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Hello everyone and welcome to another Stellaris development diary. Today we're going to continue talking about the 2.2 'Le Guin' update, on the topic of the Galactic Market. As said before, we're not yet ready to reveal anything about when Le Guin is coming out, only that it's a long time away and we have many more topics to cover before then. Also as said before, screenshots will contain placeholder art and interfaces and non-final numbers.

The Market
The Market is a new interface accessible from your topbar, where you can buy and sell resources. Resources are bought and sold for Energy Credits, with their prices dependent on a variety of factors such as whether the Galactic Market is founded, supply and demand, and possibly also from various events. On top of the actual price of the resource, there is also a Market Fee which has to be paid for any sale or purchase, equal to 30% of the purchase value. This Market Fee is there so that it will not be possible to make money by purchasing and then immediately re-selling resources at a higher price. Resources can be purchased either in bulk, or by setting up a monthly trade, where you for example specify that you want to sell 20 food and buy 10 minerals per month, and can set a minimum sale/maximum purchase price, if you want to ensure that major fluctuations in price do not disrupt your empire's economy too much.
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Internal vs Galactic Market
At the start of the game, empires only have access to the Internal Market, which represents trading with actors inside your empire such as corporations and local governments, or in the case of Gestalt Consciousness empires, resource reprocessing. The prices on the Internal Market are set to always be higher than those on the Galactic Market, so relying too heavily on trading will be disadvantageous in the first few decades of the game. Some empires, such as Devouring Swarms, may only ever have access to the Internal Market (this is something we're still testing and balancing) and so might get better prices there. Once the game has progressed to the point where at least one empire knows about at least 50% of the other empires in the galaxy, the Galactic Market will eventually be founded. One empire that meets the criteria is picked as Market Founder, and their capital system becomes the Market Capital, spawning a special station and map marker to denote it. From then on, any empire (barring possible restrictions for Devouring Swarms and the like) that knows of the Market Capital system has access to the Galactic Market and is able to trade on it. The controller of the Market Capital get a reduction in their Market Fee and increased trade value for their trade routes (more on that in a later DD).
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Prices on the Galactic Market are always lower than those on the internal market, though the actual prices will fluctuate based on supply and demand - every time Minerals are sold on the market, prices will drop, and conversely, every time they are bought prices will increase. The purchases and sales you make on the Galactic Market do not just affect your own prices but also those of other empires, so that it is possible to for example massively drive up Food prices by purchasing a huge amount of food, damaging the economy of any empire that is reliant on importing it. It isn't actually possible for a resource to 'run out' on the Market, so you will always be able to purchase critically needed resources, though the cost of doing so may be extremely prohibitive. However, some resources (such as Dark Matter and other rare strategic resources) will not be available until they are actually accessible to empires on the market in large enough quantities, and are not available on the Internal Market at all. The aim of the Galactic Market is to make it so that it is actually a viable strategy to specialize your economy, importing resources that are difficulty for your empire to produce and exporting resources that you can produce easily in large quantities.
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Trader Enclaves
Since the Market has much of the same functionality as the Trader Enclaves from Leviathans, we're also changing said Enclaves for those with the Leviathans Story Pack. Instead of trading food, energy and minerals, Trader Enclaves will sell rare resources (Rare Crystals, Volatile Motes and Exotic Gases) in the form of monthly trade deals offered at advantageous prices. Each Trader Enclave will offer only one of these resources. Additionally, once you reach 50+ opinion, Trader Enclaves will sell special Governor-type leaders with unique, trade and commerce related traits. Finally, if you control the home system of a Trader Enclave AND have 50+ opinion with them, you will be able to build a special Starbase building in that system which lowers your Market Fee, allowing for cheaper trading on the Galactic Market.

Finally, just a note to say that we're ignoring the Slave Market tab of the Market screenshots on purpose - this is something that will be covered in a later DD.

That's all for today! Next week we're continuing to talk about the Le Guin update, on the topic of Sectors and Factions.
 
Is the Market Founder chosen at random once criteria are met? Is there a way to influence who will get it? Will it be a 'galactic wonder' that can be built/special project and can be a race to build first?

I was hoping that the market founder could set the fee/receive the fee, control the market as a trader empire and would therefore compete with the internal markets of other empires as well as the markets offered by Trader Enclaves.
 
How do we know, that the food we buy on the galatic market is fair-trade and doesn't contain any sentient or sapient xenos?
 
Will we get some juicy and delicious graphs? This is really making me hanker for some basic market analysis

More importantly, will we be able to tell who is buying and selling what?
 
Also here are some problems with short solutions that any normal child that went maybe 2 or 3 years to school and can do basic math can understand but might take a while to solve if you dont have practise with such problems:

You have a deck of 52 cards 42 are face down and 10 face up but you cant see nor feel or otherwise know where those 10 cards with face up are. Your task is to create two decks of cards that have the similar number of cards with face up in them.

