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Hello everyone and welcome to another Stellaris development diary. Today we're going to continue talking about the 2.2 'Le Guin' update, on the topic of the Galactic Market. As said before, we're not yet ready to reveal anything about when Le Guin is coming out, only that it's a long time away and we have many more topics to cover before then. Also as said before, screenshots will contain placeholder art and interfaces and non-final numbers.

The Market
The Market is a new interface accessible from your topbar, where you can buy and sell resources. Resources are bought and sold for Energy Credits, with their prices dependent on a variety of factors such as whether the Galactic Market is founded, supply and demand, and possibly also from various events. On top of the actual price of the resource, there is also a Market Fee which has to be paid for any sale or purchase, equal to 30% of the purchase value. This Market Fee is there so that it will not be possible to make money by purchasing and then immediately re-selling resources at a higher price. Resources can be purchased either in bulk, or by setting up a monthly trade, where you for example specify that you want to sell 20 food and buy 10 minerals per month, and can set a minimum sale/maximum purchase price, if you want to ensure that major fluctuations in price do not disrupt your empire's economy too much.
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Internal vs Galactic Market
At the start of the game, empires only have access to the Internal Market, which represents trading with actors inside your empire such as corporations and local governments, or in the case of Gestalt Consciousness empires, resource reprocessing. The prices on the Internal Market are set to always be higher than those on the Galactic Market, so relying too heavily on trading will be disadvantageous in the first few decades of the game. Some empires, such as Devouring Swarms, may only ever have access to the Internal Market (this is something we're still testing and balancing) and so might get better prices there. Once the game has progressed to the point where at least one empire knows about at least 50% of the other empires in the galaxy, the Galactic Market will eventually be founded. One empire that meets the criteria is picked as Market Founder, and their capital system becomes the Market Capital, spawning a special station and map marker to denote it. From then on, any empire (barring possible restrictions for Devouring Swarms and the like) that knows of the Market Capital system has access to the Galactic Market and is able to trade on it. The controller of the Market Capital get a reduction in their Market Fee and increased trade value for their trade routes (more on that in a later DD).
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Prices on the Galactic Market are always lower than those on the internal market, though the actual prices will fluctuate based on supply and demand - every time Minerals are sold on the market, prices will drop, and conversely, every time they are bought prices will increase. The purchases and sales you make on the Galactic Market do not just affect your own prices but also those of other empires, so that it is possible to for example massively drive up Food prices by purchasing a huge amount of food, damaging the economy of any empire that is reliant on importing it. It isn't actually possible for a resource to 'run out' on the Market, so you will always be able to purchase critically needed resources, though the cost of doing so may be extremely prohibitive. However, some resources (such as Dark Matter and other rare strategic resources) will not be available until they are actually accessible to empires on the market in large enough quantities, and are not available on the Internal Market at all. The aim of the Galactic Market is to make it so that it is actually a viable strategy to specialize your economy, importing resources that are difficulty for your empire to produce and exporting resources that you can produce easily in large quantities.
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Trader Enclaves
Since the Market has much of the same functionality as the Trader Enclaves from Leviathans, we're also changing said Enclaves for those with the Leviathans Story Pack. Instead of trading food, energy and minerals, Trader Enclaves will sell rare resources (Rare Crystals, Volatile Motes and Exotic Gases) in the form of monthly trade deals offered at advantageous prices. Each Trader Enclave will offer only one of these resources. Additionally, once you reach 50+ opinion, Trader Enclaves will sell special Governor-type leaders with unique, trade and commerce related traits. Finally, if you control the home system of a Trader Enclave AND have 50+ opinion with them, you will be able to build a special Starbase building in that system which lowers your Market Fee, allowing for cheaper trading on the Galactic Market.

Finally, just a note to say that we're ignoring the Slave Market tab of the Market screenshots on purpose - this is something that will be covered in a later DD.

That's all for today! Next week we're continuing to talk about the Le Guin update, on the topic of Sectors and Factions.
 

Cool picture! Btw, will the supply and demand elements of the system be moddable?

Edit: Also, what happens if the Unbidden blow up the market?
 
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Why did you randomly post a bunch of logic puzzles in a thread about the Galactic Market?

I was asking about if the new research system could be that instead of increasing cost for techs depending on empire size or whatever you just lower the amount of research points you get from new places. As it is far more difficult and time consuming to figure out how something works then getting told the solution and to give an example i posted a bunch of bizarre logic puzzles that have easy to understand and short solutions but if you dont have practise (or even if you do) it could actually take you hours or days to figure them out. Nevermind that getting told how it works is education not science. Also it annoys me that i would be better of research wise to not have half my systems and pops and my games on the 1000 stars map despite beeing able to spend way more on research than beeing half the size and you dont have to spend more on a given research just because you are bigger but because of communication problems and work getting done multiple times on different planets (just look at how many different mathematicians did find out something about the same time but didnt know about the others results).
 
