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Stardate: 24204.2

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Today, we bring news regarding the future of Star Trek: Infinite, a journey we've embarked on together with a lot of excitement.

Sadly, we must inform you that Star Trek: Infinite will not receive further updates.

Together, we've explored distant worlds, faced formidable adversaries, and created a community bound by a shared love for the Star Trek universe.

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We want to extend our gratitude to those who have been the backbone of this journey. To the incredible team at Nimble Giant whose dedication and creativity made Star Trek: Infinite a reality. Working alongside such a talented group has been a privilege.

Equally, our partners at Paramount deserve a world of thanks. Your support and insights have been an invaluable resource, enriching our development process and enabling us to craft the game that stands before our community today. Your commitment to this project has helped us navigate the vastness of the Star Trek universe with authenticity and passion.

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Lastly, we cannot express enough gratitude for you, our community, for your support, enthusiasm, and dedication. Your engagement, feedback, and passion have been the driving force behind this adventure. You've built more than just a player base; you've forged a community of explorers united under the banner of Star Trek.

Though our journey in updating Star Trek: Infinite concludes here, the universe we've created together remains. The legacy of Star Trek: Infinite will live on through you, the community, and the adventures you continue to share.

Thank you for being a part of this incredible voyage, live long and prosper.
 
Aw. I banged around with it happily on release, but soon was back playing Stellaris. I kept hoping for an update that would bring me back to playing some ST:I, though! Sad to see that won't happen.
 
They also need to learn phrasing :D
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I mean, the writing was on the wall. All Good Things was the name of the last episode of TNG, and What You Leave Behind is the name of the last episode of DS9.

Only way they could have foreshadowed this better would just be calling it "Endgame".
 
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I mean, the writing was on the wall. All Good Things was the name of the last episode of TNG, and What You Leave Behind is the name of the last episode of DS9.

Only way they could have foreshadowed this better would just be calling it "Endgame".
Steam reviews also told to not touch this game
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I was actually baffled on the lack of advertising and promoting they did.
Yeah, in some ways it felt like the game had been written off before it was even released. In hindsight, the lack of hype prior to launch really looks like a decision not to spend any more money on a project they'd already internally decided was D.O.A.

I've seen people mad at the devs for what happened, but personally I think that's misplaced. If the development team was just in it for a quick, cynical cash grab, I don't think they would've bothered with any post-launch support at all. Am I disappointed that all we got was some bug-fixing? Yeah, absolutely. But to me, that indicates that the team were already being starved for resources and trying to do what little they could. This feels like it was killed by publisher, whether that was Paradox or Paramount or whoever.

At the end of the day, though, it doesn't make a huge difference since the game is still dead. Like they say, I'm not mad, I'm just disappointed. And it does reinforce the notion that buying games day 1 just isn't a good idea most of the time.
 
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You also raised an important point. Bug fixing.Unfortunately, this is one of the core problems with the game. There are still too many bugs.Quest lines do not start correctly or cannot be completed. Missing reports about game relevant events, etc...It would be very desirable if the person responsible for the product would still fulfill his obligation to hand over a defect-free product to the customer. Finally, one could also speak of liability for material defects in the sense of the purchase contract.Even if further development will no longer take place.
 
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Yeah, in some ways it felt like the game had been written off before it was even released.
100% everyone who saw stellaris development the last 5 years, would know that all the bugfixed that were needed there must be ported to Infinite. So everyono who was involved in that would know that this will be dead from release. The should have been a DLC taht maybe possible runs standalone for Stellaris, but a seperate game was doomed from the beginning. I was hyped, but i have not bought it because of that reason. Its just all the Stellaris Problems + adding a deep Start Trek Universe. And i realy like Stellaris, so Stellaris is not the Problem here :)

But i also know that a DLC would never happen because of Paramount. So in the end iam preety sure the only winner ist paramount here.
 
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Reasonable people can disagree. Game feels more like stellaris to me than a star trek game. But I guess I'm a troll.

Maybe I'll check back in a year or 2 to see if modders have done anything interesting.
You are right with your perception.Of course, it's difficult to create a certain Star Trek immersion when the space battles are represented with Stellaris graphics and sounds.Unfortunately, the weapon animations (torpedoes, phasers, disruptors, etc...) never looked like they were supposed to look in Star Trek and never sounded like that either. It didn't feel right somehow.The annoying thing is that these would actually only be small things for the developers to bring the game a significant step forward.
 
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I just wanted to draw attention to the fact that the most recent dev diary, where they make clear that the game is being left for dead in its current, buggy state, is still missing from the Steam store page. Every other diary is there, except the most important one.

