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Stellaris Dev Diary #185: Announcing Necroids

Hello everyone!

Today we bring you some exciting news about our upcoming Species Pack! We’re happy to announce that our next species pack will be themed around death and should allow you to live death to the fullest! Check out the trailer below:


Necroids will feature:
  • 15+1 new portraits (the +1 being machine)
  • 1 new Ship Set
  • 1 new City Set
  • 1 new Room background
  • 1 new Origin
  • 3 new Civics
  • 1 new pre-scripted Empire
  • 1 new Advisor Voice
We wanted to add ships that had a more sinister or evil appearance, and I’m very happy to say we’ve made something really great. We’ll go into more detail about the ships, and give you a peek into the art process, in a future dev diary.

True to the theme, we wanted the portraits to revolve around death, but not look outright undead or decaying. We never intended the Necroids to be specifically undead, but rather themed around death. Similar to the ships, we will be doing a dev diary in the future to give you a peek into the art process, and also reveal all the new portraits. Stay tuned!

Regarding the other features, we have already shown you some of them, such as the Death Cult Civic and the Memorialist Civic. The remaining features will be revealed over the next couple of weeks, and maybe you'll even get to learn about Jeff. But for now, let’s pass the Mishar Cabal into our memories.

---

General Donnten threw her bloodied axe next to Ostiir’s severed head. The others in the Leadership Council would remember this the next time they considered interrupting her in the Mishar Althing.

She pushed past the acolytes that were coming to deal with the corpse. They were annoyed - the rites were always harder if the head was removed - but they would just have to stitch it back together.

Smiling to herself, she left the arena. At least Ostiir would be an obedient little soldier now.


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So they did make progress. Everyone here is acting as though they didn't.

In this case, I will state you seem to be misinterpreting them.
One can very easily declare something to not be having progress if, while one or two things get a bit better, in the process of such many more things suddenly take steps backwards. Eg three steps backwards for 1 step forward would not be progress, but regress.
 
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I don't think you not engaging in polite discussion somehow helps your argument. That's like flipping a table in an angry huff, then proclaiming you won't be playing monopoly with the other players anymore if they can't stop overreacting by shifting blame for your own actions.
I mean, what do you expect when I am brushed off at basically every turn?

It appears people would rather complain than be reasonable.

Derailing the thread, no matter how polite the comments may be, is not called for.

This is why I usually don't come here. People seem to want to tell at the devs for not living up to their expectations. And since that appears to have not changed, I do believe it's time to go elsewhere.
 
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This really is Stellaris' Sunset Invasion, eh?
More like its Conclave - It's DLC content that doesn't really have anything wrong with it or particularly objectionable about it in and of itself, but is unpopular for reasons external to itself (the patch the accompanied Conclave added the much-maligned coalitions and this is coming along while Stellaris's AI is pretty much non-functional without any indication that the accompanying patch will fix it).
 
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You continue to prove my point.
And you continue to prove my point, about people preferring to complain about something unrelated than the topic of the thread. Enjoy.
 
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The three steps back were before. Not acknowledging what they've done is disingenuous.
Before the tileset change and other massive changes. The AI was working. The Great Khan was working. The Crises were working. They fundamentally broke the game. That is NOT progress. That's regress. They since addressed some minor problems. But overall they messed up a lot of things. From fundamental gameplay mechanics, the AI, crises, all the way to introducing absurd micromanagement for no good reason. None of which has even been acknowledged by them at any point.

And many of these things are broken for close to a year.
 
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No it doesnt delay enough, people still report issues by 2500.
"Were you expecting a magical "fix" buttonto be pressed?" Yes, i paid for a product i expected to be fixed. I EXPECT that the product is TESTED before being release and working.

This just reminds me of how I have constantly seen Stellaris as, even now, as being a game that should still be in alpha or beta at best.

EDIT: But admittely, that was because of the FTL and Economy reworks. A 'finished' and out of beta game shouldn't need two major reworks to how it functions.
 
