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Stardate: 23954.9
As we are wrapping up this year, we are also capping off the weekly patches. Last week's 1.0.7 patch was our last planned weekly patch for this year.

With the patch we closed off our top rated bugs and cleared out a huge backlog of minor issues.

We are now in discussions on what our future roadmap looks like, what the game needs and what type of resources we need to hit those goals. We are still in the early stages of this discussion however and don’t have any information to release at this time.


But one thing I wanted to dive a bit more into was a minor point in this week's patch notes:

  • Cerritos and California class ships' 3d models were adjusted to follow the lore more closely.

This was something we had been working on in the background for a while, and I wanted it as an example of how development works and give everyone a peek behind the scenes.

When we initially launched, our approval of the Cerritos had gone a bit fast. We aligned on the ship in early August, and had a model up and running for mid-late august. Lots of time before the October release right.

Problem was, we needed everything ready for our Game Feature and Pre-Purchase bonus video that went live on September 7th. The date was important to hit, as it was supposed to align with the release of Season 4 of Lower Decks, and hit the day before Star Trek Day. This was to get into the water before the wave of Trek news hit on the 8th.

It was a solid plan until the morning of September 7th, when we got a notification that there was a blocker for our video, it could not be released. Major issue:
The ship was missing the registry number.

The scene we had at 0:43 was supposed to mimic the Lower Decks opening credits, with an over the ship arc shot. The camera ends up behind the ship before it goes into warp.

This is fine.jpg


After a few minutes of freaking out and a few calming coffees, we did a call with our trailer team and we got an alternative shot that loses the iconic shot. This prevents the blocker we had for missing the registry by doing the arc shot underneath the ship instead of over, but now it was not a reproduction of the shot from Lower Decks. - A stressful few hours indeed.

At this point, we get the registry added and lock the game code for release.

Another problem then came along a few days later, several points on the model were incorrect, and needed to be updated. - The team had just had code freeze, and we would not be able to do anything until we had a day 1 patch.

Launch day comes along, and as you might remember it was not the smoothest launch. With everything on fire, fixing the Cerritos was not high on our priority list.

However, with Patch 1.0.7 we finally got around to implementing the fixes that needed to be done, but what changed?

Let’s take the biggest most obvious change:

We went from this:
OldIn-Game.png


To this:
NewIn-Game.png


Differences are huge, I know, but let's get into the details.

Running Lights
  • Top of the ship, we now had the green and red running lights to the right and left of the primary hull.
Bussard Ramscoop
  • Added an extra detail on the protection layer, and moved the details on front into the Bussard Ramscoop itself

Old:
OldBuss.png


New:
NewBuss.png


Deflector Dish

  • Updated Deflector Dish to have in-world accurate color
Old:
Old Deflectors.png

New:
NewDeflector.png



Hopefully everyone is happy with the changes made to the Enterprise of support ships.

All Good things come to those who wait.
 
naw they said it was over, they officially pulled all support from it

oh bummer...

So it is official. Such a pity

Well, at least Infinite is not (for now) officially canned
 
Lets keep this about STI please. Imperator has its own forum.
 
As things stand, with devs silent, the thread title sounds more and more ominous.
It's a fitting one, given the TNG reference. Unfortunately, that episode is one of the most beloved of the series while this game is at best polarizing and at worst a colossal disappointment.
 
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maybe I did read that right after all... :(
Can we please get any news about the future of the game?
They have officially pulled support for it, and the studio behind it has been pulled by its parent company. paradox is just the publisher. Someone did post a quote from Nimble with the whole story, but for the life of me, I can't find it right now.

But sadly, yes, this game has hit its official end for now, but who knows, with enough players and support, they might bring it back. Although I personally doubt it, the mod for Stellaris is simply superior.

 
They have officially pulled support for it, and the studio behind it has been pulled by its parent company. paradox is just the publisher. Someone did post a quote from Nimble with the whole story, but for the life of me, I can't find it right now.

But sadly, yes, this game has hit its official end for now, but who knows, with enough players and support, they might bring it back. Although I personally doubt it, the mod for Stellaris is simply superior.

I would be wary of posting things as "official" when you can't link or show proof. Yes it is frustrating that there has not been a response, I understand that.
 
I would be wary of posting things as "official" when you can't link or show proof. Yes it is frustrating that there has not been a response, I understand that.
oh i say that in good faith, I've had the proof beforehand but topics were merged recently and that one quote from Dev's which was posted i assume got sucked into another topic and for the life of me i cant find it, to be clear they said along the lines of "this is as far as we can go since the studio (im assuming they're referring to the split between parent companies saber and embracer) has cut our funding, it has been a pleasure working on this project and we are all very proud of the work we have done working on star trek infinite"

so yeah, for now the game is pretty much dead but who knows what the future holds, maybe Saber will reignite the project, part of me hopes they would, its a shame to let an IP go to waste.

edit: this was the EXACT post made in feb, I assume pdx quickly took it down as posted prematurely, but this was my original source
that i couldnt find later on:
 
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