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Stellaris Dev Diary #140 - 2.2.x post-launch patch v2

Hello everyone!

We don’t have anything specific to talk about or show, but we thought it would be suitable to let you know we’re still working on the final post-release patch. We’re aiming to release the patch sometime in late February.

Edit:
I want to make it clear that this does not mean we will stop making improvements to the game. We will always continue to support our games, but now we need to focus our efforts into a larger patch instead of continuing to deploy smaller patches. The reason why we need to focus on a next, large patch is because trying to maintain multiple branches of development and deploying small patches takes a significant amount of resources away from us working on fixing bugs, improvements and feature development.


Our focus has been on improving and polishing the content we already have, so there won’t be many new features. We’ve been making improvements from everything from AI to UI to balance. I won’t talk about all the stuff we’ve done, but here’s some stuff I’ve been posting on twitter:

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A wee little buff!

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Another small buff.

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A vast improvement! Our tech lead, Moah, has been hard at work improving the way ships are upgraded.

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Cleaner display of districts! This arcology now display its districts with boxes, and in different colors!

That’s all we have for today folks, I just wanted to pop in and let you know that we’re still working on getting the patch out to you all. Personally I can’t wait until we can start telling you about the new stuff we will be starting soon, but it’s too early for that I’m afraid :)

As stated earlier, scheduled dev diaries are still on hiatus, but we may write something from time to time if we have something to show.

Cheers!
 
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Oops, yes, my response did imply that people were saying that they had no issues at all. Not what I meant to do.

My original comment, in which I asked Methone to upload a video, was written with the intention of finding out precisely how much stuttering Methone considered to still be 'playable'. Because we do all, as far as I can tell, have different standards.

That's fair enough. It's a little weird overall.
For me, I'm not seeing a stutter that makes it unplayable - indeed, until I *actually* started deliberately looking for it, I didn't see it existed. That said, my machine is *technically* too slow to run the game, so overall I just see it as slow rather than stuttering... until I actively watch the moving chevron thing in the top corner.

If you read the conversation you would see that he does imply that he has no issues, including saying he has the "same performance" as he did in 2.1.3.

typically when someone comes on here claiming they dont see the micro stuttering or other performance issues they are doing just that, saying there is no issue, or attempting to discredit other peoples performance problems.

Frankly there is no reason for someone to claim they dont see an issue, other than arguing that none exists.
Someone saying "I don't seem to have this problem" is not trying to discredit anything. They're saying that they don't see it, or that it is minor enough that it doesn't impact on their play to a level where it bothers them.
Implying that they're lying about their subjective perception of the issue or that they're somehow trying to discredit other people's experience is a little disingenous really. They might (like me) only really notice a stutter (as opposed to a slowdown) when specifically looking for it. Without specifically looking I do not see a stutter - but that doesn't mean other people don't, just that *I* am not affected in the sense of it spoiling my game play. I have a performance issue certainly, but it doesn't stop the game playing, or being fun.

And of course phrasing it as "claim they don't see an issue" is very adverserial - and begins to imply they're lying about not **seeing** the issue (as opposed to not having it).
 
So something I thought of for Mastery of Nature would be allowing you to selectively remove planet modifiers... Say I want to make this planet a Food World? Well, I don't need the Storms modifier, so let me remove it with Mastery of Nature. This will allow Mastery to expand beyond just "Hey, here's some extra districts, nevermind the fact that Habitats and Ringworlds exist!"
 

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So something I thought of for Mastery of Nature would be allowing you to selectively remove planet modifiers... Say I want to make this planet a Food World? Well, I don't need the Storms modifier, so let me remove it with Mastery of Nature. This will allow Mastery to expand beyond just "Hey, here's some extra districts, nevermind the fact that Habitats and Ringworlds exist!"

Probably a bit strong from a tier 1 ascension perk. I'd stick it under the terraforming perk rather than that.
 
I don't have 'unplayable' stuttering on my PC, and I play 1000 stars and it's not a beefy computer either.

2.2.4, in fact, has the same performance as 2.1.3 for me. 2.2.5 is worse, but it's the beta patch.

That is not possible. What is late game for u ? Bc for me and ton of other peaople after 2300 Lready can start noticing game alowing down. And by 2400 its unplayable. So theres probably a reason for it. Probably some mod ur using or smthing.
 
I think we can all agree that performance has been consistently improving from patch to patch, since 2.2. I'm sure the next patch will also benefit it. As Daniel stated, performance and AI are still the dev team's priorities.
Would be great to actaly performance improve. Since it doesnt with complex trade routes and unnecesary every day pop calculations. I love this game too mich to see it like this. Just making way to much unnecesary small details what lag the game. And makes game too much about min maxing
 
That is not possible. What is late game for u ? Bc for me and ton of other peaople after 2300 Lready can start noticing game alowing down. And by 2400 its unplayable. So theres probably a reason for it. Probably some mod ur using or smthing.
Wow.

It's "not possible" someone else has a different game experience to you, or has a different tolerance level (hence where it becomes "unplayable).
Imagine that. You're the arbiter of what experience someone can have, and whether it's "possible" or not.
 
That is not possible. What is late game for u ? Bc for me and ton of other peaople after 2300 Lready can start noticing game alowing down. And by 2400 its unplayable. So theres probably a reason for it. Probably some mod ur using or smthing.
2400 is endgame, and I am using zero mods.

But of course. "What? This other person is reporting nice things? HE MUST BE A LIAR!"
 
Good afternoon,is there will be a DD today or not?
Thanks.
Cordially.

I wouldn't hold my breath.

