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Stellaris Dev Diary #133 - The Caravaneers

Hello everyone!

Today we’re back for this week’s installment of the Stellaris Dev Diary!

Now for the standard reminder that we’re not yet ready to reveal when MegaCorp will be released, and that screenshots may contain placeholder art, interfaces and non-final numbers. That said, you’re now free to begin the honored tradition of ignoring that and start arguing about any numbers posted or asking for a release date.

Anyway, let’s begin! Today we will be covering The Caravaneers, another cool feature in MegaCorp.

The Basics
The Caravaneers are space-based traders who send out fleets across the galaxy to offers you great deals! The best deals! There are three different Caravaneer fleets who set out from their coalition base in Chor’s Compass.

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The Fleets
Like mentioned earlier, there are three new fleets of traders roving the galaxy, known as Racket Industrial Enterprise, the Numistic Order, and the Vengralian Trium.

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They travel across the galaxy, and when they show up in your space they will offer you lucrative deals. Each fleet has their own set of specialized deals and may ask for different things in return for what they are offering.
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The Caravaneer Coalition Base
For those who seek to enjoy some quality pastime, a visit to the caravaneer base is surely worth a visit! The caravaneers have some great deals on offer – only Energy Credits are accepted for being exchanged for the exciting CaravanCoinz! (Your primitive £, $, € won't be accepted here!)

CaravanCoinz allows you partake in some excellent games of chance, or to buy sealed boxes of loot. Who knows, maybe you will be lucky enough to find the most glorious and precious thing known in the galaxy – The Galatron.

Either way, a visit to the caravansary coalition base is not something you’ll regret!

Wow, so many great deals to look forwards to!

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That is it for this week, folks! Next week we will be back with another exciting topic - namely the Slave Market (and some additional minor stuff)!

Also don't forget to tune into Twitch at 15:00 CET for the third session of the Stellaris Dev Clash.
 
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Have we reached the filler arc of the diaries? Feels like very little new info for anyone who's been actively following the coming expansion.

That said, I kinda like the Caravaneers. Maybe they're slightly too goofy, but idk. My one concern is whether or not they're actually useful or whether they're just a collection of punchlines to make the galaxy feel more alive.
 
I love the caravaneer ship designs, and I'm looking forward to someone modding them to used by empires.

Unless Paradox wants to beat them to it... I'll pay you in CaravanCoinz.
 
If they can't be disabled, I'm going to go observer - damage 999999 on all their fleets and homebase, start of every game. I want some peace and quiet instead of lootboxes and bad deals being shoved in my face constantly.
 
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I'm curious, do these guys actually occupy their system or are we able to control it to get a passive opinion increase (like with enclaves if I'm not mistaken)?

Another thing, I don't think I saw it being covered but will our opinion with the caravaneers actually affect anything?
 
@grekulf Wanted to mention, this year has been an outstanding one for Stellaris and I've loved everything we've seen of 2.2 so far.

Except for this ... I can't see the Caravaneers as anything other than a few gaming culture in-jokes (reliquaries and CaravanCoinz :rolleyes: funny once , maybe twice) coupled with some random, one-off trade mechanics. It seems like such a waste of a magnificent ship set and I cannot believe that this is an actual feature you are charging for as part of Megacorp.

You might not be charging real money for the lootboxes, but you are selling the lootbox feature to people ... and while I realise this is just one minor feature amongst many great ones in Megacorp, I'm still slightly disappointed in this being such a gimmick.
 
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Instead of ask, I'll just speculate: I can't imagine they would release right in the holiday period, I assume the developers have families too, and they don't usually announce the release date one week prior. I imagine they also want to have it out for the holiday period but have a little time to handle any major bugs, so early December seems most likely. Somewhere in the 04 to 15 range. A skeleton crew would likely handle any major bugs that come up through Christmas, and they'd have a fresh slate for the new year. That puts the announcement at next week, or the week after.
 
Can we disable them, please? I don't want random space casino nonsense being constantly shoved in my face while i'm focusing on my internal development. And the random deals seem incredibly unhelpful- pops take forever to grow, i'm not giving them up.

Kill them.... Kill them all! They don't deserve to live!
 
I'm curious, do these guys actually occupy their system or are we able to control it to get a passive opinion increase (like with enclaves if I'm not mistaken)?

Another thing, I don't think I saw it being covered but will our opinion with the caravaneers actually affect anything?
From what we've seen on stream, they occupe their space like the Marauders
 
Is there a game-play reason behind those "CaravanCoinz" or is it more for immersion and fluff (= in order to mimic casino chips?).

Because realisticly, they add some (unnecessary?) clicks/complications and a straight energy-credit transfer would be easier ...
 
Is there a game-play reason behind those "CaravanCoinz" or is it more for immersion and fluff (= in order to mimic casino chips?).

Because realisticly, they add some (unnecessary?) clicks/complications and a straight energy-credit transfer would be easier ...

As far as I can tell, immersion, fluff and to satirize lootboxes and predatory microtransaction schemes.
 
I'm curious, do these guys actually occupy their system or are we able to control it to get a passive opinion increase (like with enclaves if I'm not mistaken)?

Another thing, I don't think I saw it being covered but will our opinion with the caravaneers actually affect anything?

Very good questions... yet I fel opinion alone would change little - games of chance often care little for the player - maybe it may open more expensive options.. maybe if there is an inkling of an advantage, that may tip the odds a little on your favour... but my guess would be no change at all.. Now controling (and protecting) their system could offer a small bonus like lower cost or better fleet-deals..




It is a feature.. as awesome or empty as it may be - all in the oculars of the eye tyrant.. there are enough pop ups for events that one more, one less would be no different, imo, and one can click ignore / no.. sure, charging for the ever-holow golden promise of loot-boxes of awesome, that one bit (boxes and slots) could get into the free side of the update, as a 4th station to be found - leaving the caravans and ship-set to the paid side of the update.

The slots and loot boxes remain an optional part, and one fully left to chance.. seems to me a way to spend excessive energy credits other then massive terraforming sprees.. and one that if not a concrete direct bonus, at least some giggles for hte good humoured (seeing wiz get an empty one at that stream sure made me laugh heartly).

In the end, it is an extra feature that, free or inside a paid package one may get or choose not.. and may use or ignore it fully along with many other features (not every player / empire uses all ascention perks.. or slavery, devour, armageddon bombing and planet exploding / converting, etc..)
 
Will it be possibile to disable caravaneers by game setting?
I really don't like the idea of seeing them around in my games...
 
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In a earlier dev diary (the one about trade routes) it has been mentioned that pirates will be able to pillage trade routes. In continuity to that my question is: will normal empires be able to raid other empires trade routes? Example: I would raid the trade routes of my unfriendly neighbor.
If this is not a thing, I think that would be a nice functionality. :)