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Stellaris Dev Diary #140 - 2.2.x post-launch patch v2

Hello everyone!

We don’t have anything specific to talk about or show, but we thought it would be suitable to let you know we’re still working on the final post-release patch. We’re aiming to release the patch sometime in late February.

Edit:
I want to make it clear that this does not mean we will stop making improvements to the game. We will always continue to support our games, but now we need to focus our efforts into a larger patch instead of continuing to deploy smaller patches. The reason why we need to focus on a next, large patch is because trying to maintain multiple branches of development and deploying small patches takes a significant amount of resources away from us working on fixing bugs, improvements and feature development.


Our focus has been on improving and polishing the content we already have, so there won’t be many new features. We’ve been making improvements from everything from AI to UI to balance. I won’t talk about all the stuff we’ve done, but here’s some stuff I’ve been posting on twitter:

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A wee little buff!

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Another small buff.

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A vast improvement! Our tech lead, Moah, has been hard at work improving the way ships are upgraded.

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Cleaner display of districts! This arcology now display its districts with boxes, and in different colors!

That’s all we have for today folks, I just wanted to pop in and let you know that we’re still working on getting the patch out to you all. Personally I can’t wait until we can start telling you about the new stuff we will be starting soon, but it’s too early for that I’m afraid :)

As stated earlier, scheduled dev diaries are still on hiatus, but we may write something from time to time if we have something to show.

Cheers!
 
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Unless the "final" patch fixes the AI, I won't be buying any further expansions until you do. And I've bought every expansion since release at list price.

<<< started to do this with megacorp right away. Was not the worst decision TBH.
 
Don't forget to rate the game on the platform where you bought it. Its now more than two months and the state of the game is still bad. As i said, the performance is a bit bettter now, but the general state (the AI) ist still broken imo. I still can not recommend Stellaris to anyone. Its so frustrating... 50-70€ for a game is unbearable at this point in the case of Stellaris.
 
Which is especially - interesting - because we all remember that FTL travel was cut from 3 means to hyperlane drives only, where one of the developers key arguments was, that this was too challenging for AI, especially strategic wise. Also it would affect performance. Anyone here, who still believes in that former argument?
 
Which is especially - interesting - because we all remember that FTL travel was cut from 3 means to hyperlane drives only, where one of the developers key arguments was, that this was too challenging for AI, especially strategic wise. Also it would affect performance. Anyone here, who still believes in that former argument?

Can we not drag this dead horse back out? Please?
 
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We don’t have anything specific to talk about or show, but we thought it would be suitable to let you know we’re still working on the final post-release patch. We’re aiming to release the patch sometime in late February.

Hi there,

we are approaching March this week and I want to ask politely, if this ETA still holds true or do we have to expect a little delay?

Thank you.:)
 
A wee little buff!
m79eOi0.png

As somebody who plays Stellaris on Grand Admiral difficulty, I discovered that technologyical ascendancy is the best first-pick ascendancy perk in the game. By year 2400 I am SUPERIOR to every empire, even the fallen ones. Heck, I even boost the planet limit to help them become stronger and boost the hyperlane density to help them expand better. I'm doing everything I can save for making the game chug on max habitable worlds/huge galaxy to make the AI a challenge.

And you buff the greatest ascendancy perks that don't require previously unlocked ascendancy perks? The only reason I don't get one vision anymore is because the ideal strategy is Technological Ascendancy>Voidborne>Master Builders>galactic wonders>Arcology Project>Colossus>Genetic Ascendancy 1>Genetic Ascendancy 2.

Seriously, I might scrap voidborne now because it was only used to rush master builders, if tech ascendancy gets me mega-engineering just as fast, then I can get one vision and unlock traditions even faster and steamroll faster.

But sure, buff the best first pick ascendancy in the game, and outright ignoreTranscendent Learning. Seriously, who here can name off the top of their head what Transcendent Learning even does without looking it up? I bet not even the developers can.
 
