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Stellaris Dev Diary #185: Announcing Necroids

Hello everyone!

Today we bring you some exciting news about our upcoming Species Pack! We’re happy to announce that our next species pack will be themed around death and should allow you to live death to the fullest! Check out the trailer below:


Necroids will feature:
  • 15+1 new portraits (the +1 being machine)
  • 1 new Ship Set
  • 1 new City Set
  • 1 new Room background
  • 1 new Origin
  • 3 new Civics
  • 1 new pre-scripted Empire
  • 1 new Advisor Voice
We wanted to add ships that had a more sinister or evil appearance, and I’m very happy to say we’ve made something really great. We’ll go into more detail about the ships, and give you a peek into the art process, in a future dev diary.

True to the theme, we wanted the portraits to revolve around death, but not look outright undead or decaying. We never intended the Necroids to be specifically undead, but rather themed around death. Similar to the ships, we will be doing a dev diary in the future to give you a peek into the art process, and also reveal all the new portraits. Stay tuned!

Regarding the other features, we have already shown you some of them, such as the Death Cult Civic and the Memorialist Civic. The remaining features will be revealed over the next couple of weeks, and maybe you'll even get to learn about Jeff. But for now, let’s pass the Mishar Cabal into our memories.

---

General Donnten threw her bloodied axe next to Ostiir’s severed head. The others in the Leadership Council would remember this the next time they considered interrupting her in the Mishar Althing.

She pushed past the acolytes that were coming to deal with the corpse. They were annoyed - the rites were always harder if the head was removed - but they would just have to stitch it back together.

Smiling to herself, she left the arena. At least Ostiir would be an obedient little soldier now.


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I believe that Paradox keeps supporting the players with DLCs as long said DLCs get buyed, but the extent of actual patches ? Since ...
The problem here is. The patches and reworks are what broke the game, to begin with. The game was really wonky when released, then steadily improved till around 2.0/2.2. The AI can't really handle the new FTL. Because the Ai will constantly change course over minor things and send it's fleets back and forth. This leads to fleets sitting around, flying back and forth, or in circles. The old Jump Drive solved a lot of those issues, but that had to be changed too.

The new planet system introduced massive amounts of gated micro. Stuff the Ai simply can't deal with. So it's economy is shot too and gets worse as the game goes on. Add in broken crises, AE, etc. And that many of these things are broken for over a year. And I am beginning to doubt whether anyone is even working on this. It almost feels like Stellaris is effectively "finished". With some artists left behind to add new DLC and a skeleton crew of devs to implement these things.
 
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The problem here is. The patches and reworks are what broke the game, to begin with. The game was really wonky when released, then steadily improved till around 2.0/2.2. The AI can't really handle the new FTL. Because the Ai will constantly change course over minor things and send it's fleets back and forth. This leads to fleets sitting around, flying back and forth, or in circles. The old Jump Drive solved a lot of those issues, but that had to be changed too.

The new planet system introduced massive amounts of gated micro. Stuff the Ai simply can't deal with. So it's economy is shot too and gets worse as the game goes on. Add in broken crises, AE, etc. And that many of these things are broken for over a year. And I am beginning to doubt whether anyone is even working on this. It almost feels like Stellaris is effectively "finished". With some artists left behind to add new DLC and a skeleton crew of devs to implement these things.

I remember having fun with the old Stellaris. Things were better when they were worse :(
 
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Are you upset like me of the mess this game became after Megacorps? Are you tired of devs keep releasing DLCs without fixing the game, not even addressing the issues?
Join me in this discord channel https://discord.gg/FgDCZqW and together we may do something to change the situation, together we can make others like influencing yotubers and game outlets speak about this situation. We can do this guys!
1601139428286.png
 
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Are you upset like me of the mess this game became after Megacorps? Are you tired of devs keep releasing DLCs without fixing the game, not even addressing the issues?
Join me in this discord channel https://discord.gg/FgDCZqW and together we may do something to change the situation, together we can make others like influencing yotubers and game outlets speak about this situation. We can do this guys!
View attachment 631952
Omfg.:rolleyes:
 
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So whats wrong with this, its my opinion, what is the reason why you now flame me like the devs and pdx, just becaue you're enrage and right in everything you do and I'm an Idiot because I'm not raged like you?
01. You're continuously using buzz-words that you or Paradox or its devs get "flamed" by me or other ones.
02. You're also trying to denounce me or other ones that we've lost our temper due to "enragement", but at the same time 03. you're also trying to put words in my or other mouths ( as a bait this time ) that you get denounced as "idiot".

Long story short: This single sentence I've quoted from you gave me already 3 reasons ( provokative accusations ) that you're actually doing flaming.
 
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Are you upset like me of the mess this game became after Megacorps? Are you tired of devs keep releasing DLCs without fixing the game, not even addressing the issues?
Join me in this discord channel https://discord.gg/FgDCZqW and together we may do something to change the situation, together we can make others like influencing yotubers and game outlets speak about this situation. We can do this guys!
View attachment 631952
What the actual F?
 
