for Factions. Another change in patch 1.07 is the separation of Plots and Ambitions in the interface. Characters are now allowed to have both a Plot and an Ambition. Plots are still mainly handled in the Intrigue View, but Ambitions, being personal, are now only selected in the main Character View; and there are more of them. We have added Ambitions for improving each of your basic skills (Diplomacy, Martial, etc), as well as one for decreasing the Decadence of your dynasty. While you have the Ambition, there is chance that various related events will trigger.

LoR_01_Ambition.jpg

I should probably mention that, since they change the core gameplay, all of these features are available for all characters and not just the Byzantine Empire. That's it for now, stay tuned for more tidbits next Wednesday!
 
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All in all:

Means this DLC the increasing of civil wars?

I think there are enough civil wars without the DLC - the player spends a lot of time in fighting again his opponents and this is in my opinion not the best aspect of CK 2.

if your dealing with too many civil wars as a king its cause your not setting up your country right...i'd imagine its because you use alot of doges possibly (more money=more strength and more likely to rebel, also can't influence heirs before they inherit) or your not taking the time to place the right people in the right area. One really great way is if you have a troublesome area/family/dynasty start educating the kids, the +mentor along with the +traits from yours that they get via education will almost guarentee a peaceful vassal. Current game for example im the king of sicily with capital in palmero. I also hold the titles/vassals in to the kingdoms of Africa, Jerusalem, Andalusia, Aragon as well as the Dukedoms of Flanders, Gloucouster, Hereford, Northumberland, Wales (Gyn....something or another) and Lancaster and York. I've only had to deal with maybe as many as 2 revolts and usually at least one of those is a succession crisis not a independence revolt. I've held the lands in England and Jersaleum first...but even with the distance penalty its not that hard to keep undercontrol if you make ur dukes your culture, religion, and use occasional gifts. Dynasty helps too. (P.S. for the england titles i don't even have the +de jure cause im not king there or hold any land actually myself outside sicily and the dukedom of jerusalem).
 
With the introduction of Factions and seperation of Ambitions from Plots, does this mean that we're likely to see a downturn in the amount of plots characters attempt? In other words, has anything been done to stop every second death being the dreaded 'suspicious accident'? Not to mention the rampant kiddy-killing...
 
Status quo is a goal.

I would also like to see some kind of opposition to the factions, those in favour of the status quo and their liege. It would be nice for a change to have vassals actually support me rather than slow me down most of the time. I don't know if non faction members are automatically counted towards the liege's strength but it would be nice to know which vassals are allied with you rather than ones that are just going to join when civil war breaks.
 
But that's not really how it works. Factions are goal-oriented, and there's not much of a goal if the king is king

This faction thing can be developed further... For example if 2 different factions have opposing goals, it is not as if the members of the 2 factions would be pally and spend autumns hunting and winters feasting... the members of 2 opposing factions should have some sort of rivalry (a -30 modifier saying: "rival factions", and this can, hopefully, be modded in if it is not in the patch), so having a "King's Faction" would allow you to not only create a set of vassals who will not plot against you, but also allow you to have situations where there will be rivalries between 2 vassals (one loyal to liege, other disloyal) because of their factions.
 
question, does this mean that factions are only available to threaten your rule?

i would have thought it would be better to have a more dynamic relationship between ruler and the various factions and factions amongst themselves, say, if a ruler supports one faction x, and faction y hates x, y is gonna hate you. or y rebels, your x buddies are more likely to aid you without asking for concessions and stuff along that line, kindly enlighten me.
 
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Status quo is a goal.

I would also like to see some kind of opposition to the factions, those in favour of the status quo and their liege. It would be nice for a change to have vassals actually support me rather than slow me down most of the time. I don't know if non faction members are automatically counted towards the liege's strength but it would be nice to know which vassals are allied with you rather than ones that are just going to join when civil war breaks.
If you support the status quo, then you don't join a faction, and you fight alongside your liege against the rebels.
 
Very nice additions, thanks Paradox, I will buy it as soon as it comes out, it will make blobbing as a liege alot more fun and challenging, while being the underdog vassal will be alot more fun too. How will the independence plot work by the way, willl everyone in the faction rebel at the same time, and will just be in 1 war, which, if won, will result in everyone in the faction becoming independent, or will independence factions result in everyone just getting a seperate independence war at the same time, which might turn totally chaotic?
 
Wow, this for me makes the game a lot more fun. Will be following this for sure. :D

I agree. The Rus and Byzantines are the only areas of the map I havent not yet played since buying the game.
 
How come?

Can't answer for his reasons obviously, but I agree with the sentiment.
Only played a couple of games in each region, and only one in each for any considerable length.
The Byzantine Empire is just a pain to play as a vassal from the start because of the crown authority and potential external routes of expansion are limited to very linear affairs for the few to whom they're available.(Hoping the inclusion of factions does what it is intended to do and addresses the first complaint of mine here.)
Russia is relatively linear too, the Rurikovich blob is a pain to either climb to the top of or completely overthrow and Russia's rivals and their strength have a hard time staying fresh from game to game.(The Byzantine experience is at least varied dependent on very specific wars which change the landscape for either side in different ways(Crusades and Jihad) as opposed to eyes always on a very thin corridor to the east.)
 
Can't answer for his reasons obviously, but I agree with the sentiment.
Only played a couple of games in each region, and only one in each for any considerable length.
The Byzantine Empire is just a pain to play as a vassal from the start because of the crown authority and potential external routes of expansion are limited to very linear affairs for the few to whom they're available.(Hoping the inclusion of factions does what it is intended to do and addresses the first complaint of mine here.)
Russia is relatively linear too, the Rurikovich blob is a pain to either climb to the top of or completely overthrow and Russia's rivals and their strength have a hard time staying fresh from game to game.(The Byzantine experience is at least varied dependent on very specific wars which change the landscape for either side in different ways(Crusades and Jihad) as opposed to eyes always on a very thin corridor to the east.)

I've at least played as the Rurikids, because they're awesome obviously, but then again there isn't much to do for orthodox characters.
 
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If you support the status quo, then you don't join a faction, and you fight alongside your liege against the rebels.
+1 for the suggestion that there should be default "long live the king" faction where unaligned vassal would be listed, just to see easier who's in your side who's not.