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Funny thing, normally i can see the devs answering questions of the people here for at least some hours. What happened today? Is the climate for them too cold here now? Or is it coz people show them, what comes out if one doesn't react to for lot of time existing problems? What's going on Devs, can you answer, please? or are you cold already to our questions? Hope the consequences are clear enough now. Thanks.
 
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That's... not what's happening at all.
Ok, that's your opinion.

Pushing out species packs is exactly how they are fixing the game.
OK, that's also your opinion. Meanwhile, we've 3 examples from the primary source ( Paradox ) to verify:
Plantoids: https://stellaris.paradoxwikis.com/Patch_1.2.X#1.2.3
Humanoids: https://stellaris.paradoxwikis.com/Patch_1.9
Lithoids: https://stellaris.paradoxwikis.com/Patch_2.5
Everyone can make his / her own opinion. You can tell me ... whatever, but these 3 examples "how they're fixing the game " look way too slim to me.
By the way number 01: Don't try the usual tricks like to change the narrative from "species-packs: That's exactly how they're fixing the game" to "species-packs: Too small and not profitable enough to actually fix the game".

Do people not understand that there is a team of people working on the game, and they are not all programmers?
Sure, sure. I think that most people have already understood that. The key-question is on what the programmers are actually working right now. You try to spread the impression that it's patch-stuff. My guess for example is DLC number 13 aka the one after this one ( "Necroids" ).
By the way number 02: Don't try the usual tricks like "But you don't have any proof for that". Neither you have. It's just the thing that if I were you then I wouldn't be that penetrative to try to force my own opinion that much.
 
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More like its Conclave - its DLC content that doesn't really have anything wrong with it or particularly objectionable about it in and of itself, but is unpopular for reasons external to itself (the patch the accompanied Conclave added the much-maligned coalitions and this is coming along while Stellaris's AI is pretty much non-functional without any indication that the accompanying patch will fix it).

That sounds about right, which, admittely, is part of why I find some of this to an extent hilarious.

This has been a problem in other paradox games. Why do people expect it to be different for Stellaris?
 
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Might get banned/suspended for this but oh well.
First: Just my opinion but the portrait shown is absolutely awful and uninspired. Just an opinion!
BUT, can you please fix the game now?
 
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Funny thing, normally i can see the devs answering questions of the people here for at least some hours. What happened today? Is the climate for them too cold here now? Or is it coz people show them, what comes out if one doesn't react to for lot of time existing problems? What's going on Devs, can you answer, please? or are you cold already to our questions? Hope the consequences are clear enough now. Thanks.

Devs posted about a species DLC, thread got derailed and went toxic fast. Responding to a derailment encourages that sort of negative behavior.
 
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That sounds about right, which, admittely, is part of why I find some of this to an extent hilarious.

This has been a problem in other paradox games. Why do people expect it to be different for Stellaris?
Stellaris seems to be the worst about it due to an overly ambitious rework mid-updates.
 
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Stellaris seems to be the worst about it due to an overly ambitious rework mid-updates.

It is why I've gotten into arguments in the past, here and on some discord servers, about how this was a game released before it should have been. The thing I find hilarious is that if I said such now, people would agree with me, but like when I was saying it back with the FTL rework, then the economy rework (even if I thought it sounded better than the system at the time) that I got shouted down.

Which perhaps leaves me rather jaded to all of this and just accepting that parts of the game are clunky, and reminding myself I come more for the creation of stories aspect rather than "Hey I want to get to the endgame and crush the crisis's and be super challenged"
 
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Devs posted about a species DLC, thread got derailed and went toxic fast. Responding to a derailment encourages that sort of negative behavior.
Can you please link the thread where devs respond to the issues people have raised here so we can all go there and not derail this happy conversation about the new shiny?
 
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dont you love it how machine empires and hiveminds still have no shipsets, or mechanics for that matter

meanwhile, they are now dropping necrons on us
 
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Can you please link the thread where devs respond to the issues people have raised here so we can all go there and not derail this happy conversation about the new shiny?
Doesn't exist. They'll probably just make an A.I. mega-thread and quarantine all criticism there. Like they did for performance.
 
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