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What the actual F?
He's right the lack of even acknowledgement on here is crazy, much less communication. If they won't hear us here then well spread our voices elsewhere until we at least get some kind of response.
 
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Join us and together we'll make paradox hear us again!
I'm as salty about the state of the game as you are, but I'm not going near any place that uses an authoritarian symbol in it's advertising. Sounds like a standard echo chamber if you ask me.
I'll prefer staying here where I can have a respectful discussion with people who disagree with me.
 
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I'm as salty about the state of the game as you are, but I'm not going near any place that uses an authoritarian symbol in it's advertising. Sounds like a standard echo chamber if you ask me.
I'll prefer staying here where I can have a respectful discussion with people who disagree with me.

It's a place where we can organize protests
 
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I believe that Paradox keeps supporting the players with DLCs as long said DLCs get buyed, but the extent of actual patches ? Since ...

Yeah Yeah, the DLCs fund the patches, but it looks fishy that the state of this game remains pretty problematic whereas at the same time, Paradox keeps to make record-profits right now. With that in mind your narrative that "they don't have any money to actually fix the issue" looks more like that "they don't simply take any money to actually fix the issue". And yeah yeah, I'm aware that Paradox is a company and that their goal is to maximize profits, but I've just pointed out how careful the customers have to be in order to not get screwed.
Except we know they are working on programming issues. They just haven't got to the stuff you want yet.
 
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Except we know they are working on programming issues. They just haven't got to the stuff you want yet.

There has been radio silence on fixing crisis/war AI. Performance and micromanagement have been addressed, not this. I wouldn't be annoyed if we got so much as a confirmation that a fix was in the works. Maybe a general ETA at this point would be nice too, even if it's something like "it's on our radar 6-9 months from now," since IIRC the last time AI/crisises were even mentioned was for Feds (which broke the crisis AI even worse).

I can deal with current performance issues and micromanagement by playing only small galaxies, setting endgame to 2400, and playing minimum habitable planets. I can't do anything about the Unbidden patrolling 4-6 systems for 50 years, never expanding and never spawning followup invasions.
 
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I'm aware that Stellaris is, essentially, a wink-wink use of every single SF concept or faction ever invented (exceept Slaanesh, of course) That's not the issue. To be blunt, it's that NECROIDS is even less subtle than NECRONS for UNDEAD ROBOTS.
 
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So I'm just going to point out something; the only thing necroids have in common with necrons at the moment is a vague undead theme. Necrons are ancient precursors who were forced into mechanical bodies. At no point were they biologically zombies and they didn't, as far as I am aware, ever sacrifice pops in a death cult.

They certainly did build many tombs and valued their dead highly, making a necrontyr playthrough more than doable with the new mechanics; however I am wholly unconvinced the Necroid species portraits themselves would be a good fit for them in any measure except superficial aesthetics.
 
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I'm as salty about the state of the game as you are, but I'm not going near any place that uses an authoritarian symbol in it's advertising. Sounds like a standard echo chamber if you ask me.
I'll prefer staying here where I can have a respectful discussion with people who disagree with me.
Actually, "Make Space Great Again" was the literal slogan of Stellaris for quite a while. Martin would even wear a hat like the one on the alien on the Stellaris streams. I think other employees also wore them. So nothing to do with any actual politicians, be they authoritarian or not. But only arcs back to Stellaris/Paradox own early advertisement.


Except we know they are working on programming issues. They just haven't got to the stuff you want yet.
Except, we do not. Many of these things are broken for A WHOLE YEAR by now. Many of them are things they wilfully broke too. Things that at one point were working.

- Crises are basically dead. Even at 25x strength left running in observer mode. They do almost nothing. They take a handful of systems and then simply go AFK till they're mopped up.

- Empires are fundamentally broken and become weaker as the game goes on, same for AE's/FE's. The problem here seems to be tied to the FTL rework. As the AI does not pursue a long-term plan it will constantly adjust. This leads to the slow fleets turning around and changing directions constantly. Achieving pretty little to nothing if they don't just stay at one place flying in circles. The change to Jump Drives exacerbates this issue. It likely also plays into the broken Crises behaviour.

- The planet rework was meant to reduce micro, give people better oversight, make it easier for the Ai to deal with planets, etc. Instead, it did the exact opposite. It added a bunch of menus, it just changed the tile system to unlock based on population forcing constant revisiting of the planets, the districts too require constant changing number crunching, jobs and who works what have become way more opaque, etc. Add to this that the Ai can't deal with it, at all. The Ai was able to plunk down 8-25 random buildings on a planet where pops would grow automatically to work these jobs, then cease to grow. It can't deal with the new system, at all. Hell, getting people to work the jobs you want and not work those you don't has turned into an insane task. As has managing potentially dozens or hundreds of planets.

I could go on and on. But they fundamentally broke the Ai, they broke the crises, they ramped up micromanagement to an extreme degree. And many of these things have been broken to close to a year. And there has been little to no indication they plan to address any of these things. Instead, they talk about performance increases every once in a blue moon. Performance that was also made much worse over time. So they are merely attempting to bring it back to where it was. With the issue seemingly being the engine rather than the PC it's running on.
 
