• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #163 - Juggernaut & Mega Shipyard

Hello everyone!

Today we’ll be talking about some big stuff – namely the Juggernaut and the Mega Shipyard.

Both of these new behemoths are a part of the upcoming Federations expansion.

Juggernaut
Stellaris has been in development for many years and, and if there’s something we know for sure its that big ships are cool, and bigger ships are even cooler. With this flawless logic in mind, we obviously wanted to add something even bigger than a Titan.

Mobile starbases is something that we know has been widely requested, so why not hit two avians with one lithoid?

upload_2019-12-5_14-20-23.png

Visually, the Juggernaut has the shape of a giant pair of wings.
The juggernaut is as much a mobile starbase as it is a massive warship. Although the Juggernaut works like a mobile starbase in some regards, it will not project borders or control ownership or systems. A Juggernaut instead functions like a forward base of operations during offensive campaigns, a place where you can repair your ships. The Juggernaut will not have starbase modules or buildings – instead it will count as always having 2 Shipyards (which means it can build, repair and upgrade ships).

upload_2019-12-5_14-20-42.png

The Juggernaut can be designed in the ship designer, and features 2 XL turrets, 6 hangar slots and 5 medium turrets.

upload_2019-12-5_14-20-56.png upload_2019-12-5_14-21-12.png upload_2019-12-5_14-21-31.png upload_2019-12-5_14-21-41.png upload_2019-12-5_14-21-51.png

In addition, the Juggernaut gets access to a couple of new and unique aura components.

upload_2019-12-5_14-22-8.png

The Juggernaut will be unlocked by a technology which requires Citadels and Battleships to be already researched. A Starbase will also need to have a Colossal Assembly Yard in order to be able to construct one. The Colossal Assembly Yard is required for (and unlocked by) both the Colossus and the Juggernaut.


upload_2019-12-5_14-22-22.png

The Juggernaut will have an empire limit of 1.

Mega Shipyard
New Megastructures are always nice, because we all want more ways to show off the glory and magnificence of our empires. The Mega Shipyard is exactly what it is, a giant shipyard that allows you to build a lot of ships really fast.

upload_2019-12-5_14-22-47.png

The Mega Shipyard will also provide ships with +100 starting XP, so that it will not matter where you build them. Generally speaking, we are trying to avoid design that creates incentives for players to engage in more micromanagement that may not be fun. We believe the choice of where to build a ship (because it would cost less, or gain more XP somewhere) is an example of micromanagement that is not very fun. The only incentive is to avoid loss aversion, which is not a good. Incentives should generally be positive.

upload_2019-12-5_14-23-1.png

The Mega Shipyard is unlocked by a technology which requires Mega-Engineering (like the others). It’s found in the Society tree and belongs to the Military Theory category.

upload_2019-12-5_14-23-16.png

The Mega Shipyard will have 3 stages (in addition to construction site):
Mega Shipyard Framework
- 10 Shipyards, +33% Ship Build Speed, +100 Starting Ship XP
Mega Shipyard Core - 20 Shipyards, +66% Ship Build Speed, +100 Starting Ship XP
Mega Shipyard - 30 Shipyards, +100% Ship Build Speed, +100 Starting Ship XP

The bonuses to Ship Build Speed will be empire-wide.

Keep in mind that these numbers are work-in-progress and may change.

---

That is all for this week! Next week will be the last dev diary of the year, before the holidays, and we will be doing a round up of the year.

Also keep an eye on our social media channels, as we will be sharing some more screenshots of the Juggernaut and Mega Shipyard.
 
Last edited:
  • 2Like
Reactions:
I'm happy that the mega-shipyard will allow wars to be determined by economies now instead of whether or not you won or lost 1 or 2 key battles.
 
All I can think of is how much the Juggernaut looks and acts like the Arsenal Bird.
 
Juggernaut seems useless. I assume it'll be like 32 or even more fleet cap and who knows how many alloys... For 2 shipyards and roughly the power of a battleship? Unless there's some superb micro-intensive use for jump cooldown reduction.