*sip
As somebody who plays Stellaris on Grand Admiral difficulty, I discovered that technologyical ascendancy is the best first-pick ascendancy perk in the game. By year 2400 I am SUPERIOR to every empire, even the fallen ones. Heck, I even boost the planet limit to help them become stronger and boost the hyperlane density to help them expand better. I'm doing everything I can save for making the game chug on max habitable worlds/huge galaxy to make the AI a challenge.

And you buff the greatest ascendancy perks that don't require previously unlocked ascendancy perks? The only reason I don't get one vision anymore is because the ideal strategy is Technological Ascendancy>Voidborne>Master Builders>galactic wonders>Arcology Project>Colossus>Genetic Ascendancy 1>Genetic Ascendancy 2.

Seriously, I might scrap voidborne now because it was only used to rush master builders, if tech ascendancy gets me mega-engineering just as fast, then I can get one vision and unlock traditions even faster and steamroll faster.

But sure, buff the best first pick ascendancy in the game, and outright ignoreTranscendent Learning. Seriously, who here can name off the top of their head what Transcendent Learning even does without looking it up? I bet not even the developers can.

Brace for the incoming respectfully disagree storm my friend.
 
m79eOi0.png

As somebody who plays Stellaris on Grand Admiral difficulty, I discovered that technologyical ascendancy is the best first-pick ascendancy perk in the game. By year 2400 I am SUPERIOR to every empire, even the fallen ones. Heck, I even boost the planet limit to help them become stronger and boost the hyperlane density to help them expand better. I'm doing everything I can save for making the game chug on max habitable worlds/huge galaxy to make the AI a challenge.

And you buff the greatest ascendancy perks that don't require previously unlocked ascendancy perks? The only reason I don't get one vision anymore is because the ideal strategy is Technological Ascendancy>Voidborne>Master Builders>galactic wonders>Arcology Project>Colossus>Genetic Ascendancy 1>Genetic Ascendancy 2.

Seriously, I might scrap voidborne now because it was only used to rush master builders, if tech ascendancy gets me mega-engineering just as fast, then I can get one vision and unlock traditions even faster and steamroll faster.

But sure, buff the best first pick ascendancy in the game, and outright ignoreTranscendent Learning. Seriously, who here can name off the top of their head what Transcendent Learning even does without looking it up? I bet not even the developers can.
I thought about Transcendent Learning and I came up with how to make it useful: make so that new leaders will have more chance to gain traits, give 2 traits minimum for every leader or give the ability to get a leader with traits that you want. Something of that sort would be interesting imo.
 
...we’re still working on the final post-release patch. We’re aiming to release the patch sometime in late February.

Any news on this "patch"? I haven't had a chance to play Stellaris in a week or two, but tomorrow is the last day of the month, so if this patch hasn't released yet, it's got about a day left to do so, if keeping to the above time.
Or, has their been a delay?
Either way, no rush. We all know there are some rather major issues not discussed in the original post that do need to be fixed as soon as possible, and based on what I've read here, most of us would much rather wait for a complete fix rather than the patch be rushed out and flawed.
 
I just had a game on grand admiral with medium size, the first ship i built was a titan after 120 years and then it took me another 120 years to clean up the galaxy.
Even with these massive boni the ai is so bad.

What i noticed is, most time is spent to babysit every planet and once your economy is good enough, about 120-150 years into the game, you just engage "i dont care"-mode and start expanding. There needs to be a better automation system, the current sector system is too simple/incapable to handle that.
I want to spent less/no time on building the same buildings over and over again, every game, on every planet.

Something like a template system where you can fine tune which building to build when, with thresholds and triggers and stuff like that and automated resettlement.
These templates could potentially make the ai better. Instead of adjusting ai weights for all the buildings and situations, just planet templates have to be adjusted. The ai then just has to assign a template to a planet.
 
To everyone asking where the patch is, given that they originally promised it in late February, the devs said in their 'Exploring the Future' post that the next patch will be released on the 7th of March.
 
Le Guin 2.2.6. A bug appeared when playing as driven Assimilators, there the Pop of conquered planets did not get converted, and when taking
ascension perk nihilistic aquisition it can not be selected when choosing doctrine