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Stellaris Dev Diary #108 - 2.0 Post-Release Support (part 1)

Hello and welcome to another Stellaris dev diary. As we are still in full post-release support mode, until we are ready to get back to regular feature dev diaries, we're not going to have full-length dev diaries. Instead, we'll use the dev diaries to highlight certain fixes or tweaks that we feel need highlighting. Today, we're going to be covering some changes coming to the 2.0.2 beta in regards to War Exhaustion and forced Status Quo.

In 2.0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. We felt that this mechanic was necessary to ensure that limited wars could actually happen and so that the outmatched side in a war still had a reason to fight (pushing the enemy into 100% war exhaustion in order to force peace and reduce their territorial concessions). There were some problems with this mechanic, however, primarily that people felt surprised by a sudden peace in which they might lose systems the enemy has just occupied days ago, and also that certain wars (such as subjugation wars) were very difficult to fully win before being force-peaced out.

After receiving intial player feedback on these issues, we decided to try out a different model of war exhaustion in the 2.0.2 beta, replacing the forced status quo with a penalty at 100% war exhaustion. We have since been playing, testing, tweaking and collecting further feedback, and coming to the conclusion that our original design was correct - forced peace is necessary for the new war system to not simply become a series of single wars to the death, or powerful empires forcing a weaker empire into 100% war exhaustion and refusing to peace while their enemies were crippled by penalties.

For this reason, we will be reintroducing forced status quo peace, and this time it's here to stay. However, we are not simply going to roll back to exactly the way it is in 2.0, instead it will now work as follows:
- When a side in a war reaches 100% war exhaustion, they are now flagged as being at high war exhaustion, and get the alert as before
- Once at high war exhaustion, a 24 month timer will start to tick down for that side in the war. Once the timer is up, that war side can be forced into a status quo peace
- There will be no penalties for war exhaustion, but we will leave in the functionality for modders, as well as the ability to change the number of months before a forced peace is possible or disable forced peace altogether, so that those who truly hate to the idea of ever being forced to peace can at least change it through modding

These changes should mean that a status quo peace is something that doesn't come as a sudden surprise, and give the player time to start winding down their war and retake occupied systems when that war exhaustion counter ticks over into 100%.

We are also going to look into the possibility of changing Subjugation and Forced Ideology wars to either provide a clearer path to win such a war when the enemy has allies defending them, or by allowing Status Quo in such a war to achieve a 'limited victory' (liberating/subjugating part of the enemy empire instead of the whole).

These changes will not be in the very next version of 2.0.2 (as that is already being internally tested and will hopefully be with you before the end of the week), but we expect to roll them out sometime next week if all goes well.

That's all for today! See you next week for another 2.0 post-release dev diary.
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embarrassing myself for sticking up for my bad spelling and grammar all because I don't want to use mods to get rid of a mechanic that I think is flawed when I think they should be able to add in a game option to turn it off if they wanted to make it so in ironman mode had that in fine but why force it on all they could add a mechanic instead of forced surrender if a side surrenders and you decline then you gain a DE buff that increases for the rest of the war that will make your empire unhappiness reducing your ability to maintain a war for a long period of time the longer the war went the worse the effects of the DE buff becomes but when people complain about it they get teased for spelling by almost everyone here and I haven't been trolling anyone just replying to the posts they say about or to me they say I'm acting childish or embarrassing myself but how childish must you be to tease someone for there education or in my case lack of I think that's just sad

It's not about your education or spelling since that's obviously fine it's that you blatantly refuse to try using punctuation at all not that you're trying and failing if you don't have the respect for other people to practice it to make it easier and less annoying for people to talk to you then you shouldn't expect cheers and whistles it's not teasing and it's not too much to ask that you try reading it aloud and put a dot when you take a breath IRL cant you see yourself how hard this is to read because i can certainly see how this will be annoying to read and i dont punctuate perfectly either but even a bad try is way better than not trying at all and practice will make it easier with time
 
I've got incorrect amount of ships if I reinforce before upgrade, in particular when there are corvettes like 20/0 in the fleet, in result I can get 40/20 corvettes.

