• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #251 - All Roads Lead to Deneb IIb

Hello again!

Last week’s dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we’re going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we’ll look at some other changes coming in Cepheus and Overlord, and finish off with another origin that was revealed yesterday by Nivarias.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Hyper Relays​


Long ago, back in Dev Diary #243 we showed you some concept art of Hyper Relays, and told you they had greebles, and were game changing. Now it’s time to fully reveal them.

Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy.

Hyper Relays technology

Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at sublight speed, as long as neither endpoint is controlled by a hostile empire.

Hyper Relay build button


Hyper Relay model

Once two Relays in adjacent systems have been linked, the hyperlane between those systems will become bolder, and ships traveling along them will show the route plotted in blue as they are using the bypass.

Hyper Relays can be built in your own space, or that of your subjects. For convenience, Relays can also be built directly from the Galaxy Map.

Galactic Map with Relays

If an Empire’s capital is attached to the Hyper Relay Network, additional effects can be projected through the network using several Network Edicts. These add strategic resource upkeep to your Hyper Relays and an effect on all of your colonies that are connected to your capital.

Networked Dominance
Networked Movement


Networked Amenities


Gestalts have a reflavored variant of Networked Amenities.

Specialist subjects each have a Network Effect available at Tier 1, which becomes active in the overlord’s Relay Network if a continuous chain connects their capitals.

Conjunction!


Bulwark Watch
Scholarium Tutelage
Prospectorium Supply

As one could imagine, an expansive Hyper Relay network makes travel much faster during the mid-game while you do not yet have a comprehensive Gateway system built, and since such travel is permitted in neutral empires that have open borders, navigating the galaxy and responding to distant threats is easier than ever before.

As a personal anecdote, after playing with these and the new subjugation mechanics internally, it was almost difficult to go back to 3.3 for the Dev Clash. Made me almost want to blow up the galaxy.

Selected Other Changes​


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here’s a handful of interesting changes.
  • Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals.
  • Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
  • AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
  • The Parliamentary System civic now allows factions to be generated much earlier in the game.
  • You can now nominate other empires to Custodianship, provided they meet the requirements.
  • The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
  • Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
  • Gateways (and Hyper Relays) can now be built in vassal space.
  • The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.

Some improvements have been made to automated migration.

  • "Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
  • Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
  • The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move.

Unemployment in Outliner and Planet


Can't Migrate Tooltip #1
Can't Migrate Tooltip #2

We have eleven new achievements in Overlord. Here are the icons, I’m curious what people think they are.

Cheevos!

Anniversary Additions​


Some eagle-eyed readers have noticed some flags that aren’t possible in 3.3. You’re correct! The art team has added some new colors to the flag palette…

A rainbow of fruit flavors

…over seventy flag emblems…

banner emblems

…and forty-five new flag backgrounds.

banner backgrounds

These will all be part of the Cepheus update as part of the May anniversary celebrations.

Slingshot to the Stars​


Yeet the fleet!

Bordergore? Bordergore.

Those born under the Slingshot to the Stars find their desires to explore fulfilled by a nearby Quantum Catapult, which replaces one of their Guaranteed Habitable Worlds. Their eagerness to explore into the unknown reduces the distance penalty for building starbases in remote systems by 75%.

Next Week​


Next week the totally human programmer @Narkerns will take over for an update on AI and automation improvements coming in Cepheus, and I’ll add a little bit about a fourth Origin at the end.

Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. Subscribe so you don’t miss them, and wishlist Overlord if you haven’t already!

In the meantime, keep your eyes on our social media channels. There'll be an announcement later today.
1650371483491.png


And here it is...!
 
Last edited:
  • 120Love
  • 95Like
  • 8
  • 6
Reactions:
My guess on the effect of the hyper-relay network on trade and piracy is that if trade is passing through the network piracy will be significantly reduced or perhaps just zeroed out. Either way you won't need active anti-piracy patrols and the passive suppression of starbases will suffice.
 
I now desperately want a system where distant colonies get production maluses that can be mitigated by hyper relay network.

Not only would it help with snowballing issues and differentiate between wide and tall, it would also introduce a layer of logistics into Stellaris. And really, nothing is better than LOGISTICS.
 