Is there any physicall representation of trade going on, like space trade caravans that ship thigs from the galactic trade hub to your empire when you buy or sell something in the market?
How will trade value factor into this? or is it a ompletely separate value?
 
I’d like it if it would be possible to say „I have 200 energy credits to spare. Buy me as much minerals as you can each month.“
That sounds like a fine idea, imho.
My first thought was at the beginning I build lots of science vessles to be the first one to explore 50% of the galaxy - then I can lean back and relax because no one can steal the founder status off me again.
It's "...where at least one empire knows about at least 50% of the other empires in the galaxy...", then after some time, a dice-roll is held among all empires that meet said qualification to see who will be market founder. So, yes, rapid exploring is important, but so is getting 'contacts' from diplomacy with other empires. If you're particularly fast, you might be the only one to meet the qualification when it's time for the dice roll...

Paradoxically, it's probably more important for 'tall' empires than wide ones. The former will have limited territory to get special resources, while wide ones can likely source them internally, so the discount will be much more important.
 
Sounds great. Couple questions if you don't mind.
Controlling the Market Capital sounds like a huge benefit so:
  1. Can additional market capitals spawn? If so, how?
  2. If not, can the market capital move to a better suited empire (away from fanatic xenophopes to more xenophile and materialist empires?
  3. What happens if someone blows up the (or a) market capital with a Colossus?
  4. Can Marauders or Fallen Empires host the Market Capital?
 
Cool so if there is a slave market will there be a "stop slave trade" War goal against slaver empires?
I love it, "x empire is slavers so we'll invade them end slavery and make them all into indentured servants"
 
@Wiz, what happens when a Fanatic Purifier, DS or DE takes control of the galactic market? Does it gets detroyed and the intergalactic economy goes in a death spiral, and then reemerge afther a cold down? Does the conqueror, being a extermination empire, gets a bunch of resourses from the sacking? That would be interesting.
 
Let's pretend there is a phase of very high trade activity which makes certain resources extremely expensive and others very cheap. Now for whatever reason everybody stops trading, will the prices return to some value that is considered the "normal" at a certain rate now or is it a truly free market and the price will only move with agent intervention?

Other question: Imagine a xenophobe empire gets its hands on a market. Will they be able to increase the fee(basically tax the other empires) to pay through some option granting a global(all market trading empires) cb to open the market, disarm or whatever. OR, for the other empires, to unrecognized that market, take an economic hit and found a new one with extremely high fees for the xenophobic empire(which would basically simulate having to smuggle at that point).
 
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Another question from me - can you embargo people from buying stuff on the market? Or put sanctions on them? I guess you need a Galactic UN for that though :D
 
This looks like a fantastic addition, thank you. Would love to see some anomalies or events that intersect / impact the market or trade issues.
 
It'd be better to tie the penalty to your proportion of resource production. So, for instance, if you produce 50% of all Dark Matter in the galaxy, then the Blorg have to spend +50% more to buy Dark Matter. If you don't produce any Dark Matter, then your embargo is strictly a symbolic gesture (though you can still create it so you can invite the actual producers).

There'd be no need for a particular maintenance fee, since it's already balanced by diplomatic considerations and by the need to corner markets if you want to really hurt someone.
Yes, this makes a lot more sense!

I'd be happy with either implementation, I just want anything to make pacifist/xenophile playstyles less... passive. Pacts revolving around economic warfare would be a decent first step in that direction.
 
Very cool.

I like the idea of "first country to communicate with half the galaxy establishes the galactic market" and then the owner of the galactic market has a certain power to influence the galactic economy (perhaps the ability to determine the market fee). There are a lot of issues that weren't covered in the dev diary.

1. Is there only one for the rest of the game?
2. Can it move?
3. Can there be competing markets or economic blocs centered around a different empire?
4. Can empires be ejected from these economic blocs by vote or by a controllers executive decision?
5. Are there asymmetric options for empires who have been ejected from the galactic market? Like "free trade zones" between you and your neighbors.
6. Will pops in your empire require fewer luxury goods in your empire if you only by internally?
 
This looks really great.
I’m curious if it will be possible to have multiple markets in a single game, maybe a federation exclusive market? If not I hope it’s something that can be modded in
 
Once the game has progressed to the point where at least one empire knows about at least 50% of the other empires in the galaxy, the Galactic Market will eventually be founded. One empire that meets the criteria is picked as Market Founder, and their capital system becomes the Market Capital, spawning a special station and map marker to denote it. ... The controller of the Market Capital get a reduction in their Market Fee and increased trade value for their trade routes (more on that in a later DD).

I already hate this race for getting Market Capital. Sending out a few extra science ships in all directions in the early mid game (without actually surveying anything, just to to collect contacts) will become the standard move for players to get a (usually) permanent significant advantage over the AI which very likely won't even be aware that there is a race going on. It is like playing EU4 with historical new world and exploring and expanding dead certain towards the gold and key trade center provinces because you already know where they will be and the AI doesn't.