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Stellaris Dev Diary #148 - Relics & Relic Worlds

Hello everyone!

As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. Last week I also promised I would show something awesome, by which I meant the headline feature of the story pack – the Relics themselves.

We announced Ancient Relics on tuesday and we also streamed a lot of stuff that will be coming with Ancient Relics and the free 2.3 update that goes with it. If you haven’t seen the stream yet, you may want to check out the summary on YouTube.

Relic Worlds
A smaller part of Ancient Relics are the Relics Worlds. It is a new planet class that is essentially a planet entirely covered in ruins. If you find a Relic World, it's very likely that you will be the first to get to excavate its archaeological site. An archaeological site found on a Relic World should have many chapters and have a high difficulty.

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A Relic World can be restored to an Ecumenopolis, but it will lose its unique deposits and archaeology site if there is one.

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The homeworld of the First League precursors have been changed into a Relic World. We felt that this fits way better thematically and we also felt that finding a “free” Ecumenopolis was too strong. You will now have to work a little harder to restore the ancient city planet.

As mentioned before, we haven’t quite had the time to refresh the old precursor content, but this is something we want to do over time, so eventually it's quite likely you’ll be able to find more Relic Worlds and associated archaeological sites.

Relics
The Relics are a really cool new feature to Stellaris. Relics are very powerful artifacts and trophies that you can collect. Every Relics has a passive effect as well as an activation effect. All Relics share the same activation cooldown, so you will have to choose which one you will want to activate. The activation cooldown is 10 years.

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Most relics will have an Influence cost for the activation cost, but in some cases this will be different.

Relics cannot normally be taken from other empires, as we felt that the Relics you found should be yours. The only exception to this rule is The Galatron, for which you can declare wars to steal from another empire. Relics also add a lot of score, with The Galatron being the most powerful relic in that regard. If you want to have the highest score, securing The Galatron will be vital for your success!

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The Relics system itself will be included in the base game, and you will be able to find a few Relics from previous content. Each crisis will have a Relic tied to it, and owners of MegaCorp will be able to get The Galatron. Owners of Apocalypse will be able to take the Khan’s Throne and owners of Leviathans will be able to take a trophy by defeating the Ether Drake.

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Ancient Relics will feature a whole bunch of new Relics that you can collect. In total you’ll be able to find 20 of these new Relics.

The system is very moddable, and since the Relics system itself is free, mods will be able to use the system without requiring its users to own Ancient Relics. We’re very much looking forward to seeing what cool new Relics the community can conjure up!

Relics Design Intentions
I started as the first UI/UX designer at Paradox Development Studio over 6 years ago now, before switching over to purely doing game design and now eventually taking over as the game director for Stellaris. EU4 was the first game I worked on, and the macro builder is what I see as my first large contribution to our games. I’ve always thought that the UI/UX design and game design need to mesh really well for a solid experience. Although we can’t always get it right (my faults included), it's really fun to do something different here.

With the Relics I wanted us to start experimenting with more visual rewards. I wanted something that would be so cool to find, collect, and look at, that you almost didn't care about what the effects of the thing were. I wanted large icons with a slight animation, kind of like golden Hearthstone cards. Originally we only planned to have passive effects for them, but in order for the player to experience the visual rewards more often, we had to create incentives for them to open the UI and look at them. That is how the active effects came into play. By giving the Relics a really cool activation effect, players will open the UI more often and get those “feel good” moments by looking at their Relics.

From a design perspective, I am very happy with how the Relics turned out. We’ve made a really nice-looking UI with a thematic background that really fits the art style. We’ve also made awesome and animated relic icons that are really rewarding to collect and look at. The activation effects for a lot of the Relics are also really cool.

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Ancient Relics is turning out to be a really cool addition to Stellaris, and it's going to be really great seeing how you guys react to the content once you get a chance to try it out.

That is all we had to share for this week’s dev diary. Next week we will be back with something different, technically speaking.
 
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Now that wounded queen is a relic will acquiring it count towards the "Queening" achievement? I tried to get this during 2.1 and 2.2 but I met issues that just prevented Queen from spawning in galaxy. (Bug is in database according to response I received)
 
In terms of visual rewards - will the relics be moveable on the screen into slots? I haven't seen them, but I can imagine, that we would want them to be arranged in a certain order.
 