Yeah, I've seen that too. I tend to switch those numbers around a bit anyway, so it doesn't bug me too much .
 
LOL IM NOT COMPLAINING ABOUT THE MODS JUST THE FACT THAT THEY SAY THAT ONLY MODS CAN TURN IT OFF AND I DONT USE THEM SO DONT TELL ME TO SHUT UP AS ITS BEEN U CARRYING ON ABOUT ME POSTING MY OPINION U MAY LIKE MODS I DONT SO U KNOW WHAT U CAN DO RIGHT AND FOR HAVEING A HIGHER OPINION OF ME I COULDNT CARE WHAT U THINK OF ME AS THIS IS A PUBLICK FORUM NOT YOURS ILL POST MY DISSLIKE FOR THE NEW PATCH ALL I WANT C YA LATER
I never said you should try *my* mods, just that you should try *a* mod, before you go around swearing them off because they don't work in other games that aren't even related to this one.

I didn't realize caps was on at the time but once I noticed it I wasn't going to rewrite it and yeah I'm in a bit of a rage as they keep telling me to try there mods even as ive stated I don't like mods so I wont use them

So you admit that knew about the caps lock.

lol I'm 32 I show my age in my profile u may call me childish if u don't agree with me but kid lol if u think 32 is a kid then I'm going to be young forever I guess

Being childish has nothing to do with age. It has everything to do with how you act. You are acting like a child throwing a tantrum because you aren't getting what you want. Newsflash, you aren't going to get what you want.

lol ok then mate but ive already told everyone that I don't spell well and been teased for it my entire life so feel free to keep teasing me about my spelling and punctuation if that's what u need to do to feel good about your self go ahead ive already stated that others opinions of me or my opinion is your own opinion and u are entitled to that as I am entitled to my point of view

And yet again, you continue to make no effort to improve. If you actually read my comments, I have given you tips about it several times, and so have others. You refusing to use them isn't helping your case.

i

embarrassing myself for sticking up for my bad spelling and grammar all because I don't want to use mods to get rid of a mechanic that I think is flawed when I think they should be able to add in a game option to turn it off if they wanted to make it so in ironman mode had that in fine but why force it on all they could add a mechanic instead of forced surrender if a side surrenders and you decline then you gain a DE buff that increases for the rest of the war that will make your empire unhappiness reducing your ability to maintain a war for a long period of time the longer the war went the worse the effects of the DE buff becomes but when people complain about it they get teased for spelling by almost everyone here and I haven't been trolling anyone just replying to the posts they say about or to me they say I'm acting childish or embarrassing myself but how childish must you be to tease someone for there education or in my case lack of I think that's just sad

You can think it is flawed all you want. The devs don't. Use a mod to get rid of it, or suck it up. Hard, isn't it? Maybe stop acting like a child, and grow up. Throwing a tantrum, demanding refunds, threats, not going to work here.

We only have made fun of your grammar because you continue to refuse to fix it. The first replies to your comments were either ignoring it entirely, or suggesting ways that you can at least make it better. You didn't listen, and now we are making fun of you for it.
 
Possible solutions to make wars work:


WAR EXHAUSTION as a currency of war

War exhaustion is supposed to mark how waging a war wears down the empire. However, it is not that apparent in Stellaris how it wears one's empire down. Well, aside from occupations. So, I propose that war exhaustion be used as a currency to purchase more military edge in the war.

An empire should be able to push a button "Increase Mobilization" to increase mineral production, cheapen production of fleets and buildings and to perhaps levy some civilian ships. The button would have three levels - Full Mobilization, Extensive Mobilization and Limited Mobilization. Each of these levels would grant bonuses which are bigger than the last. However, these measures would cost War Exhaustion. In addition, these measures would accelerate the passive gain of War Exhaustion, since people don't really like to live under a war economy.

