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Hello everyone and welcome to another Stellaris development diary. Today we're going to continue talking about the 2.2 'Le Guin' update, on the topic of the Galactic Market. As said before, we're not yet ready to reveal anything about when Le Guin is coming out, only that it's a long time away and we have many more topics to cover before then. Also as said before, screenshots will contain placeholder art and interfaces and non-final numbers.

The Market
The Market is a new interface accessible from your topbar, where you can buy and sell resources. Resources are bought and sold for Energy Credits, with their prices dependent on a variety of factors such as whether the Galactic Market is founded, supply and demand, and possibly also from various events. On top of the actual price of the resource, there is also a Market Fee which has to be paid for any sale or purchase, equal to 30% of the purchase value. This Market Fee is there so that it will not be possible to make money by purchasing and then immediately re-selling resources at a higher price. Resources can be purchased either in bulk, or by setting up a monthly trade, where you for example specify that you want to sell 20 food and buy 10 minerals per month, and can set a minimum sale/maximum purchase price, if you want to ensure that major fluctuations in price do not disrupt your empire's economy too much.
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Internal vs Galactic Market
At the start of the game, empires only have access to the Internal Market, which represents trading with actors inside your empire such as corporations and local governments, or in the case of Gestalt Consciousness empires, resource reprocessing. The prices on the Internal Market are set to always be higher than those on the Galactic Market, so relying too heavily on trading will be disadvantageous in the first few decades of the game. Some empires, such as Devouring Swarms, may only ever have access to the Internal Market (this is something we're still testing and balancing) and so might get better prices there. Once the game has progressed to the point where at least one empire knows about at least 50% of the other empires in the galaxy, the Galactic Market will eventually be founded. One empire that meets the criteria is picked as Market Founder, and their capital system becomes the Market Capital, spawning a special station and map marker to denote it. From then on, any empire (barring possible restrictions for Devouring Swarms and the like) that knows of the Market Capital system has access to the Galactic Market and is able to trade on it. The controller of the Market Capital get a reduction in their Market Fee and increased trade value for their trade routes (more on that in a later DD).
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Prices on the Galactic Market are always lower than those on the internal market, though the actual prices will fluctuate based on supply and demand - every time Minerals are sold on the market, prices will drop, and conversely, every time they are bought prices will increase. The purchases and sales you make on the Galactic Market do not just affect your own prices but also those of other empires, so that it is possible to for example massively drive up Food prices by purchasing a huge amount of food, damaging the economy of any empire that is reliant on importing it. It isn't actually possible for a resource to 'run out' on the Market, so you will always be able to purchase critically needed resources, though the cost of doing so may be extremely prohibitive. However, some resources (such as Dark Matter and other rare strategic resources) will not be available until they are actually accessible to empires on the market in large enough quantities, and are not available on the Internal Market at all. The aim of the Galactic Market is to make it so that it is actually a viable strategy to specialize your economy, importing resources that are difficulty for your empire to produce and exporting resources that you can produce easily in large quantities.
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Trader Enclaves
Since the Market has much of the same functionality as the Trader Enclaves from Leviathans, we're also changing said Enclaves for those with the Leviathans Story Pack. Instead of trading food, energy and minerals, Trader Enclaves will sell rare resources (Rare Crystals, Volatile Motes and Exotic Gases) in the form of monthly trade deals offered at advantageous prices. Each Trader Enclave will offer only one of these resources. Additionally, once you reach 50+ opinion, Trader Enclaves will sell special Governor-type leaders with unique, trade and commerce related traits. Finally, if you control the home system of a Trader Enclave AND have 50+ opinion with them, you will be able to build a special Starbase building in that system which lowers your Market Fee, allowing for cheaper trading on the Galactic Market.

Finally, just a note to say that we're ignoring the Slave Market tab of the Market screenshots on purpose - this is something that will be covered in a later DD.

That's all for today! Next week we're continuing to talk about the Le Guin update, on the topic of Sectors and Factions.
 
The only thing I don't like is the fact that that the Market Capital is just given to an empire arbitrarily. It should be something you can and have to work to found. Maybe through an event chain.

What happens if the market capital is destroyed by something who doesn't use it, like Fanatic Purifers or the endgame crisis? Will a new market capital be founded?
 
To become the market founder seems like a big advantage, especially as it seems you can't lose this status again.
My first thought was at the beginning I build lots of science vessles to be the first one to explore 50% of the galaxy - then I can lean back and relax because no one can steal the founder status off me again.
Why is there the need to have a founder? Isn't the essence of an international market to be decentral?

I think they need to change to only AI Empires can found the Galactic Market.

Otherwise, human players will always try to exploit the rules and cheese a way to found the Galactic Market and get massive advantages.

Remember the mass-corvete exploration? It would be the same thing: Build a lot of science vessels and simple randomly move throught the galaxy so you form the Galactic Market as soon as possible. This don't sound organic at all...
 
I think they need to change to only AI Empires can found the Galactic Market.

Otherwise, human players will always try to exploit the rules and cheese a way to found the Galactic Market and get massive advantages.

Remember the mass-corvete exploration? It would be the same thing: Build a lot of science vessels and simple randomly move throught the galaxy so you form the Galactic Market as soon as possible. This don't sound organic at all...
That's why "first come first serve" way of spawning it isn't any good.
 