Now, it could be that there is simply no one left at the developer to see that the page is updated, but in my eyes it is still inexcusable. Selling this game, as is, without disclosing that it is a finished product borders on fraud. I feel genuinely sorry for people who purchased this game in the past week and a half because they were swindled. Paradox/Nimble Giant need to do the right thing and update the most recent dev diary to the steam store page and give the customers full disclosure.
 
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I just wanted to draw attention to the fact that the most recent dev diary, where they make clear that the game is being left for dead in its current, buggy state, is still missing from the Steam store page. Every other diary is there, except the most important one.

Now, it could be that there is simply no one left at the developer to see that the page is updated, but in my eyes it is still inexcusable. Selling this game, as is, without disclosing that it is a finished product borders on fraud. I feel genuinely sorry for people who purchased this game in the past week and a half because they were swindled. Paradox/Nimble Giant need to do the right thing and update the most recent dev diary to the steam store page and give the customers full disclosure.

Given the awful comms strategy before release, at release, and when the game was finally announced as abandoned, all my faith in Nimble Giant and Paradox is gone. To me, this whole game was a cynical cash grab. They thought that Star Trek fans would just lap up whatever rubbish was served, putting in minimum effort. The logic was probably "People like Stellaris, people Star Trek, people seem to like a mod that it out there, lets cash in on that!.

They can't even be honest in Dev post 13, being overly positiveand dressing this up as though this has been some amazing success. The game was released 12 Oct 2023, and further support ceased in Dec 2023, hardly an 'incredible voyage'.

So sadly it doesn't surprise me at all that they haven't put Devlog 13 up on the Steam Store page, or in the 'Events &Announcements' section of the Steam forum like they have the other 12 dev logs before. It is not an oversight or mistake, they are not incompetent. They clearly hope they squeeze out some more sales from unsuspecting customers when the anger and disappointment in the forums dies down. I wouldn't go as far as saying this is 'fraud', but it is dishonest and shows zero respect to customers.
 
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Heh, I bought this just before christmas in the steam sale, thought it might be interesting, just went to play it for the first time ever today so I suppose yes, this IS interesting, not jst the interesting I expected :p

Irony... I got it because I took a long break from Stellaris and when i came back it'd been patched and upgraded so much that I can't play it, and I've not been able to get over the brain lock caused by remembering all the old systems- I just can't get the new economy into my head. So I thought, maybe this is my way back in. And now instead of a game that's grown and changed so much that I can't get back into it, I have a new game that will never grow and change.
 
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They can't even be honest in Dev post 13, being overly positiveand dressing this up as though this has been some amazing success. The game was released 12 Oct 2023, and further support ceased in Dec 2023, hardly an 'incredible voyage'.
They thought they were the Enterprise-D, but they're actually the Enterprise-C...
 
This topic has now been read over 6,000 times in this forum. And that without publishing Dev Diaries 13 in Steam.That shows that there is a certain interest or community in this game.Even if you have now stopped working with the current developer, you could still consider pushing the issue further with a smaller team and viewing it as an investment in the future.I think the loss of reputation and trust on the customer side will inevitably have an impact on the level of trust and willingness to buy future products.
 
All the games come out raw today and have been brought to mind for years. To release a game so raw that at first glance it was clear that the game was more suitable for beta or alpha development status... And the game lacked, first of all, the generation of the map, since the map in it is the same, which makes the game a one-time game, which makes it easy to attribute an attempt to sell DLC as a full-fledged game.

Most of the games release today without proper quality control turn out to have errors and flaws with only one goal - to quickly get money from the buyer, and then, if the development does not pay off, then you can abandon further development of the game. Who is to blame here - I will not look for the culprits, but the current situation of the gaming industry is exactly such that it is not surprising that the game actually died in December last year...

In the diaries for the month of December, it was reported about the dismissal of the staff and gave hope for an early solution to the problems and further release of updates to the game. That one did not dock with the other, and even then it was a wake-up call that the game might be abandoned, which was confirmed in the current message. It also proves the publisher's inability to assess the situation sensibly. At the same time, problems were reported to technical support from version 1.0, but the problem with patch releases itself was not fixed - which was an indicator of how this very technical support worked. And what the technical support eliminated was a mystery when obvious bugs in the game remained to the current state of the game. And the latest patch version 1.07 did not fix the problems in the game inherited from version 1.0.

In fact, the game is not playable, as the developer was unable to fix the simplest errors after the release of all current patches for the game. It also demonstrated how competent the developer/publisher is in his field and what goals he actually pursued...

