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Stardate: 23954.9
As we are wrapping up this year, we are also capping off the weekly patches. Last week's 1.0.7 patch was our last planned weekly patch for this year.

With the patch we closed off our top rated bugs and cleared out a huge backlog of minor issues.

We are now in discussions on what our future roadmap looks like, what the game needs and what type of resources we need to hit those goals. We are still in the early stages of this discussion however and don’t have any information to release at this time.


But one thing I wanted to dive a bit more into was a minor point in this week's patch notes:

  • Cerritos and California class ships' 3d models were adjusted to follow the lore more closely.

This was something we had been working on in the background for a while, and I wanted it as an example of how development works and give everyone a peek behind the scenes.

When we initially launched, our approval of the Cerritos had gone a bit fast. We aligned on the ship in early August, and had a model up and running for mid-late august. Lots of time before the October release right.

Problem was, we needed everything ready for our Game Feature and Pre-Purchase bonus video that went live on September 7th. The date was important to hit, as it was supposed to align with the release of Season 4 of Lower Decks, and hit the day before Star Trek Day. This was to get into the water before the wave of Trek news hit on the 8th.

It was a solid plan until the morning of September 7th, when we got a notification that there was a blocker for our video, it could not be released. Major issue:
The ship was missing the registry number.

The scene we had at 0:43 was supposed to mimic the Lower Decks opening credits, with an over the ship arc shot. The camera ends up behind the ship before it goes into warp.

This is fine.jpg


After a few minutes of freaking out and a few calming coffees, we did a call with our trailer team and we got an alternative shot that loses the iconic shot. This prevents the blocker we had for missing the registry by doing the arc shot underneath the ship instead of over, but now it was not a reproduction of the shot from Lower Decks. - A stressful few hours indeed.

At this point, we get the registry added and lock the game code for release.

Another problem then came along a few days later, several points on the model were incorrect, and needed to be updated. - The team had just had code freeze, and we would not be able to do anything until we had a day 1 patch.

Launch day comes along, and as you might remember it was not the smoothest launch. With everything on fire, fixing the Cerritos was not high on our priority list.

However, with Patch 1.0.7 we finally got around to implementing the fixes that needed to be done, but what changed?

Let’s take the biggest most obvious change:

We went from this:
OldIn-Game.png


To this:
NewIn-Game.png


Differences are huge, I know, but let's get into the details.

Running Lights
  • Top of the ship, we now had the green and red running lights to the right and left of the primary hull.
Bussard Ramscoop
  • Added an extra detail on the protection layer, and moved the details on front into the Bussard Ramscoop itself

Old:
OldBuss.png


New:
NewBuss.png


Deflector Dish

  • Updated Deflector Dish to have in-world accurate color
Old:
Old Deflectors.png

New:
NewDeflector.png



Hopefully everyone is happy with the changes made to the Enterprise of support ships.

All Good things come to those who wait.
 
Stardate: 23954.9
As we are wrapping up this year…

We are now in discussions on what our future roadmap looks like, what the game needs and what type of resources we need to hit those goals. We are still in the early stages of this discussion however and don’t have any information to release at this time.

...All Good things come to those who wait.
It is good these conversations are underway and that you are sharing that fact with us. Not all games reach the point where such matters are discussed so emphatically. :bow:

very respectfully,
“those who Wait”
 
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@PDX-Ruk Please don't do this again... you have me a heart attack.

Looking forward to the roadmap for 2024, as this game needs one, as soon as possible.

Rest assured, people will be buying the game, if you improve the communication with the player base.
 
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Is this game abandoned?
 
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ya'll can put this game in the graveyard along with
- lamplighters league
- imperator rome

especially imperator rome, devs were like "well we've done all we're gonna do this season, till we figure out more we'll move some staff over to our new project, ck3"
....only to find out this wasn’t temporary, they moved on from it.

they would do the same thing with cities skylines if they could but the franchise has such a big following that they would be dead in the water without it.
and back to this game and how it connects with what i said, star trek infinite was a mod turned full game, which was a mistake because it was only half done, ironically the mod has more features in stellaris than this game does as a whole... and they're not going to spend more money and more manpower to fix it and go on.
so they're going to dump this.
 
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  • 2
Reactions:
ya'll can put this game in the graveyard along with
- lamplighters league
- imperator rome

especially imperator rome, devs were like "we'll we've done all we're gonna do this season, till we figure out more we'll move some staff over to our new project, ck3"
....only to find out this wasn’t temporary, they moved on from it.

they would do the same thing with cities skylines if they could but the franchise has such a big following that they would be dead in the water without it.
and back to this game and how it connects with what i said, star trek infinite was a mod turned full game, which was a mistake because it was only half done, ironically the mod has more features in stellaris than this game does as a whole... and they're not going to spend more money and more manpower to fix it and go on.
so they're going to dump this.
Perhaps it is just me, but I still hope for Imperator to get reactivated.

If I remember correctly, they never killed it (at least not publicly). As for Infinite, some high-positioned PDX people are at the helm, so perhaps that's how it could survive.
 
Perhaps it is just me, but I still hope for Imperator to get reactivated.

If I remember correctly, they never killed it (at least not publicly). As for Infinite, some high-positioned PDX people are at the helm, so perhaps that's how it could survive.

naw they said it was over, they officially pulled all support from it