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Stellaris Dev Diary #108 - 2.0 Post-Release Support (part 1)

Hello and welcome to another Stellaris dev diary. As we are still in full post-release support mode, until we are ready to get back to regular feature dev diaries, we're not going to have full-length dev diaries. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. Today, we're going to be covering some changes coming to the 2.0.2 beta in regards to War Exhaustion and forced Status Quo.

In 2.0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. We felt that this mechanic was necessary to ensure that limited wars could actually happen and so that the outmatched side in a war still had a reason to fight (pushing the enemy into 100% war exhaustion in order to force peace and reduce their territorial concessions). There were some problems with this mechanic, however, primarily that people felt surprised by a sudden peace in which they might lose systems the enemy has just occupied days ago, and also that certain wars (such as subjugation wars) were very difficult to fully win before being force-peaced out.

After receiving intial player feedback on these issues, we decided to try out a different model of war exhaustion in the 2.0.2 beta, replacing the forced status quo with a penalty at 100% war exhaustion. We have since been playing, testing, tweaking and collecting further feedback, and coming to the conclusion that our original design was correct - forced peace is necessary for the new war system to not simply become a series of single wars to the death, or powerful empires forcing a weaker empire into 100% war exhaustion and refusing to peace while their enemies were crippled by penalties.

For this reason, we will be reintroducing forced status quo peace, and this time it's here to stay. However, we are not simply going to roll back to exactly the way it is in 2.0, instead it will now work as follows:
- When a side in a war reaches 100% war exhaustion, they are now flagged as being at high war exhaustion, and get the alert as before
- Once at high war exhaustion, a 24 month timer will start to tick down for that side in the war. Once the timer is up, that war side can be forced into a status quo peace
- There will be no penalties for war exhaustion, but we will leave in the functionality for modders, as well as the ability to change the number of months before a forced peace is possible or disable forced peace altogether, so that those who truly hate to the idea of ever being forced to peace can at least change it through modding

These changes should mean that a status quo peace is something that doesn't come as a sudden surprise, and give the player time to start winding down their war and retake occupied systems when that war exhaustion counter ticks over into 100%.

We are also going to look into the possibility of changing Subjugation and Forced Ideology wars to either provide a clearer path to win such a war when the enemy has allies defending them, or by allowing Status Quo in such a war to achieve a 'limited victory' (liberating/subjugating part of the enemy empire instead of the whole).

These changes will not be in the very next version of 2.0.2 (as that is already being internally tested and will hopefully be with you before the end of the week), but we expect to roll them out sometime next week if all goes well.

That's all for today! See you next week for another 2.0 post-release dev diary.
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in wiki about stellaris maximum command limit for individual fleet is 200 but the federation fleet dont have any command limit and the federation naval capacity is 500 so the federation can have a fleet of 500 command limit. i think the federation must have a naval capcity of 2000 with command limits of 400 because 500 naval capacity is to small for a federation (think about it, five big ass members of a federation that gives 20% of they naval for the maximum 500 naval capacity (may be i not well enough) and this is not a big problem to get 1000 naval capacity with the tech and galactic force projection ascension perk) and the federation with there big fleets must have a command limit at some point.
 
Have to agree with many of the other posters here; (actually meaningful!) War Exhaustion penalties would be a much better option compared to a magically Forced Peace that "just kinda happens".