I really hope, passive relic rewards will scale a bit to be relevant in late game aswell. Something like +5% society research instead of a flat +30, so I feel them helping me gameplaywise through the whole game and not being only something visual pleasing.
 
Will gestalts have their own relic world and activations?

For example will a machine empire turn a relic world into a machine world.
Or will there be Gestalt relic world like feral hive worlds (hiveworld that lost it's connection to the hivemind) and ruined machine worlds.
 
I like the idea that was mentioned (I believe) durning the stream about a destroyed empire’s relics to show up on a black market. Maybe giving empires the option to bid on the loose relics.
 
We did discuss it, but in the end decided against it. We're very open to changing that though, if it becomes a very requested feature. It should be fairly possible to do with mods as well, since you can in theory just copy paste the war goal to take The Galatron.

Obviously we don't have a full list of relics, but I can imagine a few more instances! I imagine the successor Khanates and former Satraps would kill each other for a chance to own the Khan's Throne. Spiritualist Empires would probably want to liberate holy relics from accursed machines. Fallen Empires might want some cultural artifacts of their own making back, and will asking nicely... and ask once. Or maybe allowing a Barbaric Despoiler/Nihilistic Acquisitor to, y'know, plunder valuable loot, could be a good buff to them!
 
I would like to recommend trophy relics as well maybe very minor ones when you do something like wipe out a species - maybe there could be some way to destroy a powerful relic then you get a damaged version of it with like some minor moral boost or something or a bonus to 1 chosen world . I really do think they need to have a specific location opens up alot of interesting game play elements. I don't like that they can't be obtained / destoryed ect - I like the CK2 method of having a tiny % chance of losing it due to a number of things.

also way down the line I'm sure you'll have a spy / espionage - looking forward to missions to steal or damage them! :)
 
As a player I love visual representation of my achivements. Can't wait to collect some trophies for my stellar nations!
And about "Trouphie wars": I find them really interesting. Most of the time I avoid military conflicts, but this cause for war could be an exeption.
 
Are all relic worlds ruined ecumenopolises that can be restored without an ascension perk, or does that just apply to the First League homeworld?

EDIT: Nevermind, I see it applies to all relic worlds. That seems like a real boon to gestalt consciousnesses and agrarian idyllists, assuming they aren't locked out of ecumenopolis restoration completely.
 
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Are Relic Worlds always ecumenopolises in decline?
Or are some of them old mining worlds, hive worlds, agri worlds etc. ?
How about a former penal colony?
Can I undig a Horga'hn in the ruins of Risa to increase my empire's pop growth speed?
 
What happens with the relics when an empire is destroyed ? Are all of the relics they managed to collect simply "vanishing" in thin air ? Seems like an oversight to me if this is the case, it will be cool if the relics are transferred/split up between the destroyer/s of an empire.
 
I wanted something that would be so cool to find, collect, and look at, that you almost didn't care about what the effects of the thing were. I wanted large icons with a slight animation, kind of like golden Hearthstone cards. Originally we only planned to have passive effects for them, but in order for the player to experience the visual rewards more often, we had to create incentives for them to open the UI and look at them. That is how the active effects came into play. By giving the Relics a really cool activation effect, players will open the UI more often and get those “feel good” moments by looking at their Relics.

Really cool relic idea. Needs to be an Easter Egg or a Mod. Create a relic world called "Azeroth" and make it reward a golden Hearthstone Card after a long and elaborate digsite line. Activation Effect could be something like.... idk. 10% Pop Happiness Bonus for 10 years?
 
So just to clarify, even if we completely knocked another empire out of the game and took all their planets, we can't take their relics and they will be lost forever?
 
As mentioned before, we haven’t quite had the time to refresh the old precursor content, but this is something we want to do over time, so eventually it's quite likely you’ll be able to find more Relic Worlds and associated archaeological sites.

That is needed - and very auspicious.
 
Relic Worlds
So, a "relic-world" is a ruined ecu (city-world), but ecus are a feature of the MegaCorp-DLC, so if I want to restore such a "relic-world" into an actual ecu (city-world) then do I need the MegaCorp-DLC ? ...

I can't help myself, but the "relics"-UI looks like from a mobile-game, so I hope, that you don't try to "experiment" in regards to this ...

Besides that, it SEEMS to be OK.