So what happens if a devouring swarm captures the planet with the galactic market on it?
 
"This Market Fee is there so that it will not be possible to make money by purchasing and then immediately re-selling resources at a higher price."

That probably won't stop it happening. It never has before.
 
Space capitalism! How unrealistic! There is no way a civilization could become interplanetary without post-scarcity economics. j/k :p

So, to speculate about the next dev diary, sectors and factions appear to be now linked. Maybe sectors will be directly controlled o affiliated with internal factions? In which you have to manage faction influence and political control in your empire, like the EU4 model was originally designed for?
 
I like the addition of a market, it just seems odd that it would be constructed n this way (internal market always more expensive, 30% cost, etc.).

I understand it is to prevent game exploitation, but that undermines realism. For example my internal market should be able to be more expensive or less expensive than the market, and the price will become the same as the galactic market if I have access to it. And if my internal price is lower than the market's I should get a boost. Or if I take over the entire galaxy excpet the one planet with the galactic market, my internal market should be cheaper than the galactic market (as I would be the galaxy)

It would be nice to see certain sectors of your economy have issues due to market competition, and have to decide whether to protect them through costly measures or let them shut down and deal with the unemployment.

(I hope I can be like the Foundation and control the galaxy through the strength of my economy and tech)

Also, it feels like with enough actors selling things you can remove the "buy stuff and resell it at a higher price" exploit (especially if you tell the AI to wait a bit before buying).
 
[...] However, some resources (such as Dark Matter and other rare strategic resources) will not be available until they are actually accessible to empires on the market in large enough quantities, and are not available on the Internal Market at all.[...]
As trading is shifted to the new market, is it still possible to trade from empire to empire as we have it now?
I mean, would that be still useful / necessary alongside the market?
 
As trading is shifted to the new market, is it still possible to trade from empire to empire as we have it now?
I mean, would that be still useful / necessary alongside the market?

As direct trade doesnt come with a fee but even with a tiny diplomatic relations bonus yes it would be better as long as you find a trading partner that accepts the better conditions than the market does right now.
 
As trading is shifted to the new market, is it still possible to trade from empire to empire as we have it now?
I mean, would that be still useful / necessary alongside the market?
They added 30% fee to the market because market is infinite. Obviously, it would be better to buy from other empires directly, because you can get a much better deal from that. And with a fee like that, it will be suboptimal to use market. So it's a good question.
 
For embargoes it seems best to simply make it so you don't sell to the place you are embargoing (I really want to corner te market on stuff and destroy worlds through the domiantion of my markets).

It should be a war justification though (like in EUIV)
 
RE: market capital spawning. I like the idea of getting a trade bonus for being the first to discover other empires, but I dislike the idea of a permanent bonus being given to something so seemingly arbitrary. Perhaps it could come with some drawback - like painting a giant red x across your back for pirates and marauders, or perhaps other trade-minded empires could construct their own capital... at considerable expense of course.
Either way this looks badass etc. etc.
 
Will it be moddable to make market resources depletable? Like you said, a resource never really runs out of supply on the galactic market, but can I mod the market so that they will?

Oh and I would love to see Gestalt empires being able to access the galactic market. I really see no reason, why they shouldn't and quite honestly, I don't like playing them at all because they are already massively isolated diplomacy-wise. There's almost no interaction between gestalt and normal empires and I think that is bad design and I hate that fact. It would be nice to at least have a toggle in the campaign settings, allowing Gestalt Empires to participate in certain diplomatic actions, as well as the galactic market. But again, I see no reason as to why they shouldn't have access to the galactic market.
 
As direct trade doesnt come with a fee but even with a tiny diplomatic relations bonus yes it would be better as long as you find a trading partner that accepts the better conditions than the market does right now.
Ok, right, I did not make my point clear enough.
If I trade my rare resource (e.g. dark matter) exclusively with an ally / friend, that quantity should not be available through the market?!
 
I really hope that this will be a system with visible life in it.
Nobody needs a "market" that is transfering numbers in the background to compensate shortages in other resources... thats a feature that most browsergames (included my own one...) had by 2005 and its boring and outdated.

That feature only makes sense if you are able to interrupt or raid these traderoutes either via diplomacy or (trade-)war or something completly different. Otherwise thats a big waste of programming capacity...
 
What happens in some edge case scenarios. Like when you are playing fanatic purifier and there are only 2 alien empires in the game. You create multiple vassal empires from your own people before you meet the aliens in numbers that exceed alien. So according to game logic, you know 3 empires (from your pops) and create Galactic Market but then you meet the alien empires. How will it work? Will your purifier market will work only for empires from your own people or will it get borked/weird?

Even better example - you start the game as a purifier and then reform to temporarily deactivate the purifier civic and for a time play as a regular empire. You clarify as the host and create the galactic market and THEN you reform again and become purifier - what will happen with the system?

Unfortunately Fanatic Purifiers can't release vassals. Nor can they remove that civic.
 
After thinking about market formation a bit, I'd prefer 'a little' more complex conditions.

1. 50% of empires should know 50% of empires, instead of first one, to discourage 'trade-scientist' race.
2. Only top 3 trade value producers should be eligible, to ensure that trade-center will form in trade-oriented empire.
3. Once first two conditions are fullfilled a special project with huge monthly energy drain becomes available, to allow some underhanded capitalism hijinks.

Well, maybe modders will make something eventually.