  • 3Like
  • 3
  • 1
Reactions:
I love the idea of Space Roads Hyper Relays, but as a mainly MegaCorp player, I think they should bring a trade benefit. Efficient transportation infrastructure is a must for any economy, even in space, and Hyper Relays meet that criteria. I'd add some Piracy Suppression for them as well.

Maybe a small percentage increase for any trade route using a Hyper-Replay route towards the capital would be appropriate....and welcome. I'd be tempted to add the same bonus to Gateways but they already benefit trade by allowing goods to bypass pirates.

Perhaps the effects of Commerical Pacts could be boosted as well, if you and a fellow empire next door have Hyper Relays connecting each capital. Ideally the (friendly/fellow Federation member) AI empire would see you building a erm, 'road' towards their border and think 'mmm, this could benefit us if we build a road to link their road'. Its a win-win for mutual trade and defence.
 
  • 2Like
  • 1
Reactions:

Just FYI if you click "Show Only Dev Responses" then the first post (the dev diary itself) turns into a normal post and you can use the forum Select -> Reply feature on that.

It's annoying to need to click but at least it does restore the functionality.
 
  • 6
Reactions:
Pretty sure crisis empires are imediatly revealed anyway since even at level 2 crisis other empires receive a negative oppinion of you for being a crisis.
There was an AI crisis aspirant in my last game, and their empire type was clearly marked "Crisis Aspirant" from an early point in the game. It was obvious long before anyone could have become the Custodian.
 
  • 1Like
Reactions:
LOL.....erm......we've had that on console for a while and it works very nicely.

Still, you guys are getting Overlord eons before us. Enjoy. :)

The Good Dev giveth, and the Good Dev taketh away.

Giving you a "laughing" reaction because there is no "crying" reaction.


EDIT: Hey you console people also have Megastructures in your Outliner, right? So I'm envious about that, too.
 
  • 7Like
  • 1
Reactions:
Dear Dev,
Would it be possible to add resolutions in the GC pertaining Hyper Relays?
Like
  • Promote Hyper Relays; tech is accessable to every empire. Hyper Relays are cheaper to build. Additional Trade boost for connecting relays.
    • Advanced resolution; systems without Hyper Relays will receive malusses.
  • Discourage Trade and Travel - empires without hyper Relays get bonussen. Those with relays receive malusses.
    • Empires must deactivate their relays. Those that fail to do so are in breach of the galactic rule.
 
The Good Dev giveth, and the Good Dev taketh away.

Giving you a "laughing" reaction because there is no "crying" reaction.


EDIT: Hey you console people also have Megastructures in your Outliner, right? So I'm envious about that, too.

Yep. Plus more UI improvements coming to console:

For the record, we have this radial menu for selected systems on console:

1650564123870.png


Still, you lot are getting space roads next month. :)
 
  • 5Like
Reactions:
We have eleven new achievements in Overlord. Here are the icons, I’m curious what people think they are.

#1: Use the Quantum Catapult at near maximum range and hit the target system.
#3: Have one of each subject specialist at the same time.
#5: Vote for the Space Leopards Eating People's Faces Party*.

*Voting for the SLEPFP does not guarantee the Space Leopards will not eat your face.
 
  • 3Like
Reactions:
Ah, my unironically favorite part of civilization building; Infrastructure!
 
  • 4Like
  • 4
Reactions:
Dear Dev,
Another message..I'm just brainstorming..
Please allow to system or the players to give names to the most profitable / or longest hyper relay network.. that don't have to be from the same empire. So it can be called the Galactic Spice Road.. or the Deneb Crystal Run.

Federations or empires can compete with each other. The top 3 or a number will be named.

Also allow situations and events to happen.. for example" the Trade Federation has blocked Naboo, which lays at the key junction of the Hyper Relay network between Deneb - Sol and Coruscant - Alderaan. The Federation is furious!"
 
  • 7Like
  • 1
Reactions:
  • 1Haha
Reactions:
#1: Use the Quantum Catapult at near maximum range and hit the target system.
#3: Have one of each subject specialist at the same time.
#5: Vote for the Space Leopards Eating People's Faces Party*.

*Voting for the SLEPFP does not guarantee the Space Leopards will not eat your face.
I never thought they would eat my face!