Megashipyard lets you replace 30 shipyards with anchorages for another 180 fleet cap, not that I have ever had 5 fully festooned shipyards since LeQuin made this game about endless planet and resettlement micro. Inferior to SCC.
 
OMG
I am so going to love the new DLC.
Thats adding so much more opportunities to the game and unlike the Science Nexus the shipyard will be great in late game.

On a sidenote, how much is New Horizons bribing you to implement all of this, as it looks like perfectly made for the Star Trek Mod.
 
Hello everyone!


The juggernaut is as much a mobile starbase as it is a massive warship. Although the Juggernaut works like a mobile starbase in some regards, it will not project borders or control ownership or systems. A Juggernaut instead functions like a forward base of operations during offensive campaigns, a place where you can repair your ships. The Juggernaut will not have starbase modules or buildings – instead it will count as always having 2 Shipyards (which means it can build, repair and upgrade ships).


Great War. Terrible War. There is much killings. Everyone fighting. A great darkness. It is the end of everything. Zathras warned but, oh no, no one listened to poor Zathras, no. Great War, but great hope of peace. Need place. Place to gather, to fight, to organize.
 
Juggernaut seems useless. I assume it'll be like 32 or even more fleet cap and who knows how many alloys... For 2 shipyards and roughly the power of a battleship? Unless there's some superb micro-intensive use for jump cooldown reduction.
I do love the idea of having a shipyard operating deep inside enemy territory. It is nice if you manage to get enemy shipyards but they are useless when it comes to reinforcment.

So provided that the Megayard bonus also counts for the juggernaut.
It will be very helpful
 
Great War. Terrible War. There is much killings. Everyone fighting. A great darkness. It is the end of everything. Zathras warned but, oh no, no one listened to poor Zathras, no. Great War, but great hope of peace. Need place. Place to gather, to fight, to organize.
Yes Enthil Za. you are right, so now take this juggernaut and travel back...
 
If the juggernaut is just a support carrier, then the name is silly. Juggernaut : a massive inexorable force, campaign, movement, or object that crushes whatever is in its path.
There are other, more suitable names for a mobile headquarters/support vessel. "Mothership", for instance.
 
In Space Empires IV or V you could build shipyard ships, and there was a lot of freedom, because the shipyard module was just a component.
A game from 15 years ago got it right, and Stellaris when?
Well, I guess we should just auto-design ships, why should we waste time designing ships that lack options anyway.

This thing, to limit things to 1, makes the game less enjoyable.
 
Mothership would be a much more fitting name. Especially with the limit only just being one.

I'm not really sure beyond flavour why you're limited to just one.
 
It seems instead of fixing the Titan's "mediocre big ship" problem Paradox adopted the same policy with the Juggernaut. Underwhelming loadout, no customization, etc.

Well, at least we have mods for that...
 
Lets not forget about Regenerative Hull Tissue.
The Juggernaut looks useless! Maybe T1 of the mega shipyard may have some use but probably still better to invest those alloys in to ships.
 
For the Juggernaut, instead of 1 per empire, perhaps 1 base plus 1 per 1000 naval cap? That way the absolutely massive empires can get multiple, which I think would be good. I also think that 4 shipyards might be better, but that's something that needs play testing to figure out how it feels.

For the mega-shipyard, It honestly seems kinda weak right now. Like yeah, a ton of shipyards and increased shipyard are nice, but they are mainly useful for quality of life or if you are getting wrecked in a war. Compared to the other Megastructures which provide more tangible benefits, I don't think I'd ever build it. Maybe have it reduce ship build cost or ship upkeep? Say 5% for level 2 and 10% for level 3.
 
Lets not forget about Regenerative Hull Tissue.
The Juggernaut looks useless! Maybe T1 of the mega shipyard may have some use but probably still better to invest those alloys in to ships.
Regenerative hulls costs a aux slot, which can be used for afterburners instead.