You have the numbers 1 to 21 each written on a seperate sheet of paper. Can you create piles of sheets using each sheet once such that the biggest number of each pile equals the sum of all the other numbers of the pile? If not why not?

You have 4 coins that lie on a flat surface such that their middle points would be the corners of a perfect square. If you can mirror one coin at another meaning you pick two coins draw a line through their middle points and then move one coin to the other side of the other coin (exactly the same distance away as before from the second coin that does not get moved). Can you create a bigger perfect square that way? If not why not?
wat
 
Are the strategic resources shown on the market screen the only strategic resources that are planned for Le Guin at the moment?
I would really, really hope these aren't all of them. Probably just the ones that have been made available on the market due to other empires discovering and mining them? Wiz mentioned how they would only start to populate the market after time.

BTW,I just wondering whether there will be diplomatic terms like "Open Internal Market" to let Empire A and Empire B to share one combined market,which allow A&B getting lower price and more plenty of resources than single internal market,but more disadvantage compare to galactic market? It can help players at early game period.
In an ideal world, the system might be dynamic and overlapping, in that multiple empires could agree on sharing their internal markets .. and the "Galactic Market" would not be a unique, Civ world wonder-style first-come-first-serve feat, but rather a natural evolution of more and more empires agreeing on granting access, thus forming economic blocs that would exist alongside and separate from military alliances. In this case, there might even be multiple "Galactic" markets which, in practice, are actually only open to several differently composed chunks of the galaxy.

This would probably be a lot trickier to set up, however, and might not even be part of the design vision...

Building science ships and recruiting scientists comes at a cost. Early game it's alot of resources that could be spent otherwise, and it also means less science ships searching for anomalies and surveying systems. Another aspect might be that you will make yourself a very attractive target as the owner of the market, if other nations can conquer the market owner status by taking the system from you. I only see benefits to gameplay here.
An additional one or two science ships on top of your normal exploratory fleet do not cost that much, but would have a huge effect on the speed with which you establish first contact, if you just send them zipping through the galaxy without stopping to survey. The savings from the Galactic Market will also help you build up your defenses, so that whilst you will become an attractive target in mid- to late game, you will also be much harder to take down thanks to the advantage you've secured.

The way it was explained, it does sound like it's going to be possible to "game" this system in a rather unimmersive way.
 
Can you refuse to form the market? I mean xenophobes might not be opposed to trading but perhaps they don't want it the xenos to trade in their territory. I also want more clarification on what happens to the market when conquered. I guess at least purifier-types will close it down?
 
Can you refuse to form the market? I mean xenophobes might not be opposed to trading but perhaps they don't want it the xenos to trade in their territory. I also want more clarification on what happens to the market when conquered. I guess at least purifier-types will close it down?

As the founder gets a bonus according to wiz you want to form the market anyway to steal that bonus from whoever else would get it otherwise
 
I know slave markets will come up in a later dev diary, but I just have to ask this. Can I buy slaves and free them as a non slaving empire?
My democratic crusaders can't just stand there and watch people getting sold into slavery!
(Also please make a democratic crusader civic.. please.)
 
What happens if the Market Capital gets destroyed?
 
So this galaxy market is totally free? You can influence prices but no way to embargo or favor someone?

If i'm playing some pacifist empire and have a lot of alloys to sells then i have no interest to indirectly supply warmongers. How can i avoid that other than to not put my alloys on market?
 
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Quotes not going through. Whatever.

It says nothing about claiming it and becoming the founder though. This could be anything from only being able to destroy it so they no longer get Founders benefits, to destroying the market altogether.
Also the very next line after what you quoted is "I mean unless you want to build a 2 for 1 giant target on your capital anyways." I'd rather not have it tied directly to my capital I guess and have it be some other position you will have to keep secure.
 
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I think it would be cool if you could set internal and extra trade routes. Then in war time your enemy or you could blockade the trade route halting trade and pillaging its resources to choke out your economy. I think it would create a second way to win a war especially give a better fighting chance to a smaller empire by giving a clear target to take and disrupt an enemy’s economic power to wage war.
 
1) Have you considered lesser fee than 30%? So that it serves the purpose of avoiding immediate re-sell, but at the same time it is possible to make money by later sell in the long run.
Essentially, with lower market fee it would still be possible to make money by speculating, whereas with 30% fee I am afraid long-run speculating is not possible.
 
In an ideal world, the system might be dynamic and overlapping, in that multiple empires could agree on sharing their internal markets .. and the "Galactic Market" would not be a unique, Civ world wonder-style first-come-first-serve feat, but rather a natural evolution of more and more empires agreeing on granting access, thus forming economic blocs that would exist alongside and separate from military alliances. In this case, there might even be multiple "Galactic" markets which, in practice, are actually only open to several differently composed chunks of the galaxy.

This would probably be a lot trickier to set up, however, and might not even be part of the design vision...
Agree with your opinion~ little sad to see the conclusion,but very happy to see your "ideal" trade system.:D