Furthermore, it should be cheaper to purchase mobilization for defending empires than for the offender. I think that this would give that little extra edge for the weaker empires.


WARSCORE from objectives

There should be warscore or similar counter at play. That counter should count the progress of the war like in the rest of the games. And taking a lession from HoI, certain systems in one's empire should become objectives of war. The game would calculate the most important systems of the empire and would mark the top 1/3 most productive systems as the war objectives, which would grant 100% warscore when all of them are captured.

Whether these really ARE the most productive shouldn't really matter since they are just used for the warscore. They should be just be a good-enough estimation. Their function would be to give direction for the warfare.

But why such a system? Why get warscore ONLY from those objectives? Firstly, because warscore from fleet battles doesn't make a lot of sense. Fleets are merely the tools of warfare. It is not Crusader Kings 2 where the losses on the battlefield determine how many men there will be to sow the fields after the war. Thus, fleets battles should contribute absolutely nothing to warscore (unless we are talking about wars of humiliation).
 
It's nothing to do with anyone trying to put you down. Without punctuation your posts become a chore to read. If you're not going to make the effort to write your posts legibly why should I make the effort to understand them?
lots of people have tried to put me down in the past few days as for my effort I try but if you not willing to even try understand it why reply to them I could post them without trying to spellcheck them then nobody would understand a thing as I even struggle with remembering simple spelling most take for granted on a different note thank you phoenix as you are 1 of the few who have offered some form of help but without voice chat I fear I would still mess it up
 
lots of people have tried to put me down in the past few days as for my effort I try but if you not willing to even try understand it why reply to them I could post them without trying to spellcheck them then nobody would understand a thing as I even struggle with remembering simple spelling most take for granted on a different note thank you phoenix as you are 1 of the few who have offered some form of help but without voice chat I fear I would still mess it up
Or you could actually make an effort to improve. Using the suggestions several posters here have given.
 
As others have mentioned, you should write like you talk. (I'm assuming you don't actually talk with the words just continually pouring out of your mouth in a disordered mess.)
 
Barring that, maybe just put a period in every ten words or so, just in case.
 
Seriously, again? The forced status quo thing is horrible. Doesn't make sense in-universe, gives conquest focused Empires a huge advantage in war, and this whole "24 month period" hasn't fixed the issue at ALL.
 
It's not about your education or spelling since that's obviously fine it's that you blatantly refuse to try using punctuation at all not that you're trying and failing if you don't have the respect for other people to practice it to make it easier and less annoying for people to talk to you then you shouldn't expect cheers and whistles it's not teasing and it's not too much to ask that you try reading it aloud and put a dot when you take a breath IRL cant you see yourself how hard this is to read because i can certainly see how this will be annoying to read and i dont punctuate perfectly either but even a bad try is way better than not trying at all and practice will make it easier with time
I found what u wrote easy to understand and this isn't a historical note I'm making or anything so as long as its mainly spelled correctly how do u find it hard to understand as u can all reply fine
 
I found what u wrote easy to understand and this isn't a historical note I'm making or anything so as long as its mainly spelled correctly how do u find it hard to understand as u can all reply fine
We can reply fine, but that's all you see. You aren't seeing the 5 minutes of struggle for every 3 lines that you type, because this is over a text-based forum. You don't see all the time it takes to read, understand, and then comment.

That point of yours is completely and utterly moot.
 
I found what u wrote easy to understand and this isn't a historical note I'm making or anything so as long as its mainly spelled correctly how do u find it hard to understand as u can all reply fine

It takes extra time and it's jarring. It's a bit like speaking to someone who whispers back, and u can't quite put it together until you asked him to repeat 20 times and put your ear to his mouth.

It might be easier to you since you're used to reading your own texts so much, but our minds are not trained to read text formatted as a wall of text..

How does it look if you type something and use the tips from before? Can you try once so I can see if it's better? Don't bother with commas, those are harder, just the periods.