Of course, the fact that the game died for reasons unknown to me only spoiled the attitude towards this Publisher, since the publisher had to do something to keep the game afloat with obvious potential. And this only proves that it is not worth buying games that have not proven their worth and the availability of good support.
 
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Stardate: 24204.2

View attachment 1093679

Today, we bring news regarding the future of Star Trek: Infinite, a journey we've embarked on together with a lot of excitement.

Sadly, we must inform you that Star Trek: Infinite will not receive further updates.

Together, we've explored distant worlds, faced formidable adversaries, and created a community bound by a shared love for the Star Trek universe.

View attachment 1093680
We want to extend our gratitude to those who have been the backbone of this journey. To the incredible team at Nimble Giant whose dedication and creativity made Star Trek: Infinite a reality. Working alongside such a talented group has been a privilege.

Equally, our partners at Paramount deserve a world of thanks. Your support and insights have been an invaluable resource, enriching our development process and enabling us to craft the game that stands before our community today. Your commitment to this project has helped us navigate the vastness of the Star Trek universe with authenticity and passion.

View attachment 1093681

Lastly, we cannot express enough gratitude for you, our community, for your support, enthusiasm, and dedication. Your engagement, feedback, and passion have been the driving force behind this adventure. You've built more than just a player base; you've forged a community of explorers united under the banner of Star Trek.

Though our journey in updating Star Trek: Infinite concludes here, the universe we've created together remains. The legacy of Star Trek: Infinite will live on through you, the community, and the adventures you continue to share.

Thank you for being a part of this incredible voyage, live long and prosper.
Moderator removed language - SAS

paradox has proven, again and again, to be a garbage publisher

please go bankrupt and stop scamming people.
 
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This game really did have all the potential. With the proper backing of a publisher I believe it could have ended up much more polished and refined than the sloppier Star Trek mods for Stellaris. I'm really sad that this happened, but not entirely surprised and I think it was predictable even before the game launched.

This game unfortunately launched with too little content, especially when there were completely free Star Trek mods with far more content on Stellaris, a game that the target audience of this game likely already had. The $30 price point absolutely was a smart move, because if this game launched at $60 it probably would have died even sooner with how it released. Honestly this game should have been marked "early access," that alone might have kept it trekking along a bit longer for the content it really needed. Oh well...

Hopefully modders can build off of this as a base, but odds are they will just stick with Stellaris. My hopes for a hyper polished Stellaris Star Trek game that is not bogged down by modder jank sadly is shot down yet again. Maybe someday in the next 40 years we'll finally get BOTF2 and I have been begging for since 2001.
 
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Absolute disappointment. You can save your empty phrases about how sorry you are and what a great journey we were on. If you were really sorry that you were cancelling the project so soon after its release, you would refund all buyers their money. But I'm sure you'll gladly take our money anyway.
 
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Have you guys had a look the player numbers on SteamDB?

I didn't buy the game, because I have zero connection to the Star Trek IP and only heard negative things at release. I came back to this because steam suggested it me and I decided to have a look at it again, only too see all the recent negative reviews. That made me come here because I wanted to see what the Devs/PDX said, which is nothing. I can understand why many of you are upset about that but I also can understand why they stopped all work: This game is doing worse than Imperator. Or to be slightly hyperbolic its the fanbase that killed the game not PDX, by deciding that the game is not worth supporting.

Also all these negative comments/reviews will have very little impact. The playerbase is just so small that 100 people are sufficient to create strong moves in percentage terms, but everyonethat anyone can also look at the absolut number. Stellaris had more positive reviews on no news/update in the last 4 days, than ST:I had negative comments since this announcement.

And to anyone calling this a cashgrab, based on the estimated owners, even if the higher ones are correct, which I find unlikly, I don't think the devs or PDX made any money on this.

I'm still sorry for the devs and the players. As for PDX I think they expected this considering how little effort they made to promote it. Which to me is not surprising since one of PDS game mentioned quite a long time ago that they prefer to develop and invest into their own IP rather than one owned by someone else.

To everyone that wanted the game to succede but now gave a negativ review as warning about the cancelled development effort: Thank you, I appreaciate that, even if my criticism of the fanbase may have given a different impression. I'm not trying to troll you, this situation sucks for every fan. This was simply my attempt to give you some perspective as a bystander. The hyperbole is not meant to insult you but to provide an impulse to start considering other POVs in this mess. If you feel trolled/offended I'm sorry. Sadly text can't convey sentiment very well.


TL;DR: Playercount to low. Sorry for devs and players. Not a cashgrab by PDX but merely a cutting of losses. With a hyperbolic the fanbase did this by themselves.
 
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