This game already offers so many mechanics that could be tapped to achieve the desired result without making the player feel like it's the game rather than circumstances dictating the end of a conflict. Examples:
  • At 60% War Exhaustion, Pacifist Faction attraction begins to grow, indirectly affecting population Happiness and thus production. Attraction will rise in steps for every further 30% WE. Countered by propaganda efforts such as Information Quarantine or Hearts and Minds.
  • At 80% War Exhaustion, Traits, Civics and Buildings/Modules that provide XP to new armies and ships are rendered inactive as training is rushed in order to churn out casualty replacements. An empire-wide penalty to Pop Growth comes into effect. Consumer Goods Cost increased by 5%.
  • At 100% War Exhaustion, starships begin to accumulate minor stacking penalties to various stats as supply lines and maintenance cycles become unreliable. The penalties are randomized, but each ship is assigned one for every 10% WE above 90 (e.g. a cruiser might receive a -5% Fire Rate debuff at WE 100, and -5% Tracking at WE 110). If a ship is docked at an allied starbase at the start of the month, the newest penalty will be wiped. Consumer Goods Cost increased by 10%.
  • At 120% War Exhaustion, Unrest begins to spread, increasing the risk of rebellion. Countered by garrisons and the Martial Law Edict. Armies receive a penalty to Damage and Health as the empire is "scraping the barrel" (to borrow a term from HoI4). Consumer Goods Cost increased by 15%. Leaders run an increased risk of receiving negative Traits such as Lethargic or Substance Abuser.
... and so on. At some point, continuing the war will become unbearable, but it'd be to the player to decide when this point comes, and it will be forced by tangible economic devastation rather than a timed pop-up in the game. Hell, if a player feels like sticking with a war indefinitely, have them run a risk of the empire splintering in a civil war.

Furthermore, I believe War Exhaustion should not just completely reset after a war, but instead recover slowly, making empires coming out of a devastating conflict vulnerable for a time. Aside from added realism, this would give even large empires a reason not to go overboard with their wars, lest they risk becoming easier targets for the enemies they made. As an added bonus, it would allow the addition of economic or even diplomatic measures for post-war "reconstruction" efforts, such as Edicts, Policies or Trade deals.
As good as it sounds, more than half of players won't be able to handle the penaltes even if they are so low as you stated. (If the war exhaustion doesn't magically disappear after war ends, which is quite a nice idea)
Have you seen how many people cried about 1 energy maintance for outposts? Now imagine if they get at some point -20% to energy. Their economy will be crippled and they will be to dumb to replace some of the mineral extractors with power plants (thats a fact, cause they are to dumd to do it for outposts). I am not sure if food production is reduced at negative energy, but if it is, at some point they will enter a never ending sycle of starvation.

This will cause massive flood on forums with people crying to reduce the debuffs from war exhaustion. So while for me, as a skilled multiplayer player the debuffs you propose seem to be to low to consider peace (only if war exhaustion is a cumulative which stays after the war ends, I would consider not warmongering further but I would defenitly finish the first war), for the majority of players those debuffs will be to significant, cause they won't be able to react respectivly (just as ai I suppose).
Eventually this will lead the devs to reduce the debuffs, because they need the majorityy on ther side. Which would again result in total annihilation wars in multiplayer. This could be potentially solved by a scale bar for WE in pregame settings, but again in MP this will result in either to high or to low WE turning playyers away from the game and killing the MP community.

Also do not forget that all of this has to be programmed, and while I have no experience, I have a feeling that this is a lot of work, which may result in negatve results.

But the cumulative WE is a really nice idea
 
LOL IM NOT COMPLAINING ABOUT THE MODS JUST THE FACT THAT THEY SAY THAT ONLY MODS CAN TURN IT OFF AND I DONT USE THEM SO DONT TELL ME TO SHUT UP AS ITS BEEN U CARRYING ON ABOUT ME POSTING MY OPINION U MAY LIKE MODS I DONT SO U KNOW WHAT U CAN DO RIGHT AND FOR HAVEING A HIGHER OPINION OF ME I COULDNT CARE WHAT U THINK OF ME AS THIS IS A PUBLICK FORUM NOT YOURS ILL POST MY DISSLIKE FOR THE NEW PATCH ALL I WANT C YA LATER

wow, such caps lock, so punctuation, very rage
 
So, third side will FORCE two warring alien species in to peace...and what third side is called? GAMEPLAY decision, because devs wants like this!

