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Creating a species of super Soldiers, what could possibly go wrong...
 
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How to keep a multiracial empire together? Just build a huge spacestation, perhaps in the shape of a moon, and place it within reach of the less orderly planets.
 
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I have never been so hyped ever.

By the way, could you tell us what the next DD will be about? :D

(personally I am curious of diplomacy, war and economy - we know basically nothing about them)
 
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so in the lower right of the screenshot the game will tell you how many errors you have made during your campaign? :D

If that was true, the number would be much higher... ;)

That is a debug tool to let developers know when an error has been detected in the game. In the spirit of transparent game development, I can tell you that the errors being complained about there are mostly missing icon art. The icons will be in the finished version of the game, I promise! :)
 
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Any plans to make an option for you to play as your rebel factions? Guiding the post-[insert species name here] to victory over their parent species would be awesome!
 
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Goosecreature, please tell did I understand it correctly that you can genetically modify your own populace?
 
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Will you modify them all at once or is it a staged process leading to conflicts/wars etc?

It would be fun to do it secretly to avoid conflict, or limit it to different sectors to improve efficiency, such as among the political classes in an oligarchy.
 
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Now that's how to do a DD, excellent content and style Professor.

So stoked for Stellaris
 
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I love the dev diary! I love the format, the content, and the mechanics described! It occurs to me that large multi-cultural empires will be just as likely with evil empires, and that rebellion will serve as a natural counter-balance to more "aggressive" play styles (uplifting strong army-species, enslaving pre-spacefaring races, conquering neighbouring regions, settling world's with hostile climates) could lead to exactly the kind of diversity that would prove troubling to a xenophobic autocrat.

I'm really looking forward to this aspect of the game now. Bravo!
 
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When we gonna see planetary fighting and space battles DD ?

So far we know almost nothing about general economy, diplomacy and warfare. I'm not saying this is bad because DDs were awesome so far - and covering very original, unique concepts - I guess we will get to know something about them only after a tour across all primitive-fallen-uplifted empires and other narrower features

...maybe
 
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Any plans to make an option for you to play as your rebel factions? Guiding the post-[insert species name here] to victory over their parent species would be awesome!

I really hope we will get to choose sides! HoI4 seems to have it, after all, and Victoria 2 had it as well in the ACW. The lack of dev reply in this thread so far sadly points away from it.
 
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The format of the last few dev diaries is cool! Hopefully it doesn't end with the war...

Will it be possible to simply pass a law banning genetic modification, either of one's own species or all? Also, will how likely a subspecies is to form depend on how much racial intermixing and contact they have with the homeworld/original "pure" populace?

Oh, also, can we modify more than one species; say, could we modify species on a planet with other intelligent beings? What I'm thinking of, in particular, actually, say, could we modify gorillas or dolphins or rats and things on Earth?
 
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