Yeah, I was really hoping for that patch today. I was certain it would be released, since grekulf himself said they wanted to release the patch by late February, the devs typically release patches on a Friday, and today is the last Friday of February. I guess there's always next week.
 
Someone saying "I don't seem to have this problem" is not trying to discredit anything. They're saying that they don't see it, or that it is minor enough that it doesn't impact on their play to a level where it bothers them.
Implying that they're lying about their subjective perception of the issue or that they're somehow trying to discredit other people's experience is a little disingenous really. They might (like me) only really notice a stutter (as opposed to a slowdown) when specifically looking for it. Without specifically looking I do not see a stutter - but that doesn't mean other people don't, just that *I* am not affected in the sense of it spoiling my game play. I have a performance issue certainly, but it doesn't stop the game playing, or being fun.

And of course phrasing it as "claim they don't see an issue" is very adverserial - and begins to imply they're lying about not **seeing** the issue (as opposed to not having it).

Except saying you dont see anything doesnt contribute a single bit to anything, it only takes away from the people who say they do. if a thousands people say they see something then one person says, well I dont, it simply implies that they believe there is not a problem and that the devs shouldnt worry about it, when it is. saying you dont have a problem doesnt help those who do and doesnt add anything to help fixing the issue other peoples have, it simply detracts from the issue.

if you dont have a problem, great, dont try to act like it doesnt exist, or that other people are crazy for having it or making a claim about the issue existing. just becuase YOU might not see an issue, doesnt mean others dont, and saying that you dont helps no one.

its like people who humble brag, they simply want to gloat about something or claim superiority, they dont want to contribute to the conversation or help others.
 
Except saying you dont see anything doesnt contribute a single bit to anything, it only takes away from the people who say they do. if a thousands people say they see something then one person says, well I dont, it simply implies that they believe there is not a problem and that the devs shouldnt worry about it, when it is. saying you dont have a problem doesnt help those who do and doesnt add anything to help fixing the issue other peoples have, it simply detracts from the issue.

if you dont have a problem, great, dont try to act like it doesnt exist, or that other people are crazy for having it or making a claim about the issue existing. just becuase YOU might not see an issue, doesnt mean others dont, and saying that you dont helps no one.

its like people who humble brag, they simply want to gloat about something or claim superiority, they dont want to contribute to the conversation or help others.
No. It implies nothing of the sort.
It's possible to say "I don't see a problem when playing" and *literally* mean exactly that. That has no impact on whether someone else sees a problem, nor that the devs shouldn't worry about fixing it. Especially when it isn't "there's not a problem", but "I'm not seeing a problem", or "It isn't rendering the game unplayable".

On the other side of things we have people being accused of lying when they say that the problem doesn't render the game "unplayable" **for them**. That *really* doesn't contribute anything.
 
Wow.

It's "not possible" someone else has a different game experience to you, or has a different tolerance level (hence where it becomes "unplayable).
Imagine that. You're the arbiter of what experience someone can have, and whether it's "possible" or not.


Actually I would almost 100% agree with you. However, and I would be happy to be proven wrong, when people actually measure things like FPS, Frame Interval Timing, Real-time-seconds-per-game-month, etc. there is often a difference to be seen.

Now what is "game breaking" for one person is "no problem at all" for another person -- we agree here. Also how you play the game [do you pause a lot, do you run on Fastest speed, do you care if ship animations stutter, do you scroll around a lot, is your system new, ...] has a HUGE factor to play with this issue.

So while you're right that "game breaking" isn't true for everyone there MAY BE a performance issue at work that does impact [almost?] everyone.
 
I think they are. Perfomence got better in the last patches but is still to low imo. And the daily stutter, mainly seen when panning is one the most obvious problems...

I'm happy enough with my seconds-per-game-month metrics ... and I'm happy enough with the stutter too -- mostly because of my playstyle.

I took some FRAPS measurements though and the stutter issue does stick out like a sore thumb when looking at Frame Interval Timings. While it doesn't bug me [even though I run of fastest speed] I see what a lot of folks are complaining about.
 
Actually I would almost 100% agree with you. However, and I would be happy to be proven wrong, when people actually measure things like FPS, Frame Interval Timing, Real-time-seconds-per-game-month, etc. there is often a difference to be seen.

Now what is "game breaking" for one person is "no problem at all" for another person -- we agree here. Also how you play the game [do you pause a lot, do you run on Fastest speed, do you care if ship animations stutter, do you scroll around a lot, is your system new, ...] has a HUGE factor to play with this issue.

So while you're right that "game breaking" isn't true for everyone there MAY BE a performance issue at work that does impact [almost?] everyone.
Oh true.
I was specifically referring to it apparently being "not possible" that someone doesn't have "unplayable" problems. Not that there isn't a problem affecting everyone across the board.
For me it mostly manifests as a slowdown rather than a stutter.
 
Oh true.
I was specifically referring to it apparently being "not possible" that someone doesn't have "unplayable" problems. Not that there isn't a problem affecting everyone across the board.
For me it mostly manifests as a slowdown rather than a stutter.

I play on small / low enough settings that I don't see many problems right now. Add to that that my system is old anyway and several other factors and performance doesn't bug me much.

If we shuffle some things up [system, game settings, playstyle, tolerance for stutter, etc.] though I can see why people claim that the game is "TOTALLY UNPLAYABLE".
 
I think they are. Perfomence got better in the last patches but is still to low imo. And the daily stutter, mainly seen when panning is one the most obvious problems...

Yeah, I highly doubt PDX isn't aware that whenever you move the camera around the galaxy with WASD or mouse, the stuttering becomes very apparent.
I tested the game with the latest beta & large spiral 4 arms galaxy and the stuttering is still there 30 years in. Once you notice it, you can never unsee it.