No no and no. I refuse to bow to some non-realistic decisions. Nobody will force sides of war.
Just read some history books about Germany and Russia in WW1. They were forced to peace pretty much as the game does. So it is not artificial, it is just the game cannot represent all the stuff which goes on in your society as realistic as it does in rl
 
lol I'm 32 I show my age in my profile u may call me childish if u don't agree with me but kid lol if u think 32 is a kid then I'm going to be young forever I guess
it wasn't related to your age, it was related to your confdence, intellect, expression style. At age of 32 you should be able to speak normally. Without CAPSLOCKING EACH SINGLE WORD SO THAT YOU SOUND MORE CONVINIENT SINCE NOONE CARES ABOUT WHAT YOU SAY
 
I didn't realize caps was on at the time but once I noticed it I wasn't going to rewrite it and yeah I'm in a bit of a rage as they keep telling me to try there mods even as ive stated I don't like mods so I wont use them
If that was truth you would have some letters in small, because you use the shift button where it is appropriate like for first letters in sentence of for "I"
 
If that was truth you would have some letters in small, because you use the shift button where it is appropriate like for first letters in sentence of for "I"
that's from the spellcheck I use as my English isn't that good when it comes to spelling or grammar so if it shows the red line I let it fix it for me
 
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I didn't realize caps was on at the time but once I noticed it I wasn't going to rewrite it and yeah I'm in a bit of a rage as they keep telling me to try there mods even as ive stated I don't like mods so I wont use them
So be a man and admit that you acted as a child. And stop flooding the forum. Trolling isn't apreciated.
 
it wasn't related to your age, it was related to your confdence, intellect, expression style. At age of 32 you should be able to speak normally. Without CAPSLOCKING EACH SINGLE WORD SO THAT YOU SOUND MORE CONVINIENT SINCE NOONE CARES ABOUT WHAT YOU SAY
lol ok then mate but ive already told everyone that I don't spell well and been teased for it my entire life so feel free to keep teasing me about my spelling and punctuation if that's what u need to do to feel good about your self go ahead ive already stated that others opinions of me or my opinion is your own opinion and u are entitled to that as I am entitled to my point of view
 
So be a man and admit that you acted as a child. And stop flooding the forum. Trolling isn't apreciatedthink what u want but I'm not trolling just posting my opinion telling me to be a man about it ok how about the bit where I sead childish maybe but that is your opinion but u didn't say childish u called me a kid and I'm not
 
probably not. and it's entirely your choice if you'll forgive them for their thievery or not.
though I rarely invite allies in my wars unless I can totally trust them(that means no ai). because since i'm playing machine empires mostly...I can't risk the possibility that they'll try to troll and press the status quo\surrender just for lulz
you missunderstand how the game works. Only the main attacker (you) can presse the status quo button. So feel free and invite the entire galaxy into the war
 
Forced peace is a decent mechanic in itself. Forced peace without negotiations, with no status quo ante bellum or limited concessions options, is not. I thought HoI4 had the worst peace system in the whole PDX family, but a space war that ends like "well, I guess we'll just exchange homeworlds" beats it easily.
 
i
Please stop, you are embarrassing yourself.
embarrassing myself for sticking up for my bad spelling and grammar all because I don't want to use mods to get rid of a mechanic that I think is flawed when I think they should be able to add in a game option to turn it off if they wanted to make it so in ironman mode had that in fine but why force it on all they could add a mechanic instead of forced surrender if a side surrenders and you decline then you gain a DE buff that increases for the rest of the war that will make your empire unhappiness reducing your ability to maintain a war for a long period of time the longer the war went the worse the effects of the DE buff becomes but when people complain about it they get teased for spelling by almost everyone here and I haven't been trolling anyone just replying to the posts they say about or to me they say I'm acting childish or embarrassing myself but how childish must you be to tease someone for there education or in my case lack of I think that's just sad
 
lol ok then mate but ive already told everyone that I don't spell well and been teased for it my entire life so feel free to keep teasing me about my spelling and punctuation if that's what u need to do to feel good about your self go ahead ive already stated that others opinions of me or my opinion is your own opinion and u are entitled to that as I am entitled to my point of view
It's nothing to do with anyone trying to put you down. Without punctuation your posts become a chore to read. If you're not going to make the effort to write your posts legibly why should I make the effort to understand them?
 
I saw something crazy in the latest beta today.
I went to check on my sector planets, and they were upgrading what I wanted them to.