• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #251 - All Roads Lead to Deneb IIb

Hello again!

Last week’s dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we’re going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we’ll look at some other changes coming in Cepheus and Overlord, and finish off with another origin that was revealed yesterday by Nivarias.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Hyper Relays​


Long ago, back in Dev Diary #243 we showed you some concept art of Hyper Relays, and told you they had greebles, and were game changing. Now it’s time to fully reveal them.

Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy.

Hyper Relays technology

Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at sublight speed, as long as neither endpoint is controlled by a hostile empire.

Hyper Relay build button


Hyper Relay model

Once two Relays in adjacent systems have been linked, the hyperlane between those systems will become bolder, and ships traveling along them will show the route plotted in blue as they are using the bypass.

Hyper Relays can be built in your own space, or that of your subjects. For convenience, Relays can also be built directly from the Galaxy Map.

Galactic Map with Relays

If an Empire’s capital is attached to the Hyper Relay Network, additional effects can be projected through the network using several Network Edicts. These add strategic resource upkeep to your Hyper Relays and an effect on all of your colonies that are connected to your capital.

Networked Dominance
Networked Movement


Networked Amenities


Gestalts have a reflavored variant of Networked Amenities.

Specialist subjects each have a Network Effect available at Tier 1, which becomes active in the overlord’s Relay Network if a continuous chain connects their capitals.

Conjunction!


Bulwark Watch
Scholarium Tutelage
Prospectorium Supply

As one could imagine, an expansive Hyper Relay network makes travel much faster during the mid-game while you do not yet have a comprehensive Gateway system built, and since such travel is permitted in neutral empires that have open borders, navigating the galaxy and responding to distant threats is easier than ever before.

As a personal anecdote, after playing with these and the new subjugation mechanics internally, it was almost difficult to go back to 3.3 for the Dev Clash. Made me almost want to blow up the galaxy.

Selected Other Changes​


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here’s a handful of interesting changes.
  • Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals.
  • Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
  • AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
  • The Parliamentary System civic now allows factions to be generated much earlier in the game.
  • You can now nominate other empires to Custodianship, provided they meet the requirements.
  • The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
  • Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
  • Gateways (and Hyper Relays) can now be built in vassal space.
  • The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.

Some improvements have been made to automated migration.

  • "Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
  • Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
  • The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move.

Unemployment in Outliner and Planet


Can't Migrate Tooltip #1
Can't Migrate Tooltip #2

We have eleven new achievements in Overlord. Here are the icons, I’m curious what people think they are.

Cheevos!

Anniversary Additions​


Some eagle-eyed readers have noticed some flags that aren’t possible in 3.3. You’re correct! The art team has added some new colors to the flag palette…

A rainbow of fruit flavors

…over seventy flag emblems…

banner emblems

…and forty-five new flag backgrounds.

banner backgrounds

These will all be part of the Cepheus update as part of the May anniversary celebrations.

Slingshot to the Stars​


Yeet the fleet!

Bordergore? Bordergore.

Those born under the Slingshot to the Stars find their desires to explore fulfilled by a nearby Quantum Catapult, which replaces one of their Guaranteed Habitable Worlds. Their eagerness to explore into the unknown reduces the distance penalty for building starbases in remote systems by 75%.

Next Week​


Next week the totally human programmer @Narkerns will take over for an update on AI and automation improvements coming in Cepheus, and I’ll add a little bit about a fourth Origin at the end.

Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. Subscribe so you don’t miss them, and wishlist Overlord if you haven’t already!

In the meantime, keep your eyes on our social media channels. There'll be an announcement later today.
1650371483491.png


And here it is...!
 
Last edited:
  • 120Love
  • 95Like
  • 8
  • 6
Reactions:
1. slingshot : hit the system you were targetting .
2. play using the new "touch" system that they are 100% adding with this expansion.
3. vassals : in the curse of 1 game , be all 3 specialized vassals type ... or more likely own them .
4. slingshot a scientific ship with a scientist
5. change your overlord for another feline overlord
6. use 5 mercenary group at the same time
7. finish the story line and kill the srhoud walker
8. do not land a single army for the whole game
9. make an ocean world a resort world
10. become an overlord with the origin of subterrain civilization
11. use an acquatic species as livestock
 
I'm not sure if this was addressed in a previous dev diary, but will overlords be able to sign commercial and research pacts with their subjects now?
 
  • 1Like
Reactions:
So, something I just realized, is that most ofvthese are going to look extremely weird on randomly generated AI empires; any chance they can be marked for user by prescribed/saved designs only?
i'm sorry... realy... i should not say anything and move along .... mine is a completly useless comment.

..what you find "weird" doesn't define weirdness for evryone .

told ya, i'm wasting space there.


edit: but it would be cool to stop AI from using my flags part. so i support the suggestion .
 
Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at sublight speed, as long as neither endpoint is controlled by a hostile empire.


Once two Relays in adjacent systems have been linked, the hyperlane between those systems will become bolder, and ships traveling along them will show the route plotted in blue as they are using the bypass.

Hyper Relays can be built in your own space, or that of your subjects. For convenience, Relays can also be built directly from the Galaxy Map.

Question about this?

Do I need to build ONE relay per system? Or do I need to build it on the arrow marking the hyperlane entry points? IE: Balawar in the above image has 3 hyperlane relays, one to Velderaam, one to Saramore, and one to the off screen system?

Basically, I guess I'm asking if these need to be built in pairs for each star system so linked, or if plunking one down in any given star system is enough?

Second question: Will network edicts also transmit through gateways?
 