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01. You're continuously using buzz-words that you or Paradox or its devs get "flamed" by me or other ones.
02. You're also trying to denounce me or other ones that we've lost our temper due to "enragement", but at the same time 03. you're also trying to put words in my or other mouths ( as a bait this time ) that you get denounced as "idiot".

Long story short: This single sentence I've quoted from you gave me already 3 reasons ( provokative accusations ) that you're actually doing flaming.
1. it was (always) just my opinion how some posts here looks and feels like, nothing else
2. same as 1.
3. well, i can read between the lines and the Idiot part comes from a post some sites before, but that one is already deleted (wondering why...) so it is nothing i put someone into his mouth

however, think what you want, but at last, doing the same thing again and again and again while expacting another result...well, maybe you know this one...
 
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I'm honestly sick and tired of this degeneracy, there has to be some pushback to it at some point.


As opposed to what, a huge accomplishment of popping here and saying that everything is fine? Look at the like/dislike ratio for this DD, it's 50/50, I would not describe this as "most people are fine". And the sweet irony of not accepting what others' experiences and views are, its too good. It's almost like the whole conversation started with most of the people talking about the same problems all of them experience on a regular basis just to have their opinions dismissed in a sweeping fashion by a couple of clowns that instantly called them whiners and man-children.

If you actually read the posts you responded to rather than rushing off half-cocked to give the reply you assume you have to give, the "huge accomplishment of popping here and saying that everything is fine" is actually what was under discussion, so it makes no sense at all to say "as opposed to". This was a running theme in your post.

Aside from the fact that it is true and pretty much no one (if anyone) said that content was bad,

Several people have in fact criticised the content on a few different grounds. I've read the entire thread. If you haven't, stop making sweeping statements about it that are untrue.

"being demanding and rude to Paradox employes who are neither responsible for nor able to fix the issues they have".
Yes you have. Dev Diary was posted by the Game Director. It is in the jurisdiction of the Game Director to fix their project. Complaints were addressed to programmers. It is their responsibility to be able to fix things that are broken. No one told artists to fix the AI. No one demanded anything from Eladrin directly, in fact there was literally a single person saying that he isn't satisfied with his answer and being told off by community for being overly harsh on him 2 posts below.

Aside from noting the disparity in angry responses to that person and, say, someone politely mentioning their own experience eith the game was fine, there was at least one another person who doubled down on the "no, that's not good enough" answer the first person gave, so you are literally incorrect. Again.

You tell people to go to a separate thread to complain yet you say there is no need for one, nice.

If you were interested in fairly reading or responding to what I said, or even interested in the context of what I was responding to, you would have realised that the subject at hand was a dedicated thread such as the FTL changes have. I actually suggested that people should make threads to articulate their grievances (hopefully politely) rather than spam up a dev diary.

This is the single, the most right thread to complain in, and you are definitely talking about this thread, which was posted by the Game Director, and since there aren't any posters except him and Eladrin you did in fact call him a random Paradox poster. Good thing you said one thing but actually meant something completely different, very convenient.

The dev diary about Necroids is not "the single, the most right" thread to be complaining about problems in the game that have nothing whatsoever to do with Necroids, and attempting to say it is is transparently absurd.

And given your lack of interest in fairly or accurately responding to anything I said, it is no surprise that you also absurdly assert that I called anyone a "random Paradox employee" when I said there is a general trend on these forums to make unfulfillable demands and act aggressively towards random Paradox employees in threads like these, which did happen to Eladrin in this thread (at least twice) and has also happened in many, many other threads.

Except no one is required to be a telepath to know what you think. Here you are trying to argue that everything is fine,

I have never said word one about the state of Stellaris except to note I agreed with some of the complaints in this thread. You are so focused on rushing in to respond to a caricature that you keep failing to notice I am not the "them" that "need to be pushed back against".

I am so done with people just putting words in the mouths of "whiners", twisting the facts or just outright lying to discredit everything that is being said in this thread, enough is enough.

Irony, thy name is Rosthun.
 
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That's exactly why I said it. Our criticism doesn't seem to matter much overall, and likely isn't impacting their sales figures enough to create a priorty to fix things. People having higher standards for their product and caring about fixing its flaws appear to be a minority these days.

Now, see, this response I do have a problem with. You do not have "higher standards" than a person who is happy with the game as is, you are not better than a person who thinks the game is fine as is. You have a difference of opinion. If they are happy with the game as is - enough to play it and buy DLC for it - then they either do not agree with your assessment of its flaws or do not feel they detract enough from the game to make it not worth playing.

And that opinion is no less, and no more, valid than your own. If enough people share your opinion (or at least opinions that the state of the game is unsatisfactory), then Paradox should fix something. But if you were right in stating that most people don't care about these problems (and again, neither of us have any meaningful data to say that), then they probably don't need to. Though, in fact, Paradox has before fixed/changed things even in the absence of a mass agreement that it had to be done, so who knows?
 
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