Last edited:
Achievement guesses:
  1. Hit the exact system you were aiming for with the quantum catapult
  2. Form/alter a subject contract
  3. Collect one of every type of Pokémon specialist subject.
  4. Send a leader to your overlord.
  5. After altering your own subject contact to allow integration, be integrated.
  6. Form a mercenary enclave.
  7. “Accidentally” kill the shtoudwalker enclave (as part of a storyline situation they give you)
  8. This one must be a bug, everyone knows ground combat doesn’t exist in Stellaris.
  9. Build an overlord holding on a resort planet.
  10. As a subterranean empire, conquer another subterranean empire (or the event one)
  11. Set an aquatic species to livestock slavery.
 
Question about this?

Do I need to build ONE relay per system? Or do I need to build it on the arrow marking the hyperlane entry points? IE: Balawar in the above image has 3 hyperlane relays, one to Velderaam, one to Saramore, and one to the off screen system?

Basically, I guess I'm asking if these need to be built in pairs for each star system so linked, or if plunking one down in any given star system is enough?
One per system
 
  • 19
  • 5Like
Reactions:
Question about this?

Do I need to build ONE relay per system? Or do I need to build it on the arrow marking the hyperlane entry points? IE: Balawar in the above image has 3 hyperlane relays, one to Velderaam, one to Saramore, and one to the off screen system?

Basically, I guess I'm asking if these need to be built in pairs for each star system so linked, or if plunking one down in any given star system is enough?
One per system, considering you can build them from the galactic map (wouldn’t make sense otherwise).
 
  • 1
Reactions:
One per system, considering you can build them from the galactic map (wouldn’t make sense otherwise).
well they could also be that you click one system then click another on the galactic map, and each pair makes a single 'relay'
 
As systems connected by gateways or wormholes count as adjacent for other purposes like bordering or claims I presume that hyper Relais networks connect through those, right?
For the purposes of transportation it wouldn't really make any difference, but I do wonder whether the Hyper Relay Network benefits transfer through gateways.
 
I love the art from the release trailer. Could you share some insights into the purple eyed robots we saw? I feel like there's a great story there and I'm desperate to know more!
 
  • 1Like
Reactions:
Yeah I need a dev to explicitly comment on espionage! It's in a fairly dire state, which is a real bummer, because I love the heck out of it both conceptually and the way in which it's been implemented to make me feel as though I'm slowly infecting every part of the galaxy, becoming primed to start nudging a host of targets in a variety of ways...
FWIW, they did say the Custodians were going to look Nemesis and Necroids, so maybe in the Custodian patch coming at the end of summer (3.5).
 
  • 3
Reactions:
For the purposes of transportation it wouldn't really make any difference, but I do wonder whether the Hyper Relay Network benefits transfer through gateways.
For the purpose of transportation the effect may be minor but it could be pretty relevant for connecting the capital of a specialized vassal to your empire‘s capital or distributing the boni to far-off worlds.
 
Cheevos!


The bottom left one with the Shroud enclave looks exactly like the "guess I'll die" meme lol
 
  • 1
Reactions:
cheevos.png


I guess ill try and take a crack at these achievements
Top row left to right:
1 Hit the system you were aiming for with the quantum catapult
2 Modify a vassals contract
3 Have one of each of the new subject types
4 Not sure about this one might have something to do with one of the origins like subterranean or maybe building the new combat construction ships certain subjects can build
5 Nominate someone else as the galactic custodian and have them win

Bottom left to right:
1. Probably has to do with the scrappers like buy x reclaimed ships from them
2. Either destroy the shroudwalkers while you have the teachers of the shroud origin or just completing the shroudwalkers storyline kills them end of the cycle style
3. Either forming a mercenary company or crushing a subject rebellion
4. Terraform a subject empires planet with the Gaia seeder outpost overlord holding
5. As a feudal society have X amount of vassals
6. No idea Maybe it has to do with building amenity holdings on subject planets
 
Question on the Hyper Relay: Will it be considered to 'connect' a Vassal and the Overlord across special wormholes like the Shroudwalker 'tunnel.'

Understand if wormholes don't, but am wondering if the 'tunnel' distinction was made with this mind.
 
There was an AI crisis aspirant in my last game, and their empire type was clearly marked "Crisis Aspirant" from an early point in the game. It was obvious long before anyone could have become the Custodian.
There is actually nothing subtle about Become The Crisis as upon taking the perk you gain a unique casus belli on all available contacts, loudly broadcasting your intentions.
 
  • 5Like
  • 1
Reactions:
Really interested in Hyper relays. A few questions tho;

  • What is the average number of Hyper relays from test games? From larger AI Empires. Leading on from this, what is the upkeep on Hyper relays? I feel like they need enough energy and/or alloy upkeep to make the decision to build Hyper relays early not an auto-do, but make it a more interesting and nuanced decision, whereas lategame an Empire has the resources to have Hyper Relays connecting all important parts of their empires. A quick think leans me towards thinking maybe 10 EC and 1 or 2 Alloy upkeep per month?
  • If Hyper relays are now a very good way of connecting your Empire, are Gateways getting any changes? I think Gateways should have a higher upkeep cost, so that they don't replace Hyper relays entirely because they can be placed in almost any border system. And maybe a very late game tech or few techs that reduce the upkeep cost of Gateways to more usual levels?

Obviously I understand asking for higher costs or upkeeps for things may upset some players, but I am worried about power creep / content creep, so I think these are good measures to keep these travel methods distinct